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Establishing Government

Author
Toobo
Project Fruit House
#81 - 2016-12-03 16:54:50 UTC
I dunno. I fail to see what the 'benefit' would be for an established corp/player to join such a govnement/union, that's why I asked. It's not about how things are organised or what form of governence it takes. There are very simple questions - will joining such a government/community in HS bring me more iskies than I can make in HS by working independently, or with existing networks? If not, why would I join? Wouldn't it be too easy to crush such a government by hiring HS mercs? How do you plan to 'defend' your HS space from mercs on a pay roll to destroy what you are doing?

It's very simple. You need to provide benefits while also having force of your own. Nothing I've read so far suggest you can provide ISK, or have force prepared to defend whatever system you 'claim'.

I'm not totally against the idea, but when someone starts talking about claiming systems or laying down rules or whatever, I expect there to be at least substantial ISK or force (preferably both) backing your vision. Other wise it's all just word games innit?

Cheers Love! The cavalry's here!

Dietrich Roosevelt
The Honourable Four Empires Trading Company
#82 - 2016-12-03 16:59:16 UTC
Navigation Network Proposal

There are current systems, both in-game and out, that allow pilots to set courses for destinations. These systems use a variety of filters to optimise the route, by setting system security preferences, omitting blocked systems, etc etc. These systems run on some kind of algorithm that optimises the route using a database of known systems pulled from in-game.

The system I'm proposing would use the exact same model, but would draw additional variable data from a continuous wormhole monitoring and survey effort. This would consist of two distinct projects:

1) Exploration and Survey - This system could take several forms, likely some kind of simple reward for submitting wormhole data to an online database. Example: Pilot finds a womrhole, fills out a quick form on a website. That website verifies this information isnt already present and then makes a note to pay a small reward to the Pilot. A player administrator receives this notification and disburses ISK to said pilot. The information provided by the pilot includes life of wh (derived via description), type (derived via designator) and source/destination.

2) Navigation Network website - This website uses information drawn from Exploration and Survey to update its stargate/system database. This information is then used to create a route using wormholes as additional points of transit, likely reducing the time it takes to get to a specific destination. Advanced filters that include mass of ship and time-per-jump (used to ensure that total travel time doesn't exceed life of a specific wormhole on the route) would help ensure a reliable journey. Long-term surveys of specific wormholes might allow a 'security-level' to be assigned, allowing for a more refined filter.

Using this system, a pilot with access to the Network could pop in a few details on a website and plot a shortcut course across the galaxy. Access to this system could involve a tax or a license fee, depending on government policy. The actual website itself could feature real-life ads, with the subsequent funds being used to pay for website administration. If any additional real-life funds remain, they could be used to purchase PLEX's for sale by Government to provide in-game ISK revenue.

This system requires people of various skills and disciplines, both in-game and in real life. I don't believe a system like this can exist without a requite in-game infrastructure to support it. This is just an example of the kinds of benefits I believe a Government can offer.
Dietrich Roosevelt
The Honourable Four Empires Trading Company
#83 - 2016-12-03 17:06:16 UTC
I wasn't going to reply again so quickly, but the point of force and security is too important to wait for a later update.

Security is provided largely by game mechanics and the efficiency of suicide ganking. This Government would not be a single corp or alliance, therefore there is no war declaration options for an aggressor. As all of this takes place in hisec, an aggressor would need to suicide gank individual pilots. In addition, there is nothing that specifically denotes members of Government in-game (as they do not belong to a specific corp or alliance). Therefore any kind of sustained military effort against our Government would require an aggressor to have a significant intelligence structure (to identify Government targets) and an efficient non-pain-in-the-ass way to suicide gank them constantly. My prevailing theory is that the Government will be Master of the Suicide Gank, supported by a bureaucracy and infrastructure.

Tl;dr: Attacking Government will be a pain in the ass, both logistically and in terms of gameplay interest. The security of our Government would be based in this simple fact: It is too hard and too boring to bother attacking us.
Tarek Rafiid
Imperial Shipment
Amarr Empire
#84 - 2016-12-03 17:09:18 UTC  |  Edited by: Tarek Rafiid
This idea is all fine and dandy, until you actually consider a couple of things.

