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Ransom as a formal mechanic

Author
PopeUrban
El Expedicion
Flames of Exile
#1 - 2016-12-06 20:28:33 UTC
Problem
Piracy often revolves around simply blowing up the target ship and sifting through the wreckage. Extracting ransom from an established entity for high value targets is at times workable, but the day to day pirate is often unable to effectively ransom targets due to the immortal nature of capsuleers making "your money or your life" an empty threat, and the tenuous nature of trusting an aggressive entity in an internet video game largely ludicrous.

Idea
Add a rightclick option for: "Propose Ransom" to formalize the legitimate business of sticking people up for their cargo or ship.

Y THO?
Simply put: ransoms are more interesting than just murdering people, and despite it being a "gamey" system, I believe a formalized form of ransom mechanics would incentivize more individual players and small groups to attempt and accept ransom agreements, where currently they are only seriously considered by larger groups with established trust and for very high value targets.

Use
You may "propose ransom" from the rightclick or radial menu for any ship that is currently unable to warp, on which you have a target lock and scram, and which has suffered at least 50% structure damage. You may only propose ransom once every 120 seconds, and if in a fleet this timer is shared for the entire fleet to prevent spam. Additionally, any pod that is unable to warp and has been successfully locked and scrammed may also be the target of a ransom proposal.

Effect
Ransom proposals would pop as a notifcation, not a dialogue, from the little notifications clicky button. This is to prevent the mechanic's use as UI spam to win fights against hull tanked vessels and generally to keep it out of the way if the defender is still actively working to win the fight. Skull and crossbones icon, which reads "*Player* Proposes a ransom" You are free to click this notification to enact the ransom window for both parties, or ignore it.

The Ransom Window:
The ransom window functions similar to a trade window. The sender (pirate) has options for "empty cargo" and an ISK field to determine what the demands are. The reciever does not have an input field, simply buttons to accept or decline. This is not a negotiation. This is a demand. No combat rules change during any part of this process. Targets can still be shot while proposing or interacting with an open ransom window. While this window is open, every player involved with the ransom is highlighted in local/overview so that the victim is able to determine who in system would be bound to this agreement.

Ransom Accepted? Be on your way!
If the target accepts the ransom, the funds are transferred, and if the "empty cargo" option was enabled, all cargo bays, drone bays, and ammunitions are ejected in a ransom can, owned by the players that proposed the ransom. Any drones controlled by the target are removed from their control and considered free salvage.

The sender's target locks on target are deactivated automatically, and the target is given 30 seconds of invulnerability from the now-presumably-richer player or fleet, and is unable to scoop loot or lock targets during this time. This player's invulnerability does not extend to players not highlighted during the ransom window. In short, this is a 30 second window for the player to leave, but it doesn't protect him from the ransom party's friends, other random people in system, etc, nor does it limit the pirates from taking actions other than interacting with the target for that 30 seconds. This 30 second counter may need to be adjusted to be a bit longer for especially large vessels with longer align times but the intent is that it gives the now-poorer victim sufficient time to align and warp out.

There are no Guarantees. Pirates are still pirates.
While this formal ransom system gives the victim sufficient info to determine who in system will be forced by it to let them live long enough to warp out in return for their cargo or ISK, there are no mechanisms to prevent the Pirates from utilizing other players warping in from a nearby gate, cyno, or other workarounds to try and catch then with a third party. It is the responsibility of the victim to take such variables in to account when choosing whether or not to submit to a ransom demand. Surrendering to ransoms in wspace is a ludicrously risky endeavor, and surrendering to ransoms in a ship with slower align times is also a bit riskier.

But Muh Killmails!
Ransoms shouldn't generate a KM, but it might be fun to have it generate a KM-like document as an additional tab in corp histories that the API could hook in to for bragging rights.
ShahFluffers
Ice Fire Warriors
#2 - 2016-12-06 20:49:57 UTC
Old subject that comes up from time to time.

Here are the issues;

- total invulnerability to everything once a ransom has been "accepted" is a no-no. People will find a way to ransom themselves using alt characters to effectively become invulnerable to actual hostile actions.

- conditional invulnerability would not work either. Not all "outlaws" are officially affiliated with each other. If one outlaw decides to ransom, the other outlaw will not be mechanically obligated to honor it and will blow up the target anyways.

