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Dev blog: Skill level complete - A new character sheet for EVE Online

First post First post
Guardians of the Gate
RAZOR Alliance
#121 - 2016-11-18 02:07:19 UTC
After using this thing for a bit....

Pop ups and tooltips are horrendous and make traveling your mouse around to do things even half decently quickly a very large pain.

Disconnecting or otherwise allowing, like the industry page with the arrows, for the entire window to be used for your skill queue list is a MUST.

Allowing block skill moves, both up or down, is a must. Trying to add a bunch of new skills, L1-5 and then any advanced L1-5, one at a time is horrendous and I refuse to redo skill queues of over 2 years with some characters just to move up 5 or 10 skills singularly. This was already an issue for me with the old skill queue. Also as an addendum to add a top/bottom of the page auto-scroll feature so I dont wear out my scroll wheel on my mouse to get it to the right place in the queue list.

Saving queues on inactive characters. This was an issue with the old queue and was fixed. It REALLY needs to be fixed here too again. There is only a START button but not a save button and when closed the new queued up skills are not saved if another account is training.

An option to place a skill at the top of a queue, set all skills in the proper order and THEN start the skill queue rather than the current if you move it to the top it starts as soon as placed.

Placement of the PAUSE/START button in the bottom right. I can see people clicking on this by accident as they resize the window in that corner due to its proximity to the very hard edge of the corner when the drag icon pops up by mistake, not noticing it and thereby having nothing in training. More a quality of life adjustment than a technical one imo.

Placing the skills list in the first window either the same order as it was in the old queue or having a sort availability of some sort. Alphabetically, personal, etc. Trying to hunt for the new order takes forever.

Thanx though, other than that it looks nice.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Do Nut
Caldari State
#122 - 2016-11-18 10:50:47 UTC  |  Edited by: Do Nut
Reading this blog I have found this wonderful idea:

Soleil Fournier wrote:
1) It would be extremely beneficial to have an "Alpha Clone" category (like Armor, Spaceship command, etc), where you put all of the alpha clone skills on one page together. I think that would give players a better representation for alphas and help them identify what skills are available to them, rather than having one skill on this page, and two skills on that page, etc etc.

It makes me sad that some other good ideas have been ignored too. The actual blog "EVE Online: Ascension - General feedback (PC)" is showing the mood in the community. Sad


is a way of travelling

not a destination.

Carl Kowalski
#123 - 2016-11-18 11:19:27 UTC
Who was the clever person coming up with idea to place two long vertical list (skills, queue) on top of each other??

This is a trend I'm observing over the last years: a functional solution will be replaced by a much better looking solution lacking usability.

Dear CCP, your game was beautiful and usable five years ago. Stop making it more beutiful, but less usable. And please stop replacing working stuff with tech demos. The first rule of a functioning product management is to make sure, that the new solution is at least as usable as the old one. Artistic ambitions should only come next. Remember "design follows function!". And please let the tech demos stay on the test server as long as they are not feature complete enough to replace the existing solution.

One other thing is the unordered lists. Every time a developer shows me a new solution, and he didn't care about sorting (and didn't ask beforehand) I will give him a warning. The next time he is out. If he doesn't care about my product, I don't care about him.

So, do you do any quality assurance? Or is the implementation so full of bugs, that your testers don't have any energy left to look at the details of usability? Is there a designer or product manager actual playing the game who cares to look at the solution before shipping it? Or do you work like this cheap overseas development companies, where coders type in lines of code, and product management ships it, when it doesn't break the build.

Dear CCP, I beg you, please care about your product.

Looking for assignment: have missiles, will travel ...

guided by voices
Democratic Socialist Party
#124 - 2016-11-18 19:53:29 UTC
Bring back the old character sheet

This new one is crap for people with hundreds of skills.

They just keep noobifying the game and giving older players more reasons to leave, not stay.
Frodics Marosi
In Too Deep Inc.
#125 - 2016-11-20 21:22:43 UTC
Aprox 20 accounts. This skill is absolutely horribly. I am a programmer and myself have a similar to eve-board, i pass the whole saturday checking what characters are the more importants to me, and how reduce to 7 accounts ( the minimum i can have for other reasons), because is absolutely a ,madness THINKING in do the new skill screen in 20 toons at same time.

Is a strange award get the MULTIBOXER- WHALES, and old players thinking in leave the game or reduce accounts because that. As other developers say, your UI people dont know is needed give your users at sense of control. Read the boks of Joel Spolsky about that. The books not only the site ... the user like more the interface when he have some control in that. We have no control now.

My principal problems:

1 ) When i enter in a char i am training with a boost accelerator of 35 days, sometimes i dont remember what was training. Then i cant see WHAT he/her already learn. I go to eveboard and now is offline, maybe too much visitors for the UI change
2 ) I use normally monitors of 25 inches, 2 per screen. At that resolution is not scalable the interface. In few word, not all your users have 21 screen inches for one skill char.
3 ) Another monitos i use are a cheap monitor resolution of 1368 * 1024 or similar, the skill shett use aprox 60% of screen. Then i need stay in Station for check what skill, and the horrendouse cpu use of the boards of video publicity are a PITA.

My only solution at the moment is return the old sheet, or lose customers.

Myself go to focus in six or seven characters, and see the skill sheet at less is possible in a hwole differnt computer, as an All in One HP, because ois the only way to do something usable.

Shaana Mistique
Native Freshfood
Minmatar Republic
#126 - 2016-11-21 18:34:42 UTC
After using skillque for a bit, ccp please, if its easier to look up the module requirements and then drag the skills from there instead of the character sheet because its too fcking hard to look for that one skill,, u've done something wrong... FIX IT Attention
Noble Guardians
#127 - 2016-11-22 16:32:14 UTC
Evil Thanks for Over-Complicating things yet again. -1
Lord Saradomin
Infinite Improbable Industry Inc
Pandemic Horde
#128 - 2016-11-24 18:54:30 UTC
Logged on for first time in 3 years to see this new "free" eve....The new Character sheet is quite possibly the worst change I've seen so far, if you are trying to help newbies start the game, you are very wide of the mark.

Nice to see things never change with CCP :)
Dahlia Samar
Maniacal Miners INC
The Legends In The Game
#129 - 2016-11-26 03:20:33 UTC  |  Edited by: Dahlia Samar
Please, please, please give us back the old character sheet

or at the very least allow us to separate the skill list and training queue
Thomas Stanson
Lonley Kings
#130 - 2016-12-03 00:25:02 UTC
Hi-I am new player-just two years- and only what I can say about new skills sheet-is 3 steps back!!! is terrible to use it.
There is many changes what I like and don't like but this is the worse thing. Previous was just close to perfect I don't understand why did You change it...

And this new ( aura?) a joke....please..

If I may write here-one more pointless change which came some time go is not possible to split the items anymore. Now to split the rockets for example I have to load and unload missile launchers many times......pathetic.

...and I still love this game :)

Lumosity CrownGuard
Imperial Academy
Amarr Empire
#131 - 2016-12-03 02:21:53 UTC  |  Edited by: Lumosity CrownGuard
Thomas Stanson wrote:
Hi-I am new player-just two years- and only what I can say about new skills sheet-is 3 steps back!!! is terrible to use it.
There is many changes what I like and don't like but this is the worse thing. Previous was just close to perfect I don't understand why did You change it...

And this new ( aura?) a joke....please..

If I may write here-one more pointless change which came some time go is not possible to split the items anymore. Now to split the rockets for example I have to load and unload missile launchers many times......pathetic.

...and I still love this game :)

first off they changed the skill sheet because now it easier to manage then before. i hated the old one and many others. second there is nothing wrong with aura voice.

you just use shift too split items. check your key binding.

As i quote CCP "We are also able to react to unexpected issues by refining the Alpha clone skill list further."
maybe allow alpha clone to use Expedition frigate for ORE faction ships, and Battle Cruisers for pvp. Cruisers are the best vs a legion, since alpha can't use tier 2. please and thank you!
Logan Revelore
Symbiotic Systems
#132 - 2016-12-04 18:42:37 UTC
Sentient Blade wrote:
Good god man... why are you taking up half the vertical screen real-estate (the most important in a UI) on such pointless information as how many skills you've trained in each group and a giant head?

You're aware you've left what appears to be about 150px to show the actual *substantial* functional part of the skill queue, right?

The previous (current TQ) layout is _much_ more functional and intuitive.

You've already been shown the way to go about it by player-made mockups, get that list stacked in a vertical single-column down the left hand side, give much more room for the training queue, get rid of that horrible 3-column layout when a table is much more appropriate, especially with all the vertical space you would regain from fixing that godawful skill-type list.

Regards, a frustrated UI designer banging his head on the desk.

I apologise if this came across as unduly aggressive, rest assured it's not meant to be. It's more venting frustration, I am concerned that the UI team have maybe gone down the route of "People hated it, let's make minor tweeks" vs re-evaluating if their initial decision on placement was the right one in the first place.

I, personally, feel their initial layout decision was a bad one, and even though tweeks have make it better, it's only gone from "Terrible" to "fairly awful" when they should be aiming for "Great".

Agreed tbh.. Just saw the UI today.. Too much graphic wasted on non-essential stuff.
Tactical Narcotics Team
#133 - 2016-12-09 09:55:39 UTC

  • Allow the skill categories to be listed in Alphabetical order.
  • Display total skills trained/owned/Level5 when 'All Skills' is selected.
  • Change tab order to: Character, Skills, Interactions, History, Skins, Pilot License.
  • Allow character name to be clickable link when portrait banner is minimised.
  • Merge Augmentations, Jump Clones and Attributes into one tab called 'Clone'.



"i will pop your wreck with faction loot"

#134 - 2016-12-11 03:33:02 UTC
Question I hope someone on here can answer.

A new interface is a new interface, takes time getting familiar with. I am good with that.

The one issue I am having, which I hope is just a setting, is to figure out how many SP's I have in my queue.

I see a nice timeline... great, except different skills have a different training slope due to attributes.

So I want to buy a skill injector to reach a certain skill.. however I don't know if it is worth it because I can't tell how many SP's it will take.

The Skill injector is measured in SP's... while the Queue is only measured in Time...

So my Q is, How the hell do I figure out how many SP's are in the queue???

Henry Plantgenet
Center for Advanced Studies
Gallente Federation
#135 - 2016-12-15 11:52:50 UTC
The logical order of skillgroups seems to be missing.
I have no idea which skill is in which group and the groups are not placed intuitively on the skill queue display thingy.
Maybe give us the option to sort skillgroups based on some different things like alphabetical, number of SP already in it, etc. etc.?
Gaius Clabbacus
Control Alt Delve
Goonswarm Federation
#136 - 2016-12-16 18:46:44 UTC

  • Please sort skill groups by alphabet
  • When expanding the character sheet with the character picture would it be possible to keep the head-orientation the same as in the character creator snapshot
  • Building on the above, perhaps have the character picture expand to the side so it shows head-to-toes, incl any clothing or armor.
Leila Larphson
Interstellar Exploration Center
#137 - 2016-12-19 21:29:04 UTC
So far, I haven't had any problems using the new skill window. Although it did take some getting used to.

Do have an idea for an additional functionality. When you hover over the time part of a skill that is anywhere down the queue, would it be possible to get a tooltip showing the total time (including all skills that come before it) for that skill to be completed ?
At the moment, if I want to know how long it will take for the queue to be completed up untill a certain skill, I find myself calculating (mostly approximating, because calculating with time is slightly different / more difficult then with decimals). Would be a piece of cake for computer tho.
This would be somewhat the same as the tooltips you can get when hovering over the icons that show what the different levels of a skill will unlock.

Also, if you click the new 'Add to queue' button (that appears when you hover over an item that you don't have the skills for yet), then please add all levels of the required skill/skills. The button shows all the required levels but only adds required skills up until level 1 of the final skill, even though the final skill is required to be trained to level 3 for example.

Thomas Stanson
Lonley Kings
#138 - 2017-01-19 21:40:02 UTC
I was hopeful that some changes proposed by the previous will be introduced along with a new patch. However, you do not see the interest in this thread from the CCP. Unfortunately for me a new idea on a sheet of skills effectively discouraging to continue ... therefore remains logged off somewhere in deep space ....
Inactive Seller
Hedion University
Amarr Empire
#139 - 2017-02-07 16:49:50 UTC
Agree Thomas Stanson, i begin to sell many opf my chars because dont want deal with the new skill page.

All character bazaar done. Finally 39 pilot and 3 can be killed later. This account will be used only for forum interaction, fly safe.

Mama Baer
The Tiny Co.
#140 - 2017-02-09 16:46:59 UTC
I still do not like it. Can we remove some of the spacing between the skills in the queue?