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Player Owned Custom Offices (high sec)

Author
ACESsigepps
Pator Tech School
Minmatar Republic
#1 - 2016-12-06 23:41:05 UTC
I'm curious as to how well this was implemented. How many POCs have changed hands in high sec? Is this just a passive income for those established players in EVE?
I can understand corp/alliance owned offices in Null but?
It also has eliminated the need of "customs code expertise" skill book which I'm sure there's hardly any NPC owned offices anymore....

If you need to remind players EVE is a pvp game, there may be an underlying problem rooted so deeply you tend to ignore the obvious.

SurrenderMonkey
State Protectorate
Caldari State
#2 - 2016-12-06 23:48:19 UTC
Wander on over to zkill, look up customs office, and filter by highsec.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

ACESsigepps
Pator Tech School
Minmatar Republic
#3 - 2016-12-07 00:22:20 UTC  |  Edited by: ACESsigepps
SurrenderMonkey wrote:
Wander on over to zkill, look up customs office, and filter by highsec.


Ty, Ill check it out.

Edit: where's the high sec filter for location?

If you need to remind players EVE is a pvp game, there may be an underlying problem rooted so deeply you tend to ignore the obvious.

Paranoid Loyd
#4 - 2016-12-07 00:31:44 UTC  |  Edited by: Paranoid Loyd
ACESsigepps wrote:
SurrenderMonkey wrote:
Wander on over to zkill, look up customs office, and filter by highsec.


Ty, Ill check it out.

Edit: where's the high sec filter for location?

/highsec

https://zkillboard.com/ship/2233/highsec/

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#5 - 2016-12-07 00:40:15 UTC  |  Edited by: Scipio Artelius
Here is this year by week so far (4 Jan to 5 Dec 2016):

https://puu.sh/sGNlR/7a95be66e2.png

Stats:

POCO : 2801 destroyed
POS: 1417 destroyed
Citadel: 151 destroyed

Total structures destroyed in highsec so far in 2016: 4369

Average of 99 structures per week killed with 64% of them being POCO kills.

There are no Interbus owned customs offices left in highsec that I am aware of and since POCOs were introduced there is constant conflict over them.

There are still some Interbus owned offices in low and null.
Alpha Forum Posting
Doomheim
#6 - 2016-12-07 03:38:40 UTC
Scipio Artelius wrote:
Here is this year by week so far (4 Jan to 5 Dec 2016):

https://puu.sh/sGNlR/7a95be66e2.png

Stats:

POCO : 2801 destroyed
POS: 1417 destroyed
Citadel: 151 destroyed

Total structures destroyed in highsec so far in 2016: 4369

Average of 99 structures per week killed with 64% of them being POCO kills.

There are no Interbus owned customs offices left in highsec that I am aware of and since POCOs were introduced there is constant conflict over them.

There are still some Interbus owned offices in low and null.

That's just BS.

Everyone knows highsec griefers just want easy kills and Eve on casual mode. No way they are killing that many POCOs. They are just ganking stuff to ruin other people's fun.
Shayla Etherodyne
Delta Laroth Industries
#7 - 2016-12-07 06:48:28 UTC  |  Edited by: Shayla Etherodyne
EVE-Uni did a big POCOs hunt this year. I have no precise numbers, but they destroyed a lot of the POCOs of a alliance that was bothering them. I am sure that more knowledgeable people can fill the details (and the alliance name).

One was Ivi League against Tizaveta Corporation, I don't think it is the one I heard of, but they destroyed 161 POCOs in that one ina few days.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#8 - 2016-12-07 07:12:14 UTC
There are a few big entities that like controlling high sec that need to die in a fire sometimes. Other times its because you can. Either way we like watching things blow up.Twisted

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#9 - 2016-12-07 07:26:34 UTC
Alpha Forum Posting wrote:
That's just BS.

Everyone knows highsec griefers just want easy kills and Eve on casual mode. No way they are killing that many POCOs. They are just ganking stuff to ruin other people's fun.

Meh, it's just data.

