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F2P Restrictions are too great

First post
Author
Toobo
Project Fruit House
#161 - 2016-12-04 18:01:29 UTC
Well yes things do tend to escalate into ways that 'invlidates the conversation' (hey that's good expression).

GD probably isn't the right forum for these feedbacks, especially when people write while they are clealry quite unhappy about something and word choices get a bit messed up.

I think you guys know what I mean though so I won't dwell on things much here.

So tl:dr - are there valid feedbacks to be had from people who are actually playing the game as alphas, something CCP has tried for the first time? Probably yes and I'm sure CCP sees this as work in progress that could be improved.

Should we call each other fan boys/girls and/or just keep repeating 'pay up or shut up', probably not so constructive there.

I say this because I've raged on forums before (lol yes), at the time I did learn how other players thought which were quite different from what I thought, so yeah discussion was productive, but to some extent some of what I still consider to be valid concerns were ignored because I put them in a rage post, whereas if I put them sensibly in feedback threads they could have been discussed more sensibly, so I didn't comminicate them to the right audience in a way there on hindsight. :p


I do think there are things that can improve for alpha experience, especially for the returning players e.g., being locked into one faction while EVE has NEVER been like that when these players created their characters, it was something most players celebrated as something good about EVE, that you could choose any character and train into anything, so when these players return as alphas maybe let them make one time (and final) choice that will stick with them while they stay as alphas?

You see what I'm getting at here. That idea maybe a bad one too for :reasons: and may never be accepted, but it does have to do with something that was very 'EVE', which is no longer the case (although with understandable reasons, that they are not paying the subs...)

I just think these issues are worthy to be discussed.




Cheers Love! The cavalry's here!

Toobo
Project Fruit House
#162 - 2016-12-04 18:15:24 UTC
Killing noobs I see it very differently though. If people get killed by someone with 100 times their SP in a ship that costs 1000 times their ship, and they think that SP and ISK difference is what resulted in their loss, they are getting the game completely wrong. I may not beat a Proteus in a velator (lol no), but I probably can avoid getting tackled in a Velator even if I rolled a new alpha alt. That's nothin to do with SP or ship cost, it's got to do with understanding the game and knowing not to put themselves in a bad situation. On the exact opposite you have peple with high SP in a very expensive ship landing themselves in a facepalming loss mails because they made a wrong call or didn't interpret the situation right.

Noobs should NEVER feel that they lost their ship because they are low SP or their ship was cheap. 99.99% of the time, they probably lost their ship because they didn't understand what was going on. That's why the 'chat' after a noob kill is more valuable than any ship replacement. I had some people explain to me on great lengths about how they could track me down and why I got caught and what I could do differently and such in my early days. Heck, even high SP players with big wallet can learn a lot befor (or after heh) going on carrier ratting for the first time or rorq mining or WH pve or whatever they are not very familiar with despite the SP and wallet size.

Cheers Love! The cavalry's here!

Bivk Dvtt
State War Academy
Caldari State
#163 - 2016-12-04 18:20:11 UTC
Deck Cadelanne wrote:

Access to the highest end content (the biggest ships, the toughest sites/missions) does indeed require either a) multiple characters or b) teamwork. I'd point out that teamwork is what makes this game so special.


Zeewolf 46137 wrote:
The sooner they learn that EVE isn't their friend and that they can't trust anyone, the better it will be for them.


Like pottery

That leaves us with option a) if you don't have good RL friends with whom to play EvE

Or at the mercy of unknown people's whims, who you should not trust anyway :^)
Dar Qsyde
Darqsyde Exploration Limited
#164 - 2016-12-04 18:31:36 UTC
Short answer...Nope the restrictions are fine.

I would like to see one or two skills added/expanded on(namely Cloaking 1), but generally speaking I find the skills to be a reasonable compromise. I'm sure they will be looking at the Alpha skill list in depth once they have a decent amount of data regarding the impact on the game.
Jotunspor
Caldari Provisions
Caldari State
#165 - 2016-12-04 18:39:14 UTC  |  Edited by: Jotunspor
Remiel Pollard wrote:

Doesn't know what to say



I guess you're in the same boat as the ginger. I didn't expect any fanboy to find another way of defending logic. Because it's impossible.
Izchadie
Ministerstvo na otbranata
Ore No More
#166 - 2016-12-04 18:40:02 UTC
Roenok Baalnorn wrote:
Im going to give you F2P fans, the harsh reality of F2p...


