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Lost my first ship.. 100 mil hauler

Author
Erin Oswell
Cyno Enforcement Agency
#21 - 2016-11-30 00:51:03 UTC
Alternatively you could pay a haulage corp to move your stuff for you and let them worry about any potential losses with the collateral, if you were doing it that way I'd buy a whole bunch of ships and have that moved with your stuff since you'll die a lot in FW lol.

Basically any hauler will get extra attention from gankers, the bigger the juicier. Using a cloaky variant would def be an option for you, or a jump freighter if you have the skills and a friend/alt with cyno. You should absolutely fit at least two or three stsbs too!

Rules of Acquisition #13: "Anything worth doing is worth doing for money"

erg cz
Federal Jegerouns
#22 - 2016-11-30 08:50:27 UTC
Dont transport frigs. Build them. Their BPO are dirt cheap and it is always pain to transport even 20 frigs... Buy BPO, afk mine or buy minerals and build your ships in the nearest station with factory.

Suggested MWD/cloak trick all the way, skip iteron and skill Mastodon, if you really need to carry large value stuff (like T2/T3 cruisers, for example). Use wreathe (or, better, prowler) to transport modules, ammo and drones

Or do not transport anything at all. Vllilirier is very well supplied market in the middle of the Gallente FW zone. Sure Caldari has their own as well.
Rodrigo Dorgiers
Soldiers of Stature
#23 - 2016-12-01 00:22:51 UTC
I have a couple of relevant questions:

1. Does the total worth of what you're hauling matter, or is it the isk/m3 instead? What if you're carrying a huge volume of ammo or something like that? Would it discourage gankers if they can't fit your drop in their ship?

2. How do gankers take the stuff? Don't they get blown up by CONCORD? Isn't it a risk to them that someone else will steal the stuff instead?
Rei Y
Minmatar Citizen 90483936 Corporation
#24 - 2016-12-01 01:28:28 UTC
Rodrigo Dorgiers wrote:
I have a couple of relevant questions:

1. Does the total worth of what you're hauling matter, or is it the isk/m3 instead? What if you're carrying a huge volume of ammo or something like that? Would it discourage gankers if they can't fit your drop in their ship?

2. How do gankers take the stuff? Don't they get blown up by CONCORD? Isn't it a risk to them that someone else will steal the stuff instead?


1. my guess would be they usually have an equal-sized ship waiting. if they hunt industrials, they have one to pick up drop. if they gank freighters, they have one too.
2. the pilot(s) who did the gank will have a criminal timer on them and will get CONCORDed if they show up in space in anything but a pod, but they usually have an alt or a friend waiting nearby in a ship to pick the drop. they only get the suspect timer for doing that.
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#25 - 2016-12-01 01:35:52 UTC
Rodrigo Dorgiers wrote:
I have a couple of relevant questions:

1. Does the total worth of what you're hauling matter, or is it the isk/m3 instead? What if you're carrying a huge volume of ammo or something like that? Would it discourage gankers if they can't fit your drop in their ship?

2. How do gankers take the stuff? Don't they get blown up by CONCORD? Isn't it a risk to them that someone else will steal the stuff instead?


In answer to 1, it's really the isk/ehp. For instance, if you were carrying 1b of cargo, they would likely gank it if it was a t1 industrial (easy and cheap to gank, 10k ehp) than a bulkhead fit freighter (~300k ehp). I believe the general rule of thumb is no more than 3-4 million per 1,000 ehp.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Paranoid Loyd
#26 - 2016-12-01 01:36:08 UTC  |  Edited by: Paranoid Loyd
Rodrigo Dorgiers wrote:
I have a couple of relevant questions:

1. Does the total worth of what you're hauling matter, or is it the isk/m3 instead? What if you're carrying a huge volume of ammo or something like that? Would it discourage gankers if they can't fit your drop in their ship?

2. How do gankers take the stuff? Don't they get blown up by CONCORD? Isn't it a risk to them that someone else will steal the stuff instead?

The value is all that matters. You can't successfully gank for profit without at least two accounts, most use three; hauler, ganker, scout.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

ShahFluffers
Ice Fire Warriors
#27 - 2016-12-01 03:16:11 UTC  |  Edited by: ShahFluffers
Here is a copy-paste from another thread where a newbie was suicide ganked. It should answer your first question OP.

https://forums.eveonline.com/default.aspx?g=posts&m=6544374#post6544374

ShahFluffers wrote:
Congrats as this is probably the worst-case scenario you will ever face in High-sec (besides War Declarations). Other situations you encounter in the future not be as fast paced as this.


Now... before I can explain what things you can do avoid this situation in the future, I need to explain how Suicide Ganking works.

The general idea behind Suicide ganking is to blow up a target ship before the NPC police arrive.

The NPC police, called CONCORD, will respond to any "illegal" act of aggression in high-security space (1.0 to 0.5 space).
This response is purely punitive (the NPCs don't care about you, only making the offender pay for their craven act) and will result in the destruction of the offender's ship 100% of the time.
Avoiding this punishment or delaying in any way is seen as an exploit and will result in a ban from the GMs.

More than that... there is no amount of tank that can mitigate the damage coming from CONCORD. These NPCs basically use a "death ray" to wipe out percentages of the offender's HP (alongside regular, "standard" damage).

Now... the response times for COCNORD are thus:
- 5 seconds in 1.0 space
- 6 seconds in 0.9 space
- 8 seconds in 0.8 space
- 10 seconds in 0.7 space
- 13 seconds in 0.6 space
- 15 seconds in 0.5 space
- No response in 0.4 or lower space


What the Suicide Gankers do is choose a ship with high damage potential and max out that stat. Destroyer class ships are generally preferred, though they can use bigger ships if they want to take out tankier, more high value targets.

Let us use a Catalyst as an example as it is the preferred ship for most ganks (and the gankiest destroyer in general).

[Catalyst, Ganking Ship Example]
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I

5MN Microwarpdrive I
[empty med slot]

Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]


With max skills applied and the weapons overloaded, this ship can pump out about 400 damage per second.
Using the above response times, that is...
- 2000 damage in 5 seconds in 1.0 space
- 2400 damage in 6 seconds in 0.9 space
- 3200 damage in 8 seconds in 0.8 space
- 4000 damage in 10 seconds in 0.7 space
- 5200 damage in 13 seconds in 0.6 space
- 6000 damage in 15 seconds in 0.5 space

So your ship has to effectively tank that much damage, in that amount of time, in order to survive.

Now please bear in mind.... these numbers are all "upper limit" numbers. A ganker may do less damage if conditions are not optimal (which we will get into in a bit).


Now why do Suicide Gankers do this? Everyone has a reason, but they basically boil down to three things:

- For Profit: This type of ganker is generally selective and will attack people they think they can make a profit off of. They try to calculate the value of their gank ship(s) versus the value of the potential loot. If they can potentially break even or turn a profit, they will mobilize and make an attempt.

- Make a Statement: Some of your mining competitors may not be keen on "sharing" asteroid belts with you. They will thus nuke you (or hire someone to nuke you) and use your wreck to set an example to others.

- For Giggles: Some people simply want to see the world burn. Cost and/or political fallout are not factors to these kinds of gankers. And if you mobilize against them... well... they like that too. They basically want to make things explode for the sake of things exploding.


What can you do?
There are a few things you can do. None of them are silver bullets, but they will stack the odds more in your favor.

- Tank your ship: As pointed out above, the gankers are trying to apply as much damage as possible in as short a time as possible. If you have more HP than they have damage (even 1 more HP can make a difference), you will survive.
------ The best tanks you can fit for this purpose are called "Buffer Tanks." The general idea is to load up on raw HP (see: Shield Extenders, Armor Plates) and increase your damage resistances (see: Adaptive Nano Plating, Shield Amplifiers).
------ "Active Tanking" is the act of fitting an Armor Repairer or Shield Booster to "repair" or "absorb" damage. This is generally not preferred against Suicide Ganking as it may not be fast enough to counter the amount of incoming damage

... (snip)...

- Don't AFK, use D-Scan: Not much to say about this. I know mining is boring and all that, but stay alert and keep an eye on your Directional Scanner for potential ganking ships (you will be scanning for destroyers within 1 AU of where you are).

- Get a tankier ship: Take a look at the Procurer. Gankers hate that ship.

- Get friends.



To answer your second question:

The gankers themselves cannot scoop any loot while they are criminally flagged (lasts for 15 minutes). Their solution to this problem is to throw manpower at it.

They get another person in another ship (usually a sufficiently large one) to grab the loot and warp off to a safe location (note: grabbing loot from a wreck that is not your own will turn your ship suspect... meaning anyone and everyone in the game can shoot you)
Othran
Route One
#28 - 2016-12-01 10:22:32 UTC
There's little point in hauling your own stuff around if you're solo(ish), just get the froggies to do it for you.

Red Frog for empire stuff, Black Frog for null/wormholes.

red-frog.org
Hrist Harkonnen
Federal Navy Academy
Gallente Federation
#29 - 2016-12-01 12:56:17 UTC
Luda Desekus wrote:
Saved 100 mil bought a bunch of mods and some frigs to transport from JITA to another high sec near FW to start doing FW. I lost it all pop'd instantly it was fitted wrong.. an Iteron mark V. I'm in despair but I will go through this and learn.

Given the above and me looking around google (most fits are old) what is a good fit for an Iteron Mark V (I saw videos of the mwd/cloak trick) is this trick the best for my case? Any fits and recs would helpful. Thanks in advance



Come on guys, when are you going to learn that T1 industrials were created to bait people into hauling expensive stuff for easy ganking/profit?
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