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EVE New Citizens Q&A

 
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Training The Right Skills

Author
Abram Zadok
Royal Amarr Institute
Amarr Empire
#1 - 2016-12-08 19:17:52 UTC
I have watched and or read many tutorials and videos which most if not all were old. Everyone has a different idea about exploration skill training which is expected. I haves scanned the forums etc and am looking for more current thoughts and ideas on what skills must I train first as an explorer? Also for those of you who are explorers or were at one time, what are the most critical skills to train first?
Ralph King-Griffin
New Eden Tech Support
#2 - 2016-12-08 19:23:37 UTC
are you an alpha clone or omega?
Wakka Rocka
Doomheim
#3 - 2016-12-08 19:35:52 UTC  |  Edited by: Wakka Rocka
Assuming that you will be exploring in the T1 and T2 exploration frigates:

In addition to the Scanning skills and the all-important Cloaking skill, you want to focus on skills that affect your ship's maneuverability. The faster you can get to each container in a site, and the faster you can align and warp out, the better your chances of survival. Unless you're running an SoE ship or T3C in exploration config, you will not have much of a fighting chance if caught.

So, scanning skills, Cloaking, and Navigation skills like Acceleration Control, Evasive Maneuvering and Ship Command. And also the Racial Frigate or Covert Ops skill, since those will increase your ship bonuses.
Orakkus
ImperiaI Federation
Goonswarm Federation
#4 - 2016-12-08 19:49:07 UTC
I do a ton of exploration, so here is my thought process on this:


  • You really don't start making any isk until you are able to use Tech 2 Relic and Data Analyzers.
  • However, in order to make good money with those, you have to operate in Null and Wormhole space.
  • In order to quickly get in and out of such space with your loot, you need to be able to cloak and move while cloaked, which means you need to be able to use a covert ops cloak.
  • There are few ships that can effectively fit a covert ops cloak AND exploration tools, this requires that you train up for tech 2 frigates (for racial covert ops ships, i.e. Anathema, Cheetah, etc) or train two racial frigates for the Astero.


I don't know if you are planning on doing much PVP, but by training through frigates 5, you not only open up Covert Ops frigates, but also Assault Frigs, Stealth Bombers, Interceptors, and EAFs, which will allow you to be a more useful corp member.

He's not just famous, he's "IN" famous. - Ned Nederlander

Francis Raven
GeoCorp.
The Initiative.
#5 - 2016-12-08 19:52:18 UTC
Orrraaaaaakus!

Edit: is right.

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Memphis Baas
#6 - 2016-12-08 20:43:18 UTC
Keep in mind that EVE has many skills (200+) that each give you a 2% - 5% bonus to something, and the bonuses eventually multiply into a huge combined performance boost.

So train the skills suggested above (the skills in the Probing category, and then Cloaking to 4 (for the covert ops cloak), the prerequisite skills for flying the T2 covert ops frigates (open the Ship Browser in-game and right-click the ships for each race to look at their stats and required skills) or the Astero frigate (same thing, Ship Browser, show info, look at required skills)).

But also, training more of the "support" skills in Engineering, Armor, Shields, Navigation, Targeting categories won't hurt; these make all your ships fly better. You don't need to go crazy and train to 5, 3 is good for now, 4 when you have the time. That way, any other ships that you decide to unlock will perform that much better when you unlock them.
Kamala Sakar
Doomheim
#7 - 2016-12-08 21:58:34 UTC
Orakkus wrote:
I do a ton of exploration, so here is my thought process on this:


  • You really don't start making any isk until you are able to use Tech 2 Relic and Data Analyzers.
  • However, in order to make good money with those, you have to operate in Null and Wormhole space.
  • In order to quickly get in and out of such space with your loot, you need to be able to cloak and move while cloaked, which means you need to be able to use a covert ops cloak.
  • There are few ships that can effectively fit a covert ops cloak AND exploration tools, this requires that you train up for tech 2 frigates (for racial covert ops ships, i.e. Anathema, Cheetah, etc) or train two racial frigates for the Astero.


I don't know if you are planning on doing much PVP, but by training through frigates 5, you not only open up Covert Ops frigates, but also Assault Frigs, Stealth Bombers, Interceptors, and EAFs, which will allow you to be a more useful corp member.


Womhole Relic sites can be done in a T1 exploration frigate with T1 modules (including prototype cloak). Even though T2 is obviously much better it's a good idea to use T1 while learning and use the cheap fits to ensure the ISK balance remains positive. There is close to zero reason to stay in High-Sec while training for T2 since High Sec exploration gives very low income and doesn´t prepare the Newbie explorer for the dangers of null or even low sec space.