From now on I am going to quote this guy to any "need more free stuff" whiners. Couldn't have said it better.
Jotunspor
Caldari Provisions
Caldari State
#167 - 2016-12-04 19:01:10 UTC  |  Edited by: Jotunspor
Toobo wrote:
Well yes things do tend to escalate into ways that 'invlidates the conversation' (hey that's good expression).

GD probably isn't the right forum for these feedbacks, especially when people write while they are clealry quite unhappy about something and word choices get a bit messed up.

I think you guys know what I mean though so I won't dwell on things much here.

So tl:dr - are there valid feedbacks to be had from people who are actually playing the game as alphas, something CCP has tried for the first time? Probably yes and I'm sure CCP sees this as work in progress that could be improved.

Should we call each other fan boys/girls and/or just keep repeating 'pay up or shut up', probably not so constructive there.

I say this because I've raged on forums before (lol yes), at the time I did learn how other players thought which were quite different from what I thought, so yeah discussion was productive, but to some extent some of what I still consider to be valid concerns were ignored because I put them in a rage post, whereas if I put them sensibly in feedback threads they could have been discussed more sensibly, so I didn't comminicate them to the right audience in a way there on hindsight. :p


I do think there are things that can improve for alpha experience, especially for the returning players e.g., being locked into one faction while EVE has NEVER been like that when these players created their characters, it was something most players celebrated as something good about EVE, that you could choose any character and train into anything, so when these players return as alphas maybe let them make one time (and final) choice that will stick with them while they stay as alphas?

You see what I'm getting at here. That idea maybe a bad one too for :reasons: and may never be accepted, but it does have to do with something that was very 'EVE', which is no longer the case (although with understandable reasons, that they are not paying the subs...)

I just think these issues are worthy to be discussed.





Well alright... Alright. I was actually going to GET TO THAT. I was hoping for it. But before I even had a chance, a sea of closet-jerking fanboys come in defend anything and everything CCCP.

So BACK ON TOPIC. Here's what's wrong with Alpha mode. They want to restrict the game. Alright. But the way they've restricted it, REGARDLESS of to how MUCH of an extent they have restricted it, has been done completely and totally 100% wrong.

We can fly up to cruisers. Alright. You try to hop into your standard, run-of-the-mill T1 cruiser. You can't even use the damn thing because it's Tech 2 fitted. That's just assbackwards on so many levels. They can't even get restrictions right. I can have Tech 2 Shield Boosters, but no guns? LOL? No T2 weapon mods? It's just hilarious. Flying up to cruisers is already the equivalent to time-out time in kindergarten. But not even being able to fly THOSE class of ships to a full extent? That's just flat-out pure comedy gold. It's like beating a dead horse. Restricted to cruisers. Then restricting the fitting of the cruisers which themselves are not by any order of magnitude considered serious. In any way...

It's like when Joe Pesci and Robert DeNiro beat the **** out of Billy Batts in Goodfellas. It's like when Vin Diesel punches out that one guy in Knockaround Guys. It's like when Mac and the rest of the team from Predator 1 mow down the entire rainforest after making first contact with the Predator. It's like the amount of those ****** Fast and The Furious movies. It's too much. Or in this case, too little. It's... it's just... no. The fact that they've somehow managed to **** the bed even WITH THAT? For the love of Carl Sagan, they've managed to somehow restrict the restrictions.

