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EVE New Citizens Q&A

 
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Corp Rules and Eve History

Author
Durncan Vance
Federal Navy Academy
Gallente Federation
#1 - 2016-12-09 14:22:37 UTC
Hello there,

i am interested two things, i want to implement the information into my bachelor thesis.

1. Are there rules wich nearly every Corp has? If yes, wich rules and how are the sanktions if this rule is broken?

2. Is there a Timeline of events during the Halloween War, wich includes the reason behind it? If not, can somebody tell me what led to the War?

Greetings

PS: i am aware of the Historybook about EVE, but it seems like the Halloween war is not covered in this book.
Aptenodytes
Reckless Abandon
#2 - 2016-12-09 15:10:57 UTC  |  Edited by: Aptenodytes
Durncan Vance wrote:
1. Are there rules wich nearly every Corp has? If yes, wich rules and how are the sanktions if this rule is broken?

Most corps would frown upon AWOXing (stealing from or griefing other corp members).
Most would also encourage their members to stick to CCP's EULA.

Even those 2 rules don't exist in some corps. Apart from them you can probably find corps with as many or as few rules as you like.

Sanctions for breaking rules generally depend on severity of the offense but often include written warnings, exclusion from events/fleets, fines, loss of corp privileges, getting shouted at on teamspeak, destruction of ship and/or pod, or expulsion from the corp.
Memphis Baas
#3 - 2016-12-09 15:22:49 UTC  |  Edited by: Memphis Baas
Corps are gatherings of players, and as such are social constructs. The game provides support for players to get together and communicate, in the form of a shared chat channel, shared hangars, recruitment system, and in-corp hierarchy. These features are common to other MMO games too, but above and beyond these, EVE also provides support for forming alliances, declaring war, corp-owned resources and stations, manufacturing and trading on behalf of the corp, and much more detailed control over the shared hangars and wallets.

People typically enhance the support that the game provides with a corp-specific website, forums, wikis, voice-comms, and other communication niceties. Other games don't provide support in this area, but EVE does; website and forum security / logins can be synchronized with the game through the API system, so that if a member quits the corp in-game, they automatically lose access to websites, forums, voice-comms, etc.

The result of all this is that there are typically 2 sets of "rules" within corps:

1. Social rules: killing corpmates, stealing from the corp assets, spying to reveal details about fleet movement to enemies, taking over the corp and kicking everyone, and other shenanigans are possible with the hard-coded gameplay rules, but are generally frowned upon. Certain corps have exceptions, of course, but most corps expect members to help each other and help promote the goals of the corp, corp officers and leadership to put quite a bit of effort into organizing events and goals for the corp, and corp diplomats to maintain the good standing of the corp.

2. Technology rules: members are typically expected to provide their API access codes so that the corp can integrate them, and there are various website, voice-comms, forums, etc. access and usage rules that must be followed.

For the Social rules, you'll probably want to dig deeper and look into awoxing and safaris, corp theft, spying and counter-espionage, corps and alliances that have been taken over and disbanded, scams, lotteries, and other nefarious acts like these that have made the news in the past and have given EVE its reputation.

Also for Social rules, you can look into the effect of having the entire globe play on a single server, with players from different countries banding together at different time-zone hours to achieve in-game goals or re-take objectives lost overnight. You can look at the sovereignty map for 0.0 and see which alliances are national or international, and how that affects interaction with others. You can also analyze the us vs them mentality, NBSI, NRDS, and the more recent emergence of NPSI, pick-up fleets, public-access roams, etc.

For the Tech rules, you can probably look at how the API system developed by CCP has shaped forum and third-party integration with the game, and how it has affected the "metagame." Because we don't play EVE just to raid or PVP, we play to win, we analyze how others play and adjust accordingly. For Tech rule effects, you can also analyze the us vs them mentality, NBSI, NRDS, and the more recent emergence of NPSI, pick-up fleets, etc.
Donnachadh
United Allegiance of Undesirables
#4 - 2016-12-09 15:28:32 UTC
The only rules that all corps will have are those that CCP enforces on all players.
Outside of that the "rules" in each corp vary widely from virtually none to very strict.
voetius
Grundrisse
#5 - 2016-12-09 21:19:35 UTC

You could also have a look though posts in the Recruitment forum. There are a wide variety of pre-requisites which different corporations look for.

The recruitment posts may cover benefits as well as pre-requisites and expectations but negative stuff like sanctions is usually left out.
Ralph King-Griffin
New Eden Tech Support
#6 - 2016-12-09 22:07:00 UTC
We've got a fair few rules, though it's easy enough to follow them as they all make sense to those who know us.
Most are more like guidelines with us once you're "with the program" so to speak.
stuff like honouring anything we agree to though would be hard and fast ,
Ransom's , 1v1's , contracts and such, that's all in the "absolute0%fuckingaboutorfuckoffelsewhere" bracket
Not saying that's how it should be for everyone, just that's how we operate.
Our reputation is our worth so it makes sense for us.

Obviously there's the"don't steal your mates ****, unless it's really funny" type of stuff but that's pretty much a given
ergherhdfgh
Imperial Academy
Amarr Empire
#7 - 2016-12-09 23:44:56 UTC
No panties Tuesday.

If you wear panties on Tuesday you get a spanking. I typically wear panties only on Tuesdays. But I like the spankings.

Want to talk? Join Cara's channel in game: House Forelli

Memphis Baas
#8 - 2016-12-10 01:54:48 UTC  |  Edited by: Memphis Baas
Patching Commando would then be a good character name for ... people in your corp who follow the rule.
Ralph King-Griffin
New Eden Tech Support
#9 - 2016-12-10 03:15:34 UTC
oh shite i forgot about our birthday roam rule.

if its your birthday in our alliance you have to get colossally drunk and craft a doctrine and FC (fleet command) it.
ShahFluffers
Ice Fire Warriors
#10 - 2016-12-10 03:47:58 UTC  |  Edited by: ShahFluffers
Ralph King-Griffin wrote:
oh shite i forgot about our birthday roam rule.

if its your birthday in our alliance you have to get colossally drunk and craft a doctrine and FC (fleet command) it.

Low-sec Procurer doctrine!!
Rain death with drones and spam "Humiliation!!" to those who die in local!

Exequor doctrine!
I have seen this done. Best quote of the night? "Hey, gaiz... look at this Exequor! Imma go ki-OH MY GOD THEY ARE EVERYWHERE!! THEY ARE SWARMING MY *******!!!"
Yang Aurilen
State War Academy
Caldari State
#11 - 2016-12-10 10:22:56 UTC
Pipe bombing badgers. Bring a tackle and/or webber. Nothing is more silly that dying to smart bombing badgers.

Post with your NPC alt main and not your main main alt!