Soon to be Trading Alt. All future Forum activities will be conducted by Akane Togenada who for all purposes and until further notice shall be considered the "Main" of this player.

ergherhdfgh
Imperial Academy
Amarr Empire
#8 - 2016-12-08 23:33:12 UTC
Even though the in game tools have been upgrade I still feel that Evemon is pretty useful especially for new players.

Regardless of how you do it I would figure out what it is that you want to use or fly and fit the prerequisites for that in a skill queue and then organize by length and train shortest first. Add onto that the support skills that you will need. Keep in mind that as you go your priorities WILL change so don't feel like you are committing to anything for ever. Put a queue together and know that you will probably change stuff up a bit again and again.

I know this is not advice on what to train but I just like to point out the above because I came to this game feeling like training something was a commitment. It came from playing other games where you had to commit to a class or role and were stuck with that unless you wanted to level another class. You don't need to get too uptight about what you train in Eve. If you decide later that you want to train something else then do that.

The key early on is gaining experience and learning the game. With that will come the development of your personal playstyle and then you won't need to ask anyone else what to train as you will know what you need.

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Orakkus
ImperiaI Federation
Goonswarm Federation
#9 - 2016-12-08 23:44:50 UTC
Kamala Sakar wrote:

Womhole Relic sites can be done in a T1 exploration frigate with T1 modules (including prototype cloak). Even though T2 is obviously much better it's a good idea to use T1 while learning and use the cheap fits to ensure the ISK balance remains positive. There is close to zero reason to stay in High-Sec while training for T2 since High Sec exploration gives very low income and doesn´t prepare the Newbie explorer for the dangers of null or even low sec space.


I would somewhat agree with this.. yes, wormhole and null-sec sites can be done in a Tech 1 ships with T1 modules.. but for a very new player, I would discourage it because there are many basic gameplay aspects that you should be comfortable with first. Once you start learning ways to make isk comfortably, then I would try exploration. You will lose ships, but if you have a backup way to make isk you'll won't be financially devastated.

He's not just famous, he's "IN" famous. - Ned Nederlander

Abram Zadok
Royal Amarr Institute
Amarr Empire
#10 - 2016-12-08 23:58:16 UTC
I am now Omega
Memphis Baas
#11 - 2016-12-09 00:10:10 UTC
Congratulations, and welcome to the game.
Iria Ahrens
Space Perverts and Forum Pirates
#12 - 2016-12-09 00:45:14 UTC
The good thing about skills in Eve is you don't have to worry about gimping your character. Any skill trained has no detrimental effects.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Shallanna Yassavi
qwertz corp
#13 - 2016-12-09 02:27:59 UTC
I never used a covops cloak in wormhole space. I died a few times there, but that wasn't what got me killed. People don't usually gatecamp wormholes to backwater systems.

A signature :o

Iria Ahrens
Space Perverts and Forum Pirates
#14 - 2016-12-09 04:15:28 UTC
Even if you don't join Signal Cartel, joining their public channel can be a good idea. They are very friendly and can answer exploration questions pretty quickly and helpfully.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Alasdan Helminthauge
AirHogs
Hogs Collective
#15 - 2016-12-10 16:16:58 UTC
I explore in an interceptor, so I don't worry about gate camps even at a dirty gate, and I can almost always warp out fast enough when caught in a site.
but that requires very high skills because interceptors have no bonus to scanning and hacking.
archaelogy and hacking V are must for T2 analyzers, and you also need decent scan skills to scan down the sites fast (all at lv V preferred). In a word, train all scanning skills to V (except survey), spaceship command to V and the skills for an interceptor.
Should only take about 5 months, and then you can make billions per day in null sec with almost no risk.
Alaric Faelen
Republic Military School
Minmatar Republic
#16 - 2016-12-11 16:54:08 UTC
Regardless of what you do in Eve, it is always worth it to invest in core skills. These affect every ship you undock, and often it's those little 3% here or there stats that make the difference between having an optimal fit or being gimped somehow. Among Omegas, the standard when suggesting a fitting is 'all V' character skills.

It's not as sexy spending 10 days training for another 4% align time bonus as it is training for that next bigger shinier ship, but you will find a point of diminishing returns flying bigger or more advanced ships without very good skills to play to their various fleet roles or hull bonuses.

One of my first goals was to max out my Nav tree (except the bridging skills which I didn't use) and Engineering tree. After that I filled in skills for what specific things I was doing at the time....guns, EWAR, repair, hauling...