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Question regarding firing weapons

Author
Balasarius Pendragon
Imperial Academy
Amarr Empire
#1 - 2016-11-28 15:20:51 UTC
Good morning all, I am running a Punisher which has four slots, I of course equipped four lasers now my question is when you get in a fight and you lock a target do you have to manually click the gun tabs to fire or do the guns once in range fire on there own? I guess the same could be said with opening crates on ships.
Taurean Eltanin
Viziam
Amarr Empire
#2 - 2016-11-28 15:28:07 UTC  |  Edited by: Taurean Eltanin
You have to activate your guns. They will keep firing until you turn them off, you run out of cap, or you lose your lock on the target (destroyed, warped out, etc).

You can 'group' weapons of the same time with the same ammunition so you can activate them all with a single hotkey/mouse click.

If you like reading about low sec piracy or wormhole pvp, you might enjoy my blog.

Balasarius Pendragon
Imperial Academy
Amarr Empire
#3 - 2016-11-28 15:33:54 UTC
ok thanks for the info:)
Memphis Baas
#4 - 2016-11-29 14:27:03 UTC
What we typically do is this:

1. In the fitting screen, put your guns in their slots. Then click the infinity symbol to the left of the slots to group the guns, so they all use a single button to shoot.

1b. Put drones in the drone bay of the ship.

2. Undock. Right-click the drones and add them to a group so you can order them all at once.
2b. Go to the fight.

3. From the overview list, ctrl-click the targets, 3-4 at a time. This will target-lock them (fastest way to target-lock).

4. Click the first target icon, then F1 or click the guns (to tell the guns which target to shoot at). Order drones to attack.

5. As the first target loses its shields and armor and is about to die, click the second target and orbit it. Then F1 for guns and order the drones to switch to the second target, as soon as the first dies.
Balasarius Pendragon
Imperial Academy
Amarr Empire
#5 - 2016-11-29 17:34:13 UTC
Great info thanks, another quick question, moving to the next ship type in the tree is it a progression thing or do you just buy the blueprint and make the next ship?
ShahFluffers
Ice Fire Warriors
#6 - 2016-11-29 17:56:03 UTC
Each ship is it's own thing. If you want to move up from Frigate to Destroyer class, or even Cruiser class, you have the build or buy the ship in question.

No auto-evolution or upgrading here!!


Also... unless we are talking about missions, there is no such thing as "ship progression" here.
Each ship and class of ship has strengths and weaknesses that make it more or less suited for certain tasks in certain areas of space.

So don't sell off all your ships and focus strictly on one. Sooner or later you are going to come across a situation that will reduce it to a flaming ball of failure.
You want backup ships and the mentality that you ship is just as expendable as a piece of ammo.
Memphis Baas
#7 - 2016-11-29 18:05:14 UTC
To go from frigate to destroyer to cruiser, for example:

1. You already have the Amarr Frigate skill in your character sheet, from the start. Ship skills are listed in your character sheet, in the first category (Spaceship Command). You have to train that skill to 3 squares, and at that point you meet the prerequisites to train Amarr Destroyer.

2. Search the Market for the skill Amarr Destroyer, it should be sold at the starter University station where you are, or in the Career Missions University station. They also give you the skill if you complete the Military Career missions. In any case, buy/get the skill book, and drag it to the training queue.

3. As soon as you have 1 square in Amarr Destroyer, you can fly the ship. Of course, training the skill to 2 or 3 makes the ship give bigger bonuses. Open the market again and look for a Coercer (if you like to use lasers) or a Dragoon (if you like drones), and buy it. Again, if you complete the Military Career they'll give you a free destroyer.

4. You'll also need to buy the modules for the destroyer: guns, afterburner, armor repairer, capacitor modules, etc. You can find some basic fitting examples on the EVE University wiki (click the ship names). You can also play with the in-game fitting emulator to see what will fit given your skills and the ship's slots and powergrid/cpu limitations.

5. Once you train the Amarr Destroyer skill to 3 (and by the way, you can right-click this skill in your character sheet and choose Show Info -> Required For -> III), you unlock the prerequisites to train Amarr Cruiser. Buy the Amarr Cruiser skill from the market and add it to the queue.

6. Unlike Destroyers, cruisers use Medium lasers, so you also need to train Medium Energy Weapons under the Gunnery category. They also use medium drones, so you'll have to train Medium Combat Drones in the Drones category. You can find these skills on the market and Show Info to see what their prerequisites are; you'll probably have to train several skills under Gunnery and Drones to meet the prerequisites.

7. Frigates rely on being fast and agile to survive; Cruisers rely on an actual armor tank, so you'll need to train some of the Armor skills, and while you're at it, train some of the other support skills (Engineering, Navigation, Targeting, etc.) so your cruiser performs better.

8. Anyway, once you have the Amarr Cruiser skill trained, and the Medium Energy Turret (weapons), you can go ahead and buy a cruiser from the market; I believe the Maller is the main combat cruiser. You'll also need some medium lasers, medium crystals for them, medium armor repairer, 10mn (medium) afterburner, etc.

So that's the process.

Be aware that you may lose the ship that you're flying, even in high-sec. This is a PVP game and people shoot other people for fun. If buying that cruiser wipes out all the cash in your wallet, don't buy that cruiser yet. Gather some more ISK by whatever means, and wait until you have about 4x the cost of the cruiser. You'll need to pay for it, pay about half its cost to fit it with quality guns and armor so it doesn't die easily, and keep some reserve cash so you can buy another one if you lose it.
Memphis Baas
#8 - 2016-11-29 18:10:05 UTC
ShahFluffers wrote:
Also... unless we are talking about missions, there is no such thing as "ship progression" here.


He's looking at the in-game Ship Chart and concluding that the lines between the ships indicate some sort of progression.

There is a progression, from smaller to bigger ships (horizontally), and from generic all-purpose Tech 1 ships to super-specialized Tech 2 ships (vertically).

But like Shah says, a bigger ship isn't necessarily better; each ship is a tool that you can use for a specific purpose, and bigger ships have their purpose but may be worse than frigates at certain things (things like scouting or tackling, for example, require speed and agility).

In any case, you don't start with all the Alpha (or Omega) skills already in your head. You must buy them from the market first. You can configure your Character Sheet to show you "all skills" and go through and buy all the ones that have grey dots. Grey dots = Alpha, Yellowish dots = Omega.
Balasarius Pendragon
Imperial Academy
Amarr Empire
#9 - 2016-11-29 19:16:06 UTC
Thank you all for the great info, seems to me I better do some heavy mining first to pad my bank account, then I'll concentrate on the ships, by the way did you mean the advanced Military career or the regular one you get the destroyer?
Miriam Beckstein
Science and Trade Institute
Caldari State
#10 - 2016-11-29 21:28:41 UTC
Balasarius Pendragon wrote:
Thank you all for the great info, seems to me I better do some heavy mining first to pad my bank account, then I'll concentrate on the ships, by the way did you mean the advanced Military career or the regular one you get the destroyer?



I think you get a destroyer for the 10th & final mission of the normal military one. But it's worth it to complete all 5 of the chains, and easy to be doing multiple missions at once to get through them quicker. Just beware of the couple of missions that you're meant to die on, want to do those in a minimally fitted ship, not the one good frigate you've got.

Do all 5 careers, you finish with ~10 free ships and 5 million? or so isk, which is enough to get you a few basic ships to do whatever you want, e.g. basic explorer frigates cost ~1 mill each fully fitted.
Balasarius Pendragon
Imperial Academy
Amarr Empire
#11 - 2016-11-29 21:43:48 UTC
ok will check my inventory, did all the 10 normal military that's why I was asking:)
Balasarius Pendragon
Imperial Academy
Amarr Empire
#12 - 2016-11-30 01:20:32 UTC
Well been doing now the advanced Military and I'm at 7 but something has come up that I don't understand how to solve. I've gotten a message saying a crystal had to be fitted to my gatling laser. How do you do that? I assume it means it's out of ammo or am I missing something?
Iria Ahrens
Space Perverts and Forum Pirates
#13 - 2016-11-30 02:15:08 UTC  |  Edited by: Iria Ahrens
Civilian guns are unique in that they don't use ammo, to make total newbie's life a little easier. You can buy ammo in the market. Look for Ammunition/Frequency Crystals/Standard Crystals/Small. Just grab a standard yellow(low cap use medium range) or red (long range, white is highest cap use, and highest damage, but lowest range.

Just buy whatever is cheap for now. You can upgrade to more damaging crystals later. All Standard crystals are infinite life too. Faction crystals you'll get later have a lifespan, but a lot longer than any other form of ammo.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Balasarius Pendragon
Imperial Academy
Amarr Empire
#14 - 2016-11-30 02:20:10 UTC
So once I buy the crystals how to I fit them to my lasers?
ergherhdfgh
Imperial Academy
Amarr Empire
#15 - 2016-11-30 02:59:01 UTC
make sure that they are in your cargohold and then while in space right-click on the gun and you will have an option to load the crystal.

While in station you can just drag and drop the crystal onto the turret.

Keep in mind you need small crystals for small weapons. Medium crystals for medium turrets etc...

As a general rule in this game if in doubt then right-click. Even if there is nothing to right click on just right-click in space. It won't solve every problem but probably 80 - 90% of them .

Want to talk? Join Cara's channel in game: House Forelli

Balasarius Pendragon
Imperial Academy
Amarr Empire
#16 - 2016-11-30 03:56:53 UTC
ok once again thanks for the info:)
Balasarius Pendragon
Imperial Academy
Amarr Empire
#17 - 2016-11-30 16:00:55 UTC
When your in station or outside of it is there anyway to know if your guns are empty or in need of a crystal besides being in a battle and you clicking on them and they give you the message you need to fit a crystal?
Estuary Algaert
Petulant Luddite GmbH
#18 - 2016-11-30 17:06:01 UTC
Balasarius Pendragon wrote:
When your in station or outside of it is there anyway to know if your guns are empty or in need of a crystal besides being in a battle and you clicking on them and they give you the message you need to fit a crystal?


When loaded, the icon for the weapon changes to that of the ammo loaded. Standard crystals have unlimited use, but should you use any other weapon the count of ammo is displayed as well on the icon.
Balasarius Pendragon
Imperial Academy
Amarr Empire
#19 - 2016-11-30 17:38:44 UTC
Ok I'll have to test that out because, since I've been playing I've only seen the icon for my guns and not ammo and they fired fine till recently, would that because they were damaged maybe and thats why I got the message of having to fit a crystal. This is on the Gatling laser 1?
Iria Ahrens
Space Perverts and Forum Pirates
#20 - 2016-11-30 18:35:19 UTC
The civilian guns would show a gun icon and fire, but the gatlings or any other wapon, if you see the weapon icon, then it won't fire properly. You might have had one civilian gun mixed with your gatlings, so only the civilian gun was actually firing. Crystals are generally pretty cheap, even for newbies. And they are a common drop if you are looting all your wrecks. Typical prices near a hub are generally around 10k or less.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

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