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Warfare & Tactics

 
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Camp Killing

Author
Deckel
Island Paradise
#1 - 2016-12-04 05:16:13 UTC
So, Two groups have relatively even numbers and strength. One is camping a gate and the other is roaming, but wants to kill the campers. To attack them they have to jump into the midst of their camp. What would be some of the best tactics and strategies for doing this?

Though I don't have much pvp experience, one tactic I thought might work would be to Jump several ECM Burst loaded Bombers in. Let them cloak, get in position, burst and try to get away as the rest of the fleet makes an entry. The bombers warp away, then come back to assist.
-Even better is if the bombers are bomb loaded and bomb everyone in the bubble (your fleet having high resists to the bomb type)

Feel free to comment or add strategies of your own.
pushdogg
relocation LLC.
#2 - 2016-12-04 06:31:24 UTC
My favorite strategy involves a hull tanked phoon....and solo. Beside that, bait jumping through to get everyone agressed and jumping the sabre in for the bubble, then bring in the deeps.....and hope they don't have backup( they will....camping happens on home turf).
SurrenderMonkey
State Protectorate
Caldari State
#3 - 2016-12-09 18:08:30 UTC
Jump in, light a cyno, drop supers.

But seriously, there's not really enough information to provide a meaningful answer.

Relatively similar numbers and strength? Numbers are easy enough to gauge, but how are you quantifying strength?

Need comps, at a minimum.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Plato Forko
123 Fake Street
#4 - 2016-12-09 20:34:43 UTC
Deckel wrote:
So, Two groups have relatively even numbers and strength...


Are you sure you're talking about EvE? Lol
Estuary Algaert
Petulant Luddite GmbH
#5 - 2016-12-09 20:45:16 UTC
Plato Forko wrote:
Deckel wrote:
So, Two groups have relatively even numbers and strength...


Are you sure you're talking about EvE? Lol



So, two groups of relatively even numbers collide at a gate camp, one FC looks at the other and says "Wait, what part of space are we in?"
Deckel
Island Paradise
#6 - 2016-12-10 07:24:42 UTC
SurrenderMonkey wrote:
Jump in, light a cyno, drop supers.

But seriously, there's not really enough information to provide a meaningful answer.

Relatively similar numbers and strength? Numbers are easy enough to gauge, but how are you quantifying strength?

Need comps, at a minimum.


While I'm eager to hear stories of dropping capitals in, for this example lets say that capitals are beyond the scope of what either group can field and keep it to the level of an average roaming party.

Well, what's an average roaming party? 20-30 ships made up of mostly frigates and cruisers and a couple others? 5-30billion in fleet value sounds about right? And if the defenders are relatively even strength but immobile they will likely have a couple battle-cruisers or battleships at the ready. As for fleet makeup, you guys are better that I am in knowing what is flying around out there. What different strategies would you want to go with to counter various makeups? What would be some indicators of your opposition's weaknesses?
W0lf Crendraven
The Tuskers
The Tuskers Co.
#7 - 2016-12-10 12:09:57 UTC
You gotta have the better fleet and you have to fly better, just gotta win the fight. And since campers gimp their setup so they can catch people you should win anyways.

Akatosh Draconis
Cretus Incendium
Electus Matari
#8 - 2016-12-10 13:32:52 UTC
This is assuming the fight is happening in null. Gate camping is really popular in lowsec too and you can't use bombers. But if it were in lowsec, bait them into aggressing and have the fleet join you from the other side. May the best fleet win.
Plato Forko
123 Fake Street
#9 - 2016-12-10 20:48:28 UTC
Deckel wrote:
Well, what's an average roaming party? 20-30 ships made up of mostly frigates and cruisers and a couple others? 5-30billion in fleet value sounds about right? And if the defenders are relatively even strength but immobile they will likely have a couple battle-cruisers or battleships at the ready. As for fleet makeup, you guys are better that I am in knowing what is flying around out there. What different strategies would you want to go with to counter various makeups? What would be some indicators of your opposition's weaknesses?


Ok this is why you need to be more clear about what you're talking about. When you say "gate campers" we assumed you were talking about gankers, and those are usually small gangs in kitey faction/pirate cruisers that aren't interested in a real fight.

When you're talking about 20-30 cruisers loitering on a gate, that's a cruiser fleet not a gate camp.

Here's what an evenly-matched cruiser brawl looks like: https://www.youtube.com/watch?v=JVfonkyr_jk

And that's sped up, the real fight probably went on for 30+ minutes. For a fight like this you need armor cruisers for DPS, logi cruisers for reps and EWAR cruisers to break the other side's logi. If your logi pilots are inexperienced, you're screwed. If your EWAR pilots are inexperienced, you are less screwed but if you can't break the other side's logi chain because of this then you're still screwed. Anyone inexperienced can fly DPS, that's less important, but the bottom line is a cruiser brawl is about more than just fleet comp it's also about FC experience, whether you can trust your logi team, and whether your fleet has enough discipline in general not to do dumb things like accidentally pop your own tacklers (I wish I were kidding) or talk over the FC when he is calling primaries.
RavenPaine
RaVeN Alliance
#10 - 2016-12-11 07:13:54 UTC
You want a guy with the most experience calling primaries and you want the rest of the fleet to be competent and know how to follow orders. Or, you want pilots that have specific agenda, like, Bill kills Falcons, and Fred kills snipers. Frank and Bob give Logi.
You want to jump a scout in if possible, and get a feel for what's what. Make a plan as quick as possible. The more experience you get, the easier this will be.
You DON'T want to straggle in or get split up.

Then basically, just jump in and rumble. It's just a game... If you all die, GF it and head home for the night.
If you win, do the same, and hope the campers will come back another night.