1. People are selfish
2. People will have to work together for a stated goal to achieve this.
3. As soon as one person breaks the rules, the entire system becomes a zero-sum game
4. People don't like working to help other people.
5. Everyone has a motive, and an agenda.
6. People don't work for free, there has to be a benefit, and
7. There is no such thing as altruism. Everything a person does has an alterior motive, even if that motive is self-satisfaction.

Call me cynical, and I will happily own up to it. I know enough about psychology and group behaviour to know that this will not work in Eve - or in real life, for that matter. This sort of thing is why people call pure Libertarianism a pipe dream. Nice on paper, a hellish picture in reality. People work together only because they know that there are consequences if they do not do so. This is what we call, in real life, the Social Contract. Eve is different. Eve is like a planet filled with 1000 or so corporations enacted like tyrannical regimes. A benevolent dictator is a dictator, nonetheless.
Toobo
Project Fruit House
#85 - 2016-12-03 18:25:44 UTC
Couldn't we just war dec every single corp in your system? Or is this 'government' going to be like a chat channel for people in NPC corps? :p

Cheers Love! The cavalry's here!

Toobo
Project Fruit House
#86 - 2016-12-03 18:29:28 UTC
Also, I suggest you check with CCP about whether it's ok to have a third party tool that facilitates any form of in game payment system. Last I checked (via support ticket) the answer was no. No need to discuss it here or argue with me, just file a support ticket and get CCP response. I have no clue what benefit there is in your government, but this is the best advice I can give

Cheers Love! The cavalry's here!

Salvos Rhoska
#87 - 2016-12-03 18:31:27 UTC  |  Edited by: Salvos Rhoska
Chopper Rollins wrote:
Please outline how you own ONE hisec system.
The usual thing for people who live in a lowsec area is to do their thing, smash the weak and any tourists, either blue or join larger more powerful groups as they come and go. Look at alliance history of some of these bads and see how they just get absorbed by the local might within weeks of their arrival. There's no contention, if they get uppity they get their pocos and towers slammed by more caps than they have friends to call and their money is over with.
But the hisec system, how to: stop me going in, docking, PVEing. Surely i could ignore your ownership, because it's in no way real and your ownership doesn't allow you to upgrade the system. How to defend against my Skiff mining "your" roids, my battleship arriving in "your" mission to finish it off and salvage for you, my covops arriving in "your" data/relic. Won't CONCORD defend me if you should get upset and make a bad decision?

TLDR: really need some detail here, yeah ultimate adventure wow much original hype hype hype, but HOW?


If you meant this to me:

-I have no idea what Im doing. Im making this up as I go along. But faking it till you make it, can work.
-Plus learning by doing. I cant know till Ive tried it.
-So far Im just looking into it, for which your post is very informative and welcome I need to do a lot more research.
-Choosing which island, will be crucial.
-I got a bit of a boner at the thought. Feltgooodman. Dont kill my budding fantasy just yet!
-Actively start identifying who is who in the island, and connected to whom, insofar as having interests in the island.
-Initially either working with, or WDing denizens of the island.
-Diplomacy/shared goals with the strong, and start eliminating the weakest targets, one by one.
-Destroying POCOs/placed installations and replacing with ours with favorable rates to associates.
-I impairing non-aligned logistics in/out and within the island.
-Ganking their PvE/mining ships.
-Efforts to wrestle local station trading from island denizens and prevent introduction of their goods into it.
-Make tentative proposals to potential traders/financiers, that we are interested in creating a HS island tradehub to service the surrounding LS entities and our own organisation. And that we may be able to offer safe transport of materials to and from.it.
-Incentivizing island Corp members to join us instead as the islands clear and dedicated rising star and future, plus benefits if they can AWOX a Corp to leave our island.
-Providing intel on the islands denizens to neighboring LS Corps, so they can more effectively engage them enroute through their space (whch also helps find allies for the future expansion of interest into neighboring LS), thus making our consolidation easier and making LS very happy.
-Providing intel on non-aligned PvE/mining operations in the island to LS entities, making their task of ganking them far easier. Thus removing them from us as an impediment, and providing the LS gankers with their sport and hopefully profit.We will be able to offer support, as we will have them WDed too.
-Providing safe/privileged access for LS neighbour mutually interested Corps to use our island, especially for trade in the kinds of goods LS needs, so they dont have to travel back into HS proper.
-Present clear goals and a vision to recruit Corps/pilots from EVE whom find our island project attractive.
-Motivate island residents to pack up and go somewhere else, or join us, by all means necessary.
-Once the island is consolidated, prosperous and stable, start projecting control through the systems chain back to HS.
-Once that is consolidated, prosperous and stable, start projecting control through the system chain to NS.
-If we can achieve all that, we will have HS, LS and NS interests breathing down our necks in all directions, but hopefully also commensurately large entities from any of of those spaces impressed by our achievements and willing to cut a deal for mutual benefit.


