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EVE New Citizens Q&A

 
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What sort of pre resist damage should I be looking for on my BC?

Author
Tarek Rafiid
Imperial Shipment
Amarr Empire
#1 - 2016-11-28 04:16:14 UTC  |  Edited by: Tarek Rafiid
Just to clarify, I am not an alpha clone. I am seeing fairly low numbers on my BC, no matter what I try to fit. It seems that I am reading 100-200 DPS, for guns and drones combined, which seems off, to me, from last time I played. I don't yet have the skills to run t2 weapons or a t2 tank.

So I was wondering if any of you could share some wisdom on what I could be doing wrong, and maybe sharing a couple of fits? I'm flying a Myrmidon, as a drone boat. Sticking to hybrid weapons right now, though I am tossing up whether or not to go projectile. As we speak, I am working on some of the gunnery skills, Sharpshooter, Rapid Firing, Motion Prediction, etc. They are at 3 at the moment, so I am pushing them all to 4.

Many thanks.
Ralph King-Griffin
New Eden Tech Support
#2 - 2016-11-28 04:29:06 UTC
Post your fit so we may help,
You can save it to your clipboard from the fitting screen and paste it here.
Tarek Rafiid
Imperial Shipment
Amarr Empire
#3 - 2016-11-28 04:39:40 UTC
[Myrmidon, Mission Myrm]
Medium 'Accommodation' Vestment Reconstructer I
Reactive Armor Hardener
Prototype Armor Explosive Hardener I
Prototype Armor Kinetic Hardener I
Capacitor Power Relay II
Capacitor Power Relay II

10MN Monopropellant Enduring Afterburner
Large F-S9 Regolith Compact Shield Extender
Large F-S9 Regolith Compact Shield Extender
Large F-S9 Regolith Compact Shield Extender
Drone Navigation Computer I

250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
Drone Link Augmentor I

Medium Semiconductor Memory Cell I
Medium Semiconductor Memory Cell I
Medium Ancillary Current Router I



Iron Charge M x160

When it come to the tank, I found that my armour was getting destroyed way too quickly for my liking, and so fitted the shield extenders to buffer it.

Aaeriele
Nobody in Local
Deepwater Hooligans
#4 - 2016-11-28 04:48:56 UTC  |  Edited by: Aaeriele
So first things first, don't dual-tank. Right now you have both shield and armor tank modules, but that means that at any given time, half of your modules aren't doing anything (because you're either taking shield damage or armor damage, never both).

Edit:

Here's a quick tweak of the fit you provided to avoid dual-tanking and get some actual damage modules. It's by no means a perfect fit, but it should work a lot better than what you currently have:

[Myrmidon, Mission Myrm]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Inefficient Armor Repair Unit
Medium Inefficient Armor Repair Unit
'Refuge' Adaptive Nano Plating I

10MN Monopropellant Enduring Afterburner
Drone Navigation Computer I
Eutectic Compact Cap Recharger
Eutectic Compact Cap Recharger
Eutectic Compact Cap Recharger

250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M
250mm Prototype Gauss Gun, Antimatter Charge M

Medium Anti-Explosive Pump I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Ogre I x4



It does about twice the damage while also tanking about 20% more. Once you get t2 tank ability (train hull upgrades 4, you won't regret it), it'll tank even more because you can upgrade the adaptive nano plating to a t2 energized adaptive nano plating.

Swapping to projectile weapons would give you better capacitor efficiency since right now the fit is slightly cap negative due to the cost of the guns (but you generally won't be firing+repping 100% of the time, so the slight cap negative should be okay).
Hendrix Foster
The Scope
Gallente Federation
#5 - 2016-11-28 04:51:11 UTC
I'm not an expert on the Myrimdom but I'd suggest you concentrate on either armour or shield tank...not both. Also, with the Myrimdom you might want to try/train projectile turrets and go for two armour reps and armour tank as the fitting should work better.

Get some armour plates and energized armour resists on it, some trimark armour pumps in rigs or something like that. Mid slots to taste or what you can fit.

Also, there are many people that say "Just because you can fly something doesn't mean you should." I suspect you may need more skill training too.


Ralph King-Griffin
New Eden Tech Support
#6 - 2016-11-28 04:52:32 UTC
Support skills, engineering tab, get on those as they'll make your fitting easier
Meaning you can get rid of those fitting modules and riggs
Then get on top of your armor skills.

Don't dual tank, armour or shields or hull, not both or god forbid all three.

You're DPs is low because you've no drone damage amplifiers, thise should be where you're cap relays are.
ShahFluffers
Ice Fire Warriors
#7 - 2016-11-28 04:54:41 UTC  |  Edited by: ShahFluffers
Okay so... here is an arguably better fit you can use:

[Myrmidon, New Setup 1]
Medium Armor Repairer I
Medium Armor Repairer I
Reactive Armor Hardener
Armor Explosive Hardener I
Armor Kinetic Hardener I
Drone Damage Amplifier I

Medium Capacitor Booster I, Navy Cap Booster 400
10MN Afterburner I
Omnidirectional Tracking Link I
Tracking Computer I, Optimal Range Script
Target Painter I

Dual 150mm Railgun I, Lead Charge M
Dual 150mm Railgun I, Lead Charge M
Dual 150mm Railgun I, Lead Charge M
Dual 150mm Railgun I, Lead Charge M
Dual 150mm Railgun I, Lead Charge M

Medium Nanobot Accelerator I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Hobgoblin I x5
Warrior I x5
Ogre I x4


You will notice right away that it only uses ARMOR as a tank. This is okay. Very, very few ships in EVE utilize more than one tank at any given time.