What I would ultimately do, especially considering the number of casual players whos used in-game assets go up to even this tier. I would allow everything to be flown below Caps. And of course with no specialty ships either, such as Stealthbombers, T2 exploration frigates, pretty much anything that is built for and meant for Nullsec. And it might sound like too much available in Alpha state. But actually, considering where all the money lies, and considering how mundane and severely lacking in quality everything is in empire space, and considering the "sandbox" nature of the game, it really isn't far-fetched at all. If your Nullsec corp/alliance gives you a hard-on, and that's your game, then that's where the Omega road leads. And I don't think anyone here has started playing yesterday. So you'll damn-well know Nullsec entails a hell of a lot that you cannot access, cannot obtain, cannot use, and cannot outright even SEE in Empire space. It's really where the EVE purist's gameplay lies. Well, of course, with the state the game is in now.
Grymmstorm
Kings of Groth
#168 - 2016-12-04 19:35:35 UTC
First, the current EVE is already much more P2W than any other previous incarnation. You can literally use real money to buy skills, buy ships, buy implants. You used to not be able to buy skills, that was the ONE THING that kept the game from being P2W, although it is more of a "Pay To Have A Huge Advantage Over People Who Don't Pay" and a bad player will still lose with the best equipment and skills. But the fact of the matter is, a guy who drops $1000 on the game will have a HUGE advantage over someone who spends $0 on the game, even if he is paying for Omega. Heck, if you started as a brand new player and spent $1000 on this game, you could boost your character up to almost 50m SP. That is if you just wanted to use YOUR character for some sentimental reason. Using the character Bazaar, you could use the same $1000 to get some 60m+ characters, with a recent 90m SP character being sold that would allow you to get the character AND fit a few ships for $1000. Again, that doesn't mean you are automatically going to "win" at EVE, because each person sets their own goals in the game. But it would give the guy spending money a huge advantage over a guy starting at the same time with no money spent.

If you want to know, it would take somewhere between $28,000-30,000 to completely max a character from start to finish, assuming you could find enough skill injectors (3000+) floating around. And here is a guy who has maxed everything in less than a year of paying, errr, I mean playing.

http://eveboard.com/pilot/IronBank


Second, yes those people, the ones who literally play just to cause grief for others, do exist. And they actually exist in a higher percentage than in most other games, because in this game they are actually causing real damage. In World of Tanks? What the hell can a griefer do except ruin a couple of games? Same in COD and stuff like that. Sure the griefers are there, but more often their actions are indistinguishable from just run of the mill bad players in the long run. You got a griefer on your team in World of Tanks? That's okay because you get 10 baddies to go with him. And you won't see them next match. In EVE Online, the stakes are so much higher, which is why there are so many of them, because they are actually screwing people over harder than just a 15 minute match. They are screwing people over on days or even weeks worth of work. The satisfaction griefers get from that is like cocaine. HOWEVER!!! And I must emphasize this to the extreme:

NOT ALL PVPERS ARE GRIEFERS!!!!!

I think that should be fairly clear, but most people associate anyone that kills their ship with griefers. That is entirely not the case. Most, not all, griefers prefer to pick on newer players or people with no PVP skill. Often they are in high-sec can flipping and trying to get people who don't know any better to engage them. They usually exploit mechanics more than a normal PVPer.

MOST CORPORATE THEIVES ARE NOT GRIEFERS

Having been the victim of corporate theft, I understand that the reason the person did it was not because they were a griefer, they all have their reasons, but only a few instances are actual griefers. They are the ones who go in with the plan to eventually work up so they can steal assets. Guiding Hand Social Club is a great example of actual griefers. The jackass that stole a several caps and a bunch of T3s from our C5 WH was angry but not a griefer.


Third, comparing griefers to people who play GTA5 is stupid. You are jacking cars and killing hookers, sure, but you are not destroying days, weeks, or months worth of work for other people to do it. Playing a game that allows you to kill NPC hookers doesn't make you a horrible person. Playing a game with the sole intention of screwing over a month worth of work for someone else does.


Fourth, again I reiterate my stance that allowing tech 1 sub-caps and equipment to be used by the extended trial accounts is not game-breaking and would actually make it somewhat worthwhile for a returning player to play long enough to decide to get back into the game. Without access to tech 2 equipment they would still be extremely limited, probably can't even solo half the level 4 missions, but it would give them something to do to get their focus again. Maybe only allow battleships and such if they were already trained on an Omega account which went Alpha, although I'm not sure how fair that would be to newer players that never went Omega, but as a new player you should stay out of battleships anyway until you have the support skills you need.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#169 - 2016-12-04 20:02:05 UTC  |  Edited by: Scipio Artelius
Jotunspor wrote:
So BACK ON TOPIC. Here's what's wrong with Alpha mode. They want to restrict the game. Alright. But the way they've restricted it, REGARDLESS of to how MUCH of an extent they have restricted it, has been done completely and totally 100% wrong.

