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why are people against "walking in stations"?

Author
Zimmy Zeta
Perkone
Caldari State
#121 - 2016-12-07 08:59:19 UTC  |  Edited by: Zimmy Zeta
DeMichael Crimson wrote:
.... Some players not only wanted the ability to kill other Avatars, they also wanted the ability to steal and or destroy personal assets as well, including jump clones.

...


DMC


Ah...that player happened to be me. Cool
Brings up warm and fuzzy memories.
How all the wannabe spaceship tough guys were yelling at you even if you said something remotely positive about the potential of ambulation, all those "Hello Kitty online is this way" or "Get back to Wow" remarks.
And then you said that one magic word that made them all fall silent, and you could basically feel how they were paralyzed with terror: PERMADEATH.
While I admit I was only half serious with my proposals, I still think the idea had some merit (iirc if you assemble various strike teams to infiltrate various cloning facilities and simultaneously kill all of a character's jumpclones within a narrow time frame and then podkill him in space before he can dock, there would be permanent death).
The living and breathing player created narratives of EVE can only be of consequence if there is such a thing as permadeath, no matter how difficult to achieve. Without death, there's no life and everything our characters do will ultimately be meaningless.

Nice writeup, DMC.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#122 - 2016-12-07 09:53:20 UTC  |  Edited by: Nana Skalski
I think people grew bored of the same spaceship stuff, that is why the other games about spaceships with more personal interactions direction are so hyped up.

They said: NEXT level gameplay please.
March rabbit
Aliastra
Gallente Federation
#123 - 2016-12-07 14:22:47 UTC
Prince Kobol wrote:
...
I think CCP have some of the most talented and dedicated game developers in the business and importantly they are passionate about Eve.
...

First thing i wander about: where did you get that opinion? Lots of known developers already left CCP and how many unknown ones left is unknown. Common opinion is that CCP cannot provide developers with enough bonuses to keep them in Iceland.

Usually this means that 'the most talented' are not there. Dedicated? Maybe.
Even then - look at next quote.

Prince Kobol wrote:
...
CCP's record of not finishing what they started goes back even further.

When they introduce Dominion they only implemented part of it. Many aspects were left unfinished.

It is something which CCP has become infamous for and is something which hangs around their neck like a ball and chain. Some people might say that over the last 18 months it is something which they have improved upon, I am not in a position to really comment but it is something they do need to work on.

What I would say is that Incarna knocked them for six and I can understand why they are very wary about trying new bold things.

For me it would be really painful to make buggy and unfinished code. Bugs happen but when they are found and known then there is no real reason not to fix them. The same can be said about unfinished features.

Really, i don't see myself being 'dedicated' and 'passionate' about my product if i can leave it buggy and unfinished for whatever reason. Even if it is ok for corporation i'm asking myself 'is it ok to me to have long history of unfinished things?'. It can lead to bad habits.....

The Mittani: "the inappropriate drunked joke"

Prince Kobol
#124 - 2016-12-07 15:03:46 UTC  |  Edited by: Prince Kobol
March rabbit wrote:
Prince Kobol wrote:
...
I think CCP have some of the most talented and dedicated game developers in the business and importantly they are passionate about Eve.
...

First thing i wander about: where did you get that opinion? Lots of known developers already left CCP and how many unknown ones left is unknown. Common opinion is that CCP cannot provide developers with enough bonuses to keep them in Iceland.

Usually this means that 'the most talented' are not there. Dedicated? Maybe.
Even then - look at next quote.

Prince Kobol wrote:
...
CCP's record of not finishing what they started goes back even further.

When they introduce Dominion they only implemented part of it. Many aspects were left unfinished.

It is something which CCP has become infamous for and is something which hangs around their neck like a ball and chain. Some people might say that over the last 18 months it is something which they have improved upon, I am not in a position to really comment but it is something they do need to work on.

What I would say is that Incarna knocked them for six and I can understand why they are very wary about trying new bold things.

For me it would be really painful to make buggy and unfinished code. Bugs happen but when they are found and known then there is no real reason not to fix them. The same can be said about unfinished features.

Really, i don't see myself being 'dedicated' and 'passionate' about my product if i can leave it buggy and unfinished for whatever reason. Even if it is ok for corporation i'm asking myself 'is it ok to me to have long history of unfinished things?'. It can lead to bad habits.....



