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How do you kill the new sleepers?

Author
Minami Ikuta
Empire Trading Corporation
#1 - 2016-12-08 13:23:31 UTC
I used to do capital escalations along the lines of old Jack's method before the changes earlier this year. Since then I have been out the game a little and though I have looked I have not seen a guide about how to kill the new sleepers. I understand they aren't as lucrative as the old days because they are not farmable but I would still like to know. I would be very grateful if some kind souls could give me some of the cookie cutter options.
For example is the old way of webbing lokis and a Moros useless now due to the amount that these things neut? Are Minnie and Caldari dreads the only way to go due to their capless weapons? Or how many Nestors would it take? Is that even an option? Rattlesnakes?

thanks for any replies.
Jack Miton
School of Applied Knowledge
Caldari State
#2 - 2016-12-08 23:18:45 UTC
Be like Jack; leave the sleepers alone!

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Minami Ikuta
Empire Trading Corporation
#3 - 2016-12-09 11:54:16 UTC
Hello Jack. Please write a guide! D
Anyway I genuinely wanted to know how to kill them for isk but the question has become more pressing because some nasty group came in and spawned two drifter battleships and they haven't gone away even after about 6 days. How long do these buggers linger?
Brown Pathfinder
Black Spot on Parchment
#4 - 2016-12-09 12:41:02 UTC
Minami Ikuta wrote:
Hello Jack. Please write a guide! D
Anyway I genuinely wanted to know how to kill them for isk but the question has become more pressing because some nasty group came in and spawned two drifter battleships and they haven't gone away even after about 6 days. How long do these buggers linger?

From what I heard they can be there for weeks or months.
March rabbit
Aliastra
Gallente Federation
#5 - 2016-12-09 16:11:00 UTC
Maybe researching and testing would be more fun that using pre-created guides and how-tos? If you don't want to lose stuff test on SiSi if it is possible.

The Mittani: "the inappropriate drunked joke"

unimatrix0030
University of Caille
Gallente Federation
#6 - 2016-12-10 09:07:05 UTC
There are no guides yet.
Basicly, it is run the sites without capitals , shoot the structure at the end and then go kill the drifter respons bs with everything you got.

No local in null sec would fix everything!

Soldier Forrester
DEMONS OF THE HIDDEN MIST
TRUTH. HONOUR. LIGHT.
#7 - 2016-12-10 15:18:21 UTC
dual rattles or high angle dreads for the site, the boss can be killed by dread guns and bonused webs, subcap fleet or by astrahus on the custom office.
Jack Miton
School of Applied Knowledge
Caldari State
#8 - 2016-12-12 00:08:16 UTC  |  Edited by: Jack Miton
Minami Ikuta wrote:
Hello Jack. Please write a guide!

I have not run a site in anything other than a marauder in probably 2 years now. Possibly longer.
(And I haven't run any sites at all in at least 12 months.)

Sorry but you'll have to ask someone else.

For what it's worth, I assume shooting the sleepers still works.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Minami Ikuta
Empire Trading Corporation
#9 - 2016-12-16 09:16:15 UTC
I believe a citadel cannot be deployed within 1000km of a customs office. Will this be close enough to kill the sleepers? Do you have to draw them closer to the citadel with ships?
Soldier Forrester
DEMONS OF THE HIDDEN MIST
TRUTH. HONOUR. LIGHT.
#10 - 2016-12-17 08:25:22 UTC
Minami Ikuta wrote:
I believe a citadel cannot be deployed within 1000km of a customs office. Will this be close enough to kill the sleepers? Do you have to draw them closer to the citadel with ships?



jup, grids are much larger now - just drag them there
Minami Ikuta
Empire Trading Corporation
#11 - 2016-12-17 11:24:58 UTC
srry What I meant was how do you get the sleepers within range of the citadel in order to fire on them. The sleepers hover round the customs office over 1000km away but the range of the citadels missiles are 250 km . So how do you lure the sleepers within range? That is my question.
Thks bud.
Ace Aideron
Red Falcon Group
#12 - 2016-12-30 02:32:38 UTC
Minami Ikuta wrote:
srry What I meant was how do you get the sleepers within range of the citadel in order to fire on them. The sleepers hover round the customs office over 1000km away but the range of the citadels missiles are 250 km . So how do you lure the sleepers within range? That is my question.
Thks bud.


AFAIK, the new Sleepers won't chase you, so you can't lure them to a citadel or POS. However, the Drifter Battleships that sometimes appear after you start shooting a Sleeper that will chase you -- just agress them and *quickly* warp to the Citadel, wait for them to follow, then dock and switch to the Citadel guns.
Imustbecomfused
Illicit Expo
#13 - 2017-01-03 02:11:40 UTC  |  Edited by: Imustbecomfused
theres a few videos on youtube now that show the new drifter boss, being done solo with maruarders or dreads... I dont think carriers work well solo being they sleepers are aggressive towards drones. eventually you will run out and be stuck... hope you fit for cap...

Ive used dual vargurs in c5s and that works okay till you get to the drifter boss... which then it doenst work out so well...
Use a naglfar AND a vargur its a little different, the drifter seemingly just targets aggression on the dread, allowing my vargur to move about and have refit capabilities as well...

if you fancy even easier ... imho dual dreads ... a few refits... and a carrier on standby or a few subcaps on standby.

swap fits should include max cap, max dps, balanced... and supply fits for dmg modules, ammo, boosters, implants, nano paste, etc.

use a back up alt logged off in the system ya find, and a main scanner to find your way. dual megas work well with higs rigs and a hic... so get a few alts and log them off as well. could do one mega and a hic to limit mass traverse with the dread or two. :) the sma can hold a noctis, vargurs, a hic, megas... to some arrangement. just plan ahead and have refits in cargo cans to go in the fleet hanger.

The last time I ran a c6 site was a solo dread the other night, no changes thus far, I had my site spawn plus the escalation wave, and toadd the drifter boss to finish which has the majority of your isk in reward from the site.

personally, I think the vargurs cant cap it out... the dreads make it MUCH easier for a solo'r :)

just close the holes and role the static fresh so you dont run sites in a system where the connection has been open for who knows and maybe a fleet is logged or cloaked in there already. at least this way you can role them out, or lure them while you role their connection. try this before ever showing your hand... or logging on the caps. once a wiff of a pve cap fleet solo'r is running sites, and he didnt role the connection spreads to a pvp fleet, you will be toast in no time. a small fleet of confessors can in fact sneak thru a crit wh... and kill you.

take your time doing the math collapsing, if you do it right, you will have just enough mass for a single tech three cruiser to collapse it. your friends will hopefully thank you, unlike some I know...

it takes time to prepare the wh properly, so you have literally 0 risk, with exception of a logoffski or an incoming connection that is on the connection ready to go... rolling for pvp, and you are just starting your 5 min cycle of siege. if you run the site correctly, ive seen and practices a solo nag in core stronghold, garrison, in about an hour.

try it on sisi first. watch the videos, and copy the fits... make your refits, and organize, keep it simple. fly safe.


EDIT: had to add, thought this was highly amuzing... get in b4dablock

https://www.youtube.com/watch?v=J6Xp1rSd1Rw