Thats about as much as Ive got atm.
Revis Owen
Krigmakt Elite
Safety.
#88 - 2016-12-03 19:17:07 UTC
This thread is now several pages of pure fantasy and circle-pleasuring that will go nowhere.

James 315 was democratically elected and owns highsec, and we innumerable agents enforce his sovereignty with our guns.

Anyone who thinks they're going to replace this legitimate government, just undock and act Code non-compliant and you will get a reality check.

Praise James!

Agent of the New Order http://www.minerbumping.com/p/the-code.html If you do not have a current Mining Permit, please contact me for issuance.

Neuntausend
Republic Military School
Minmatar Republic
#89 - 2016-12-03 19:35:05 UTC  |  Edited by: Neuntausend
Dietrich Roosevelt, if I may ask the question - have you ever been involved in the execution of a suicide gank? You talk about the efficiency of suicide ganks in highsec, and yes, they can be very efficient. They are quick, they are cheap and they pay for themselves ... for some few specific targets. Those targets being anti-tanked freighters, industrials and mining barges that will drop expensive stuff when destroyed.

As it currently stands, you will need about 70 give or take cheap T1 destroyers to suicide gank a freighter. That's 70 people working together to kill one ship, and about 150-ish million ISK lost on the attackers side. And this is only possible because freighters are very slow, and can be kept from just warping away by bumping them with a battleship.

On a smaller ship this wouldn't work. You'd need much fewer ships, or it would take too long to get everyone in position and ready to fire. So, you would need to use much more expensive cruisers or even battlecruisers. And while a freighter may have half a million effective hitpoints, a appropriately fit T3 cruiser can about match that, with just T2 modules, while being a lot smaller and more nimble. You can't just scramble it, because that would pull CONCORD on grid, and even if you manage to gank a ship like that, it may not even come close to covering the cost of the gank. So, ganking may be "efficient" for some soft targets, but it gets way harder for most that don't fall into that category.

So, your police force may be completely ineffective against your average criminal, unless he's flying a freighter, and even if they manage to gank him somehow, it will be rather expensive.

Which brings me to the next point. Where does the money come from? Surely a reasonable fee to use your navigation network won't cover your expenses, and reasonable it needs to be, because as a member of a proper wormhole corp, you get such information for free, or you can just roll your own highsec wormholes if you need them. You say you want to give out rewards for finding wormhole routes, for example. You will have to finance your ganking squad somehow, because as I pointed out above, it will not be able to sustain itself unless all your criminals are squishy loot pinatas. How do you intend to go about that?

And I do disagree: Attacking your organisation will not be any harder than attacking about anything else, especially if you concentrate on a very small area. Declare war on some of your members, sit in the systems your government supposedly operates in and wait. You will have to react one way or another, or your loyal subjects will just get driven away. Of course, the government officials will not be attackable directly when they are sitting in a station or don't even log on while doing their administrative stuff, but that's not where it hurts anyway. Attacking the members and whatever your organisation may have in space however will hurt, and if you have no way to effectively prevent that, why would anyone want to be a part of your scheme?

Getting information would be easy as well. Just get a character registered, and gain access to your services. So, a potential evildoer will easily be able to figure out which wormhole routes your members use for instance, and camp accordingly. Sure, it may be difficult to find out details on who manages which wallet, but that doesn't really matter anyway. In the real world, if you wanted to do damage to a state, you could assassinate its leadership, making it unable to act, at least for a while. That's why there are bodyguards and bulletproof cars and all those fancy things. In Eve, you could shoot a member of the government, and he'd just respawn and keep governing. So, it would be much more effective to shoot the subjects instead. And if the government doesn't protect its subjects, there won't be any left before long, and without subjects, the whole thing will fall apart.
Salvos Rhoska
#90 - 2016-12-03 19:38:12 UTC  |  Edited by: Salvos Rhoska
Agent Revis Owen:

We will ofc work with CODE on our island.

Should we discover unlicensed space rock abusing mining operations on our island, we will be glad to report them to you for investigation. I can tell you, there will be many of them, oh so many...

We will provide you with intel on their operations and potentially (depending on our capacity) support in reaching them.

If one of our own Corp members is discovered to be mining without a license, we guarantee we will purchase their license on their behalf (should they not do so themself) within 24hrs, and additionally donate 5mil ISK to CODE as a gesture of support and compliance (if the unlicensed ship of our Corp member is not destroyed within that period.).
Aaron
Eternal Frontier
#91 - 2016-12-03 20:25:56 UTC
Salvos Rhoska wrote:
OP, beware of Aaron.

It can be speculated he has made his own metagame of his particular kind of "blue" organisation, profiting from it dictating it, and when it falls apart, withdrawing his profits till he starts the same cycle again.



Is this what you yourself have experienced when working with me? Or is this just hearsay you are reciting from people who are hellbent on getting others to ignore me?

Can you go into detail about how I profited? If anything I lost out from all my ventures. Firstly I lost a good 7/8 billion in ships trying to protect people who came to Stain for the venture and by giving them free ships to fight with. Then I lost around 15 billion in a corp theft by someone who came down for the venture. From my perspective I am running at a 20 billion loss, I have no idea why you say it can be speculated that I made profit....

I'm a little disappointed that you portray me as someone to be aware of, you have set a negative tone to this and nothing has even happened yet.

I even talked about helping with some of your goals.....Did you hear any isk being mentioned? I do this for the sci fi experience, to make friends and have fun, that is the only real profit I'd like to make.










Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Salvos Rhoska
#92 - 2016-12-03 20:49:55 UTC  |  Edited by: Salvos Rhoska
Aaron:

Ive watched your posts, threads and projects for years.

I think I was fair in my assessment of you to OP.

I acknowledged you are certainly experienced/knowledgeable in what you do, but also that the projects have failed. Repeatedly.
I also pointed out that rarely is great success achieved without numerous failures proceeding it.

I cant speak specifically to your losses or profits, but your accounting in your previous post only lists losses due to ypur own choices, such as paying out of your own pocket to subsidise fleets and then getting scammed. It does not list how much you earned during your projects.

I was not hating on you, or contributing to that.
Infact I admire your tenacity, as much as I suspect its motives.

I was very tempted, many times, to move down and join your efforts.

I wish you all success in the meta you are attempting to build.
I have no grievance or antipathy towards you at all.
I was flattered you endorsed my post far above.
It just so happened I was typing my response as you wrote yours.
I have only respect for your efforts in EVE. Im not trying to malign you.

I was just pointing out to OP that one must be wary of everyone in EVE.
Including me.Including you.
William Andersen
Andersen and Phelps Inc
#93 - 2016-12-03 21:28:24 UTC  |  Edited by: William Andersen
Revis Owen wrote:
This thread is now several pages of pure fantasy and circle-pleasuring that will go nowhere.

James 315 was democratically elected and owns highsec, and we innumerable agents enforce his sovereignty with our guns.

Anyone who thinks they're going to replace this legitimate government, just undock and act Code non-compliant and you will get a reality check.

Praise James!


I don't think anyone is talking about replacing it, just ignoring it as usual. I do agree though that this is a lot of fantasy and circle-pleasuring though, we agree on that for sure.

| | corp:andph | |

Aiwha
School of Applied Knowledge
Caldari State
#94 - 2016-12-03 21:32:24 UTC
Alliances are governments. Most are semi-benevolent dictatorships, but they are governments.

Sanity is fun leaving the body.

Aaron
Eternal Frontier
#95 - 2016-12-03 21:35:49 UTC
Salvos Rhoska wrote:
Aaron:

Ive watched your posts, threads and projects for years.

I think I was fair in my assessment of you to OP.

I acknowledged you are certainly experienced/knowledgeable in what you do, but also that the projects have failed. Repeatedly.
I also pointed out that rarely is great success achieved without numerous failures proceeding it.

I cant speak specifically to your losses or profits, but your accounting in your previous post only lists losses due to ypur own choices, such as paying out of your own pocket to subsidise fleets and then getting scammed. It does not list how much you earned during your projects.

I was not hating on you, or contributing to that.
Infact I admire your tenacity, as much as I suspect its motives.

I was very tempted, many times, to move down and join your efforts.

I wish you all success in the meta you are attempting to build.
I have no grievance or antipathy towards you at all.
I was flattered you endorsed my post far above.
It just so happened I was typing my response as you wrote yours.
I have only respect for your efforts in EVE. Im not trying to malign you.

I was just pointing out to OP that one must be wary of everyone in EVE.
Including me.Including you.


Ok fair enough then.

I would say it is important to ensure the right people are involved in this, part of my failure was getting involved with people who were not interested in any "government" type of venture where cooperation was key to survival and prosperity. Lots of people only pretended to agree.

I would say give this a try if something does get organised, the fact that this is in hi sec and not in NPC null sec makes a huge difference, this should be considerably easier than what I have been trying.

Maybe we will talk when something gets set up.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Chopper Rollins
Republic Military School
Minmatar Republic
#96 - 2016-12-03 22:20:47 UTC
Salvos Rhoska wrote:

We will ofc work with CODE on our island..


See? Before day one you're cosying up to the local power.
This is how things are done.
One of you will end up servant to the other.
But hey, anything but "get out of hisec", right?
Brave Newbies grew out of hisec, then lowsec. Sure their "sov" was basically an arrangement to provide a safari park for pvp groups stuck in a cosmic urinal of NAPs, but they grew into that.

Do some arithmetic, hisec doesn't yield enough isk to make suicide attacks on skiffs feasible. Even garbage tier npc null systems will allow you to kill strangers without losing your ships. A single t1 cruiser can burn down a tanked procurer in null and live to kill again. Good luck enforcing like that in hisec.


Goggles. Making me look good. Making you look good.

Salvos Rhoska
#97 - 2016-12-03 23:00:39 UTC  |  Edited by: Salvos Rhoska
If I ever attempt this experiment:

-It will be based on enlightened self-interest of all parties involved, and ruthless aggression in all forms against those that arent.
Ideological premises are well and fine, but might is always right, and its very hard to argue with profit, conquest and success.
-Its crucial to have an "us" vs "them" mentality to limit in-fighting and politique. Aggression is to always be directed outwards.
-Inorder to direct that aggression outwards, it is the job of leadership to set achievable goals/targets, with rational/equitable justification, and provide organisation/support to the effort.
-Even a smaller force, can project far more influence than the sum of its parts, by means of psychological aggression. I dont mean sending abusive messages. I mean demonstrating a solidarity and persistence in a unified purpose that exceeds the enemies own.
-You dont need to destroy the enemy to its last man, you just need to demoralize them to give up the fight and move, or fragment. That is victory.
-Diplomacy is a function of understanding the interests, strengths and weaknesses of everyone around you, and exploiting them.
It is misunderstood as a gentleman arrangement. It is not. Its just a pretence and formality that can be dispensed with by force and influence.
-Everyone, everywhere, has their own motives and interests. There is always leverage to be accrued and applied to these.
-Most people have grudges against others. These too are cause for mutual action against antagonists. Especially in fragmented systems. The enemy of my enemy, is my friend.


TLDR: My island proposition is based on realpolitik, which I have surmised is the underlying system beneath all ideological pretenses. I can, and will, work with or against both ideolog and pragmatist Corps. Makes no difference to me, in terms of what they want and I want as opportunity for cooperation, or what they dont want and I want, resulting in their elimination.

There is no stopping the realpolitik train. I also think this is the basis that underlies all of the existing great powers in EVE.
Salvos Rhoska
#98 - 2016-12-03 23:37:48 UTC  |  Edited by: Salvos Rhoska
Chopper Rollins wrote:
This is how things are done.


1) If CODE helps eliminates the proliferation of non-aligned mining operations off the island thanks to the intel we provide, thats good for us and them

As to our miners, my corp guarantees to pay their license if they dont do so themself, plus a donation (provided ships are not destroyed). Also good for us and CODE.

I have no issue with CODE. They are welcome to our island. Our island is only one small dot on the CODE map but hopefully an orderly one of mutual interest. Any miners not of my Corp, and hence not covered by my Corps guarantee of license + donation, will be reported with specific intel to CODE agents and those agents will be helped to arrive to our island past LS if we can do so.

CODE will also be free to stage out of stations on our island so as to pursue investigations into surrounding LS, should they choose to do so.

2) This is not about staying in HS. Its about exploring the interesting HS island situation as surrounded by LS, and as an opportunity to provide a "safe" local tradehub to surrounding LS, and as a base of operation for us to affect the pipelines between NS and HS, and most importantly, of consolidating control of a system.

You are probably right this might be more equitable, or easier, in NS. Or WH.
But might as well start with a HS island. If we can do that, we can do it somewhere else.
Not that Im even anywhere near starting this yet.
Vigirr
#99 - 2016-12-04 00:10:02 UTC
This thread needs to be moved to the Summit, where all the rest of the furries reside.
Aaron
Eternal Frontier
#100 - 2016-12-04 00:35:17 UTC  |  Edited by: Aaron
Salvos Rhoska wrote:
Chopper Rollins wrote:
This is how things are done.


1) If CODE helps eliminates the proliferation of non-aligned mining operations off the island thanks to the intel we provide, thats good for us and them

As to our miners, my corp guarantees to pay their license if they dont do so themself, plus a donation (provided ships are not destroyed). Also good for us and CODE.

I have no issue with CODE. They are welcome to our island. Our island is only one small dot on the CODE map but hopefully an orderly one of mutual interest. Any miners not of my Corp, and hence not covered by my Corps guarantee of license + donation, will be reported with specific intel to CODE agents and those agents will be helped to arrive to our island past LS if we can do so.

CODE will also be free to stage out of stations on our island so as to pursue investigations into surrounding LS, should they choose to do so.

2) This is not about staying in HS. Its about exploring the interesting HS island situation as surrounded by LS, and as an opportunity to provide a "safe" local tradehub to surrounding LS, and as a base of operation for us to affect the pipelines between NS and HS, and most importantly, of consolidating control of a system.

You are probably right this might be more equitable, or easier, in NS. Or WH.
But might as well start with a HS island. If we can do that, we can do it somewhere else.
Not that Im even anywhere near starting this yet.


LOL, I'm not sure why you're even bothering to entertain this CODE nonsense, IMO CODE are very predictable and a predictable enemy is one that is easy to beat.

I see it like this, "government" blues could organise something where they protect miners with nothing more than a few ships capable of repping. We could advise our blues of suitable fits that would give max tank and resist, depending on the numbers and mechanics we could just rep the mining ship till concord come along and kill the CODE guy(s) who are attacking.

I view this as a better option rather than submitting to the oppressive machine, I for one will never submit to CODE or anyone like them where their game play promotes oppressing the little guy.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie