These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Mutli-Use Analyzers Feedback Thread

First post First post
Author
Sergey Hawk
The Sith Syndicate
REFORD
#161 - 2016-07-25 18:34:23 UTC
The ‘Ligature’ analyzer is too weak for its price.
So let's change this analyzer name to 'Nepotrib'
‘Zeugma’ quite interesting analyzer.
But for it's price this analyzer must have at least same stats as in analyzers tech 2 and same numbers of utility slot.
Quote:
Relic Analyzer II x1
Data Analyzer II x1
High-Tech Data Chip x1000
High-Tech Manufacturing Tools x1000
High-Tech Scanner x1000

Seriously, CCP? Seriously?
I need 2 analyzers. It's 660M isk.
Considering that from Data sites falls only one or two components for manufacturing, I will need to spend several years to gather that all components.
Simple math:
3 Data sites per day. So after one year i will have around 730 of each type of required components but only if i will be lucky and each site drops 2 components at once.
If i will be lucky after 1,5 year i can manufacture my first!!!! analyzer! Awesome!
So or improve stats for analyzer to justify price, or reduce required components, or rebalance data sites for better drop of necessary components.

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Sergey Hawk
The Sith Syndicate
REFORD
#162 - 2016-07-26 11:04:18 UTC  |  Edited by: Sergey Hawk
My simple calculations suitable only for residents of 0.0 space and WH.
I run 10 data sites in high and low sec and not received anything for analyzer manufacturing.
So 1,5 year for manufacturing one ‘Zeugma’ is too optimistic.

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

CCP RedDawn
C C P
C C P Alliance
#163 - 2016-08-10 11:50:21 UTC
Hi folks, sorry for the silence but vacations were being enjoyed.

For the next release I'll be vastly lowering the High Tech building material amounts required to build both multi analyzers.
I'm also going to lower the Zeugma's Coherence from 40 to 30 as it's slightly too strong in my opinion.

Early numbers I'm looking at are:

Ligature - 50 each (150 high tech goods required in total - down from 1500)
Zeugma - 100 each (300 high tech goods required in total - down from 3000)

That's all for now so let me know your thoughts on this please.

Fly safe,
CCP RedDawn

Team Genesis

Owen Levanth
Sagittarius Unlimited Exploration
#164 - 2016-08-10 12:51:07 UTC
I'm OK with this, as long as the virus strength isn't suffering.

Now I'm even thinking about using one of these things for some harmless HighSec/LowSec-fun.

Winter Archipelago
Autumn Industrial Enterprises
#165 - 2016-08-11 12:04:38 UTC
CCP RedDawn wrote:
Hi folks, sorry for the silence but vacations were being enjoyed.

For the next release I'll be vastly lowering the High Tech building material amounts required to build both multi analyzers.
I'm also going to lower the Zeugma's Coherence from 40 to 30 as it's slightly too strong in my opinion.

Early numbers I'm looking at are:

Ligature - 50 each (150 high tech goods required in total - down from 1500)
Zeugma - 100 each (300 high tech goods required in total - down from 3000)

That's all for now so let me know your thoughts on this please.

Fly safe,
CCP RedDawn


That's going to be unfortunate for folks who have already built them, but considering how horribly over-priced they were compared to everything else, it'll be good for their use as a whole.
Tristan Agion
Royal Amarr Institute
Amarr Empire
#166 - 2016-08-11 12:34:05 UTC
CCP RedDawn wrote:

For the next release I'll be vastly lowering the High Tech building material amounts required to build both multi analyzers.
I'm also going to lower the Zeugma's Coherence from 40 to 30 as it's slightly too strong in my opinion.

Early numbers I'm looking at are:

Ligature - 50 each (150 high tech goods required in total - down from 1500)
Zeugma - 100 each (300 high tech goods required in total - down from 3000)

That's all for now so let me know your thoughts on this please.

It appears the thinking behind this is something like "the price is 10 times too high, so we reduce the materials by a factor of 10, and the price will be right."

That of course completely ignores that the price for the specific materials went through the roof because of these modules. Where the new price will go is anybody's guess... but it's probably not going to be a linear price change.

It is however still not too late to do the right thing: abandon separate analysers altogether, turn these two combined analysers into the new basic T1/T2 units, and then build a line of faction modules with better/different stats.

There is no good reason why there should be separate analysers for the same mini-game, just because the site is of a different class. If different sites had different mini-games, that would make sense. But as is, anything but a combined scanner is conceptually silly.

Furthermore, as is you need to differentiate the single from the combined analysers, and you do that by making the combined ones worse in analysing stats. This means the combined ones will only ever get niche usage. A mid slot is not so important for a professional explorer in a scan boat. If I run both data and relic in the first place (rather than just relic), then the analysing stats are more important than a bit more shield, or even a bit more scanning power.

These combined analysers are pretty much "whatever" for people who actually do a lot of analysing. That won't change even if the price for them drops by a factor of 10. Turn them into the basic modules and let's have some cool faction analysers. Please. (Conversion would be easy, just turn every single analyser and their blueprints into the corresponding combined ones.)
Nevyn Auscent
Broke Sauce
#167 - 2016-08-11 13:11:41 UTC
Winter Archipelago wrote:

That's going to be unfortunate for folks who have already built them, but considering how horribly over-priced they were compared to everything else, it'll be good for their use as a whole.

Easily fixed by adding a 0 to how many of them people who already have the modules own.


To Tristan. Consider how many BPC are out there for the modules already. And the fact that the coherence is still going to be superior to a T2 on both, and the Zeg has the same virus strength I'm not sure how these are 'weaker' than the T2 modules. Or are you another person who hasn't realised that the Faction analysers get bonuses from both skills, so +100 at max skill to coherence. Rather than only +50.
But yea, considering all that it's just as likely that the value of those materials will increase even more because the supply/demand ratio for these modules will actually rise, even with the supply increased in such a dramatic manner, since the price will be something a lot more people will consider. Economics of scale.

Not that I'm against the idea of all analysers being combined. And the virus strength difference in them basically makes anything but T2/Zeg useless because of how virus strength & 'combat' works. So the range could certainly use improvement. But your arguments against this change don't hold a drop of water.
Darkwing Fiftytwo
Hookers N' Blow
#168 - 2016-08-11 16:36:52 UTC
Seems like an aggressive pricing slam. 1/10th? Why not drop it by 25% or 50%, see how it goes then drop it some more.

Also will you be adding other item usages for the high-tech items? High-tech small arms still in limbo. If you are then this makes sense since there will be other uses for the same items. Their increase in value has likely helped increase the value of data sites a bit.
Altrue
Exploration Frontier inc
Tactical-Retreat
#169 - 2016-08-11 17:51:59 UTC  |  Edited by: Altrue
Darkwing Fiftytwo wrote:
Why not drop it by 25% or 50%, see how it goes then drop it some more.


I'm sorry when was the last time CCP actually followed through on their "baby steps adjustements"? I love CCP devs but you gotta admit, it's not their forte to schedule a revision pass on what's already been "rebalanced".

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Steluna de Chasteux
Acme Entropy
#170 - 2016-08-11 18:31:58 UTC
Will those of us who spent enormous amounts of time and/or ISK to produce these be refunded the difference in materials? Not that that will mean much if the prices crash, but man was it every a lot of work to build even one unit...


CCP RedDawn wrote:
Hi folks, sorry for the silence but vacations were being enjoyed.

For the next release I'll be vastly lowering the High Tech building material amounts required to build both multi analyzers.
I'm also going to lower the Zeugma's Coherence from 40 to 30 as it's slightly too strong in my opinion.

Early numbers I'm looking at are:

Ligature - 50 each (150 high tech goods required in total - down from 1500)
Zeugma - 100 each (300 high tech goods required in total - down from 3000)

That's all for now so let me know your thoughts on this please.

Fly safe,
CCP RedDawn


Moac Tor
Cyber Core
Immediate Destruction
#171 - 2016-08-11 19:30:11 UTC
CCP RedDawn wrote:
Hi folks, sorry for the silence but vacations were being enjoyed.

For the next release I'll be vastly lowering the High Tech building material amounts required to build both multi analyzers.
I'm also going to lower the Zeugma's Coherence from 40 to 30 as it's slightly too strong in my opinion.

Early numbers I'm looking at are:

Ligature - 50 each (150 high tech goods required in total - down from 1500)
Zeugma - 100 each (300 high tech goods required in total - down from 3000)

That's all for now so let me know your thoughts on this please.

Fly safe,
CCP RedDawn


So what about the people who already built them?

Also you realise the price has risen due to people investing in the materials for the module hence pushing the price up. Ie it is probably just a temporary bubble.

Altering build costs such a short time after releasing the modules just because you don't like how the markets have reacted is NOT the way to start doing things unless you want to lose customers fast. This is advertised a player driven sandbox after all.

You should wait at least one year and see how things settle down and then make small adjustments if necessary.
Dr Pipper
Doomheim
#172 - 2016-08-11 22:25:03 UTC
Moac Tor wrote:
CCP RedDawn wrote:
Hi folks, sorry for the silence but vacations were being enjoyed.

For the next release I'll be vastly lowering the High Tech building material amounts required to build both multi analyzers.
I'm also going to lower the Zeugma's Coherence from 40 to 30 as it's slightly too strong in my opinion.

Early numbers I'm looking at are:

Ligature - 50 each (150 high tech goods required in total - down from 1500)
Zeugma - 100 each (300 high tech goods required in total - down from 3000)

That's all for now so let me know your thoughts on this please.

Fly safe,
CCP RedDawn


So what about the people who already built them?

Also you realise the price has risen due to people investing in the materials for the module hence pushing the price up. Ie it is probably just a temporary bubble.

Altering build costs such a short time after releasing the modules just because you don't like how the markets have reacted is NOT the way to start doing things unless you want to lose customers fast. This is advertised a player driven sandbox after all.

You should wait at least one year and see how things settle down and then make small adjustments if necessary.


I disagree with pretty much everything you said, except your implication (I believe) that those who already built a module(s) should be compensated. I agree with that, even though i'm not in that group.

I don't think the price increase in those mats is a temporary bubble. I admit I dont know what else those mats where used for prior to these new modules, but clearly they had little value. Now they do and the market reflects the transition from worthless to useful. Heck, if anything these mats may get more expensive when less are required, with sellers of these mats wanting to "Split the difference" in the new potential profit margin of building and selling these mods. The market will work it out.

As for waiting a year. That would be crazy, and I agree completely with the proposed changes as is. The fact is, regardless of going market rate for the mats, this mod took waaaay too many of them to build. Unless there is a location in Eve I am unaware of, where these things drop like Ward Consoles, I would have to call these mats rare. In null, I probably average 1 mat per site (Some 0, some 1, some 2). As long as the drop rate stays the same and the mod requirements stay the same, this will always be a 300m+ mod.

So no, CCP made a mistake on this one and it needs to be corrected as proposed right now!

Damjan Fox
Fox Industries and Exploration
#173 - 2016-09-28 20:32:28 UTC
@CCP RedDawn

Thanks RedDawn. Finally these items have a purpose and some value.
But what about "High-Tech Small Arms"? Are there any ideas to give them a use, too?
PopeUrban
El Expedicion
Flames of Exile
#174 - 2016-09-29 01:32:01 UTC
Tristan Agion wrote:
CCP RedDawn wrote:

For the next release I'll be vastly lowering the High Tech building material amounts required to build both multi analyzers.
I'm also going to lower the Zeugma's Coherence from 40 to 30 as it's slightly too strong in my opinion.

Early numbers I'm looking at are:

Ligature - 50 each (150 high tech goods required in total - down from 1500)
Zeugma - 100 each (300 high tech goods required in total - down from 3000)

That's all for now so let me know your thoughts on this please.

It appears the thinking behind this is something like "the price is 10 times too high, so we reduce the materials by a factor of 10, and the price will be right."

That of course completely ignores that the price for the specific materials went through the roof because of these modules. Where the new price will go is anybody's guess... but it's probably not going to be a linear price change.

It is however still not too late to do the right thing: abandon separate analysers altogether, turn these two combined analysers into the new basic T1/T2 units, and then build a line of faction modules with better/different stats.

There is no good reason why there should be separate analysers for the same mini-game, just because the site is of a different class. If different sites had different mini-games, that would make sense. But as is, anything but a combined scanner is conceptually silly.

Furthermore, as is you need to differentiate the single from the combined analysers, and you do that by making the combined ones worse in analysing stats. This means the combined ones will only ever get niche usage. A mid slot is not so important for a professional explorer in a scan boat. If I run both data and relic in the first place (rather than just relic), then the analysing stats are more important than a bit more shield, or even a bit more scanning power.

These combined analysers are pretty much "whatever" for people who actually do a lot of analysing. That won't change even if the price for them drops by a factor of 10. Turn them into the basic modules and let's have some cool faction analysers. Please. (Conversion would be easy, just turn every single analyser and their blueprints into the corresponding combined ones.)


This.

There is literally no up side to using these modules. If you have a hacking module equipped, you're pretty much guaranteed to either be specialty fit for one site (in which case you wouldn't need the duo) or omni fit for both (in which case your rigs and overall fitting costs on the ship are already effectively penalizing your ability to specialize)

What is an extra mid slot going to do for an exploration fit?

Even with an Astero, you're either fitting for hacking one thing, both things, or not at all. The combat scanning hybrid fits don't benefit because they're not fitted for hacking anyway. Hacking fits don't benefit because they don't need extra scan resolution, tank, or anything you can put in a low.

You'd be far better off to just take this suggestion, merge the hacking modules in to one for all tiers, and have variants with tradeoffs for fitting costs, virus strength versus coherance, range, or even minigame specific boosts like x% chance of finding repair nodes or something.

I do a lot of sites, and literally nothing about these modules is remotely interesting, even if the price dropped significantly.

Nobody is hacking sites in a fit that is not built specifically for hacking sites because hacking ships are so cheap and cloak tanked.
FT Diomedes
The Graduates
#175 - 2016-09-29 01:57:36 UTC
CCP RedDawn wrote:
Hi folks, sorry for the silence but vacations were being enjoyed.

For the next release I'll be vastly lowering the High Tech building material amounts required to build both multi analyzers.
I'm also going to lower the Zeugma's Coherence from 40 to 30 as it's slightly too strong in my opinion.

Early numbers I'm looking at are:

Ligature - 50 each (150 high tech goods required in total - down from 1500)
Zeugma - 100 each (300 high tech goods required in total - down from 3000)

That's all for now so let me know your thoughts on this please.

Fly safe,
CCP RedDawn



I missed this post several weeks ago. I'm now going to check out this module. Thanks for the change!

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Pindleton Severasse
Glorious Pew
#176 - 2016-11-28 18:12:20 UTC
I saw a few people in this thread suggesting that the Zeugma has no utility for explorers. However, this is immensely valuable for an Astero that wants to do it all.

You can fit a scram, and cap booster, prop mod, and still be able to do both relics and data sites using the Zeugma. Since the max hacking strength you can have is 40, with decent skills it doesn't matter if the Zeugma is a bit weaker on paper. I still blaze through sites with no problems.
PopeUrban
El Expedicion
Flames of Exile
#177 - 2016-11-28 22:17:15 UTC  |  Edited by: PopeUrban
Pindleton Severasse wrote:
I saw a few people in this thread suggesting that the Zeugma has no utility for explorers. However, this is immensely valuable for an Astero that wants to do it all.

You can fit a scram, and cap booster, prop mod, and still be able to do both relics and data sites using the Zeugma. Since the max hacking strength you can have is 40, with decent skills it doesn't matter if the Zeugma is a bit weaker on paper. I still blaze through sites with no problems.


Indeed I have people in corp running these on asteros for exactly that purpose (we had the blueprints so we said **** it and built some)

For new explorers its a bad time, but those people shouldn't be dunking their money in an astero without some more ship/drone,tank,etc. skills anyway.

For experienced pilots with good hacking and scanning skills it is an interesting tradeoff. You get to keep your cargo bay space in stead of wasting it on an MTU to refit data/relic scanners. It is slightly annoying to be limited to one little bucket for the hacking grid items, but once you get used to it a skilled player can clear most sites in the same amount of time.

It IS however pretty much pointless on anything BUT the Astero, still somewhat overpriced for its function and drawbacks, and still suffers from the crius era nerf to the profitability of data sites.

For this thing to be really attractive, data sites need to be attractive again, and with the cruis changes still drastically limiting demand for decryptors and data sites still having ****** drop rates for unique site-only BPCs its just not worth the cost even in that case. Most people would rather just leave the data analyzer at home fif they don't wanna carry around an MTU, or leave the point at home and just fit for self defense rather than killing the attacker.

The cost would be okay if this had some kind of effect that would make it useful on other ships (recieves extra bonus from hacking rigs or comes with some +scan or something) so it was a costly way to ghetto-fit other ships or actually get back some resources on t2 frigs that are useful.

The ligature, however, is still complete trash.

The Zeugma, even in its best use case (the astero hacker/combat hybrid) it is still largely in the same boat as the massive pile of other faction modules. It is overpriced shiny bullshit that nobody wants to fit because the cost does not equate to the utility gained.

Just like those other shiny modules, people will fit them because they happen to have them, or because they just want to fit up some shiny nonsense, but I still feel they'd be better off as just bonus hacking modules in a world where relic/data analyzers were merged and have exactly the same appeal for the same players.