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Question about LP?

Author
Caldari Supermodel
Science and Trade Institute
Caldari State
#1 - 2016-12-07 03:22:26 UTC
For people who mainly run level 4 missions, is LP kind of like a by-produce or side-reward for doing running missions?

For example if we break down the income, what percentage of income comes from bounty, and what percentage comes from LP?

Thanks.
Chainsaw Plankton
FaDoyToy
#2 - 2016-12-07 04:24:24 UTC
imo LP is the main reward, then bounties, then mission reward and bonus (I lump the last two together as I almost always get both). I haven't looked at loot/salvage prices lately but typically they aren't worth taking the time to go back for. If you can fit an MTU in your cargo and salvage drones in the drone bay it is worthwhile to grab whatever wrecks are easy to loot but not worth waiting around to get all the loot. Faction missions are a huge exception as the tags dropped replace bounties, and a good number of tags are selling way over their npc price.

I mostly blitz missions to gain LP, although you could kill everything and then bounties would be your #1 income and move LP down to #2.

@ChainsawPlankto on twitter

Caldari Supermodel
Science and Trade Institute
Caldari State
#3 - 2016-12-07 05:07:28 UTC
I see, could you give me an idea what is the range of LP per hour for blitzing missions? Assuming you are using the optimal ship and have the skills trained.
Anize Oramara
WarpTooZero
#4 - 2016-12-07 08:06:13 UTC
Caldari Supermodel wrote:
I see, could you give me an idea what is the range of LP per hour for blitzing missions? Assuming you are using the optimal ship and have the skills trained.

If you have the right skills, ships, implants, run the misisons correctly and of course for the right corp and buy/sell the right items with LP you should get 250mill/h, ish. Link in sig.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

erg cz
ErgoDron
#5 - 2016-12-07 08:53:55 UTC
Depends on mission. I do L4 in the place with not so good access to trade hubs, so I take all mission gives to me to reprocess / manufacture / fit combat ships with. So I to loot and salvage, thats why for me it is like 35 % LP, 42 % bounty and 22,5 % loot. Still trying to figure out where the missing 0.5 % goes, but it really does not matter , IMHO.

L4 is a way to make ISK while enyojing interesting views, getting fun from loot roulette, having solo PVE when and where you need it (unlike incursions, you do not need to wait 100 hours till the fleet forms and move all your stuff every week to another corner of new Eden across gankers areas). Without danger of null sec (which means, most of the time I do have PvE, wehen I wnat PvE and PvP, when I wnat PvP, not other way) or disapointments of exploration and defenetly more fun and ISK than mining or trade. Do not make EvE your job. If you feverishly blitz mission to get 30 milions ISK per hour more than me, it is still not worth it, IMHO.
Khanid Voltar
#6 - 2016-12-07 09:45:27 UTC  |  Edited by: Khanid Voltar
Caldari Supermodel wrote:
I see, could you give me an idea what is the range of LP per hour for blitzing missions? Assuming you are using the optimal ship and have the skills trained.


There is a range of LP which depends on sec status. So in 1.0 space the LP range between worst and best missions might be (not sure, it has been a while) 3k - 6k LP per mission. The missions seem to gain about 10% more LP per tenth of security, right down to 0.0 space where the range is about 8k to 15k LP for the non burner or FW missions.

So a lot of people who do L4's that want to stay in high sec would say a 0.5 system, preferably within a high sec constellation (so u wont be sent to low sec for some missions) would be the optimal sec status to do it in. And I think the range there is about 5k - 10k, maybe 15k for a top paying burner.

But its not just the space it is the LP store. Say you found an agent in a 0.5 system and were making 5-10k LP per mission. If that agent is a member of an npc corp whose best LP cashout item was 1,000 isk per LP, then the LP for each mission would be worth 5-10m isk. Whereas if the best item is 2,000 isk per LP then the LP for each mission would be worth 10m-20m isk. For doing the exact same mission in the exact same sec space your payout could double. Or if you cashed out on a high volume (easily sellable) low profit item it'd halved.

When people talk about 200m+ isk per hour they are nearly always talking about 2k per LP items, irrespective of whether they are actually achieving that when they cash out. So if you are working on cashing out for 1k items then that 200m becomes 100m per hour, without doing any less work.

So it is definitely worth researching the corp you work for properly. Maybe a corp with 2 or more agents clustered near each other (so you can cycle for blitzable missions more easily) would be more advantageous than a high LP ticket item with only 1 or 2 agents. Or maybe if the sec status of the cluster is 1.0 and the solo agent is 0.5 you'd find it better to do the solo agent. There really are a lot of variables to be able to succinctly summarize.

I generally start with fuzzwork to find corps with 1-2k items, then search for their agents on eve-agents to find a cluster of them that I am able to work for, preferably in a 0.5 system, but not always. Other times I might look for a cluster of L4's agents working for the same faction and work on some 2k LP stores and some 1k LP stores simultaneously.
Anize Oramara
WarpTooZero
#7 - 2016-12-07 10:11:22 UTC
Quote:
When people talk about 200m+ isk per hour they are nearly always talking about 2k per LP items, irrespective of whether they are actually achieving that when they cash out. So if you are working on cashing out for 1k items then that 200m becomes 100m per hour, without doing any less work.


