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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Sonya Corvinus
Grant Village
#8021 - 2016-12-07 19:32:10 UTC  |  Edited by: Sonya Corvinus
syndrie sexton wrote:
yep, and the speed at which they get there is unfair IMHO also. uncloak, scram and cyno and pod. But no 1 cares about miners, never have never will. I know no 1 cares, after 12 years you see what CCP thinks..


They gave you the prospect and endurance. I haven't mined in anything other than those two since them came out and never lost one. They are damn hard to catch.

But I forgot, "my mining yield will go down!"

This is the problem, people don't want balance. They want max rewards for their playstyle with no additional downsides to go along with it.
Dracvlad
Taishi Combine
Astral Alliance
#8022 - 2016-12-07 19:39:41 UTC
Prince Kobol wrote:
Sonya Corvinus wrote:
Xcom wrote:
So we have about 10 players in eve that this AFK cloaking mechanic would hit hardest, if it was removed. I would say that its alright to change the mechanics to weed them out. The other 300 would just have to setup 2 bookmarks and warp between the 2 over and over as long as people start looking for them.

Sounds like an easy solution to a very simple problem and a very small alteration to game mechanics.


It would hit every super pilot, every WH resident, every nomad (I have a character that only does PvE and hasn't docked in two months) extremely hard.

Do you even play this game?

AFK cloaking in null is by far the smallest part of the game that would be impacted by a nerf to cloaks.


Here is the problem with this discussion. It is solely focused on null sec, people forget that there are other aspects to the game.

Whilst me and Dracvlad disagreed on various points, at the least neither of us wanted to remove cloaking, just implementing a mechanics that allowed people the chance to be able to detect them

( I apologise Dracvlad if I go that wrong)




It affects more than null sec, but it has differing impacts.

You are quite right, that is why I wanted to go with the AFK flag because I am not bothered about ATK camping and I like cloaks as they are so I would not go as far as even making them so people can locate them, and that suggestion was after so many people said that they were AFK so no issue. So when I suggested that it became an issue which was rather disappointing and fairly typical of that type of player.. The only thing I am certain of is that it cannot continue as it is because it stops players from wanting to play the game in my opinion.

And using that AFK information required that the player used their brain to work out their play times, it was not free intel because it was something that could be gamed. As I keep pointing out the only issue for me is the AFK part.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Prince Kobol
#8023 - 2016-12-07 19:49:46 UTC
Sonya Corvinus wrote:
Prince Kobol wrote:
Here is the problem with this discussion. It is solely focused on null sec, people forget that there are other aspects to the game.

Whilst me and Dracvlad disagreed on various points, at the least neither of us wanted to remove cloaking, just implementing a mechanics that allowed people the chance to be able to detect them

( I apologise Dracvlad if I go that wrong)


This is why you can't earn ISK or shoot anyone with an active cloak. It's a non-issue.

Why should you be able to hunt someone who isn't a threat?



I have used that argument myself a thousand times over the years for afk cloaking and I stand by it. If you look back you will see that I made the argument myself.

However, the major issue I have with it and please remember that this is coming from somebody who has camped system for weeks on end in a ship that it was impossible for me to hurt anybody, just for lols, is that there is no player interaction.

The only way for me to get caught was if I did something stupid. There is nothing you can do as a player to get somebody to decloak unless you hit the jackpot and happen to fly right on top of them.

Something I would have no issue with is if there was a mechanic put in place where another player using a tool at their disposal was able to track you down.

Now so long as you the cloaked player can counter act that just by doing as simple as moving then I do not see a problem.

You now have player interaction and a player will have an ability to force you into a mistake.

People have come up with various ways to implement this, some I like, others I dislike (looking at you structures grrrr) and each idea has their own merits as well as their downside, it just depends on your point of view.

Neither is right or wrong.

Cloaking when used correctly by active players is a powerful tool in all areas of space, not just null, however as you can see I used the word active.

I dislike any mechanic that allows a player to have an in game effect, regardless of what it is or how big or small it is it is by not even having to be at their keyboard.

I am all for player interaction and players being able to effect each other whilst in space. AFK Cloaking does not allow this.

So yeah, I am in favour of something that creates player interaction whilst at the same time removes a players ability to have an effect whilst in space afk.

I am also in favour of changing NS local. I would completely remove it from NPC Null Sec and after that I am honestly not sure, but something does have to change to stop the undisruptable (pretty sure that is a word lol) real time intel that local currently gives.
Teckos Pech
Hogyoku
Goonswarm Federation
#8024 - 2016-12-07 20:37:35 UTC
Prince Kobol wrote:
Sonya Corvinus wrote:
Prince Kobol wrote:
Here is the problem with this discussion. It is solely focused on null sec, people forget that there are other aspects to the game.

