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Dev blog: Command Bursts and the New World of Fleet Boosting

First post First post
Author
Sexy Cakes
Have A Seat
#1701 - 2016-12-07 20:34:58 UTC
You hosed everyone who had wing command and fleet command trained extremely bad.

Not today spaghetti.

Sexy Cakes
Have A Seat
#1702 - 2016-12-07 20:44:34 UTC
Leadership > Wing Command > Fleet Command being left at the same training times and giving such a small boost to such a worthless stat is dumb. It's cheap and lazy to leave it like that but what else should we expect.

Not today spaghetti.

Sgt Ocker
What Corp is it
#1703 - 2016-12-07 22:52:34 UTC
Sexy Cakes wrote:
Leadership > Wing Command > Fleet Command being left at the same training times and giving such a small boost to such a worthless stat is dumb. It's cheap and lazy to leave it like that but what else should we expect.

Reality - CCP don't care about those who spent time and money (isk??) training these skills. No-one will bother training them past 3 or 4 unless they have trained everything else available as the benefit at 5 is all but worthless.

Suggestion.
Fleet command skill - Burst area effect 20km per level, 100km at level 5.
This would give bursts an effective range of around 150km with all skills (+ faction implant) at 5.

Reason;
Dictors, Hics, Bombers, etc could be in boost range while carrying out their respective roles..

Drawback;
150km is right at warpable range, so if your sitting at a warpin perch (over 150km) your not getting boosts.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Balder Verdandi
Wormhole Sterilization Crew
#1704 - 2016-12-08 20:06:57 UTC
Sgt Ocker wrote:
Reality - CCP don't care about those who spent time and money (isk??) training these skills. No-one will bother training them past 3 or 4 unless they have trained everything else available as the benefit at 5 is all but worthless.

Suggestion.
Fleet command skill - Burst area effect 20km per level, 100km at level 5.
This would give bursts an effective range of around 150km with all skills (+ faction implant) at 5.

Reason;
Dictors, Hics, Bombers, etc could be in boost range while carrying out their respective roles..

Drawback;
150km is right at warpable range, so if your sitting at a warpin perch (over 150km) your not getting boosts.




Or they'll tell us something stupid like "Get bursts, warp to the perch, then warp to target" or "Get bursts, warp back and forth between bursts and perch until a target shows up, then warp to target".

Meanwhile, the target jumps through the gate while you're mid-warp and is gone before you land at the perch or the bursts.


Hewkd un fonnicks es werken fer yew!

Sgt Ocker
What Corp is it
#1705 - 2016-12-08 21:38:22 UTC
Balder Verdandi wrote:
Sgt Ocker wrote:
Reality - CCP don't care about those who spent time and money (isk??) training these skills. No-one will bother training them past 3 or 4 unless they have trained everything else available as the benefit at 5 is all but worthless.

Suggestion.
Fleet command skill - Burst area effect 20km per level, 100km at level 5.
This would give bursts an effective range of around 150km with all skills (+ faction implant) at 5.

Reason;
Dictors, Hics, Bombers, etc could be in boost range while carrying out their respective roles..

Drawback;
150km is right at warpable range, so if your sitting at a warpin perch (over 150km) your not getting boosts.




Or they'll tell us something stupid like "Get bursts, warp to the perch, then warp to target" or "Get bursts, warp back and forth between bursts and perch until a target shows up, then warp to target".

Meanwhile, the target jumps through the gate while you're mid-warp and is gone before you land at the perch or the bursts.


Hewkd un fonnicks es werken fer yew!

Unless your flying small fast warping ships (or larger ones with tank sacrificed for warp and align speed - Your not warping in and out to get boosts.
You need to be in range of boosters to keep boosts, which is unfortunately a big drawback for anything other than blob fleets. Most fleets I've been in since this change have had up to 6 or 8 boosting ships - And if your moving (warping on / off grid etc), you still have missed boost cycles due to not everyone being on the same server tic. Not everyone has an ideal connection to CCP's server, if yours is not in the "good" category you'll often miss boost cycles when warping around a grid.
Worse, is if the boosts cycle mid warp, then EVERYONE (except the booster) can lose boosts.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

RogueCorsair
The Church of Chaos
#1706 - 2016-12-25 17:38:25 UTC
where can i find the final stats on boosting? my alt has so many at 5 it would really **** me off that its all but useless now(been gone awhile) am i correct in assuming there will be no sp reimbursement? just testing the waters to see if i want to resub both accouns but if its as bad as it sounds, forget it.
Malcanis
Vanishing Point.
The Initiative.
#1707 - 2016-12-28 10:50:03 UTC
RogueCorsair wrote:
where can i find the final stats on boosting? my alt has so many at 5 it would really **** me off that its all but useless now(been gone awhile) am i correct in assuming there will be no sp reimbursement? just testing the waters to see if i want to resub both accouns but if its as bad as it sounds, forget it.



They're in the blog?

I don't know where you're getting the idea that command bursts are useless. They're certainly different, in that it's no longer an automatic decision to run them all the time. On the other hand you can receive boosts of all 5 types of you really want, and there's no need to worry about fleet hierarchy any more.
Form my personal experience of providing and receiving bursts, they're absolutely still very useful, and there's a place for ships from command destroyers to carriers to provide them rather than it just being "Ss T3s > everything else".

T3s still have a role. Don't trash yours until you have spent 5 minutes thinking about how they could be used.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Casey Black Smith
Daskak Verskaffers
#1708 - 2016-12-30 17:07:20 UTC
Yogsoloth wrote:
Hindsight will reveal this change as one of the final nails sealing the end of EVE.

The cancelation of all these secondary accounts used for boosting will not help EVE's bottom line.

The changes will not bring any old players back and as such will have zero positive affects on subscription numbers..


After being out of the game for almost a year, I start reading the forums today and see this thread. Needless to say, the 5 accounts I wanted to resub will now lay dormant while i rather go read a book.

See ya CCP
Sexy Cakes
Have A Seat
#1709 - 2017-01-14 17:23:03 UTC
Fleet Command 5 equates to a 2 KM bonus on the range of command bursts.

Utter sh!t

Not today spaghetti.

Nevyn Auscent
Broke Sauce
#1710 - 2017-01-14 18:39:51 UTC
Casey Black Smith wrote:


After being out of the game for almost a year, I start reading the forums today and see this thread. Needless to say, the 5 accounts I wanted to resub will now lay dormant while i rather go read a book.

See ya CCP

The game is actually much improved by the new boost mechanics, ignore the nay sayers in this thread.