This is 100% false.

I actually uploaded a 3h stream of me blitzing missions with a spreadsheet at the end showing that I got just over 250mill/h over the 3 hours at a LP rate of... I think it was 1.3k per LP. I updated the isk/lp right before I started with the most recent (guaranteed) prices I'd get for items.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Khanid Voltar
#8 - 2016-12-07 10:24:39 UTC  |  Edited by: Khanid Voltar
Anize Oramara wrote:
Quote:
When people talk about 200m+ isk per hour they are nearly always talking about 2k per LP items, irrespective of whether they are actually achieving that when they cash out. So if you are working on cashing out for 1k items then that 200m becomes 100m per hour, without doing any less work.


This is 100% false.

I actually uploaded a 3h stream of me blitzing missions with a spreadsheet at the end showing that I got just over 250mill/h over the 3 hours at a LP rate of... I think it was 1.3k per LP. I updated the isk/lp right before I started with the most recent (guaranteed) prices I'd get for items.


Hence why I said nearly always. So when you say 100% false you are factually incorrect.

I know there are some who can consistently make that amount - most however do not.

Also, the math works just as well on your example. So if you were cashing out for 1.3k LP and making 250m ph, and someone else was cashing out for 1k per LP they would be making 192m an hour. That is the point I was trying to make, that the "best mission" is dependant on the cash out value. And that newbros shouldn't beat themselves up over why does he make 250m an hour and I only make 100m an hour or w/e, it is all about optimising your approach over time.
Anize Oramara
WarpTooZero
#9 - 2016-12-07 11:37:20 UTC
Khanid Voltar wrote:
Hence why I said nearly always. So when you say 100% false you are factually incorrect.

I know there are some who can consistently make that amount - most however do not.

Also, the math works just as well on your example. So if you were cashing out for 1.3k LP and making 250m ph, and someone else was cashing out for 1k per LP they would be making 192m an hour. That is the point I was trying to make, that the "best mission" is Dependant on the cash out value. And that newbros shouldn't beat themselves up over why does he make 250m an hour and I only make 100m an hour or w/e, it is all about optimising your approach over time.

I see where you're coming from. I guess my point really is that it is something almost anyone is capable of, so long as they have the right skills. This used to be a much bigger gate in the past since you had to buy a whole character with the right skills or wait for 6 months to get the right skills. With skill injectors it's now purely a case of money, and that is pretty easy to get through selling plex. Since you'll be able to make the isk back pretty quickly once you do get everything up and running skills is barely a gate at all anymore.

I guess the actual player skill when it comes to OH, paying attention to stuff and the like is a thing but I'd say in 95% of the cases it's now simply down to if a player is suited to blitzing in the first place.

My point was that despite the drop in LP worth, because of the way burners work, High bounties, quick turn around time and semi-regular loot drops the LP is a decent but not majority % of the total isk you make. It's important yes but it actually doesn't have as big an impact as you'd think. I was surprised in fact when I did the recent calculations. I'd need to look at my most recent spreadsheet again to get the exact % that LP makes up of the total isk but at a rough guess I'd say it's less than 40%. So a difference of 300isk/lp (SOE LP used to be around 1600 guaranteed when I wrote the guide) is only around 25mill/h.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Chainsaw Plankton
FaDoyToy
#10 - 2016-12-07 23:09:18 UTC
if I remember right it was something like 100mil isk/hour and then 100k lp/hour. It's been a while since I actively ran burners so not sure if that was an exceptional hour or not, also may or may not have been before or after the burner offer rate nerf. Although at 1.5k isk/lp it lines up with Anize's 250mil/h claim.

@ChainsawPlankto on twitter

Anize Oramara
WarpTooZero
#11 - 2016-12-08 00:14:09 UTC  |  Edited by: Anize Oramara
Chainsaw Plankton wrote:
if I remember right it was something like 100mil isk/hour and then 100k lp/hour. It's been a while since I actively ran burners so not sure if that was an exceptional hour or not, also may or may not have been before or after the burner offer rate nerf. Although at 1.5k isk/lp it lines up with Anize's 250mil/h claim.

100k per hour is a little on the high side, although the last run I did (and recorded) I did more normal lv4s that necessary so that hit my LP/h a bit, down to 90k. Burners also do drop the occasional faction drop (and Zor/Scarlet Implants) and while it is very much RNG on some of that, over the course of 3h you pick up a decent amount of loot that boosts the overall intake by around 25-50mill/h or so.

Heres a slightly cleaned screencap of my pro excel skills in action of the 3h recorded run (it may or may not make sense Pirate )

http://puu.sh/sHQcP/b5f6fc30cd.png

(1221 is the isk/h I used to calculate the LP isk value. So on the low side)

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3