Whilst me and Dracvlad disagreed on various points, at the least neither of us wanted to remove cloaking, just implementing a mechanics that allowed people the chance to be able to detect them

( I apologise Dracvlad if I go that wrong)


This is why you can't earn ISK or shoot anyone with an active cloak. It's a non-issue.

Why should you be able to hunt someone who isn't a threat?



I have used that argument myself a thousand times over the years for afk cloaking and I stand by it. If you look back you will see that I made the argument myself.

However, the major issue I have with it and please remember that this is coming from somebody who has camped system for weeks on end in a ship that it was impossible for me to hurt anybody, just for lols, is that there is no player interaction.

The only way for me to get caught was if I did something stupid. There is nothing you can do as a player to get somebody to decloak unless you hit the jackpot and happen to fly right on top of them.

Something I would have no issue with is if there was a mechanic put in place where another player using a tool at their disposal was able to track you down.

Now so long as you the cloaked player can counter act that just by doing as simple as moving then I do not see a problem.

You now have player interaction and a player will have an ability to force you into a mistake.

People have come up with various ways to implement this, some I like, others I dislike (looking at you structures grrrr) and each idea has their own merits as well as their downside, it just depends on your point of view.

Neither is right or wrong.

Cloaking when used correctly by active players is a powerful tool in all areas of space, not just null, however as you can see I used the word active.

I dislike any mechanic that allows a player to have an in game effect, regardless of what it is or how big or small it is it is by not even having to be at their keyboard.

I am all for player interaction and players being able to effect each other whilst in space. AFK Cloaking does not allow this.

So yeah, I am in favour of something that creates player interaction whilst at the same time removes a players ability to have an effect whilst in space afk.

I am also in favour of changing NS local. I would completely remove it from NPC Null Sec and after that I am honestly not sure, but something does have to change to stop the undisruptable (pretty sure that is a word lol) real time intel that local currently gives.


Then there is no major disagreement I think.

Putting intel into the players hands and taking it out of local (delayed chat for example) and allowing cloaked ships to be found would work for me. Granted on the latter the devil will be in the details, but on the overall direction I don't have any issues here.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#8025 - 2016-12-07 20:56:43 UTC  |  Edited by: Jerghul
The core problem with afk cloaky camping is that it lowers activity. So it has to go. Preferrably by precision targetting the afk contribution to the equation. But some cloaky and camping collateral damage is acceptable.

Kobol
What is your activity impact expectation of a changed local in null-sec?

Blocked list: Teckos, Sonya, Wander, Baltec1

Sonya Corvinus
Grant Village
#8026 - 2016-12-07 22:28:11 UTC
Prince Kobol wrote:
I have used that argument myself a thousand times over the years for afk cloaking and I stand by it. If you look back you will see that I made the argument myself.

However, the major issue I have with it and please remember that this is coming from somebody who has camped system for weeks on end in a ship that it was impossible for me to hurt anybody, just for lols, is that there is no player interaction.

The only way for me to get caught was if I did something stupid. There is nothing you can do as a player to get somebody to decloak unless you hit the jackpot and happen to fly right on top of them.

Something I would have no issue with is if there was a mechanic put in place where another player using a tool at their disposal was able to track you down.

Now so long as you the cloaked player can counter act that just by doing as simple as moving then I do not see a problem.

You now have player interaction and a player will have an ability to force you into a mistake.

People have come up with various ways to implement this, some I like, others I dislike (looking at you structures grrrr) and each idea has their own merits as well as their downside, it just depends on your point of view.

Neither is right or wrong.

Cloaking when used correctly by active players is a powerful tool in all areas of space, not just null, however as you can see I used the word active.

I dislike any mechanic that allows a player to have an in game effect, regardless of what it is or how big or small it is it is by not even having to be at their keyboard.

I am all for player interaction and players being able to effect each other whilst in space. AFK Cloaking does not allow this.

So yeah, I am in favour of something that creates player interaction whilst at the same time removes a players ability to have an effect whilst in space afk.

I am also in favour of changing NS local. I would completely remove it from NPC Null Sec and after that I am honestly not sure, but something does have to change to stop the undisruptable (pretty sure that is a word lol) real time intel that local currently gives.


