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Player Features and Ideas Discussion

 
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I SAY, CCP

Author
Conogan Blitzkreig
Induced Warfare
#1 - 2016-12-05 09:40:12 UTC
Ya'll should probably lower the production costs of HACs. 175M for a Vagabond Tech2 regular Cruiser isn't exactly fair or encouraging of their use as a premier PvP boat.
Lugh Crow-Slave
#2 - 2016-12-05 10:00:59 UTC
yet they do get used..... CCP doesn't set the cost player demand does. since they are being sold at that cost they are worth that cost. They are just not worth that cost to YOU
Conogan Blitzkreig
Induced Warfare
#3 - 2016-12-05 10:11:22 UTC
:'(
Rivr Luzade
Coreli Corporation
Pandemic Legion
#4 - 2016-12-05 11:15:31 UTC
So, you want cheaper ships but you also want the markets to be screwed up completely and introduce even more inevitable taxes and shipping fees on top of items... Could you please decide what you want before you post 2 mutually exclusive ideas?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Conogan Blitzkreig
Induced Warfare
#5 - 2016-12-05 11:23:48 UTC  |  Edited by: Conogan Blitzkreig
Rivr Luzade wrote:
So, you want cheaper ships but you also want the markets to be screwed up completely and introduce even more inevitable taxes and shipping fees on top of items... Could you please decide what you want before you post 2 mutually exclusive ideas?


Pay attention, yo. I previously mentioned in another post there should be tax DISCOUNTS!!!(>_>) at certain trade hubs that CCP NOTICE are ALREADY popular in order to even out the market dispersal, rather than 80% of the merchants globbing up in Jita. This is actually good socially, because it'll cause players to have a higher probability of bumping into each other throughout Empire, which will in turn increase economic activity..<_<
Kenrailae
Center for Advanced Studies
Gallente Federation
#6 - 2016-12-05 12:41:27 UTC
Not gonna lie, when I need to buy new ships, I'd be pretty annoyed if I had to fly to 6 different hubs for decent prices. I even have the option of a few JF's and plenty of cyno alts, and I'd STILL be annoyed by it.


Jita isn't going away. The convenience factor alone for having one place that has everything is enough to keep a Jita equivalent in game at all times by the hand of the player base.


If you want cheaper HAC's than you can get at Jita, get friendly with a guy who builds 'em, or else go conquer a few moons of your own. CCP interference in the market, barring extreme situations, is something that should be extremely limited.

The Law is a point of View

The NPE IS a big deal

Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2016-12-05 13:07:05 UTC
Fortunately for you, OP, a cynabal is a mere 120mil, a stabber fleet issue is 41, and a stabber is 10.

if a vagabond is too expensive for you, fly something else.
Lugh Crow-Slave
#8 - 2016-12-05 16:06:47 UTC
Conogan Blitzkreig wrote:
Rivr Luzade wrote:
So, you want cheaper ships but you also want the markets to be screwed up completely and introduce even more inevitable taxes and shipping fees on top of items... Could you please decide what you want before you post 2 mutually exclusive ideas?


Pay attention, yo. I previously mentioned in another post there should be tax DISCOUNTS!!!(>_>) at certain trade hubs that CCP NOTICE are ALREADY popular in order to even out the market dispersal, rather than 80% of the merchants globbing up in Jita. This is actually good socially, because it'll cause players to have a higher probability of bumping into each other throughout Empire, which will in turn increase economic activity..<_<



... how is spreading out where ppl have to go make it more likely they will bump into each other rather than them all going to the same place? and how is discounting popular locations going to spread things out to begin with?
Conogan Blitzkreig
Induced Warfare
#9 - 2016-12-05 17:16:58 UTC  |  Edited by: Conogan Blitzkreig
Lugh Crow-Slave wrote:
Conogan Blitzkreig wrote:
Rivr Luzade wrote:
So, you want cheaper ships but you also want the markets to be screwed up completely and introduce even more inevitable taxes and shipping fees on top of items... Could you please decide what you want before you post 2 mutually exclusive ideas?


