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Player Features and Ideas Discussion

 
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Cargo Scan NPC mining ops to see ore in hold.

Author
PopeUrban
El Expedicion
Flames of Exile
#1 - 2016-12-06 22:54:37 UTC
These ops are cool. The defense fleets are kinda fun.

They would be cooler if we could cargo scan them to see what/how much ore they contained and track how full they're getting to decide whether we want to stick around for the hauler spawn or pick efficient times to kill them for their ore.
Lugh Crow-Slave
#2 - 2016-12-07 01:55:05 UTC
this would just help in gaming the mechanic something CCP wants to avoid so that they don't become all that lucrative
PopeUrban
El Expedicion
Flames of Exile
#3 - 2016-12-07 03:00:42 UTC
CCP literally stated that their design intent with the new breed of NPCs was to be a simulacra that better trained people to engage in PvP through PvE interactions.

Cargo scanning a potential target is a quite trainable moment wouldn't you say?
Jadek Kin
Incorruptibles
#4 - 2016-12-07 07:02:16 UTC
PopeUrban wrote:
CCP literally stated that their design intent with the new breed of NPCs was to be a simulacra that better trained people to engage in PvP through PvE interactions.

Cargo scanning a potential target is a quite trainable moment wouldn't you say?

If wanting to simulate player behavior, would cargo scanning an NPC have a off-chance to lead the target to warp off or signal a defense fleet?
Tabyll Altol
Viziam
Amarr Empire
#5 - 2016-12-07 07:23:00 UTC
PopeUrban wrote:
These ops are cool. The defense fleets are kinda fun.

They would be cooler if we could cargo scan them to see what/how much ore they contained and track how full they're getting to decide whether we want to stick around for the hauler spawn or pick efficient times to kill them for their ore.


Yeah i want also to know which haven spawns a maze or a faction spawn please ccp make this.

Because i would totaly run also the other sides, not !

Working as intended if you want to cargo scan before go to data/relict sites.

-1
PopeUrban
El Expedicion
Flames of Exile
#6 - 2016-12-07 08:04:10 UTC
Jadek Kin wrote:
PopeUrban wrote:
CCP literally stated that their design intent with the new breed of NPCs was to be a simulacra that better trained people to engage in PvP through PvE interactions.

Cargo scanning a potential target is a quite trainable moment wouldn't you say?

If wanting to simulate player behavior, would cargo scanning an NPC have a off-chance to lead the target to warp off or signal a defense fleet?


If you do it without a passive targeter it probably should, yeah.