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Bounty System

Author
Donnachadh
United Allegiance of Undesirables
#21 - 2016-12-01 15:23:37 UTC  |  Edited by: Donnachadh
Satchel Darkmatter wrote:
I think most people would agree that the bounty system is a broken mess, and while I don't think I have the silver bullet to put it out of its misery I do think I have a suggestion I'v not seen that may make the system more rewarding and more balanced.

Snipped most of the OP you can read it there.

With your idea players have an endless supply of people they can kill with no concerns for Concord or white knight intervention.
I can just see the chaos now as the war dec groups who spend billions of ISK each week on war dec fees instead start spendig billions of ISK each week placing bounties on anything the moves. Congratulations you have just turned high sec into the largest killing field in EvE, all while signing the games death certificate because like it or not CCP needs those high sec players and the real cash money they represent.

Satchel Darkmatter wrote:
Lets see whats broken and fix it.

Your idea allows players to bypass the rules of engagement in high sec, it removes the Concord retributions for those that break those rules of engagement. When an idea is as badly broken at this fundamental level there is no way to fix it because it is built on a foundation that is broken.

Daichi Yamato wrote:
The romantic idea you have for bounty hunting cannot happen. Ever:

1- we are immortal and cannot be imprisoned.
2- we can collect our own bounties through alts. They will never pay out well.

What we have now is as good as it gets unless you make perma-death a thing.

Hate the OP idea obviously but I do not agree with these either.

1. The ability to be held in prison is not related to bounties in this game.

2. Everyone is quick to post this as a reason why bounties cannot work, and yet this is the easiest part of the bounty situation to deal with. Simply require the character placing the bounty to pay the full value of the bounty plus a small fee to Concord at the time the bounty is placed and bingo problem solved. Impossible for you to profit from killing an alt because you are just moving ISK from one character to another all while paying a fee to Concord for doing it.

Daichi Yamato wrote:
I should be able to place bounties on anyone for any reason because i know better than the server.

OP if you want a bounty system that can work in this game this statement is what you need to concentrate your efforts on.
As long as anyone can place a bounty on any other character for any reason they want, or for no reason at all you will never be able to build a bounty system that will work. Until we change this attitude there is nothing you can do.

On the other hand change this basic attitude and tie bounties to criminal actions in game as they are tied to criminal actions in real life and all of a sudden there are all manor of possibilities that we could discuss.
Danika Princip
GoonWaffe
Goonswarm Federation
#22 - 2016-12-01 19:00:52 UTC
Satchel Darkmatter wrote:
IP Checks will work, just not 100% of the time, same goes for the other checks, like I said no perfect solutions but every step taken to limit abuse reduces the amount of abuse that's done.

Value, Why not have the game compare the fitted modules and the loot in the cargo as well, no one said it was only counting the cost of the hull, it's easy for them to check the estimated value of all modules and loot the player is holding and use that value, you killing an empty hull would just result in you having to do it a number of times, the end result is the same your still going to lose or blow up an equal amount in value, were talking about a new system here but your thinking about it like the old system.

Lets see whats broken and fix it.

For example you have a valid point on the player that hides, I have a solution which is not perfect but would work. I cant update the OP cos its at its limit so I will post it here.

Players who have placed a Bounty, if the bounty is not collected within a week the player is then given another Bounty to place, so basically placing a Bounty has a 1 week cool down and the cool down is reset if the bounty is collected earlier.



You aren't reading what you're replying to.

if I ask my corpmate or my friend to kill me and split the profit from the bounty, how is an IP check going to stop anything? If I use a second computer and piggyback off the neighbour's wifi, how is an IP check going to work? If I want to claim bounty off of my brother, why should an IP check stop me?

Clearing the bounty is not the point I am making. The point I am making is that placing a bounty on me under your system is exactly the same as sending me the ISK. Insure an empty hull, get killed by my friend, pocket the profit, repeat. I am increasing the amount of ISK in my wallet by doing this. This is why the current bounty payouts are capped the way they are.
Satchel Darkmatter
Hedion University
Amarr Empire
#23 - 2016-12-01 21:33:25 UTC
Wrong you should probably re-read the OP.
SurrenderMonkey
State Protectorate
Caldari State
#24 - 2016-12-01 21:37:43 UTC  |  Edited by: SurrenderMonkey
Satchel Darkmatter wrote:
I think most people would agree that the bounty system is a broken mess,


And yet, it still manages to be less broken than virtually any "solution" anyone has ever proposed, including this one.

Kind of a neat trick, really.

Protip: If your bounty idea is so laughably awful that it requires "IP checks" to function, it's worthless and isn't going to happen. Nobody is implementing that kind of bizarre Rube Goldberg mechanic so you can live out of your Boba Fett fantasy.

There is also absolutely no chance of bounties ever functioning as a CONCORD bypass, so if you find yourself dreaming up such an idea, save yourself the embarrassment and just wad that idea up and throw it in the garbage before putting it on display for everyone else to laugh at.

Donnachadh wrote:

2. Everyone is quick to post this as a reason why bounties cannot work, and yet this is the easiest part of the bounty situation to deal with. Simply require the character placing the bounty to pay the full value of the bounty plus a small fee to Concord at the time the bounty is placed and bingo problem solved. Impossible for you to profit from killing an alt because you are just moving ISK from one character to another all while paying a fee to Concord for doing it.



Nobody was talking about someone collecting a bounty they also placed, they were talking about collecting a bounty, placed by a third party, by way of an alt. You know, the exact problem with the original bounty system that lead to the current one that ties payout to destroyed value?


This idea is horribly broken from pretty much every perspective. It would have been more appropriately titled, "My idea for allowing everyone to harass any freighter pilot for 500K".

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Daichi Yamato
Jabbersnarks and Wonderglass
#25 - 2016-12-02 01:59:36 UTC
Donnachadh wrote:

On the other hand change this basic attitude and tie bounties to criminal actions in game as they are tied to criminal actions in real life and all of a sudden there are all manor of possibilities that we could discuss.


Bounties AREN'T just tied to criminal action in RL. It's just sometimes called a 'hit'. And in tv and film, bad guys put prices on good guy's heads. Quite a lot actually.

Players should be able to put bounties on anyone, for anything.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Satchel Darkmatter
Hedion University
Amarr Empire
#26 - 2016-12-02 07:53:47 UTC

Donnachadh wrote:

This idea is horribly broken from pretty much every perspective. It would have been more appropriately titled, "My idea for allowing everyone to harass any freighter pilot for 500K".


Only if the hauler has a low security standing , I dealt with this a few posts up.

Also as for getting an alt to collect the bounty that was dealt with as well, not solved, but dealt with given that to collect the bounty an equal amount would still need to be lost.

Actually the solution to this is super simple, add a multiplier to the damage side of this equation so that for example a bounty of 500k would require 1mill in loss to clear, this way the bounty system works, players wont get alts to kill them cos their losing money still.

Call this Rule 10. updating OP.
Satchel Darkmatter
Hedion University
Amarr Empire
#27 - 2016-12-02 07:59:35 UTC
So based on all the counter ideas which are brilliant by the way without people thinking of ways to abuse a system we can really find solutions, so with the system I have set out in the now heavily edited OP does anyone see any potential issues.?


I am glossing over the above comment that a bounty could include a "Hit", personally I see that as a different mechanic so it's not something I want to solve.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#28 - 2016-12-02 08:44:51 UTC
Some things for the rules:

To #1: Paying ISK to get a killright is completely bonkers. My freighter pilot got hundreds of millions of bounty from gankers because he is a pain in the back to gankers and spoils their fun because he's cleverer than they are. Just because of that they should be able to legally kill my hauler pilot?

To #2: I just recently learned that CCP is not capable of doing that. Someone uses 2 computers for his "business" and only the characters on 1 of his computers got banned for the "business activities" while the characters on the other computer went undetected. I have my main PC and a laptop/tablet. Even I could probably achieve that easily.

To #9: That alleviates concern 1 a bit but my hauler usually only runs distro missions and thus still has a very low security status and could easily be bountied. However, it is very easy to get more than 1.0 security status and by that you could effectively prevent bountying for actual aggressions like scams, thefts and the likes.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Donnachadh
United Allegiance of Undesirables
#29 - 2016-12-02 15:04:35 UTC
SurrenderMonkey wrote:
Nobody was talking about someone collecting a bounty they also placed, they were talking about collecting a bounty, placed by a third party, by way of an alt. You know, the exact problem with the original bounty system that lead to the current one that ties payout to destroyed value?.

If you want perfection then remove bounties from the game, because you will never be able to achieve a perfect system.
On the other hand if you simply want to eliminate the possibility of people profiting by placing bounties on their own characters and then claiming that bounty with another of their own characters my idea will work.
Since a player profiting from a bounty placed by a third party is at the very heart of workable bounty system your concern is somewhat irrelevant. But hey if you can talk people into paying Concord the full value of the bounty simply so you can kill yourself to claim it I have not trouble with that, it simply becomes another of the various scams used to take ISK from those who do not have the sense to spot the scam.

Daichi Yamato wrote:
Donnachadh wrote:

On the other hand change this basic attitude and tie bounties to criminal actions in game as they are tied to criminal actions in real life and all of a sudden there are all manor of possibilities that we could discuss.


Bounties AREN'T just tied to criminal action in RL. It's just sometimes called a 'hit'. And in tv and film, bad guys put prices on good guy's heads. Quite a lot actually.

Players should be able to put bounties on anyone, for anything.

Someone has been watching to much TV or movies and not paying attention to the real world.
In the United States ALL bounties are tied to some form of criminal behavior and the most common, no about the only time a bounty is issued is for someone that has skipped on a bail bond. Even then only the bail bond company can post the bounty and they are required to have the courts permission to place that bounty. In point of fact the United States in one of just two or three countries in the world that still allow for bounty hunting at all the rest of the world has outlawed the practice.
This wikipedia link will get you started on your study of bounty hunting in the real world,Bounty hunting

Most of what you see on TV (Dog the Bounty Hunter and others) are not actually bounty hunters or even a bounty, they are called recovery agents and most of them are recovering property or simply serving an arrest warrant the police do not want to serve or do not have time / man power to serve. No being a recovery agent is not the same thing as being a bounty hunter, although a person can fill both roles and in fact they may often fill both roles. No the money they earn for recovering property or serving a warrant is not a bounty, it is simply a fee they collect for a service rendered.
Daichi Yamato
Jabbersnarks and Wonderglass
#30 - 2016-12-02 15:12:46 UTC
Putting the real world version of bounties into the game wouldn't be interesting. Just like putting a real justice system into the game wouldn't be interesting. Thats why the vast majority of games take inspiration from tv and film.

I thought i was making that obvious.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

SurrenderMonkey
State Protectorate
Caldari State
#31 - 2016-12-02 15:49:01 UTC  |  Edited by: SurrenderMonkey
Donnachadh wrote:

If you want perfection then remove bounties from the game, because you will never be able to achieve a perfect system.
On the other hand if you simply want to eliminate the possibility of people profiting by placing bounties on their own characters and then claiming that bounty with another of their own characters my idea will work.


Where do you imagine there is any profit potential in bountying your own alt to begin with?

At best, you would get the money back and be out the ship.

It's nonsensical, which is why nobody was talking about that to begin with.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

SurrenderMonkey
State Protectorate
Caldari State
#32 - 2016-12-02 15:55:53 UTC  |  Edited by: SurrenderMonkey
Satchel Darkmatter wrote:



Only if the hauler has a low security standing , I dealt with this a few posts up.



Your idea of "low" security was 0.5, so now a better title would be, "My brilliant plan to force all haulers to go ratting even if they loathe PvE."

You've managed to make it even worse. Good job!

Quote:

So based on all the counter ideas which are brilliant by the way without people thinking of ways to abuse a system we can really find solutions, so with the system I have set out in the now heavily edited OP does anyone see any potential issues.?


I am glossing over the above comment that a bounty could include a "Hit", personally I see that as a different mechanic so it's not something I want to solve.


You have, at this point, created an anti-system. There's nothing systemic about it at all, it's just an unwieldy mishmash of addendums, amendments, and special-case exceptions to the addendums and amendments.

"You can only place one bounty except when Mercury is in retrograde in the third Thursday of the month during a full moon while it's football season during an election year if the bounty is being placed from an IP address where the last octet exceeds 127 on a dewy morning." Roll

Nothing about this is more "playable" than the existing system, and it's laughably abusable without a plethora of checks that have no chance of happening.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Danika Princip
GoonWaffe
Goonswarm Federation
#33 - 2016-12-02 17:03:27 UTC
SurrenderMonkey wrote:
Donnachadh wrote:

If you want perfection then remove bounties from the game, because you will never be able to achieve a perfect system.
On the other hand if you simply want to eliminate the possibility of people profiting by placing bounties on their own characters and then claiming that bounty with another of their own characters my idea will work.


Where do you imagine there is any profit potential in bountying your own alt to begin with?

At best, you would get the money back and be out the ship.

It's nonsensical, which is why nobody was talking about that to begin with.


Buy and insure ship for x -> claim bounty and insurance (y) -> if y > x, you have made a profit.
SurrenderMonkey
State Protectorate
Caldari State
#34 - 2016-12-02 17:19:06 UTC  |  Edited by: SurrenderMonkey
Danika Princip wrote:
SurrenderMonkey wrote:
Donnachadh wrote:

If you want perfection then remove bounties from the game, because you will never be able to achieve a perfect system.
On the other hand if you simply want to eliminate the possibility of people profiting by placing bounties on their own characters and then claiming that bounty with another of their own characters my idea will work.


Where do you imagine there is any profit potential in bountying your own alt to begin with?

At best, you would get the money back and be out the ship.

It's nonsensical, which is why nobody was talking about that to begin with.


Buy and insure ship for x -> claim bounty and insurance (y) -> if y > x, you have made a profit.


That doesn't work. Read it again.

Quote:
On the other hand if you simply want to eliminate the possibility of people profiting by placing bounties on their own characters and then claiming that bounty with another of their own characters my idea will work.


He's talking about both placing and claiming a bounty on your own alts. It's nonsensical. X goes out, X comes back in. X exists on both sides of the equation and simply cancels out.

Obviously it works if a third party places the bounty (which is why bounty payouts are structured as they are), but he has dreamt up a scenario where it is somehow profitable to place and claim a bounty out of and into the same wallet.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Danika Princip
GoonWaffe
Goonswarm Federation
#35 - 2016-12-02 17:29:48 UTC
OH, I apologise.

Yeah, I don't think he's ever quite understood that any bounty placed on my head would simply end up in my pocket.
Conogan Blitzkreig
Induced Warfare
#36 - 2016-12-03 02:44:54 UTC
That was a really good idea to have the player placing the bounty have to put up the full bounty in ISK plus a small fee. I never realize d people don't have to do that and that's incredibly stupid. And if third parties get involved it still wouldn't matter because that's still ISK lost not gained because of the fee/ship destructions... You might as well just get a third party to GIVE you ISK and even that would be better than cheating the system cuz you lose 1 ship. OMG THIS IS THE FIX YO!! WTF CCP?!?!
Conogan Blitzkreig
Induced Warfare
#37 - 2016-12-03 02:52:09 UTC  |  Edited by: Conogan Blitzkreig
And actually make sure you're still required to destroy, say, 5% the bounty in ships to get it - that way if a miner say places perhaps a 1b bounty on a pirate in a cruiser in tech2 modules he can be sure the pirate will get killed like 3 times before it's over and Bounty Hunters will grow in number for the PvP profit opportunities.What?Sad
Nevyn Auscent
Broke Sauce
#38 - 2016-12-03 03:12:06 UTC
Conogan Blitzkreig wrote:
And actually make sure you're still required to destroy, say, 5% the bounty in ships to get it - that way if a miner say places perhaps a 1b bounty on a pirate in a cruiser in tech2 modules he can be sure the pirate will get killed like 3 times before it's over and Bounty Hunters will grow in number for the PvP profit opportunities.What?Sad

So, you bounty me for 1 Billion isk.
I go to my bounty hunter friend Danika and ask them for a hand.
I lose 50 Mil in ships (Of which I get about 30 Mil back in insurance anyway).
Danika kills my ships a few times, they get 1 Billion.
Danika sends me 500 Mil in isk as a Thank you, and keeps 500 Mil themselves.

Do you see the flaw yet?

Option B if somehow you work out how to stop the above is. Danika now uses the fact I can be shot without concord to stalk me all week and stop me playing the game, because LOL. And keeps putting new bounties on me and shooting me and getting the isk back except for their tiny fee.

There is no way you can win with this system, and I'm not even involving alts in this system, just two totally different people in RL in different locations. CCP's current system is as good as you can get without abuse.
Conogan Blitzkreig
Induced Warfare
#39 - 2016-12-03 03:30:15 UTC  |  Edited by: Conogan Blitzkreig
Maybe have it set up so that not only can you not place bounties on Corp/alliance/contact/good standing mates but you also cannot TAKE OUT bounties on them? And to properly supplement this, CCP sets up a Bounty Hunter Corp that you have to be a member of in order to be a Bounty Hunter. And within this Corp are 2 or 3 GMs who do nothing but monitor this system and if they catch a Bounty Hunter being able to exploit this system to the benefit of targets in this way at any point they are perma-banned from the Corp and can thus never bounty hunt again. Theyl'll do this in part by monitoring bh's transactions and ISK received to targets by them will be sent back into the bh's wallets.
Nevyn Auscent
Broke Sauce
#40 - 2016-12-03 03:49:59 UTC
Conogan Blitzkreig wrote:
Maybe have it set up so that not only can you not place bounties on Corp/alliance/contact/good standing mates but you also cannot TAKE OUT bounties on them? And to properly supplement this, CCP sets up a Bounty Hunter Corp that you have to be a member of in order to be a Bounty Hunter. And within this Corp are 2 or 3 GMs who do nothing but monitor this system and if they catch a Bounty Hunter being able to exploit this system to the benefit of targets in this way at any point they are perma-banned from the Corp and can thus never bounty hunt again. Theyl'll do this in part by monitoring bh's transactions and ISK received to targets by them will be sent back into the bh's wallets.

Why not just pay isk to a GM to blow someone's ship up for you?
If you have to involve GM's to manually monitor the system that should tell you exactly how bad this idea is.
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