Pay attention, yo. I previously mentioned in another post there should be tax DISCOUNTS!!!(>_>) at certain trade hubs that CCP NOTICE are ALREADY popular in order to even out the market dispersal, rather than 80% of the merchants globbing up in Jita. This is actually good socially, because it'll cause players to have a higher probability of bumping into each other throughout Empire, which will in turn increase economic activity..<_<



... how is spreading out where ppl have to go make it more likely they will bump into each other rather than them all going to the same place? and how is discounting popular locations going to spread things out to begin with?



By increasing travel/overall activity in general. Those 4 places were just examples... And I was thinking more along the lines of like 15-20 or so places that being done with, in hisec, and like 10 in lowsec, just having the system automatically apply that benefit to whichever places are in the top 25-35 economic locations.
Julanna Egnald
Del's Industrial Strip Mining
#10 - 2016-12-05 18:57:13 UTC
Conogan Blitzkreig wrote:


Pay attention, yo. I previously mentioned in another post there should be tax DISCOUNTS!!!(>_>) at certain trade hubs that CCP NOTICE are ALREADY popular in order to even out the market dispersal, rather than 80% of the merchants globbing up in Jita. This is actually good socially, because it'll cause players to have a higher probability of bumping into each other throughout Empire, which will in turn increase economic activity..<_<

And as several people in that thread have stated, it's a counter-productive idea. You want to spread people out with a system that will in reality herd them to the same location (on an annoying random rotation based on activity) to get the best prices.

So there's 2 threads with ideas that were not thought out very well. Got another?
Conogan Blitzkreig
Induced Warfare
#11 - 2016-12-05 19:05:17 UTC  |  Edited by: Conogan Blitzkreig
Julanna Egnald wrote:
Conogan Blitzkreig wrote:


Pay attention, yo. I previously mentioned in another post there should be tax DISCOUNTS!!!(>_>) at certain trade hubs that CCP NOTICE are ALREADY popular in order to even out the market dispersal, rather than 80% of the merchants globbing up in Jita. This is actually good socially, because it'll cause players to have a higher probability of bumping into each other throughout Empire, which will in turn increase economic activity..<_<

And as several people in that thread have stated, it's a counter-productive idea. You want to spread people out with a system that will in reality herd them to the same location (on an annoying random rotation based on activity) to get the best prices.

So there's 2 threads with ideas that were not thought out very well. Got another?


Not really. The buff involved would be very slight, and would only rotate every so often, and around like THIRTY-FIVE locations at any given time. It wouldn't "herd" jack, like Jita does just because everybody knows that that's where everyone else already goes. Next gimp.
Deckel
Island Paradise
#12 - 2016-12-06 06:09:23 UTC
Lugh Crow-Slave wrote:
yet they do get used..... CCP doesn't set the cost player demand does. since they are being sold at that cost they are worth that cost. They are just not worth that cost to YOU


Technically, their industrial mineral and parts cost, and the demand and supply of those shared minerals and parts will affect the ship cost just as much, if not more than the player demand and market does.
CCP sets what the blueprint recipe is, so yes they do affect, if not set the cost.
As for whether this recipe is fair and comparable to the other T2 ships in the same category, I can't say.
Conogan Blitzkreig
Induced Warfare
#13 - 2016-12-06 06:47:02 UTC
Deckel wrote:
Lugh Crow-Slave wrote:
yet they do get used..... CCP doesn't set the cost player demand does. since they are being sold at that cost they are worth that cost. They are just not worth that cost to YOU


Technically, their industrial mineral and parts cost, and the demand and supply of those shared minerals and parts will affect the ship cost just as much, if not more than the player demand and market does.
CCP sets what the blueprint recipe is, so yes they do affect, if not set the cost.
As for whether this recipe is fair and comparable to the other T2 ships in the same category, I can't say.


A tech 2 item, particularly a ship, should reasonably be expected to cost more than tech 1 items of the same size class, in this case cruiser, but less than tech 1 item of the next class up, in this case Battlecruisers. But the joints cost more than tech1 Battleships. It's absurd. And the prior poster is right - CCP can fix this by adjusting the material requirements of construction.
ShahFluffers
Ice Fire Warriors
#14 - 2016-12-06 07:07:18 UTC  |  Edited by: ShahFluffers
Conogan Blitzkreig wrote:
A tech 2 item, particularly a ship, should reasonably be expected to cost more than tech 1 items of the same size class, in this case cruiser, but less than tech 1 item of the next class up, in this case Battlecruisers. But the joints cost more than tech1 Battleships. It's absurd.

