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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Jerghul
Aliastra
Gallente Federation
#7801 - 2016-12-01 13:43:36 UTC  |  Edited by: Jerghul
Xcom
PvE revenue is of course best addressed directly and at the source of abuse.

Last month's data shows very high bounty payments for example, and by cross referencing with dotlan, it becomes clear that the technique used is specific to a handful of systems deep inside a blue doughnut.

It has no relevance to null-sec in general, and no relevance to afk cloaky camping in particular.

Fundamentally, afk cloaky camping is bad because it removes access to content. Which is the same reason nerfing local is bad, as that also removes access to content.

This is more true after the introduction of alpha clones. High sec has suddenly become the premier location for pvp content (measured in ship losses). Which suggests huge accessibility issues to content in null sec.

Something has to be done to make null-sec more accessible. Fixing afk cloaky camping is part of that something.

Nerfing local is not part of that something.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#7802 - 2016-12-01 17:26:50 UTC  |  Edited by: Teckos Pech
Xcom wrote:

You literally wipe your a*s with this thread and bash any idea anyone suggests just to prove this point? It sounds more like you have a very targeted audience that you rather are not fond of. Farming in null is what you have complacency against. Not the actual cloaking mechanics. This is quite literally the most backhanded attempt to force everyone to think like you, that nullsec farming needs nerfed. Go complain about that in a different thread and let people that want to change cloaking have there discussion in piece.

In fact there are plenty of tools preventing players from farming in any given location. AFK cloaking is the worst of them all, defending it from any standpoint shows the ill intent of anyone that wants change. Surprise attacks on income activity's in a very narrow group of players in null space which sums up to about at most 100 or so players in the AFK cloak impacted systems. Why would anyone want to force this target audience to not have there farming done with even 1% less risk with any change? whats the whole obsession that this group of players might get an overwhelming buff to there activity to literally s**t all over every idea in this thread? Why even bother, what would actually change in EvE if AFK cloaking went away? 100 players would earn 10% more ISK then there usual income in the neighboring systems they usually farm in?


You are correct, I am not sympathetic of players who feel they should be allowed to rat in the game and can wall off any and all interaction with other players. I don't care if you are in HS, NS, or wherever, if another player decides to interact with you, even in a hostile manner, that is what this game is about.

I have read dozens of these threads on AFK cloaking (go to the old collection thread I started and count the number of threads I found and linked) and the vast majority definitely were of this sort. There is a subset of players in this game who view non-consensual combat PvP as a bad thing. You can see it in the numerous threads on ganking, particularly freighter ganking, as well.

I have no sympathy for these players. This is a game built around PvP much of it non-consensual. Further, these players often have a rather disgusting habit of using all sorts of inappropriate name calling for players who do want to play the game as it was intended (e.g. non-consensual PvP). They have even used terms like psychopath and and outright said that such players are this way IRL. In fact you are doing it in that post of your,

Quote:
AFK cloaking is the worst of them all, defending it from any standpoint shows the ill intent of anyone that wants change.


There you are assuming bad intentions, vs. considering that people have a different view of the game than you do. This is especially true since I do favor change. I have posted this multiple times. So, no....these players can literally GTFO as far as I am concerned.

Am I clear enough for you on this?

The problem with most of the ideas put forward in this thread is that they nerf ATK cloaking which is fine. I know you disagree, but I find your entire view point antithetical to the philosophy of the game and for the life of me can't figure out why you play. I should always have some means to come up and shoot you in the face in every part of the game.

Cloaks, in general, are fine. You can kill people in ships with cloaks. You can kill them on gates, you can kill them as they warp to celestials if you have a bubble and get a bit lucky. You can kill them when they drop cloak and engage. Yes, they might have a cyno fit, but then that is true of the brick tanked BC that jumps into your gate camp as well.

And I suggest you go look at the amount of ISK flowing into the game via NS ratting each month. It is huge...enormous, ******* gigantic amounts of ISK. It is so large that rumor has it CCP is considering hitting it with the nerf bat. What does that tell you...they are going to hit ratting ISK with the nerf bat and leave AFK cloaking until the OA is going to enter the game. Tells me they are more worried about the former than the latter.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kojee
Safety Set To Red
Train Wreck.
#7803 - 2016-12-01 18:46:38 UTC
While I don't necessarily agree with the whole objection to AFK cloaking, I just had an amazing idea. Cloaks to me remind me of my grandfather's prime, where U-Boats were being used heavily for the first time in history and were proving to be extremely potent. Depth charges had been invented and tested as anti-mine devices, but then they started to be used as countermeasures to U-Boats.

I propose the following Brilliant BitterVet© idea: similar to bombs used by stealth bombers, a new aimed or directed "bomb" that emits an area-of-effect that temporarily disrupts cloaks and disables them for a specified time, and perhaps also disables certain electronic devices on ships, like targeting, causing some kind of weird UI effects to make it hard to do stuff, or whatever other cooky ideas you can think of. Just call it something stupid like an EMP space charge or something.
Teckos Pech
Hogyoku
Goonswarm Federation
#7804 - 2016-12-01 19:00:00 UTC
Kojee wrote:
While I don't necessarily agree with the whole objection to AFK cloaking, I just had an amazing idea. Cloaks to me remind me of my grandfather's prime, where U-Boats were being used heavily for the first time in history and were proving to be extremely potent. Depth charges had been invented and tested as anti-mine devices, but then they started to be used as countermeasures to U-Boats.

I propose the following Brilliant BitterVet© idea: similar to bombs used by stealth bombers, a new aimed or directed "bomb" that emits an area-of-effect that temporarily disrupts cloaks and disables them for a specified time, and perhaps also disables certain electronic devices on ships, like targeting, causing some kind of weird UI effects to make it hard to do stuff, or whatever other cooky ideas you can think of. Just call it something stupid like an EMP space charge or something.


Already been suggested multiple times.

Link
Link
Link

This will be a very clear buff to gate camps. It will be a must have ship/module. This is a severe nerf to ATK cloakers.

Further, unless the radius is very, very large it will do nothing against an AFK cloaker who is at a safe spot. And if the radius is very wide, then using stealth bombers during any type of combat just went out the window too.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#7805 - 2016-12-01 19:26:05 UTC  |  Edited by: baltec1
Jerghul wrote:

The problem actually starts and ends with afk cloaky camping.


No it starts with having to get around the 100% accurate and instant intel local provides in null sov space. You are spotted several systems out from a target system and they track you as yo move from system to system using local. AFK cloaking is in response to this intel system. Local chat being used as intel is the only reason AFK cloaking even exists in sov null.

Jerghul wrote:

Afk is fine (its punished one way or another in any sector of space)
Cloaky is fine.
Camping is fine.

The problem is that the combination of those 3 elements is extremely detrimental (defined here as killing activity). Its classical OP abuse. Things in combination have extremely undesirable effects.


You have something that can't move, can't target and has nobody at the controls yet you allow it to shut down activity for days at a time. There is nothing OP about it, it not only is unmanned but is is also the only counter to local chat intel systems and requires days of doing nothing in game.

Jerghul wrote:

Nerfing local would also kill activity (killing activity to stop killing activity is not a solution) and would have to be seen in conjuction with nerfing gates in any event.


In which case AFK cloaking is required as it is the only way to counter intel systems that use local.
Prince Kobol
#7806 - 2016-12-01 19:43:30 UTC
Just curious, has anybody ever been killed by somebody who is actually afk?

I mean the definition of afk is Away from Keyboard.

How can somebody who is away from their keyboard kill you.

As Baltec1 has already said, the person can't move, can't target, can't shoot, can't light a cyno etc.

Also I have not seen anybody mention the effect it would have wormhole dwellers and people who do exploration, both of which heavily rely on cloaking.

Prince Kobol
#7807 - 2016-12-01 19:45:35 UTC
Jerghul wrote:
Xcom
PvE revenue is of course best addressed directly and at the source of abuse.

Last month's data shows very high bounty payments for example, and by cross referencing with dotlan, it becomes clear that the technique used is specific to a handful of systems deep inside a blue doughnut.

It has no relevance to null-sec in general, and no relevance to afk cloaky camping in particular.

Fundamentally, afk cloaky camping is bad because it removes access to content. Which is the same reason nerfing local is bad, as that also removes access to content.

This is more true after the introduction of alpha clones. High sec has suddenly become the premier location for pvp content (measured in ship losses). Which suggests huge accessibility issues to content in null sec.