The reasons for this are simple; you only have so much CPU, Powergrid, and fitting slots to spare. It makes more sense to spend 50% of your ship's resources to make one tank highly effective rather than split that between two different tanks and wind up half as effective in either. Or worse yet, taking ship resources away from other aspects you really need (like dealing and applying damage) and having a redundant tank that you won't really use.


With the fit I posted above... it is a tad "overtanked." You DO NOT NEED to the second repair unit... but since you are a relatively young player I figure that you probably need the extra "safety" margin.
Once you become comfortable with managing the amount of damage you are taking in a mission, you can remove the second repair unit and add another Drone Damage Amplifier.


The Capacitor Booster should satisfy all your emergency power needs. Get into the habit of trying NOT to use it too often as this will help when you decide to branch out into other aspects of the game (namely, PvP).
Some helpful tips for this include:
- PULSE your armor repair units rather than turn them on and forget they exist.
- stay at range. Range helps mitigate incoming damage.
- always keep moving. Moving also helps mitigate incoming damage.


The Target Painter is there to help you better apply damage to your intended target. It helps both drones and turrets.


Keep in mind that longer range ammunition deals the least amount of damage. The shortest range ammo (Antimatter) deals the most. Lead ammo is in between.


The rigs are there to enhance your armor repair units. Combined with the Myrmidon's innate bonus to armor repair units, you should be repairing a massive amount of incoming damage with a single repair cycle (provided you are using the correct armor hardeners).


There is another fit that you can use as well. Basically, it trades tank for range and damage.
Simply...
- swap out the Heavy Drones for Sentry Drones
- swap out the Afterburner for a Medium Microjumpdrive
- swap out the turrets for Drone Link Augmentors
- swap out the Tracking Computer for a Sensor Booster (with a range script)
- swap out some of your tank module for Drone Damage Amps

When you enter a mission you can;
- Grab aggro
- Microjump away
- Deploy sentries
- wait until the NPCs get close enough
- pick them off one by one, starting with frigates (as they pose the greatest threat to you)
Ralph King-Griffin
New Eden Tech Support
#8 - 2016-11-28 05:00:10 UTC
ShahFluffers wrote:
[reserved]

Oh here you go.
ShahFluffers
Ice Fire Warriors
#9 - 2016-11-28 05:21:43 UTC
Ralph King-Griffin wrote:
ShahFluffers wrote:
[reserved]

Oh here you go.

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HBVKhbdg4v!$RFW#$V 32135
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Tarek Rafiid
Imperial Shipment
Amarr Empire
#10 - 2016-11-28 07:19:22 UTC
Thanks folks, I'll do some more looking into my skills, and my loadout, looking at this. I appreciate the help.
Memphis Baas
#11 - 2016-11-28 15:06:42 UTC
In addition, remember that battlecruisers are supposed to be "attack" ships; CCP originally intended that you install damage mods (Drone Damage Amplifier for Myrmidon, Magnetic Field Stabilizer for Brutix) and have a lighter tank so you can do damage.

Training your skills so you can switch to the Tech 2 modules is also almost a requirement for Battlecruisers. You can get by with T1 basic modules on a frigate and destroyer, but by cruisers you're expected to start using T2 defenses and mods. You can't expect a 60 million ISK ship to perform if you only spend 600k ISK for basic fittings.

Finally, as you remove the useless / extra (shield) tank modules, you're freeing up power grid, and if you have a lot of that available on the ship once you've put in the armor and damage modules and misc. med slots, increase the size of your guns.
Aaeriele
Nobody in Local
Deepwater Hooligans
#12 - 2016-11-28 23:38:46 UTC  |  Edited by: Aaeriele
Memphis Baas wrote:

Finally, as you remove the useless / extra (shield) tank modules, you're freeing up power grid, and if you have a lot of that available on the ship once you've put in the armor and damage modules and misc. med slots, increase the size of your guns.


The OP's fit is already using medium guns, which is the expected size for a Myrmidon (and 250mm, which is the larger of the options). Attack BCs (Talos, for gallente) would be a different matter entirely.
ergherhdfgh
Imperial Academy
Amarr Empire
#13 - 2016-11-29 03:31:13 UTC
You mentioned going projectiles in the future. I recommend the 650s over the 720s even if you have plenty or fitting room

The 720's have half the clip size and slower tracking they do have a little more range and more paper damage but they are high alpha which is not good for PvE as it leads to lots of overkill which is wasted potential damage.

I tried both missioning and had a lot more luck with the 650's. It's more noticeable on a Hurricane or Rupture but you can tell the difference on the Myrmidon also even though most of your dps is coming from drones.

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