Why?

This is a game where linear upgrades cost exponentially more as a rule.

Example:
A basic T1 Armor Adaptive Plating gives ~10% omni-resistance to damage for only 100 thousand ISK
A T2 Armor Adaptive Plating gives ~15% omni resistance to damage for 1 million ISK
A "deadpsace" Armor Adaptive Plating gives ~19% omni resistance to damage for 15 to 20+ million ISK.

This is to keep "cheaper/basic equipment" competitive against more "powerful" equipment (though, even that sometimes doesn't work as ISK can be pretty easy to come by if you are willing to invest the time).


The same paradigm applies to ships as well... but with some catches.

Tech 2 ships are more specializations rather than straight upgrades of Tech 1 ships.

HACs are not equivalent to battlecruisers. Assault Frigates are not equivalent to Destroyers or Cruisers. They have different strengths, excel in different ways, and have different weaknesses.
What you are paying for with the higher cost of HACs (and other Tech 2 ships) is the "specialty" part.
Conogan Blitzkreig
Induced Warfare
#15 - 2016-12-06 07:39:14 UTC
How is the Vagabond, as an example, a "specialty" ship..? Same exact hull, just ever-so-slightly faster, more armor, more shield/structure, etc. And one less rig slot. Sounds like an "upgrade" to me.
Lugh Crow-Slave
#16 - 2016-12-06 12:25:27 UTC  |  Edited by: Lugh Crow-Slave
Deckel wrote:
Lugh Crow-Slave wrote:
yet they do get used..... CCP doesn't set the cost player demand does. since they are being sold at that cost they are worth that cost. They are just not worth that cost to YOU


Technically, their industrial mineral and parts cost, and the demand and supply of those shared minerals and parts will affect the ship cost just as much, if not more than the player demand and market does.
CCP sets what the blueprint recipe is, so yes they do affect, if not set the cost.
As for whether this recipe is fair and comparable to the other T2 ships in the same category, I can't say.




however if people are still buying the ship then they do not cost to much if the sale of these ships was pitiful i would agree but they move with a frequency seen in other T2 cruisers. While the floor is set by the cost of its materials its celing is not
Conogan Blitzkreig
Induced Warfare
#17 - 2016-12-06 14:03:13 UTC
My testicles have a tumor which causes there to be 100 of them.
Zhilia Mann
Tide Way Out Productions
#18 - 2016-12-06 18:12:36 UTC
Julanna Egnald wrote:

So there's 2 threads with ideas that were not thought out very well. Got another?


Check his post history. Short answer: yes.
PopeUrban
El Expedicion
Flames of Exile
#19 - 2016-12-06 22:46:49 UTC
I too think it is simply unfair that EVE's premier PVP boat, the Avatar, can not be picked up for less than 50 mil.

This game is obviously broken and destined for ruin unless CCP ACTS NOW and makes Avatars accessible to the majority of players.
Cade Windstalker
#20 - 2016-12-07 03:47:15 UTC
Conogan Blitzkreig wrote:
Rivr Luzade wrote:
So, you want cheaper ships but you also want the markets to be screwed up completely and introduce even more inevitable taxes and shipping fees on top of items... Could you please decide what you want before you post 2 mutually exclusive ideas?


Pay attention, yo. I previously mentioned in another post there should be tax DISCOUNTS!!!(>_>) at certain trade hubs that CCP NOTICE are ALREADY popular in order to even out the market dispersal, rather than 80% of the merchants globbing up in Jita. This is actually good socially, because it'll cause players to have a higher probability of bumping into each other throughout Empire, which will in turn increase economic activity..<_<


Trade hubs are an entirely player created edifice which CCP has largely kept their fingers out of beyond the purely pragmatic.

Also market hubs actually concentrate players more which increases the odds of people running into each other more than a dispersed setup would because a centralized setup puts a lot of people in the same place, as well as putting them traveling to and from said place.

Places like Uedama and Rancer wouldn't exist as the infamous deathtraps they are today without these market hubs (which again, are entirely player created).