Something has to be done to make null-sec more accessible. Fixing afk cloaky camping is part of that something.

Nerfing local is not part of that something.



AFK cloaking does not remove any access to content, your fear is doing that, somebody who is sitting in a ship doing nothing which can do you absolutely no harm whilst cloaked is denying you nothing.
Teckos Pech
Hogyoku
Goonswarm Federation
#7808 - 2016-12-01 19:52:55 UTC
Prince Kobol wrote:
Just curious, has anybody ever been killed by somebody who is actually afk?

I mean the definition of afk is Away from Keyboard.

How can somebody who is away from their keyboard kill you.

As Baltec1 has already said, the person can't move, can't target, can't shoot, can't light a cyno etc.

Also I have not seen anybody mention the effect it would have wormhole dwellers and people who do exploration, both of which heavily rely on cloaking.



Yes, there is at least one example of several people losing ships to an person who was AFK.

Quote:
Let’s set the stage properly to see how things went down. This scene opens in S-DN5M, a nullsec ratting system. Our unlikely frigate dominator is ratting and has been ratting for some time. In fact, he winds up ratting so hard that it’s time to hop up from his seat. Grab some beer, put a little Game of Thrones on the TV. Sure, some hostiles were reported in regional intel, but they were far away and the machinations of Westeros are much more interesting.

One excellent scene later, our distracted ratter returns to find a Manticore pointing him and a covert ops gang attacking his ship. The empty chair now occupied, he frantically spams the 'warp' button. But what's this? Within moments, he realizes that his drones returned while he was away and savaged the bombers horribly, with the remaining fleet members unable to break his tank. After a massive string of losses, the enemy fleet disengaged about three minutes too late, with the Thanatos warping away relatively unscathed while laughing on comms. Between his brief absence and the Falcon's fearsome jams, he had no opportunity to participate in the fight – the Geckos cleaned house while his chair was vacant.


It isn't quite what the anti-cloak crowd is on about though because it was ATK cloakers who got the poopy end of the stick....

But AFAIK nobody has died to either:

1. A cloaked ship,
2. or an afk sub-capital.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Xcom
Eclipse Strike Unit
Jump On Contact..
#7809 - 2016-12-01 21:45:56 UTC
Teckos Pech wrote:
Xcom wrote:

You literally wipe your a*s with this thread and bash any idea anyone suggests just to prove this point? It sounds more like you have a very targeted audience that you rather are not fond of. Farming in null is what you have complacency against. Not the actual cloaking mechanics. This is quite literally the most backhanded attempt to force everyone to think like you, that nullsec farming needs nerfed. Go complain about that in a different thread and let people that want to change cloaking have there discussion in piece.

In fact there are plenty of tools preventing players from farming in any given location. AFK cloaking is the worst of them all, defending it from any standpoint shows the ill intent of anyone that wants change. Surprise attacks on income activity's in a very narrow group of players in null space which sums up to about at most 100 or so players in the AFK cloak impacted systems. Why would anyone want to force this target audience to not have there farming done with even 1% less risk with any change? whats the whole obsession that this group of players might get an overwhelming buff to there activity to literally s**t all over every idea in this thread? Why even bother, what would actually change in EvE if AFK cloaking went away? 100 players would earn 10% more ISK then there usual income in the neighboring systems they usually farm in?


You are correct, I am not sympathetic of players who feel they should be allowed to rat in the game and can wall off any and all interaction with other players. I don't care if you are in HS, NS, or wherever, if another player decides to interact with you, even in a hostile manner, that is what this game is about.

I have read dozens of these threads on AFK cloaking (go to the old collection thread I started and count the number of threads I found and linked) and the vast majority definitely were of this sort. There is a subset of players in this game who view non-consensual combat PvP as a bad thing. You can see it in the numerous threads on ganking, particularly freighter ganking, as well.

I have no sympathy for these players. This is a game built around PvP much of it non-consensual. Further, these players often have a rather disgusting habit of using all sorts of inappropriate name calling for players who do want to play the game as it was intended (e.g. non-consensual PvP). They have even used terms like psychopath and and outright said that such players are this way IRL. In fact you are doing it in that post of your,

Quote:
AFK cloaking is the worst of them all, defending it from any standpoint shows the ill intent of anyone that wants change.