- not everyone wants loot. Sometimes they want to hear you sing on audio.

- it is too risky to let a ship live for too long. That industrial may be a trap. Better to kill it first than risk a cyno dropping god knows what on you.

- my experience with ransoms is that victims will sometimes prefer to self destruct their ships and tell everyone to die in real life.
Self destruction carries a lower loot drop rate, so it is not in an outlaw's interest to waste time talking to the person.
Iain Cariaba
#3 - 2016-12-06 21:24:03 UTC
Out of that entire wall of text, you failed to provide one bit of information?

What's wrong with the player derived non-mechanic we currently use for ransoms?
PopeUrban
El Expedicion
Flames of Exile
#4 - 2016-12-06 21:44:52 UTC  |  Edited by: PopeUrban
Iain Cariaba wrote:
Out of that entire wall of text, you failed to provide one bit of information?

What's wrong with the player derived non-mechanic we currently use for ransoms?


Absolutely nothing. However, it doesn't incentivize the victim to submit to unknown forces on the promise they won't shoot, and doesn't incentivize the random pirate to ransom the random victim because of how unlikely it is they have any reason to submit.

Or, what I posted under "Y THO"

I apologize if it was a bit long winded, but I tried to keep the basic reasoning at the top and leave the specific mechanics at the bottom so the intent was clear.

The formal mechanic version is a supplement, not a replacement for existing methods. Its intent it to expand the field to entities that may not have the street cred or forknowledge to want to engage with the pure-meta systems already in use.

Or, the same reason we have courier contracts even though we could handle courier transit without them. Because a more "gamey" system incentivized people in to adoption that otherwise may not due to inherent internet-trust-risk.
PopeUrban
El Expedicion
Flames of Exile
#5 - 2016-12-06 21:53:17 UTC  |  Edited by: PopeUrban
ShahFluffers wrote:
- total invulnerability to everything once a ransom has been "accepted" is a no-no. People will find a way to ransom themselves using alt characters to effectively become invulnerable to actual hostile actions.

In no way is this proposed here.

ShahFluffers wrote:
- conditional invulnerability would not work either. Not all "outlaws" are officially affiliated with each other. If one outlaw decides to ransom, the other outlaw will not be mechanically obligated to honor it and will blow up the target anyways.

I do not see a problem with this.A "formal ransom" is not a get out of jail free card as written. It is a "here is a limited time offer from this exact group of people, accept at your own risk" Expecting free passage from all players because one guy let you go for some ISK is silly. Expecting Pirates to NOT try to screw you over on a technicality outside of the enforced agreement is also silly. This is also why, as written, this can be completely ignored by both parties quite easily and is designed to be as unobtrusive as possible. A ransom is a demand. As victim you choose to hear a demand or scompletely ignore it. if you choose to hear the demand, you choose to accept it or not. If you spend to long making any of these decisions, they can simply continue to shoot you to death just like they normally would.

This simply gives you a single "sure thing" to use as a decision anchor. it is still up to the victim whether his knowledge of surrounding systems and other intel is sufficient to safely accept the terms, and up to the pirates if they want to offer terms in good faith, offer terms as a complete scam, or simply not offer terms at all.

It is also far faster than typing one's demands in local, waiting for a response, etc. etc. for those that choose to utilize it.

ShahFluffers wrote:
- not everyone wants loot. Sometimes they want to hear you sing on audio.

The existance of a formalized system does not prevent players from continuing to extract sweet, sweet tunes. This system is a suplement to, not a replacement for existing methodologies.

ShahFluffers wrote:
- it is too risky to let a ship live for too long. That industrial may be a trap. Better to kill it first than risk a cyno dropping god knows what on you.
This was specifically designed to be quick, easy, optional, and unobtrusive. No one is obligated to let that industrial live. If they take too long waffling over acceting the terms, simply continue shooting at them, or don't offer the ransom in the first place. Ransoms are an option, not an imperative. if it looks shady, simply don't ransom it.

ShahFluffers wrote:
- my experience with ransoms is that victims will sometimes prefer to self destruct their ships and tell everyone to die in real life.
Self destruction carries a lower loot drop rate, so it is not in an outlaw's interest to waste time talking to the person.