We can fly up to cruisers. Alright. You try to hop into your standard, run-of-the-mill T1 cruiser. You can't even use the damn thing because it's Tech 2 fitted. That's just assbackwards on so many levels. They can't even get restrictions right. I can have Tech 2 Shield Boosters, but no guns? LOL? No T2 weapon mods? It's just hilarious. Flying up to cruisers is already the equivalent to time-out time in kindergarten. But not even being able to fly THOSE class of ships to a full extent? That's just flat-out pure comedy gold. It's like beating a dead horse. Restricted to cruisers. Then restricting the fitting of the cruisers which themselves are not by any order of magnitude considered serious. In any way...

If you're a returning player, I think this is where the time away from the game is perhaps a cause of some of the confusion/concern/dislike/hatred for the way clone states are implemented.

Prior to module tiericide, everyone went for T2 in just about everything except for a few modules, because T2 was better. In the few cases where it wasn't and/or where players couldn't use T2, the meta 4 was the only real alternative because it was better than the other meta 1 modules of the same type.

However, CCP implemented a module tiericide program similar to ship tiericide before it. As a result, there are good choices in the T1 modules now and it isn't always a default to T2.

For example, if you compare light missile launchers:

https://puu.sh/shttps://puu.sh/sEb1b/765ea08137.pngEb1b/765ea08137.png

The T1 prototype, which alphas can use, is in almost every way just as good (better in some) than the T2 version.

That is true across all of the module groups that have been through tiericide so far.

Similarly, there are T1 versions that have higher damage/more speed/etc. but are harder to fit/more costly, versions that are easier to fit, but with less damage/speed/range/etc.

The game has changed. T2 isn't always the right choice anymore and alphas have access to all of those T1 fitting choices.

The devs have deliberately made fitting much more interesting than it was in the past.

It's worth reading the original module tiericide devblog:

https://community.eveonline.com/news/dev-blogs/rebalancing-eve-one-module-at-a-time/
Grymmstorm
Kings of Groth
#170 - 2016-12-04 20:14:04 UTC
Remiel Pollard wrote:
Grymmstorm wrote:
Jenn aSide wrote:
Sonya Corvinus wrote:
let's say you spend 15 hours/month playing, which for most people is very conservative. A subscription is $12/month. That's $0.80 per hour. If you can't afford $0.80/hour for entertainment, you really should be looking for a better job instead of playing video games.


This is of course true. It's definitely true for me. I calculate that one day of EVE Online game time costs me 1 minute of work (2 hours of working pays the subs for my 4 accounts for a month). 1 minute of work for 1410 hours of game access. That one minute of work gets me more game time than I could reasonably use (because I like sleeping and i have to work lol).

EVE is 50 cents a day to play in my countries currency, most people can dig 50 cents out of their couch cushions or pick up loose change in a Walmart parking lot and have enough money to sub EVE Online forever.

So when I've come to these forum and see people complaining 1st about the isk cost of PLEX (ridicules, even at it's height a plex = a couple high sec missions or null sec anomalies per day) and now how "EVE F2P is not F enough", I just shake my head. People are literally on this forum crying about pennies.

But we know why, and it's why I love to link this picture. CCP has to deal with this reality (thus this F2P stuff) rather than sit back and rely on the very few rational people who understand value and know that 50 cents isn't a lot of money anywhere except maybe Zimbabwe lol.


First, if you make $30/hour, your opinion doesn't really mean jack to anyone, because you are in the upper 15% of the country in terms of income. Being one of the wealthy people means the subscription price isn't that much for you, imagine that.


And on that same note, being poor doesn't mean any company anywhere is under any obligation to cater to your personal financial problems by lowering their prices. CCP have families to feed too. But check this out, right? EVE costs 50c or less per day of a subscription. I could make more than that begging on the street. People, you all need to stop pretending you can't afford this game. You can. If you are paying an ISP for internet access to access this forum, you can afford EVE Online.



Yes, you can make that begging in the streets. However, you can't make enough to pay for the computer, the house, the electric, the internet, etc. Or the fines and court costs from getting ticketed for soliciting if you live in an area with ordinances against "begging in the street".

Where I live the average 1-bedroom apartment is over $1050/month. The cheapest apartment you'll find is around $800/month (And honestly, those are the apartments you get shot at). If you work a minimum wage job and get the cheapest apartment in town, you'll still have less than $450/month for every other expense for the entire month. That includes electricity and internet (Water and sewer is included in most apartments, but not if you are renting a house) and transportation. Best bet is to try and find a roommate situation, but those are not always the best things. I make twice the minimum wage and still live with four other people that I didn't know before I moved in because it keeps the costs down so I can pay my non-housing bills. I still pay $500/month for rent and another $50/month for utilities. Obviously I would have no trouble with paying $15/month, but I make more than about 80% of the people in the area, as sad as it seems. Over half the population is paid under $10/hour here even though we have a COL 15% above the national average. The ONLY thing we are cheaper than the national average in is gas price.
Ion Kirst
KIRSTONE ALLIANCE
#171 - 2016-12-04 20:16:40 UTC
I made another account just for the use of Alphas, Caldari, Gallente, and Amarr. I have run two of them thru the tutorials.

My Gallente Alpha, is struggling with some of the L2s. I have given two of the Alphas, isk, ships, mods, implants, etc. that they could not have afforded at this point in their young careers. They are severely restricted in many areas.

To me, CCP is teasing us. They're offering us carrots hoping that we want more, and from the looks of things, we do.

They allow Alphas to train Infomorph Psych. Why? Alphas can't have jump clones.
They let Alphas train for Energy Pulse Weapons. So they can venture into low sec and get blown away.
Alphas can train Remote Hull Reps. Whoop de do!
Alphas can't have TPs.
Caldari Alphas are really gimped for the use of combat clones. Sure they can train to use 5 drones, but there aren't any support skills available for them. There are ineffective and almost useless.
Gallente Alphas are allowed to train up some drone skills, much better than Caldari, and they will help. Drones are a vital part of the Gallente offense. But Gallente get no missile skills, even thought some of their ships have slots for launchers. (Oops, sorry, they can train L1 Defenders.)
Alphas can have Leadership skills, which are good for Command Burst and Mining Foreman Burst. But, there are no skills available to use either one. So that's another waste.
For a new player, a MJD might help save their ship, but no, Alphas can't use MJDs.
There are other examples, but you get the idea.

Thankfully, I have somewhat of idea of how and when to attack or GTFO in some of these missions because of gimped skills. A new player will struggle a lot, maybe to the point of not having fun anymore, or not warping out of a mission in time to save their ship. And then have to start over again only to realize it's not going to get any better than that. They will be gone.

I'm working hard on my Gallente Alpha to get them into L3s, in what will be an underpowered Gnosis. Hopefully by then I can get all their skills up to a descent level to actually run a L3 mission. I have a couple missions where the cost of repairing my damage ship was more than what the mission paid out. Whaaat? I remember struggling with L3s when first started, but there were always more skills to learn and better mods to buy. There was a goal. Not so much for the Alphas.

Geez, could we have a few more skills?

So, as I said, these are little carrots offered by CCP to wet our appetites for more, hoping the Alphas turn into Omegas.

It actually has been fun to go back and start some characters over. Will my 2nd account go Omega? LOL, probably. Lately, I've spent most of my time, and a lot of isk on my Alphas. (and if I'm struggling with them, what is a brand new Alpha doing with no help?)

-Kirst

Always remember Tovil-Toba, and what was done there.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#172 - 2016-12-04 20:33:52 UTC
Ion Kirst wrote:
They allow Alphas to train Infomorph Psych. Why? Alphas can't have jump clones.


So alphas can use an entosis link

There are reasons why all of the skills are in the alpha list. They aren't random.
Ion Kirst
KIRSTONE ALLIANCE
#173 - 2016-12-04 20:54:49 UTC
Scipio Artelius wrote:
Ion Kirst wrote:
They allow Alphas to train Infomorph Psych. Why? Alphas can't have jump clones.


So alphas can use an entosis link

There are reasons why all of the skills are in the alpha list. They aren't random.



I agree with your statement, but recheck the requirement. Informorph Psych II is a requirement.

Always remember Tovil-Toba, and what was done there.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#174 - 2016-12-04 20:59:21 UTC
Ion Kirst wrote:
Scipio Artelius wrote:
Ion Kirst wrote:
They allow Alphas to train Infomorph Psych. Why? Alphas can't have jump clones.


So alphas can use an entosis link

There are reasons why all of the skills are in the alpha list. They aren't random.



I agree with your statement, but recheck the requirement. Informorph Psych II is a requirement.

Oh crap, my bad.

Are you sure alphas can't have a jump clone?
Ion Kirst
KIRSTONE ALLIANCE
#175 - 2016-12-04 21:05:23 UTC
Scipio Artelius wrote:
Ion Kirst wrote:
Scipio Artelius wrote:
Ion Kirst wrote:
They allow Alphas to train Infomorph Psych. Why? Alphas can't have jump clones.


So alphas can use an entosis link

There are reasons why all of the skills are in the alpha list. They aren't random.



I agree with your statement, but recheck the requirement. Informorph Psych II is a requirement.

Oh crap, my bad.

Are you sure alphas can't have a jump clone?


I tried a couple days ago, but I will have my Alpha try again.

-Kirst

Always remember Tovil-Toba, and what was done there.

Ion Kirst
KIRSTONE ALLIANCE
#176 - 2016-12-04 21:08:31 UTC
Ion Kirst wrote:
Scipio Artelius wrote:
Ion Kirst wrote:
Scipio Artelius wrote:
Ion Kirst wrote:
They allow Alphas to train Infomorph Psych. Why? Alphas can't have jump clones.


So alphas can use an entosis link

There are reasons why all of the skills are in the alpha list. They aren't random.



I agree with your statement, but recheck the requirement. Informorph Psych II is a requirement.

Oh crap, my bad.

Are you sure alphas can't have a jump clone?


I tried a couple days ago, but I will have my Alpha try again.

-Kirst


OK, my bad. My Alpha did make a jump clone! Thanks, otherwise I may not have tried again.

-Kirst

Always remember Tovil-Toba, and what was done there.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#177 - 2016-12-04 21:24:07 UTC
Ion Kirst wrote:
OK, my bad. My Alpha did make a jump clone! Thanks, otherwise I may not have tried again.

-Kirst

May have been a bug you ran into.

I just injected and trained Infomorph I to test it and after training, couldn't install telling me the skill requirements weren't met. After I logged off and on, I could install one.

So it might be the same thing. Infomorph doesn't normally work that way. A bug report has been submitted just in case.
Grymmstorm
Kings of Groth
#178 - 2016-12-04 22:16:10 UTC
Scipio Artelius wrote:
Ion Kirst wrote:
They allow Alphas to train Infomorph Psych. Why? Alphas can't have jump clones.


So alphas can use an entosis link

There are reasons why all of the skills are in the alpha list. They aren't random.


Odd that the dev blog says Entosis Links are not allowed on Alpha characters and they were moved to Infomorph Psychology II so that Alpha characters CAN'T use them.
Mark Marconi
Ministry of War
Amarr Empire
#179 - 2016-12-04 22:29:44 UTC
Keno Skir wrote:
Toobo wrote:
While the OP is probably rightly seen as a whine about free things, so easy to debunk and argue against, I do not such feedbacks are without value to CCP and the community. This is something new CCP has tried, and although some of the complaints may not be justified, I think it's also natural to consider the possibility that CCP didn't get it 'perfect' (I mean who could get things perfect anyways).

I too consider myself a fan boy to some extent, but in brushing off little whines here and there, and always using the 'CCP is a company and its interests are in business', we may also be brushing off some of the details that are good to consider. I've seen this multiple times now over the years, where fan boys (like me) vociferously shoot down and whines and complaints. But it is also true that EVE is not yet a perfect game and CCP is not a perfectly run business (probably no one can make that claim anyway but...).

Maybe not on this particular thread, but in other threads similar to this I saw some ideas that sounded reasonable for CCP to consider, but they just get shot down as 'why yo complain about free stuff'.

Just my two cents


If they made any good suggestions, with a respectful attitude they wouldn't get flamed near so much.

This is pretty much it.

Most of the things that people seem to be demanding go into the range where personally Ii think they should be paying. Cloaking for example as even the ability to cloak for a minute is a very powerful ability. These skills have the ability to alter the game to much without the individual paying for the right and the fact is that the Alphas will enjoy future expansions paid for by Omegas.

However I have not heard anyone make a case for limited use of PI by Alphas.

From an industry perspective PI is an important thing and alphas should be allowed to dip their toes into it, with limited planets (1), limited scanning skills and limited exporting.

After all the biggest danger posed by Alphas is players with no lives making piles of them and flooding the market.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Remiel Pollard
Aliastra
Gallente Federation
#180 - 2016-12-04 22:46:29 UTC
Bivk Dvtt wrote:
Remiel Pollard wrote:

*paragraphs of irritated denial*

I'm a


very triggered individual


You can call me what you want. Nothing that you wrote here refutes what I said, or proves what you've asserted.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104