There you are assuming bad intentions, vs. considering that people have a different view of the game than you do. This is especially true since I do favor change. I have posted this multiple times. So, no....these players can literally GTFO as far as I am concerned.

Am I clear enough for you on this?

The problem with most of the ideas put forward in this thread is that they nerf ATK cloaking which is fine. I know you disagree, but I find your entire view point antithetical to the philosophy of the game and for the life of me can't figure out why you play. I should always have some means to come up and shoot you in the face in every part of the game.

Cloaks, in general, are fine. You can kill people in ships with cloaks. You can kill them on gates, you can kill them as they warp to celestials if you have a bubble and get a bit lucky. You can kill them when they drop cloak and engage. Yes, they might have a cyno fit, but then that is true of the brick tanked BC that jumps into your gate camp as well.

And I suggest you go look at the amount of ISK flowing into the game via NS ratting each month. It is huge...enormous, ******* gigantic amounts of ISK. It is so large that rumor has it CCP is considering hitting it with the nerf bat. What does that tell you...they are going to hit ratting ISK with the nerf bat and leave AFK cloaking until the OA is going to enter the game. Tells me they are more worried about the former than the latter.

At last we have a consensus, non-consensual, pvp should happen everywhere and to anyone. There is just one flaw in that, cloaked ships. I know we disagree on the point where income activity needs to happen in forms of ISK before you should be forced into non-consensual combat. But its clear that some forms of AFK cloaking do actually contribute to direct opportunity of engagement, for some this is of value but just not in the forms of ISK.

Clearly AFK cloaking does prevent farming in some systems but its not even remotely impacting the overall ISK income of ratting. Unless every system in multiple systems gets AFK cloaked every single day forcing people out of nullsec. Which we have discussed is a negative use of cloaks and removes value from the game. It is far easier to just nerf ISK income from ratting in some form and give players the ability disrupt income from ratting in other more meaningful methods. Fix the cloaking method of AFK cloaking right here and now and not wait for X number of features before it happens that probably wont even see the light of day. Break the cycle of broken cloaks. Don't need to drag out the conversation about what end of the egg we should start eating at, we all want the same thing, change.
Jerghul
Aliastra
Gallente Federation
#7810 - 2016-12-01 22:22:49 UTC  |  Edited by: Jerghul
Kojee
Player triggered decloaking devices would certainly put an end to afk cloaky camping. Which is one way of doing it. A bit dramatic as it would probably put an end to more than afk cloaky camping. But you cannot make lemonade without breaking eggs.

xcom
I don't buy the afk cloaky camping as an isk suppressor justification.

If the revenue is worth supressing then do it ATK would be my view. If people cannot be bothered to do it ATK, then they will have to live with whatever isk others might earn while they are AFK.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#7811 - 2016-12-01 22:51:22 UTC
Xcom wrote:

At last we have a consensus, non-consensual, pvp should happen everywhere and to anyone. There is just one flaw in that, cloaked ships. I know we disagree on the point where income activity needs to happen in forms of ISK before you should be forced into non-consensual combat. But its clear that some forms of AFK cloaking do actually contribute to direct opportunity of engagement, for some this is of value but just not in the forms of ISK.


And stations.

Yes, being cloaked at a safe is very safe...but then such a player is zero threat to another player either. You cannot shoot them, they cannot shoot your, thus balanced.

Quote:
Clearly AFK cloaking does prevent farming in some systems but its not even remotely impacting the overall ISK income of ratting. Unless every system in multiple systems gets AFK cloaked every single day forcing people out of nullsec. Which we have discussed is a negative use of cloaks and removes value from the game. It is far easier to just nerf ISK income from ratting in some form and give players the ability disrupt income from ratting in other more meaningful methods. Fix the cloaking method of AFK cloaking right here and now and not wait for X number of features before it happens that probably wont even see the light of day. Break the cycle of broken cloaks. Don't need to drag out the conversation about what end of the egg we should start eating at, we all want the same thing, change.


But this still does nothing about the issue of risk vs. reward and depending on how CCP addresses the issue of ratting ISK, it could make things even more problematic. For example, if CCP shifts over to some sort of agent based mission system with a lower ISK payout, but some form of LP, it could cause an undesirable shift in terms of risk vs. reward.