I get what you're saying. To me, this is a somewhat philosophical issue. I think nullsec should be difficult. It shouldn't be easy to play solo there. Today, that's not the case. With alliance intel channels, it's almost as safe as HS anymore. AFK cloaking has no effect on people who aren't afraid of a little risk (which you shouldn't be in 0.0). I'd love to remove local (or at least have it delayed) in all of null, with the option to add it back with a structure. I, as the attacker can take out that structure to disable local and you, as the sov holder have a responsibility to have standing defense fleets to keep me from doing that. As long as I can disable local in that sort of way, I'm fine with you haivng a way to find people who are cloaked. You can't nerf cloaking without nerfing local in sov null.

It's become far too risk free to live in null. That's what needs to change.
Xcom
Aliastra
Gallente Federation
#8027 - 2016-12-07 22:40:26 UTC  |  Edited by: Xcom
Sonya Corvinus wrote:
Xcom wrote:
So we have about 10 players in eve that this AFK cloaking mechanic would hit hardest, if it was removed. I would say that its alright to change the mechanics to weed them out. The other 300 would just have to setup 2 bookmarks and warp between the 2 over and over as long as people start looking for them.

Sounds like an easy solution to a very simple problem and a very small alteration to game mechanics.


It would hit every super pilot, every WH resident, every nomad (I have a character that only does PvE and hasn't docked in two months) extremely hard.

Do you even play this game?

AFK cloaking in null is by far the smallest part of the game that would be impacted by a nerf to cloaks.

Wander Prian wrote:
Xcom wrote:
So we have about 10 players in eve that this AFK cloaking mechanic would hit hardest, if it was removed. I would say that its alright to change the mechanics to weed them out. The other 300 would just have to setup 2 bookmarks and warp between the 2 over and over as long as people start looking for them.

Sounds like an easy solution to a very simple problem and a very small alteration to game mechanics.


Congrats on breaking cloaking for everyone that uses it and nerfing the whole point of cloaks. Well done!

Like every other change sense the release. Cloaks needs a counter and its about damn time they added one.

To shay you feel all carebear safe behind that cloak. HTFU
Prince Kobol
#8028 - 2016-12-07 22:47:35 UTC
Jerghul wrote:
The core problem with afk cloaky camping is that it lowers activity. So it has to go. Preferrably by precision targetting the afk contribution to the equation. But some cloaky and camping collateral damage is acceptable.

Kobol
What is your activity impact expectation of a changed local in null-sec?



My hope is that it would increase small gang activity, increase player interaction, increase random fights. These would be my hopes.

Real Time Intel I believe lessens these things, especially random fights. How can you have a random fight or random interactions when you know a fleet is coming when it's 10 jumps out.

Yes it could also have an effect on non pvp related activities however I have always been of the opinion that doing these activities, such as mining or Incursions (if these are still a thing) is a group activity and measures can be put place such as scouts to give advanced warnings.

My other hope is that it changes the dynamic between neighbouring alliances. They will become more relient on each other to protect each others boarders and failure to do so could lead to some interesting developments.

My last hope is that we see alliances consolidate their space as without that instant intel, it's harder to defend and it's better having people live there then having empty systems.

However when all is said and done these are only my hopes. Without having a whole boat load of metrics at my disposal I cant and won't pretend that it will do any of those things.

I could easily be wrong and it completely messes null sec. The thing is I believe it is worth the risk. I would much prefer all hell breaks loose and null is shook upside down and inside out then it continues the way it is.

As I said, it's is only my hope that this changesite things for the better
Sonya Corvinus
Grant Village
#8029 - 2016-12-07 22:55:42 UTC
Xcom wrote:
Like every other change sense the release. Cloaks needs a counter and its about damn time they added one.

To shay you feel all carebear safe behind that cloak. HTFU


How do cloaks hurt you so that they need a counter? Again, link a KM from someone who died to a cloaked ship.

No group ratting or mining with an active defense fleet in sov null with a few points on their ships have anything to worry about with AFK cloakers. Most people in null simply don't do that.

If someone cloaky camping finds a group of 15 rattlesnakes with logi in the same site at the same time, they are going to pause before they light a cyno.
Teckos Pech
Hogyoku
Goonswarm Federation
#8030 - 2016-12-07 22:56:14 UTC
Xcom wrote:
Sonya Corvinus wrote:
Xcom wrote:
So we have about 10 players in eve that this AFK cloaking mechanic would hit hardest, if it was removed. I would say that its alright to change the mechanics to weed them out. The other 300 would just have to setup 2 bookmarks and warp between the 2 over and over as long as people start looking for them.

Sounds like an easy solution to a very simple problem and a very small alteration to game mechanics.


It would hit every super pilot, every WH resident, every nomad (I have a character that only does PvE and hasn't docked in two months) extremely hard.

Do you even play this game?

AFK cloaking in null is by far the smallest part of the game that would be impacted by a nerf to cloaks.

Wander Prian wrote:
Xcom wrote:
So we have about 10 players in eve that this AFK cloaking mechanic would hit hardest, if it was removed. I would say that its alright to change the mechanics to weed them out. The other 300 would just have to setup 2 bookmarks and warp between the 2 over and over as long as people start looking for them.

Sounds like an easy solution to a very simple problem and a very small alteration to game mechanics.


Congrats on breaking cloaking for everyone that uses it and nerfing the whole point of cloaks. Well done!

Like every other change sense the release. Cloaks needs a counter and its about damn time they added one.

To shay you feel all carebear safe behind that cloak. HTFU


Local is the counter to cloaks. You know the guy is there via local.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#8031 - 2016-12-07 23:33:53 UTC
Kobol
Thanks you.

I would not mind an environment such as you describe. I just don't think it should be null-sec.

My frank feeling is that OA are a good fix for wormhole space. It would alleviate the spam dscan issues that segment of space suffers from.

CCP is tweaking wh space more and more toward n-space anyway. May as well try out a breakable local in that locale.

Blocked list: Teckos, Sonya, Wander, Baltec1

Sonya Corvinus
Grant Village
#8032 - 2016-12-07 23:54:52 UTC
Jerghul wrote:
Kobol
Thanks you.

I would not mind an environment such as you describe. I just don't think it should be null-sec.

My frank feeling is that OA are a good fix for wormhole space. It would alleviate the spam dscan issues that segment of space suffers from.

CCP is tweaking wh space more and more toward n-space anyway. May as well try out a breakable local in that locale.



What spam d-scan issue? Asking as a long time WH-er to someone who has admitted to never living there.

Stop trolling please. Or at least get better at it if you're going to keep this up.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#8033 - 2016-12-08 02:11:41 UTC
Phylosophical intermezzo.

There are some ships nobody wants to fight (~nobody without caps on standby anyway) -- the lone procurer (Hi SLYCE !), the lowsec maller, the lone brutix / raven. Because it's hotdrop bait.

Cloaked ships suffer the same illness: there might be fun to be had with a cloaky Loki, but it's never going to happen. Because it's either a drop or a nullified travelcruiser.

Since you don't actually know what ship is hiding, one has to assume it's yet another boring dropper- and therefore, solo guys or real PvP'ers never get any consideration in this kind of threads.

I don't mind getting rid of AFK by simply flagging them as such (as per Dracvlad); but then one would have to do something about the increased safety; and I just don't see how at this point. Either you catch the prey every time, or you never catch it. Currently, the only prey that gets caught is already either AFK or multiboxing, and when you take the permanently cloaked eyes out of the equation there basically won't be any risk left.

Pondering this subject some more, the only way to get fights would be an all-out invasion- or at least the pretence of one. This still wouldn't be too bad, but that's where entosis mechanics rear their ugly head: you can no longer provoke fights in just one system: it'd automatically become constellation wide, leaving small alliances high and dry.


Then there's the idea of chasing cloaked ships down, also eliminating AFK in the process. This would yield similar results except that people would be willing to go after the cloaker, and this may yet be useful to provoke a fight-- by allowing yourself to be "captured".


Perhaps neither of these are the way to go; perhaps the problem really is that covert cyno after all. This and only this is what makes the AFK cloaker a fearsome adversary. It is also what makes true solo hunting difficult: no one is his right mind believes you are truly solo. Imagine if you will we gut that module instead -- by imposing two limitations on it: (1) you can have either a cloak OR a covert cyno online. Not both. And (2) even when using a cap booster to online it, you can't light within 60 sec after decloaking. Then what would happen?

Nothing much, really- you'd just get an advance warning from DScan (if onlined at a safe), or an option to defend yourself before all hell breaks loose. The bite is still there, it's just not teleporting smack in your face out of nowhere. (especially since we can no longer watchlist your bridge pilots).


This obviously without taking any changes or delays to local chat into account -- these may or may not help; fact of the matter is you want people out in space doing whatever and get a fight out of them. As long as the whole idea behind AFK cloaking remains to terrorize the locals and occasionally instakill whatever you fancy just to prove that you can, there will be complaints. We want to pit ourselves against active people; otherwise CCP might as well spawn random names in local to throw you off (or keep your name in local where you logged off). Inactives shouldn't count... but thanks to Covert Cynosural Field Generator, this can never be the case. Anything in local does count, even when it shouldn't.

The way I see it, no local=no go; delayed local+probing doesn't fix anything; too much safety for the locals=also no go; and structure bashing=for smaller groups, definitely no go either.

So, perhaps we need to go about it differently and take the edge off the cyno instead? Keep the sting, but allow for a fighting chance?


Your thoughts, gentlemen?
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#8034 - 2016-12-08 02:31:26 UTC
Jerghul wrote:
Kobol
It would alleviate the spam dscan issues that segment of space suffers from.


...or CCP could just allow an "auto scan every second" toggle? You know you want one.
Jerghul
Aliastra
Gallente Federation
#8035 - 2016-12-08 03:20:48 UTC
Brokk
Increased safety is illusionary.

Risk per undocked hour decreases only for players willing to undock to pve with an afk cloaky camper in system.

For other players, risk per undocked hour remains the same.

Undocked hours increase. But for PvE, time is merely a means to an end: Isk generation.

Decreasing isk/hr earnings compensates for more undocked hours.

From a roaming perspective: The number of caught pve players is a function of the number of undocked pve players. Roaming kills will increase as the number of undocked hours increase.

In sum:

Increase carebear volume by removing the ability to afk cloaky camp systems
Decrease carebear efficiency by tweaking mining, bounties, salvage, and drops
Specifically target the afk component, and null-sec pve generation.

Easy-peasy.

Blocked list: Teckos, Sonya, Wander, Baltec1

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#8036 - 2016-12-08 03:30:03 UTC
Jerghul wrote:

Risk per undocked hour decreases only for players willing to undock to pve with an afk cloaky camper in system.

For other players, risk per undocked hour remains the same.

True. Still, I merely wanted to theorise that mechanics, each individually balanced in their own right, can combine to become something undesirable.

Thus far we've spent 80% of our time tinkering with local and cloaks, and 15% fiddling around with the AFK and cloak combination. We might however open other possibilities by broadening our perspective, looking at the others factors at play. As in for example covert cyno+cloak. These are by no means our only options; I probably should have brained more before writing anything. ;-)

I'll give it some more thought- but thanks bud. You're quite right: what does not undock with a cloaker in system, can never be caught. Logic 101.
Teckos Pech
Hogyoku
Goonswarm Federation
#8037 - 2016-12-08 05:45:01 UTC  |  Edited by: Teckos Pech
Brokk Witgenstein wrote:


stuff



Maybe you can just post with Jerghul or Broll....how about that?

Edit:

Also, can you knock off the straw man Bravo Sierra? Who here has said "no local"? Who has said just "delayed local"?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#8038 - 2016-12-08 05:47:28 UTC
Brokk Witgenstein wrote:
Jerghul wrote:

Risk per undocked hour decreases only for players willing to undock to pve with an afk cloaky camper in system.

For other players, risk per undocked hour remains the same.

True. Still, I merely wanted to theorise that mechanics, each individually balanced in their own right, can combine to become something undesirable.

Thus far we've spent 80% of our time tinkering with local and cloaks, and 15% fiddling around with the AFK and cloak combination. We might however open other possibilities by broadening our perspective, looking at the others factors at play. As in for example covert cyno+cloak. These are by no means our only options; I probably should have brained more before writing anything. ;-)

I'll give it some more thought- but thanks bud. You're quite right: what does not undock with a cloaker in system, can never be caught. Logic 101.


Isn't it cute when Brokk talks to himself and pretends he isn't?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Xcom
Aliastra
Gallente Federation
#8039 - 2016-12-08 07:41:49 UTC
Why is Techos so salty? is it cause we are trying to remove his ability to cloak + Alt + tab to forums module? or he is just eve forums biggest troll.

Local isn't the counter to cloaks. You cant neutralize cloaks using local. There is no proof of anyone ever having used local to kill a cloaked ship. Show me the killmail.
Jerghul
Aliastra
Gallente Federation
#8040 - 2016-12-08 08:44:09 UTC  |  Edited by: Jerghul
Xcom
You certainly have a point on afk cloaky campers having both the time and motivation to alt-tab their way into this thread in quite disproportionate numbers. You know. While the rest of us are wasting time with ATK EvE.

Selection bias. It gives the mistaken impression that afk cloaky camping has statistically significant support.

Blocked list: Teckos, Sonya, Wander, Baltec1