The good thing about it is anyone can go and download it and analyse it themselves.
Toobo
Project Fruit House
#10 - 2016-12-07 09:09:03 UTC
There are/have been big fights over POCOs, but there are also lots of small corps fighting over POCOs too. Many POCOs in more 'quiet' and less populated areas of high sec were planted when POCO became a thing and the patch went live, which resulted in many people putting them up and owning them for long time uncontested.

I had some POCOs that were never attacked since the POCO patch day 1, which I've sold earlier this year. At the same time, I had some POCOs that got attacked & removed while my corp hasn't been around to defend them, by very small group of players, who later I saw in local mining rocks and running HS missions heh.

It's not always the 'big entitites' that stomp over the 'small corps' in high sec. Many small corps in HS go afk for some time, especially if they have very small number of members or if it's one man army of alts. They get decced by another tiny corp who took notice, and then there's war dec and POCO/POS can be easily destroyed.

Outside of major hubs/regions there are many these tiny little things going on. People just take opportunity where they can and size is not always the most important factor (oh really...). I remember seeing this post from a solo HS war deccing dude who flies around and look for offline POS with stuff still anchored, which sometimes mean that they still have stuff in them but the owners just went AFK on holiday or whatever and the pos shield came down. Then you can take down the whole thing with a catalyst (tower destruction not needed if you don't fancy shooting for long time). What they look for is loot drops from research/industry modules and corp hangars that went offline. So yes, even a one man mission (with no alts) can destroy offline POSes (which there are quite a few in high sec) and get nice loot drops.

Cheers Love! The cavalry's here!

Gregorius Goldstein
Queens of the Drone Age
#11 - 2016-12-07 09:36:48 UTC
Asking for a freind: How long would it take to turn down a small tower with an Oracle?

Toobo wrote:
There are/have been big fights over POCOs, but there are also lots of small corps fighting over POCOs too. Many POCOs in more 'quiet' and less populated areas of high sec were planted when POCO became a thing and the patch went live, which resulted in many people putting them up and owning them for long time uncontested.

I had some POCOs that were never attacked since the POCO patch day 1, which I've sold earlier this year. At the same time, I had some POCOs that got attacked & removed while my corp hasn't been around to defend them, by very small group of players, who later I saw in local mining rocks and running HS missions heh.

It's not always the 'big entitites' that stomp over the 'small corps' in high sec. Many small corps in HS go afk for some time, especially if they have very small number of members or if it's one man army of alts. They get decced by another tiny corp who took notice, and then there's war dec and POCO/POS can be easily destroyed.

Outside of major hubs/regions there are many these tiny little things going on. People just take opportunity where they can and size is not always the most important factor (oh really...). I remember seeing this post from a solo HS war deccing dude who flies around and look for offline POS with stuff still anchored, which sometimes mean that they still have stuff in them but the owners just went AFK on holiday or whatever and the pos shield came down. Then you can take down the whole thing with a catalyst (tower destruction not needed if you don't fancy shooting for long time). What they look for is loot drops from research/industry modules and corp hangars that went offline. So yes, even a one man mission (with no alts) can destroy offline POSes (which there are quite a few in high sec) and get nice loot drops.


Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#12 - 2016-12-07 09:52:23 UTC  |  Edited by: Scipio Artelius
Gregorius Goldstein wrote:
Asking for a freind: How long would it take to turn down a small tower with an Oracle?

A small tower has 12,500,000 shield HP and repairs at 150 HP/s.

To reinforce a POS, you need to get the shields to 25%.

Assuming no other modules that you need to incap first (eg. webs, guns, etc.) and no dampeners, with a generous 850DPS from a single Oracle (and hitting the 0 resist EM or Explosive holes):

time = 12,500,000 HP * 0.75 / (850 DPS - 150 HP/s repair) = 223 minutes for a single Oracle

That seems awfully long, so I might have screwed something up, but even if adjusted, attacking a POCO with a single Oracle is an exercise in boredom and not very effective.

5-6 Oracles should reduce the time to 30 minutes odd to reinforce.

Finally killing is shorter as armor and structure HP are 1,000,000 each, though structure resists suck. 5-6 ORacles about 15 minutes give or take (when the reinforce timer finishes, shields are at 0, so you don't need to burn through the other 25%).
Salvos Rhoska
#13 - 2016-12-07 11:41:57 UTC  |  Edited by: Salvos Rhoska
HS POCO warfare is largely a proxy war, where NS entities secure additional income/suppression/projection against HS entities on their own ground (whilst HS entities are largely incapable/unwilling of engaging NS on theirs).

This is very smart and equitable, and the involved NS entities have every advantage.

This war is largely won over the last year, insofar as significant HS domestic resistance. The multitudes of minor entities have largely been quashed. Some remaining larger HS entities still maintain control, and its not worth engaging them.

It is now transitioning into NS shadow entities engaging each others HS POCOs, but that is not likely to last long as resistance from them is fiercer and outweigh the benefits, as well as peripherally antagonizing which is not in the interest of NS blocs stability in this Cold War.

NS has a vested interest in controlling HS POCOs to:
1) Raise taxes on HS, thus passively earning in HS from the small PI operators with no means to take the POCO.
2) Reduce income/influence of HS entities, hurting their capacity to compete with NS imports, or NS alt HS sourced materials.
3) Indirectly incentivising HS denizens to join NS entities, by reducing their margins in HS.
4) POCO controller can set standings rates, thus incentivizing small PI operators to work with the controller, or can basically shut down a planet with exorbitant rates.

LS is dynamic, aggressive and tribal. Certainly there are NS alts operating there as well, but POCO aggression there by NS alts is largely just to prompt fights for fun, not for actual control of the POCO.

J-space doesnt care, cos their statics are not tied to individual systems.



Citadels are a different matter.

Multiple citadels compete with each other in a HS system, but there is only one POCO per planet, meaning there is no competition except by a) violence b) lower rates on other POCOs, which is dependent on associated planet types/resources there or in adjoining systems.

Tbh I dont like the POCO system due to the systemic monopoly a single owner has over the planet.
Elenahina
No.Mercy
Triumvirate.
#14 - 2016-12-07 11:47:13 UTC
Gregorius Goldstein wrote:
Asking for a freind: How long would it take to turn down a small tower with an Oracle?



With a single Oracle?
Start shooting. Go have dinner. Maybe watch a movie after. Take a nice bath. Hell, have a nap. Tower reinforced.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Inxentas Ultramar
Ultramar Independent Contracting
#15 - 2016-12-07 12:13:52 UTC
PI has been a healthy market / PVP incentive as long as I can remember. We've been involved in both seizing customs offices and buying / selling them, despite our small size. Taking them from larger entities then yourself requires a little entrepeneurship. Keep attacking them but flee at the first sign of defense. The opposition will have to waste their time defending and repairing it. After a couple of times they might be more open to the suggestion of selling them. The discontent from having to rep structures is something you can seed a little, before you propose a "solution". All it takes is a little diplomacy and refusal to play the victim card because you don't get nice things for free.
Lan Wang
Federal Navy Academy
Gallente Federation
#16 - 2016-12-07 12:19:56 UTC
Alpha Forum Posting wrote:
Scipio Artelius wrote:
Here is this year by week so far (4 Jan to 5 Dec 2016):

https://puu.sh/sGNlR/7a95be66e2.png

Stats:

POCO : 2801 destroyed
POS: 1417 destroyed
Citadel: 151 destroyed

Total structures destroyed in highsec so far in 2016: 4369

Average of 99 structures per week killed with 64% of them being POCO kills.

There are no Interbus owned customs offices left in highsec that I am aware of and since POCOs were introduced there is constant conflict over them.

There are still some Interbus owned offices in low and null.

That's just BS.

Everyone knows highsec griefers just want easy kills and Eve on casual mode. No way they are killing that many POCOs. They are just ganking stuff to ruin other people's fun.


god we have an alpha forum posting alt, what a time to be alive

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Salvos Rhoska
#17 - 2016-12-07 17:45:22 UTC
HS POCOs are a failed system.

Its irrational that a single entity controls expedient access to an entire planet, with the only recourse being destruction of that single POCO.

There is very little economic competition in this system, only violent aggression.

Not that violent aggression isnt fine, but it is the only option on an otherwise economix/production based system.

Why not have multiple POCOs competing on value?

If there are multiple POCOS, sure someone can attack mine cos Im cheaper and cutting their margins, but I will also have the PI operators helping me defend it, in thwir own interest.

The POCO monopoly system is not competetive.
Its just structure bashing, whereas multiple POCOs would involve far more competition.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#18 - 2016-12-07 18:14:00 UTC  |  Edited by: Scipio Artelius
Salvos Rhoska wrote:
HS POCOs are a failed system.

Its irrational that a single entity controls expedient access to an entire planet, with the only recourse being destruction of that single POCO.

There is very little economic competition in this system, only violent aggression.

Not that violent aggression isnt fine, but it is the only option on an otherwise economix/production based system.

Why not have multiple POCOs competing on value?

If there are multiple POCOS, sure someone can attack mine cos Im cheaper and cutting their margins, but I will also have the PI operators helping me defend it, in thwir own interest.

The POCO monopoly system is not competetive.
Its just structure bashing, whereas multiple POCOs would involve far more competition.

That was part of why the POCOs were introduced.

Before being player owned, there was no difference in price anywhere, so planets close to trade hubs ended up with large concentrations of colonies and systems further away had next to none.

POCOs introduced price competition where none previously existed and their is economic competition now. It's also possible for strong groups to deny access to fast transfer to their rivals/enemy. It's potentially a lot more competitive now.

If taxes are too high on one planet, move to a different one.
Neuntausend
Republic Military School
Minmatar Republic
#19 - 2016-12-07 18:20:33 UTC
But there is competition, isn't there? You aren't being forced to use this particular planet with the expensive POCO. Just find another planet. Of course, it's quite possible that the plasma planet with the cheap POCO on it is nearly depleted ... which might be a consequence of the low tax. Or it's possible that the planet is far away from the next tradehub, which might be why it's so cheap in the first place.
SurrenderMonkey
State Protectorate
Caldari State
#20 - 2016-12-07 18:22:33 UTC
Salvos Rhoska wrote:
HS POCO warfare is largely a proxy war, where NS entities secure additional income/suppression/projection against HS entities on their own ground (whilst HS entities are largely incapable/unwilling of engaging NS on theirs).

This is very smart and equitable, and the involved NS entities have every advantage.

This war is largely won over the last year, insofar as significant HS domestic resistance. The multitudes of minor entities have largely been quashed. Some remaining larger HS entities still maintain control, and its not worth engaging them.

It is now transitioning into NS shadow entities engaging each others HS POCOs, but that is not likely to last long as resistance from them is fiercer and outweigh the benefits, as well as peripherally antagonizing which is not in the interest of NS blocs stability in this Cold War.

NS has a vested interest in controlling HS POCOs to:
1) Raise taxes on HS, thus passively earning in HS from the small PI operators with no means to take the POCO.
2) Reduce income/influence of HS entities, hurting their capacity to compete with NS imports, or NS alt HS sourced materials.
3) Indirectly incentivising HS denizens to join NS entities, by reducing their margins in HS.
4) POCO controller can set standings rates, thus incentivizing small PI operators to work with the controller, or can basically shut down a planet with exorbitant rates.

LS is dynamic, aggressive and tribal. Certainly there are NS alts operating there as well, but POCO aggression there by NS alts is largely just to prompt fights for fun, not for actual control of the POCO.

J-space doesnt care, cos their statics are not tied to individual systems.



Citadels are a different matter.

Multiple citadels compete with each other in a HS system, but there is only one POCO per planet, meaning there is no competition except by a) violence b) lower rates on other POCOs, which is dependent on associated planet types/resources there or in adjoining systems.

Tbh I dont like the POCO system due to the systemic monopoly a single owner has over the planet.



I'm assuming I can read more about this on your twitter feed. @RealAlexJones, is it?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

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