The fact is roaming NS is not all that enjoyable these days. Over time intel networks based off local, and how people rat have evolved and been refined that it is actually quite safe. You can go into a system with 10-15 people, but they are already docked up.

The point is to make the game more interesting, more content, more value. To do this means change must be applied to both sides of the issue. Changing just one side will result in imbalance.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#7812 - 2016-12-02 00:49:46 UTC
Hm. So many options. I have come to realise that, once you decide to not give a rat's arse about AFK entitlement, a whole new set of entertaining options becomes available. To name a few (both old an new) :

- a (sonar) D-Scanner that indicates potential presences via blips on a radar. Doesn't exactly pinpoint it, doesn't provide 360 degree coverage, doesn't work beyond 1 AU but through some manual triangulation and container-fu, threads on grid could be detected and maybe even decloaked by proximity. Sounds like fun, yet difficult enough to not hard-counter all cloaks.

- anomaly survey probes (Tech 2), like regular combat probes but includes cloaked signatures and would drop you somewhere within 300km off the mark.

- EMP burst, disabling all cloaking devices in a 20km radius after spooling up; alas, firing up the modules resets all resistances to zero. Or, -variation on the same theme, but less black and white: a cloaking device generates stealth points. An EMP field generator deducts stealth points. Once the cloaked ship runs out of stealth (it's been too close to an EMP generator for too long), it decloaks.

- seeker drones, homing in on the nearest cloaked signature (friend or foe) although somewhat erratically also chasing false signatures. Close observation will be required.

- a simple proximity sensor. Gives random values, slightly higher when ships are nearby. Observing the numbers to get an idea of the average should help in determining how many/how near other ships are.


...and this without even considering changes to the cloaking line of ships themselves, fuel or the cyno generator! What I've heard in this thread lately is "there needs to be a counter to local - a counter to cloaks however is out of the question", "we abhor people entitled to safety - therefore we are entitled to absolute safety ourselves" and "nullsec is supposed to be dangerous space, nubs! - to demonstrate how dangerous exactly, lemme go AFK for eight hours straight yooo."

Come on guys. You're not even trying anymore- this is getting ridiculous! You're supposed to *try* to make sense.

"How much DPS from an AFK cloaker" Well duh, zero of course- so does a shuttle. So, invulnerable shuttles it is then, yes? Trolling, you say? Yep- but not more so than that useless oneliner. Since when does Your DPS factor into My target selection? Why are we even trying to come up with reasonable compromises if you won't accept anything except "remove local"?

Jerghul -much to my dismay- is hitting the nail on the head here: if uncatchable ratting is the problem (and to be fair it is a problem), then address that. But don't tell me we can't shoot you because you pose no threat-- tell that to every miner out there LOL If the problem is sov null ratting space, then go entosis the space and claim it. There: a counter to sov null ratting already exists; and therefore I urge you to come up with another reason why compromise should be in order. You just demand the cards to be stacked in your favour without offering anything in return.

"How can somebody who is away from their keyboard kill you" .... HAH! that's got to be the most un-EvE thing I ever heard. My dear Mr. Kobol ... Why should you being away from keyboard prevent me from shooting you? Why should your inability to move, target or shoot be any concern of mine? Thank you, please come again.
Teckos Pech
Hogyoku
Goonswarm Federation
#7813 - 2016-12-02 01:43:16 UTC  |  Edited by: Teckos Pech
Brokk Witgenstein wrote:
Hm. So many options. I have come to realise that, once you decide to not give a rat's arse about AFK entitlement, a whole new set of entertaining options becomes available. To name a few (both old an new) :

- a (sonar) D-Scanner that indicates potential presences via blips on a radar. Doesn't exactly pinpoint it, doesn't provide 360 degree coverage, doesn't work beyond 1 AU but through some manual triangulation and container-fu, threads on grid could be detected and maybe even decloaked by proximity. Sounds like fun, yet difficult enough to not hard-counter all cloaks.

- anomaly survey probes (Tech 2), like regular combat probes but includes cloaked signatures and would drop you somewhere within 300km off the mark.

