These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

New omega player

Author
Elesiel Vincerbor
The Scope
Gallente Federation
#1 - 2016-12-01 15:16:39 UTC
So I just converted to Omega for this month at least. However I have some questions about what goals to go for. I'm currently doing factional warfare and such and I wonder if tactical destroyers are a good idea? I'm thinking about training the skills but it will take a long time, so I have to know if it is a worthwhile goal or not.
Francis Raven
GeoCorp.
The Initiative.
#2 - 2016-12-01 15:50:21 UTC
Tactical destroyers are great for PVP, but they are restricted in the complexes in which they can enter in FW. I believe they can only get into Medium and larger.

I would go towards a T2 frigate first for FW, with T2 guns and T2 resists.
From there, more onto getting better with cruiser skills, and get into some navy cruisers - those are a blast.

ExDominion | Nullsec Corporation | Website | Forums | Established Nov. 2015 |

Sitting Bull Lakota
Poppins and Company
#3 - 2016-12-01 15:57:04 UTC  |  Edited by: Sitting Bull Lakota
T3ds are pretty great. They took a bit of a beating a couple weeks ago, so now they rely more heavily on switching roles mid-fight.
There are a lot of roles in all fleet/gang sizes filled by ships in the dessie-down line. SP here is not wasted.
Plus, t3ds help take some of the pain out of training into interdictors.

T3ds are good. Go for it.
Elesiel Vincerbor
The Scope
Gallente Federation
#4 - 2016-12-01 16:11:42 UTC
Thanks to both. As for where can the destroyers enter they can start from small plexes, they are only restricted to novice plexes. I'll try to get into navy cruisers then as well.
Memphis Baas
#5 - 2016-12-01 18:46:31 UTC  |  Edited by: Memphis Baas
Keep in mind that the more advanced your ship, the higher your support and weapon skills have to be, otherwise your experience will consist of just losing more expensive ships. It takes 3 squares in the support skills to unlock T2 defenses, so that's pretty fast, but T2 weapons can take weeks / month. And weapon quality tends to matter in PVP.

There are multiple things you have to "grow" at the same time: you can unlock more ships, but also you need to keep up with the support and weapon skills for them, and also your ability to make ISK and afford to lose these more expensive ships, and finally in certain cases like FW or agent missions, your rank/standings with the NPC's.

EDIT: Brief explanation of the various ship classes:

T1 ships have "versatility" as their gimmick. You can fit them to pack a punch, you can fit them to be sneaky, fast, tough, whatever. These ships are excellent for pick-up fleets or if you don't know what the enemy is bringing.

T2 ships are super-specialized. They take one thing to the limit (speed, cloaking, jamming, repair, whatever), and pay for it with huge vulnerabilities. T2 ships require an organized fleet, where everybody has a role (DPS, defense, repair, jamming, etc.) and the fleet members are really good at coordinating. You need a good fleet commander (FC) to handle the tactics well.

T3 ships are gimmick-ships; they have one trick or ability that comes with the ship, such as an immunity or various modes of operation. For these ships you need to either: know the game mechanics very well, or have a fleet pre-condition the battle scene so you can apply your ship's gimmick.

Capital ships are NOT solo ships; they are extremely expensive and thus demand a lot of skills to be trained to 5 (you don't want to lose your carrier because you didn't train that last 5% of shields, for example). Typically used in 0.0 for large scale wars.

Frigates rely on speed for defense. Destroyers have frigate defenses but bigger size so they're easy to hit with bigger weapons. Cruisers rely on actual armor or shield tank, but their thing is super-versatility; they don't have the 6+ slots required for a solid tank. Battlecruisers are "attack" cruisers, focusing on doing huge damage before they can be destroyed. Battleships are bricks, not mobile (that's their vulnerability), but they can put out a huge amount of damage at ranges approaching 150-200km and have a solid tank for defense.
Taurean Eltanin
Viziam
Amarr Empire
#6 - 2016-12-01 18:52:23 UTC
Memphis Baas wrote:
Keep in mind that the more advanced your ship, the higher your support and weapon skills have to be, otherwise your experience will consist of just losing more expensive ships. It takes 3 squares in the support skills to unlock T2 defenses, so that's pretty fast, but T2 weapons can take weeks / month. And weapon quality tends to matter in PVP.

There are multiple things you have to "grow" at the same time: you can unlock more ships, but also you need to keep up with the support and weapon skills for them, and also your ability to make ISK and afford to lose these more expensive ships, and finally in certain cases like FW or agent missions, your rank/standings with the NPC's.


This.

I really want to hit Large Energy Turrets V. But first I needed to train Advanced Planetology III and IV so that my income can keep up with the more expensive ships.

If you like reading about low sec piracy or wormhole pvp, you might enjoy my blog.

Elesiel Vincerbor
The Scope
Gallente Federation
#7 - 2016-12-01 18:58:54 UTC
Interesting points, is loyalty grind at plexes enough to make the isk necessary to maintain something like this?

Also, for a Hecate for example, what weapons and support stuff should I start training? Hybrid turrets and armor?
Memphis Baas
#8 - 2016-12-01 19:20:44 UTC
Looking at the Hecate stats, I'd guess T2 small hybrids (blasters, railguns), excellent probing skills, and very good support skills: Armor, Navigation (for MWD), Targeting, Engineering (power grid to fit advanced gear), and electronic warfare - weapon disruption/remote sensor dampening.

You'll also need decent rigging skills, and definitely Thermodynamics and the Nanite skills so you can overheat your guns and modules for maximum PVP punch.
Iria Ahrens
Space Perverts and Forum Pirates
#9 - 2016-12-02 04:03:20 UTC
All the ships are good, t3 dessie among them. What you need to decide is if the playstyle of the ship fits your playstyle. You may feel like you'd have a more fun time in a frigate or pirate cruiser.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

ergherhdfgh
Imperial Academy
Amarr Empire
#10 - 2016-12-02 22:46:45 UTC
To learn this game you need to loose some ships so most people agree the lessons are far better learned in cheap ships.

Like has already been stated you need better support skills for the more expensive ships. T2 ships for example are much tighter on fitting room thus harder to fit with lower skill points. Also the bigger the turret or the faster the ship that you are flying the more that skills which improve range or tracking matter.

For those reason and more that I didn't bother to get into here I suggest training up the cheap ships and support skills for the ships that you are flying now. Stay in cheap ships until you learn the game. At the point that you are ready to "commit" to training into a T3 you should have a much better idea of how if would affect your playstyle and if you want to do it.

A simpler but more crass way of saying this would be to say that if you have to ask then you probably should not be worrying about it.

TL;dr
You've got plenty of things to train for now. There is no need for you to be worrying about what you might be flying in the future when you could be training what you are flying right now.

Want to talk? Join Cara's channel in game: House Forelli