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EVE New Citizens Q&A

 
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PI Questions

Author
Amanda Chelian
#1 - 2016-12-02 08:57:56 UTC
1 - Is there any way to disable the building hologram when selecting a facility? It keeps obstructing everything when I'm trying to make links and routes.

2 - Is there any way to offline a facility (to save CPU/PW for something else) without outright deleting it?
gfldex
#2 - 2016-12-02 09:39:52 UTC
1 no
2 no

If you take all the sand out of the box, only the cat poo will remain.

Memphis Baas
#3 - 2016-12-02 12:38:20 UTC
1. We've complained about it to CCP, repeatedly. Truth is that PI is one of those features that they started but never continued. Like Walking in Stations.

2. Command Center Upgrades is like Power Grid Management, one of the skills that must be taken to 5 because it affects your fittings.
Amanda Chelian
#4 - 2016-12-02 17:58:22 UTC
Memphis Baas wrote:
2. Command Center Upgrades is like Power Grid Management, one of the skills that must be taken to 5 because it affects your fittings.


I know the skill is important, but with PI I've run into this situation where some facilities don't need to be online at all times. For example, my extractors often produce enough raw material to feed more than 2 advanced processors, but not quite enough for 3. My idea was to occasionally bring a third processor online (reducing the number of extractor heads to fit the PW/CPU requirements) and have it consume the excess raw materials until they run out, at which point I shut down the processor and focus on mining again. I suppose I can still do it by tearing down the processor, but having to re-do the schematics/links/routes gets really tedious, hence the question about any way to offline it.
Solonius Rex
Federal Navy Academy
Gallente Federation
#5 - 2016-12-02 19:23:59 UTC
Amanda Chelian wrote:
Memphis Baas wrote:
2. Command Center Upgrades is like Power Grid Management, one of the skills that must be taken to 5 because it affects your fittings.


I know the skill is important, but with PI I've run into this situation where some facilities don't need to be online at all times. For example, my extractors often produce enough raw material to feed more than 2 advanced processors, but not quite enough for 3. My idea was to occasionally bring a third processor online (reducing the number of extractor heads to fit the PW/CPU requirements) and have it consume the excess raw materials until they run out, at which point I shut down the processor and focus on mining again. I suppose I can still do it by tearing down the processor, but having to re-do the schematics/links/routes gets really tedious, hence the question about any way to offline it.


There is no way.

Just post on CCPs twitter and spam them to update the PI system.
Myriad Blaze
Common Sense Ltd
Nulli Secunda
#6 - 2016-12-02 20:48:20 UTC
Amanda Chelian wrote:
Memphis Baas wrote:
2. Command Center Upgrades is like Power Grid Management, one of the skills that must be taken to 5 because it affects your fittings.


I know the skill is important, but with PI I've run into this situation where some facilities don't need to be online at all times. For example, my extractors often produce enough raw material to feed more than 2 advanced processors, but not quite enough for 3. My idea was to occasionally bring a third processor online (reducing the number of extractor heads to fit the PW/CPU requirements) and have it consume the excess raw materials until they run out, at which point I shut down the processor and focus on mining again. I suppose I can still do it by tearing down the processor, but having to re-do the schematics/links/routes gets really tedious, hence the question about any way to offline it.

You should place a storage unit between extractors and processors. That way you won't waste the surplus in raw materials and you get a buffer for when the area where your extractors are placed is exhausted.
Amanda Chelian
#7 - 2016-12-02 20:54:34 UTC  |  Edited by: Amanda Chelian
Myriad Blaze wrote:
You should place a storage unit between extractors and processors. That way you won't waste the surplus in raw materials and you get a buffer for when the area where your extractors are placed is exhausted.


Every single processor/extractor is connected to the launchpad, which then handles distribution, that's how the extra raw materials are accumulating in the first place. I was just looking for a way to make use of those extras, instead of just exporting them as P0 materials.
Lulu Lunette
Savage Moon Society
#8 - 2016-12-02 21:38:09 UTC
To combat this, I've built my colonies from a top-down perspective, or I'll work on each building step by step as needed from the top on down.

This example is an extraction materials to P1 colony. So from the top at the ECU down to the storage and then from there I route everything to each factory with the destination set to the launchpad. The popup hologram almost never gets in my way during the massive clickfest.