I believe they are talented simply by playing Eve, a game in which nothing like it has existed before or been copied since and part of that is because it is bloody difficult to do.

You can not create / maintain / expand a very complex game as Eve, which has lasted what, 13 years, which has a single shard and one of the most vocal communities without having talented and dedicated developers.

As for people leaving, guess what, people leave companies all time for a variety of different reasons. Some may leave because they want more money, others because they want a new challenge, others because they find it difficult to adapt to living in Iceland.

Show me one company where nobody leaves.

To even imply that their are not any talented and dedicated developers at CCP just because people have left over the 13 years is pretty damn weak to say the least.

As for your last point, your mixing developers with management.

You can have 'dedicated' and 'passionate' developers and still have a product which is buggy or unfinished if management make the decision to rollout.

In most games, hell in most software companies the developers rarely have the final say on whether a product is rolled out. The decision to rollout / deploy is usually made by Management driven by cost.

By your argument there must be about 10 'dedicated' and 'passionate' developers in the world as 99.9% of software is released with at least one bug, even the software that costs multi millions of pound to develop or is class as Safety Critical.

If a expansion that is release has parts unfinished which has happened with Eve, are you trying to blame the developers for that?

I would suggest you direct your angst towards the Management and not the people who have little to no power.

Also I have yet to play a MMO, MMORPG, Online FPS or MOBA where there was not a bug released with a patch / update.
March rabbit
Aliastra
Gallente Federation
#125 - 2016-12-07 15:58:52 UTC
Prince Kobol wrote:
[quote=March rabbit]
I believe they are talented simply by playing Eve, a game in which nothing like it has existed before or been copied since and part of that is because it is bloody difficult to do.

You can not create / maintain / expand a very complex game as Eve, which has lasted what, 13 years, which has a single shard and one of the most vocal communities without having talented and dedicated developers.

Well... if you see it this way then OK.

I just thought that you have something real in mind when you were talking about "the most talented" and not 'just because'.

The Mittani: "the inappropriate drunked joke"

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#126 - 2016-12-07 16:16:32 UTC
Mephiztopheleze wrote:
The main objection to WiS is that CCP spent an awful lot of time and development money on it and it never really got rolled out beyond the captains quarters.

Expanding WiS would require a non-trivial amount of developer time and effort. Meanwhile, there's a mountain of Little Things(tm) that need some attention (such as: the entire Planetary Interaction user interface for a start).

This all happened before I started playing.


More importantly their implementation of it was utter ****.

Incarna contained one out of the intended four captains quarters environments and the performance was so bad that it caused some peoples GPUs to run so hot that it physically damaged them. It was also completely mandatory, the captains quarters was a replacement for the traditional station interiors, so whenever you were in a station you were met with an ugly minmatar station interior coupled with a dramatic increased in resource use for something that does nothing and has no kind of gameplay associated with it.

This was also coupled with the introduction of "microstransactions" and I use quotations because the pricing points for cosmetic items with no in-game functionality were so ridiculously high that you could buy real life approximations for cheaper.

The release was also as buggy as all hell and contained nothing to do with spaceships, either in terms of new content or in fixes or in balance, despite players having been asking for these kinds of things explicitly or the last 12 months.

Basically players logged in to what can only be described as a total shitshow and it became apparent that CCP had totally lost touch with the playerbase and was just living in its own fantasy world totally detached from reality where whatever they did was infinitely amazing, where listening to input from actual paying customers was irrelevant to their success and where whatever groupthink was objective reality. This was also coupled with a bunch of incredibly rude, condescending and dismissive communications from CCP staff to the community about their problems with the whole issue.

Subsequently the entire userbase lost their ****, people mass unsubbed and PCU dropped through the god damned floor. The CEO of CCP eventually issued a public apology over the whole thing and decided to actually fix the ******* game and do things to improve gameplay instead of produce zero-value pseudo-features in the future.

So while the idea of avatar based things isn't inherently bad, whenever you bring it up you dredge up the baggage of what was probably the single worst mistake CCP ever made.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#127 - 2016-12-07 16:25:59 UTC
Zimmy Zeta
Perkone
Caldari State
#128 - 2016-12-07 16:44:55 UTC
Vimsy Vortis wrote:

...

The release was also as buggy as all hell and contained nothing to do with spaceships, either in terms of new content or in fixes or in balance, despite players having been asking for these kinds of things explicitly or the last 12 months.
...
.


While I agree with the rest of your post, this part here is incorrect. Incarna gave us the new turret models and turret animations that were actually pretty great. It's about the best thing that came from this expansion, though.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Sansh Leko
The Scope
Gallente Federation
#129 - 2016-12-07 17:36:40 UTC
These WIS threads are poping quite regularly and I understand there is desire in EVE, but considering that we just recently received news on plans for new parts of space in next year, 2 years at max then I can't see WIS squezed in that timeline but I could be wrong.

On the other hand me, and I am sure alot of people are eager for more news on Project Nova.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#130 - 2016-12-07 17:50:46 UTC
Zimmy Zeta wrote:
Vimsy Vortis wrote:

...

The release was also as buggy as all hell and contained nothing to do with spaceships, either in terms of new content or in fixes or in balance, despite players having been asking for these kinds of things explicitly or the last 12 months.
...
.


While I agree with the rest of your post, this part here is incorrect. Incarna gave us the new turret models and turret animations that were actually pretty great. It's about the best thing that came from this expansion, though.

Here is the video, with fittting music.
Prince Kobol
#131 - 2016-12-07 17:54:37 UTC
March rabbit wrote:
Prince Kobol wrote:
[quote=March rabbit]
I believe they are talented simply by playing Eve, a game in which nothing like it has existed before or been copied since and part of that is because it is bloody difficult to do.

You can not create / maintain / expand a very complex game as Eve, which has lasted what, 13 years, which has a single shard and one of the most vocal communities without having talented and dedicated developers.

Well... if you see it this way then OK.

I just thought that you have something real in mind when you were talking about "the most talented" and not 'just because'.


Sorry your right, the game Eve Online and the past 13 years worth of development along with all the hardware infrastructure that we all here play is not real at all and is just a figment of our imagination.
Zimmy Zeta
Perkone
Caldari State
#132 - 2016-12-07 17:55:12 UTC
Nana Skalski wrote:
Zimmy Zeta wrote:
Vimsy Vortis wrote:

...

The release was also as buggy as all hell and contained nothing to do with spaceships, either in terms of new content or in fixes or in balance, despite players having been asking for these kinds of things explicitly or the last 12 months.
...
.


While I agree with the rest of your post, this part here is incorrect. Incarna gave us the new turret models and turret animations that were actually pretty great. It's about the best thing that came from this expansion, though.

Here is the video, with fittting music.


\o/

Please tell me I'm not the only one who fits dual or quad lasers occasionally- even though they are terrible, they just look so incredibly beautiful...

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#133 - 2016-12-07 18:09:41 UTC
Zimmy Zeta wrote:
Nana Skalski wrote:
Zimmy Zeta wrote:
Vimsy Vortis wrote:

...

The release was also as buggy as all hell and contained nothing to do with spaceships, either in terms of new content or in fixes or in balance, despite players having been asking for these kinds of things explicitly or the last 12 months.
...
.


While I agree with the rest of your post, this part here is incorrect. Incarna gave us the new turret models and turret animations that were actually pretty great. It's about the best thing that came from this expansion, though.

Here is the video, with fittting music.


\o/

Please tell me I'm not the only one who fits dual or quad lasers occasionally- even though they are terrible, they just look so incredibly beautiful...

I fit quads to Stratios. :)
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#134 - 2016-12-07 18:23:21 UTC  |  Edited by: Vimsy Vortis
Zimmy Zeta wrote:
While I agree with the rest of your post, this part here is incorrect. Incarna gave us the new turret models and turret animations that were actually pretty great. It's about the best thing that came from this expansion, though.

It's pretty much the only good thing (I think this was also the patch with the updated maller model too, which incidentally was super bugged and let things happen like devoters being able to light cynos in highsec under certain conditions).

Anything positive about the expansion is massively overshadowed by the questionable direction and awful quality of the thing overall. Turret models were a drop of water in an ocean of urine.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#135 - 2016-12-07 18:26:43 UTC  |  Edited by: Nana Skalski
Zimmy Zeta
Perkone
Caldari State
#136 - 2016-12-07 18:33:41 UTC
Vimsy Vortis wrote:
Zimmy Zeta wrote:
While I agree with the rest of your post, this part here is incorrect. Incarna gave us the new turret models and turret animations that were actually pretty great. It's about the best thing that came from this expansion, though.

It's pretty much the only good thing (I think this was also the patch with the updated maller model too, which incidentally was super bugged and let things happen like devoters being able to light cynos in highsec under certain conditions).

Anything positive about the expansion is massively overshadowed by the questionable direction and awful quality of the thing overall. Turret models were a drop of water in an ocean of urine.


Whoa..I almost forgot about the Maller....here's a picture for our newbros, who don't know how crappy the old model looked.

I'll just try to remember Incarna as the expansion that gave us awesome turret effects and the Maller and try to kill via selective drinking those brain cells that hold memory of all the rest. Wish me luck! Straight

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#137 - 2016-12-07 18:43:51 UTC
But I like minmatar CQ, its very detailed and full of nice accents like those repurposed shell hassocks, and food, and even door button is looking tempting, i have been pushing it many, many times. 👌
DeMichael Crimson
Republic University
Minmatar Republic
#138 - 2016-12-07 19:52:27 UTC
Zimmy Zeta wrote:
DeMichael Crimson wrote:
.... Some players not only wanted the ability to kill other Avatars, they also wanted the ability to steal and or destroy personal assets as well, including jump clones.

...


DMC


Ah...that player happened to be me. Cool
Brings up warm and fuzzy memories.
How all the wannabe spaceship tough guys were yelling at you even if you said something remotely positive about the potential of ambulation, all those "Hello Kitty online is this way" or "Get back to Wow" remarks.
And then you said that one magic word that made them all fall silent, and you could basically feel how they were paralyzed with terror: PERMADEATH.
While I admit I was only half serious with my proposals, I still think the idea had some merit (iirc if you assemble various strike teams to infiltrate various cloning facilities and simultaneously kill all of a character's jumpclones within a narrow time frame and then podkill him in space before he can dock, there would be permanent death).
The living and breathing player created narratives of EVE can only be of consequence if there is such a thing as permadeath, no matter how difficult to achieve. Without death, there's no life and everything our characters do will ultimately be meaningless.

Nice writeup, DMC.

Hehe, your idea definitely has some merit. Permadeath would really shake things up, especially for those who like to do suicide attacks. I remember one player saying he wanted to have his Avatar wear a Terrorist bomb vest and blow it up when he was next to a bunch of other Avatars just for the fun of it.

Anyway, thanks for the compliment about my write up. It's always good to walk down memory lane every once in a while.


DMC
March rabbit
Aliastra
Gallente Federation
#139 - 2016-12-07 20:43:22 UTC
Prince Kobol wrote:
March rabbit wrote:
Prince Kobol wrote:
[quote=March rabbit]
I believe they are talented simply by playing Eve, a game in which nothing like it has existed before or been copied since and part of that is because it is bloody difficult to do.

You can not create / maintain / expand a very complex game as Eve, which has lasted what, 13 years, which has a single shard and one of the most vocal communities without having talented and dedicated developers.

Well... if you see it this way then OK.

I just thought that you have something real in mind when you were talking about "the most talented" and not 'just because'.


Sorry your right, the game Eve Online and the past 13 years worth of development along with all the hardware infrastructure that we all here play is not real at all and is just a figment of our imagination.

Hm...... Google is older (Wiki says that the project started in 1996). According to your logic Google developers are 'the most talented'! What?
- they have 20? years of development
- their hardware is as least comparable to CCPs if not bigger
- we all use google
- Google is not 'figment of our imagination'

What of your criteria i have missed here? Lol

The Mittani: "the inappropriate drunked joke"

March rabbit
Aliastra
Gallente Federation
#140 - 2016-12-07 20:46:34 UTC
Zimmy Zeta wrote:
Vimsy Vortis wrote:

...

The release was also as buggy as all hell and contained nothing to do with spaceships, either in terms of new content or in fixes or in balance, despite players having been asking for these kinds of things explicitly or the last 12 months.
...
.


While I agree with the rest of your post, this part here is incorrect. Incarna gave us the new turret models and turret animations that were actually pretty great. It's about the best thing that came from this expansion, though.

I still remember posts like 'laser turrets should not have recoil'! Lol
Anyone remembers having actual 3D pictures of turrets in icons for high-slots too? If i'm not mistaken CCP reversed icon change pretty fast unlike these years....

The Mittani: "the inappropriate drunked joke"