It takes far longer to self destruct a ship than it takes you to shoot it to death. This is not a determining factor for EVE in general or this system specifically.
Nevyn Auscent
Broke Sauce
#6 - 2016-12-07 00:46:06 UTC
So one guy drops fleet, you get ransom including empty cargo and the one guy then kills you and you can't even fight back anymore....
it'll never be accepted except by utter newbies who don't know better because it's just too abusable.
Lugh Crow-Slave
#7 - 2016-12-07 01:43:50 UTC
PopeUrban wrote:
Iain Cariaba wrote:
Out of that entire wall of text, you failed to provide one bit of information?

What's wrong with the player derived non-mechanic we currently use for ransoms?


Absolutely nothing. .



good then lets not screw with it


if something is being done well enough by players already the sand box does not need to be given any more structure in that area. The more devs try to formalizes how we play the less of a sand box it becomes
PopeUrban
El Expedicion
Flames of Exile
#8 - 2016-12-07 02:37:00 UTC  |  Edited by: PopeUrban
Nevyn Auscent wrote:
So one guy drops fleet, you get ransom including empty cargo and the one guy then kills you and you can't even fight back anymore....
it'll never be accepted except by utter newbies who don't know better because it's just too abusable.


Why would you accept it with a nonparticipant hostile showing in local? It'd be a waste of time to send it in that case may as well just kill the guy.

This is exactly the reason said window lights up participants in overview and local. So that the victim has all the information, right then and there, to make a snap decision before the people ransoming him get bored and just decide to shoot him because he took more than ten seconds to make up his mind.

The whole point is that you'd have to at the very least appear to be giving the victim a fair deal if they're going to have any chance of accepting your ransom demands, meaning any sane person wouldn't accept unless everybody but him and his blues in local was lit up as participant, or otherwise had good reason to believe he could warp somewhere safe before any other hostiles in local could nab him. Once its accepted the grace period debuff kicks in on everyone that was lit. Shuffling around in and out of fleets isn't gonna change that and more than leaving fleets removes an engagement or criminal timer.
PopeUrban
El Expedicion
Flames of Exile
#9 - 2016-12-07 02:45:05 UTC  |  Edited by: PopeUrban
Lugh Crow-Slave wrote:
PopeUrban wrote:
Iain Cariaba wrote:
Out of that entire wall of text, you failed to provide one bit of information?

What's wrong with the player derived non-mechanic we currently use for ransoms?


Absolutely nothing. .



good then lets not screw with it


if something is being done well enough by players already the sand box does not need to be given any more structure in that area. The more devs try to formalizes how we play the less of a sand box it becomes


We're not screwing with it.

Point is not that you can't ransom. Point is that the purely social barriers that exist that prevent people from offering/accepting ransom are too steep for the majority of players. When was the last time you heard of anything short of a capital getting ransomed successfully by anyone who didn't hold sov?

The entire point here is, like hauling contracts, to create a system that encourages people that don't already have large corporate infrastructures and a list of verified diplomatic contacts to actually bother to ransom **** because the people they ransom have a reason to believe they'll actually escape with their ship.

It doesn't put anyone in a box. It does create greater incentive to ransom or pay for ransom, but in no way forces people to do so, the same way you can haul cargo based on mail and trust but you'll find people far more likely to haul cargo when there's a system of reasonable guarantees involved, even though that system does not create a guarantee that its not being creatively utilized as a scam.

Adding shovels to a sandbox doesn't prevent people from digging by hand if they prefer to do it that way.
Lugh Crow-Slave
#10 - 2016-12-07 04:03:51 UTC
except eve is largy built and advertised on those purely unregulated social structures and business dealings. it's what makes it feel real.when there is no space magic that compels anyone to keep their word the value of keeping and cost of breaking it is much greater
PopeUrban
El Expedicion
Flames of Exile
#11 - 2016-12-07 08:06:28 UTC
Lugh Crow-Slave wrote:
except eve is largy built and advertised on those purely unregulated social structures and business dealings. it's what makes it feel real.when there is no space magic that compels anyone to keep their word the value of keeping and cost of breaking it is much greater


So we should remove contracts from the game as well then, right? They're basically the aformentioned space magic.
Kenrailae
Center for Advanced Studies
Gallente Federation
#12 - 2016-12-07 08:16:53 UTC
This is one of those things that would be cool but it just doesn't work. There is nothing lost to self destruct a ship that is going to die anyway. Best to do it and deny as much to your attackers as possible.



If Eve had death consequences outside of death and losing the stuff, then it might work. But it does not, so this concept, while it would be cool, doesn't work in Eve without messing with Eve's larger picture.

The Law is a point of View

The NPE IS a big deal

Ima Wreckyou
The Conference Elite
The Conference
#13 - 2016-12-07 08:53:59 UTC
ShahFluffers wrote:

- not everyone wants loot. Sometimes they want to hear you sing on audio.

This will probably get you a blank-reason ban today since it was determent by famous internet detective Ripart Teg that it violates the Geneva convention and resembles RL torture.
Frostys Virpio
State War Academy
Caldari State
#14 - 2016-12-07 14:32:42 UTC
PopeUrban wrote:
Lugh Crow-Slave wrote:
except eve is largy built and advertised on those purely unregulated social structures and business dealings. it's what makes it feel real.when there is no space magic that compels anyone to keep their word the value of keeping and cost of breaking it is much greater


So we should remove contracts from the game as well then, right? They're basically the aformentioned space magic.


Contract offer feature that were un-workable or just a complete disaster. Your ransom in 98% of the case if not more would just happen to be an added tax on being blow-up for newbies who don't understand they will only be protected from the ransom issuer and not the rest of his gang.
Frostys Virpio
State War Academy
Caldari State
#15 - 2016-12-07 14:34:46 UTC
Ima Wreckyou wrote:
ShahFluffers wrote:

- not everyone wants loot. Sometimes they want to hear you sing on audio.

This will probably get you a blank-reason ban today since it was determent by famous internet detective Ripart Teg that it violates the Geneva convention and resembles RL torture.


You are still salty some of your friends got banned over this?
Lugh Crow-Slave
#16 - 2016-12-07 17:06:42 UTC
Frostys Virpio wrote:
Ima Wreckyou wrote:
ShahFluffers wrote:

- not everyone wants loot. Sometimes they want to hear you sing on audio.

This will probably get you a blank-reason ban today since it was determent by famous internet detective Ripart Teg that it violates the Geneva convention and resembles RL torture.


You are still salty some of your friends got banned over this?


people that weren't involved are still salty over this
Ima Wreckyou
The Conference Elite
The Conference
#17 - 2016-12-07 17:34:54 UTC
Frostys Virpio wrote:
Ima Wreckyou wrote:
ShahFluffers wrote:

- not everyone wants loot. Sometimes they want to hear you sing on audio.

This will probably get you a blank-reason ban today since it was determent by famous internet detective Ripart Teg that it violates the Geneva convention and resembles RL torture.

You are still salty some of your friends got banned over this?

No, I am angry if some idiot pushes the metagame to a level beyond any reason just to further his carebear agenda
Conogan Blitzkreig
Induced Warfare
#18 - 2016-12-07 20:08:25 UTC  |  Edited by: Conogan Blitzkreig
Ima Wreckyou wrote:
ShahFluffers wrote:

- not everyone wants loot. Sometimes they want to hear you sing on audio.

This will probably get you a blank-reason ban today since it was determent by famous internet detective Ripart Teg that it violates the Geneva convention and resembles RL torture.



WTF?!?!??!??!??!?!!!!!!! Are you effing SERIOUS?!! Somebody, SOMEBODY, tell me that that crap's not for real. That utter nonsense CANT be real. You mean to tell me that if you try and make somebody SING on TeamSpeak so you'll spare their ship, you can actually get BANNED?!??!??!?! Omg.............. Screw CCP and this game if that's truly the case. That CANT be true..can it?!
ShahFluffers
Ice Fire Warriors
#19 - 2016-12-07 20:34:42 UTC
Technically it is ban-worthy offense. But I still see and hear people doing it.

I honestly believe that the sentiment is; don't push a person to the point of exploding and then exploit that further. If they are "game" to sing, no harm and no foul. If not, cut em loose.

But this is pure conjecture on my part. You can always file a petition for a more "official" answer.
Conogan Blitzkreig
Induced Warfare
#20 - 2016-12-07 20:38:44 UTC
LOL!!! Somebody should make a miner sing "I Feel Pretty" from West Side Story. That'd be awesome.
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