@lunettelulu7

Myriad Blaze
Common Sense Ltd
Nulli Secunda
#9 - 2016-12-02 21:47:24 UTC
Amanda Chelian wrote:
Myriad Blaze wrote:
You should place a storage unit between extractors and processors. That way you won't waste the surplus in raw materials and you get a buffer for when the area where your extractors are placed is exhausted.


Every single processor/extractor is connected to the launchpad, which then handles distribution, that's how the extra raw materials are accumulating in the first place. I was just looking for a way to make use of those extras, instead of just exporting them as P0 materials.

When I was still doing PI, exporting P0 wasn't worth it.
The overall setup depends on the quality of the planet, how often you intend to check your facilities and on what you are producing. The quality of the extraction area will deteriorate over time, which is why a buffer is helpful. I would (almost) always recommend to use an extra storage unit to buffer raw materials and use the launchpad to store your end products (otherwise you could run out of storage room to store your end product because everything is filled with P0 materials).
Violet Hurst
Fedaya Recon
#10 - 2016-12-02 21:52:48 UTC
Regarding point 1 I just wanted to add that you can use ctrl-click for links, which means that the holo doesn't pop up (and a little less clicking).
Memphis Baas
#11 - 2016-12-02 21:58:14 UTC
The best you can do is try to minimize the number of clicks required to insert your reaction and do your input/output routing.
Amanda Chelian
#12 - 2016-12-02 22:38:51 UTC
Lulu Lunette wrote:
This example is an extraction materials to P1 colony. So from the top at the ECU down to the storage and then from there I route everything to each factory with the destination set to the launchpad. The popup hologram almost never gets in my way during the massive clickfest.


Interesting solution, will be sure to apply it to new colonies.

I'm a bit confused with your setup, though. I was under the impression you always needed to combine at least 2 different materials to turn it them into a higher tier component, but the way your processors are linked makes it look like that's not the case. I get that the initial storage facility can supply more than one material simultaneously to the first processor, but how are the other 3 processors in the chain being fed?

Myriad Blaze wrote:
When I was still doing PI, exporting P0 wasn't worth it.
The overall setup depends on the quality of the planet, how often you intend to check your facilities and on what you are producing. The quality of the extraction area will deteriorate over time, which is why a buffer is helpful. I would (almost) always recommend to use an extra storage unit to buffer raw materials and use the launchpad to store your end products (otherwise you could run out of storage room to store your end product because everything is filled with P0 materials).


Good point with the buffer, I hadn't considered the diminishing returns on extraction rates. I'll add a storage facility as you suggest, thanks.

Violet Hurst wrote:
Regarding point 1 I just wanted to add that you can use ctrl-click for links, which means that the holo doesn't pop up (and a little less clicking).


That's really handy, thank you!
Memphis Baas
#13 - 2016-12-03 00:22:22 UTC  |  Edited by: Memphis Baas
Some people link the storage or launch pad to all surrounding processors, in a star pattern. The example has 8 processors, so that would be 8 links to the first storage, and 8 links to the output Launchpad.

However, as long as you can follow a series of consecutive roads to arrive at a destination, the setup will work. No need to individually link each processor to each storage. So in the Example, there are actually only 10 links; and 6 fewer links means a bit less grid and CPU that can be used elsewhere.

Also, the Example is a P0->P1 setup. No P2 or higher. The extractors are probably getting a super-rich resource, so she's got 8 basic processors to keep up with how fast the extractors are getting the mats.

It's just converting P0 to P1 for export off-world, the advantage being that it has 8 production pipelines.

Planets that can support P2 have 2 resources, but one is always in low amounts. So you spend a lot of grid and CPU to support 2 extractors, with long links to where the hotspots are, which only leaves you enough for ONE production pipeline. Maybe 2 if you're maxed out on CMD Center Upgrades.

So in this case, she's getting P0->P1 at 8x speed, and maybe if the other P0 resource is rare she's got 2 planets with a dual-extractor + 4 processors P0->P1, and then she imports all the mats into a barren production world where she can go 8x P1 + 8x P1 -> 8x P2 and maintain her 8 production pipelines.

4 planets = 8 production pipes, whereas the typical P0->P1->P2 (all local) setup is 4 planets = 4 production pipes, because of the need for 2 local extractors.