- EMP burst, disabling all cloaking devices in a 20km radius after spooling up; alas, firing up the modules resets all resistances to zero. Or, -variation on the same theme, but less black and white: a cloaking device generates stealth points. An EMP field generator deducts stealth points. Once the cloaked ship runs out of stealth (it's been too close to an EMP generator for too long), it decloaks.

- seeker drones, homing in on the nearest cloaked signature (friend or foe) although somewhat erratically also chasing false signatures. Close observation will be required.

- a simple proximity sensor. Gives random values, slightly higher when ships are nearby. Observing the numbers to get an idea of the average should help in determining how many/how near other ships are.


...and this without even considering changes to the cloaking line of ships themselves, fuel or the cyno generator! What I've heard in this thread lately is "there needs to be a counter to local - a counter to cloaks however is out of the question", "we abhor people entitled to safety - therefore we are entitled to absolute safety ourselves" and "nullsec is supposed to be dangerous space, nubs! - to demonstrate how dangerous exactly, lemme go AFK for eight hours straight yooo."

Come on guys. You're not even trying anymore- this is getting ridiculous! You're supposed to *try* to make sense.

"How much DPS from an AFK cloaker" Well duh, zero of course- so does a shuttle. So, invulnerable shuttles it is then, yes? Trolling, you say? Yep- but not more so than that useless oneliner. Since when does Your DPS factor into My target selection? Why are we even trying to come up with reasonable compromises if you won't accept anything except "remove local"?

Jerghul -much to my dismay- is hitting the nail on the head here: if uncatchable ratting is the problem (and to be fair it is a problem), then address that. But don't tell me we can't shoot you because you pose no threat-- tell that to every miner out there LOL If the problem is sov null ratting space, then go entosis the space and claim it. There: a counter to sov null ratting already exists; and therefore I urge you to come up with another reason why compromise should be in order. You just demand the cards to be stacked in your favour without offering anything in return.

"How can somebody who is away from their keyboard kill you" .... HAH! that's got to be the most un-EvE thing I ever heard. My dear Mr. Kobol ... Why should you being away from keyboard prevent me from shooting you? Why should your inability to move, target or shoot be any concern of mine? Thank you, please come again.


It is usually a good idea to not go full ******.

Oh, but we did address uncatchable ratting, but Jerghul, that guy whose posterior your nose is so far up right now you are tickling his tonsils, was adamant against it...so much for hitting the nail on the head.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Xcom
Eclipse Strike Unit
Jump On Contact..
#7814 - 2016-12-02 04:34:29 UTC  |  Edited by: Xcom
I think Brokk hits the nail on the head. No need to talk about compromise and risk balance while attempting to tamper with mechanics that will shift the mechanics of nullsec at its core in a thread about a single module. There are plenty of mechanics used to deny resource gathering for a specific group of players. AFK cloaking is just the symptoms of broken cloak mechanics and honestly is the abuse of its unintended use. Its removal have nothing to do with global game balance. Its removal will only be welcomed by a minority.

Fixing roaming gang pvp vs soft pve targets is not going to happen in a thread about cloaks. Attempting to blame cloaks being the only stopgap before everyone and there dog emigrates to nullsec and farms its content and breaks the game is quite literally bullshit. Everyone knows that you can move to the system nextdoor and is currently being used against AFK cloakys. Cloaking changes wont change anything to nullsec. What it will change is free kills with no risk cloaked ships currently enjoy.

Edit: I like that idea. D-scanner should detect cloaks, also add T2 probes that can only be used on cloaked ships in safespots (i.e. ships that are not on grid with a warp able celestial). If OA gets added its all fine and dandy but that's got nothing to do with cloaking.
Jerghul
Aliastra
Gallente Federation
#7815 - 2016-12-02 06:51:05 UTC  |  Edited by: Jerghul
You could also just run with the a cloaking device dramatically lowering a ship's Full Spectrum Cross Signal FSCS (same as Radar Cross Signal, except for everything)

*reduces signal radius for purposes of dscan and lock time
*not reduced for combat calculations (ie does not reduced damage)
* Visually very difficult to see (but possible)

*T2 ships' descan immunity changes to descan reduction (much harder to find on dscan)
*mode becomes passive, not active
* combat penalties (severely reduced scan resolution, occupied high slot, severely decreases target's signal radius)


*Harder to scan down functions moved from seabos to cloaks
*seabos improve dscan quality
*Dscan range information tweaked from absolute to approximate as a function of target's descan return.

There. Something for everyone ATK. Nothing for anyone AFK.

Edit
Liked som posts. Because I can (ty brokk for telling me the adblocker was screwing with that).

Blocked list: Teckos, Sonya, Wander, Baltec1

Prince Kobol
#7816 - 2016-12-02 09:35:14 UTC  |  Edited by: Prince Kobol
Brokk Witgenstein wrote:


"How can somebody who is away from their keyboard kill you" .... HAH! that's got to be the most un-EvE thing I ever heard. My dear Mr. Kobol ... Why should you being away from keyboard prevent me from shooting you? Why should your inability to move, target or shoot be any concern of mine? Thank you, please come again.


Using your argument why should me being docked in a station stop you from being able to shoot me?

Also do you realise that you have just made my point for me?

Brokk Witgenstein wrote:
Why should your inability to move, target or shoot be any concern of mine?


IT SHOULDN'T

That's the point lol

The fact I can not do any of those things means you shouldn't give a damn about me, I am irreverent.
Dracvlad
Taishi Combine
Astral Alliance
#7817 - 2016-12-02 09:50:14 UTC  |  Edited by: Dracvlad
Prince Kobol wrote:
Brokk Witgenstein wrote:


"How can somebody who is away from their keyboard kill you" .... HAH! that's got to be the most un-EvE thing I ever heard. My dear Mr. Kobol ... Why should you being away from keyboard prevent me from shooting you? Why should your inability to move, target or shoot be any concern of mine? Thank you, please come again.


Using your argument why should me being docked in a station stop you from being able to shoot me?

Also do you realise that you have just made my point for me?

Brokk Witgenstein wrote:
Why should your inability to move, target or shoot be any concern of mine?


IT SHOULDN'T

That's the point lol

The fact I can not do any of those things means you shouldn't give a damn about me, I am irreverent.


Your comment is meaningless, the answer is why do it then?

And it is mainly because a lot of players can't catch ships as they want easy effort PvP..., and they don't want real fights either...

Also I want to ask a question, some people are very difficult to catch because they pay attention to local, those people are difficult to catch, well yeah, but not impossible but it is very hard. But do you want to make it so that even if they are focused and watch local and be aligned etc., that you can still catch them, where is the fun and the challenge. This game has been made easier and easier to catch people, we have interceptors that warp a lot faster then before and do not have any impact from defensive bubbles and yet people want more. If you make it a dead cert that you can catch people then this is not a challenge and in my opinion not worth doing.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#7818 - 2016-12-02 10:21:28 UTC
Prince Kobol wrote:
Brokk Witgenstein wrote:


"How can somebody who is away from their keyboard kill you" .... HAH! that's got to be the most un-EvE thing I ever heard. My dear Mr. Kobol ... Why should you being away from keyboard prevent me from shooting you? Why should your inability to move, target or shoot be any concern of mine? Thank you, please come again.


Using your argument why should me being docked in a station stop you from being able to shoot me?


You can't dock in my station, remember? That's sov null for you. But I can shoot the station, so no problem champ.
Jerghul
Aliastra
Gallente Federation
#7819 - 2016-12-02 10:23:27 UTC
Kobol
If indeed you are irrelevant, then afk cloaky camping can clearly be completely dispensed with as it has no relevance to game.

You are arguing in favour of a serious nerf to cloaking mechanics. I am pretty sure that is unintentional. You may want to revise your position.

Blocked list: Teckos, Sonya, Wander, Baltec1

Dracvlad
Taishi Combine
Astral Alliance
#7820 - 2016-12-02 10:36:15 UTC
Brokk Witgenstein wrote:
Prince Kobol wrote:
Brokk Witgenstein wrote:


"How can somebody who is away from their keyboard kill you" .... HAH! that's got to be the most un-EvE thing I ever heard. My dear Mr. Kobol ... Why should you being away from keyboard prevent me from shooting you? Why should your inability to move, target or shoot be any concern of mine? Thank you, please come again.


Using your argument why should me being docked in a station stop you from being able to shoot me?


You can't dock in my station, remember? That's sov null for you. But I can shoot the station, so no problem champ.


So much this!!!!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp