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Risk Aversion...

Author
Lyris Nairn
Perkone
Caldari State
#21 - 2012-01-19 04:32:27 UTC
Andski wrote:
met worst wrote:
Can't do that. Then you'll know where I am getting much of my intel. Maybe I should post recent convoes with Zag, Monty or even Mittens. Hmmm....


according to your intel, lyris nairn has a personal tech moon

i lawled at that

Didn't you know? According to the pubbie intel I am apparently a diplomat despite the fact that I adamantly deny it.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

ShipToaster
#22 - 2012-01-19 04:34:09 UTC
Dont want to lose learning implants and dont want to lose training time by jumping to implantless clone.

Carebear logic from me.

.

Spineker
#23 - 2012-01-19 04:34:59 UTC  |  Edited by: Spineker
No one likes to lose so I agree mostly. I always prefered better ships than T1 but I have flown many and died in them. I really have not PVP'ed in a few years, except for fighting off mission gankers which I only fell to one in COSMOS in a hauler. However still I don't think it is as much image as being ganked. Why PVP when it is rarely even odds.

As CCP states when they have a failure on the forms. WE ARE GANKED WE WILL RETURN WHEN WE HAVE MORE.

Eve has become More is better than Quality as far as PVP ship goes. You go to Solo with some guy in low sec and then they blob you with 4 others. Solo PVP is still viable but hard work.
Lyris Nairn
Perkone
Caldari State
#24 - 2012-01-19 04:36:50 UTC
Spineker wrote:
No one likes to lose so I agree mostly. I always prefered better ships than T1 but I have flown many and died in them. I really have not PVP'ed in a few years, except for fighting off mission gankers which I only fell to one in COSMOS in a hauler. However still I don't think it is as much image as being ganked. Why PVP when it is rarely even odds.

As CCP states when they have a failure on the forms. WE ARE GANKED WE WILL RETURN WHEN WE HAVE MORE.

Eve has become More is better than Quality as far as PVP ship goes. You go to Solo with some guy in low sec and then they blob you with 4 others. Solo PVP is still viable but hard work.

I disagree entirely with you. I love it when I explode. Granted, I prefer for bad guys to die with me but goddamn the most fun you can have in this game is being a Rifter hero and burning straight into a bunch of dudes and dying before you get anywhere close.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

J Kunjeh
#25 - 2012-01-19 04:39:42 UTC
met worst wrote:

And anyway, only 3 types of people post on their main.

1) People with no static assets
2) Those with lotsa numbers to hide behind
3) STUPID people


you forgot:

4) people who aren't pussies.

"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) 

Spineker
#26 - 2012-01-19 04:40:33 UTC  |  Edited by: Spineker
Lyris Nairn wrote:
Spineker wrote:
No one likes to lose so I agree mostly. I always prefered better ships than T1 but I have flown many and died in them. I really have not PVP'ed in a few years, except for fighting off mission gankers which I only fell to one in COSMOS in a hauler. However still I don't think it is as much image as being ganked. Why PVP when it is rarely even odds.

As CCP states when they have a failure on the forms. WE ARE GANKED WE WILL RETURN WHEN WE HAVE MORE.

Eve has become More is better than Quality as far as PVP ship goes. You go to Solo with some guy in low sec and then they blob you with 4 others. Solo PVP is still viable but hard work.

I disagree entirely with you. I love it when I explode. Granted, I prefer for bad guys to die with me but goddamn the most fun you can have in this game is being a Rifter hero and burning straight into a bunch of dudes and dying before you get anywhere close.



You can disagree until the sun dies will not change the facts. Well you can die in a blaze of 100k ship all you wish and call it fun whatever.

I actually charged a Goon fleet in a kestrel and called it a day. I figured I did my duty to my useless 0.0 alliance. I had better things to do. 50 to 20 are not good odds and only and a fool thinks they are.
Olleybear
Infinite Point
Pandemic Horde
#27 - 2012-01-19 05:26:57 UTC
IGNATIUS HOOD wrote:
What risk are we exactly averse to?



Noone likes to lose. This is what people are adverse to.

An old Klingon quote applies, "War is much more fun when you are winning!"



When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Kaylyis
The Scope
Gallente Federation
#28 - 2012-01-19 05:55:55 UTC
Olleybear wrote:
IGNATIUS HOOD wrote:
What risk are we exactly averse to?



Noone likes to lose. This is what people are adverse to.

An old Klingon quote applies, "War is much more fun when you are winning!"





Nah, war is more fun when you have competent backup.
Sedstr
#29 - 2012-01-19 06:17:03 UTC
PvP is a hard game... Its a matter of picking the right targets, and if you are the target, either you GTFO, or die - unless someone picked their targets poorly, which they learn not to do quickly or just give up PvP...

EVE could do with more mechanics which allow for cheap PvP... make 50% of all non-tutorial lvl1 missions send you to lowsec to acceleration gates that only allows through T1 ships for instance...

Its not so much being risk averse, its more so, being loss averse.
Risk implies reward, but if you have no intel or you are outclassed by ship and pilots, why give someone else a free lunch.



...

Lady Spank
Get Out Nasty Face
#30 - 2012-01-19 07:06:19 UTC  |  Edited by: Lady Spank
Most risk aversion for pvpers is their precious k/d ratio and pride, although their pride somehow doesn't extent to showing competence over numbers in game, or holding off on ECM etc.

For casuals in PvP or leaving empire generally, its more concern over implants / skill training (if they have jump clones)... And they tend to get more attached to their ships.

Also, alt posting about risk aversion is hilarious.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Kaylyis
The Scope
Gallente Federation
#31 - 2012-01-19 07:15:57 UTC
Lady Spank wrote:
Most risk aversion for pvpers is their precious k/d ratio and pride, although their pride somehow doesn't extent to showing competence over numbers in game, or holding off on ECM etc.

For casuals in PvP or leaving empire generally, its more concern over implants / skill training (if they have jump clones)... And they tend to get more attached to their ships.

Also, alt posting about risk aversion is hilarious.



And for a lot of us, who aren't well established, it's a matter of understanding that we gonna die a lot in PvP.

Period.

This don't bother me. But I don't have a regular income source that can keep me crapping out tristan and rifter hulls like they're M&Ms from a hershey shop yet. I'd actually prefer to get into PvP in cruisers or BCs. But until I can sustain my own PvP habit, or my corp gets to the point where we can sustain a PvP habit it's just a casual thing for me.

And my killboard Vs. Players is all losses, surprise surprise. I suck at PvP so far, go figure :)

Try, try again.
Lady Spank
Get Out Nasty Face
#32 - 2012-01-19 07:36:31 UTC
Well no one would expect you to go bankrupt for it but when you figure out how to make that easy money you might as well spend it getting blown up!

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Kaylyis
The Scope
Gallente Federation
#33 - 2012-01-19 07:48:09 UTC
Lady Spank wrote:
Well no one would expect you to go bankrupt for it but when you figure out how to make that easy money you might as well spend it getting blown up!


Diz iz de plan. Honestly I can't think of any reason to accrue ****-tons of ISK without using it. I'm not a collector. I don't get a warm tingly seeing 11 digits pre-decimel in my wallet, and I think the idea of playing hotdrop roulette with gatecamps and seeing how many people I can take out before i burn sounds entertaining.


Jenny Cameron
Caldari Provisions
Caldari State
#34 - 2012-01-19 08:26:53 UTC  |  Edited by: Jenny Cameron
ShipToaster wrote:
Dont want to lose learning implants and dont want to lose training time by jumping to implantless clone.

Carebear logic from me.

Exactly the same for me.

Losing some cheap ships isn't a real problem, but either losing training time or losing 1+ billion worth of implants are.
Because of that EVE must be the one mmorpg where I PvPed the least.

Coupled with 24 hour jump clone delay, losing implants when podded must be the worst, most PvP discouraging game mechanic ever. After losing them against some sensor boosted frigates I never really tried again.
Spectre80
Caldari Provisions
Caldari State
#35 - 2012-01-19 08:32:04 UTC  |  Edited by: Spectre80
for my part i can say isk doesnt matter when i die but ugly statistic of failure in killboard pisses me off and i think that is what makes many fleets just to dock up if they are not absolutely sure they will win.

also i have podded lots of people myself but i must agree that pod killing is ****. losing implants and hardwirings is many times much more expensive than losing ships and training times are so much shorter while using implants that i fully understand why some people dont want to go risking fighting in clones that have implants. ofc you can always clonejump to empty clone but 24h timer is way too long for it to be very viable.
Kaylyis
The Scope
Gallente Federation
#36 - 2012-01-19 08:42:52 UTC
Spectre80 wrote:
for my part i can say isk doesnt matter when i die but ugly statistic of failure in killboard pisses me off and i think that is what makes many fleets just to dock up if they are not absolutely sure they will win.

also i have podded lots of people myself but i must agree that pod killing is ****. losing implants and hardwirings is many times much more expensive than losing ships and training times are so much shorter while using implants that i fully understand why some people dont want to go risking fighting in clones that have implants. ofc you can always clonejump to empty clone but 24h timer is way too long for it to be very viable.


Killboards are ********. meet an enemy. kill the enemy. move the **** along and find the next one.
Cathy Drall
Royal Amarr Institute
Amarr Empire
#37 - 2012-01-19 11:37:42 UTC
Spectre80 wrote:

also i have podded lots of people myself but i must agree that pod killing is ****. losing implants and hardwirings is many times much more expensive than losing ships and training times are so much shorter while using implants that i fully understand why some people dont want to go risking fighting in clones that have implants. ofc you can always clonejump to empty clone but 24h timer is way too long for it to be very viable.

+1

Lady Spank
Get Out Nasty Face
#38 - 2012-01-19 11:48:09 UTC
I don't see the point in letting 24 hours out of your +5s put you off PVP. It's hardly a setback and you get to have fun. I see it as an excuse rather than a valid reason.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Melangell
Sebiestor Tribe
Minmatar Republic
#39 - 2012-01-19 11:55:31 UTC
I really don't get the attitude that you should go into a fight you are obviously going to lose. I certainly don't need to be sure of a win - but there needs to be at least a chance of one before I'll engage.

i don't mind losing the ships, especially in a good fight. I mind a bit if it is a result of my own stupidity but then again lessons learned - I've not lost many ships the same way twice. The KB certainly is a bit of an influence - I don't like it when my losses are higher than my wins.

Vera Algaert
Republic University
Minmatar Republic
#40 - 2012-01-19 11:58:17 UTC
Spectre80 wrote:
also i have podded lots of people myself but i must agree that pod killing is ****. losing implants and hardwirings is many times much more expensive than losing ships and training times are so much shorter while using implants that i fully understand why some people dont want to go risking fighting in clones that have implants. ofc you can always clonejump to empty clone but 24h timer is way too long for it to be very viable.

only plug in implants for the skill you currently train, don't use +5s

that way a pod loss should be anywhere between 10m and 40m

I like to use two +3 implants and one AY-1, that's less than 30m per pod (and even in 0.0 I lose pods much less frequently than ships)

.