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War for Attackers

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Author
Mark Marconi
Ministry of War
Amarr Empire
#41 - 2016-11-28 02:21:06 UTC
Neuntausend wrote:

And finally on the topic of corps having to be able to defend themselves: I agree with that. You can play the game perfectly fine without a corp and by extension without war. You can invite your friends to a mailing list, you can invite them to a chat, you can add each other to the buddylist, you can easily communicate and fleet up. What you cannot do is raise a flag, collect taxes, build your own structures, carry a common name. Nothing else in Eve comes for free and without a risk, so why should those? So yes, it is perfectly fine that evil "griefers" can attack a defenseless corporation of miners. If they are indeed defenseless, not willing or able to fight for those benefits, then they should not have them.

Citadels and engineering complexes are now a risk, POS's can be if you are not on every day.

But besides these structures which have associated risks. What are the rewards of being in a corp?

What benefit do you automatically get?

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Neuntausend
Republic Military School
Minmatar Republic
#42 - 2016-11-28 02:29:31 UTC  |  Edited by: Neuntausend
Mark Marconi wrote:
What benefit do you automatically get?

Let me ask the other way around - why do people make corps, if they allegedly don't get anything out of it and only risk getting murdered by Marmite everytime they enter Jita?

A: They actually *do* value the ability to either pay no tax or collect the tax for themselves, share hangars and wallets, wear colors and build structures even if they don't intend to build them right away.
B: They made a stupid decision.

In case A, they do actually enjoy substantial benefits, and should be prepared to defend them, and in case B ... well, we know what stupid decisions can lead to in Eve.

edit: C: They simply didn't know they could get stomped by Marmite, in which case it's about time they learned it. :)

*) using "Marmite" as a placeholder because they are the evilest griefiest evil griefers after CODE, who don't need wardecs.

edit2: can we make "marmiting" a word?
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#43 - 2016-11-28 02:40:24 UTC
CCP need to hire me as a game designer and give me sole creative control over how the war declaration system works.

I'll get it sorted out right quick.
Mark Marconi
Ministry of War
Amarr Empire
#44 - 2016-11-28 03:12:36 UTC
Neuntausend wrote:
Mark Marconi wrote:
What benefit do you automatically get?

Let me ask the other way around - why do people make corps, if they allegedly don't get anything out of it and only risk getting murdered by Marmite everytime they enter Jita?

A: They actually *do* value the ability to either pay no tax or collect the tax for themselves, share hangars and wallets, wear colors and build structures even if they don't intend to build them right away.
B: They made a stupid decision.

In case A, they do actually enjoy substantial benefits, and should be prepared to defend them, and in case B ... well, we know what stupid decisions can lead to in Eve.

edit: C: They simply didn't know they could get stomped by Marmite, in which case it's about time they learned it. :)

*) using "Marmite" as a placeholder because they are the evilest griefiest evil griefers after CODE, who don't need wardecs.

edit2: can we make "marmiting" a word?

In the case of tax this is already a risk vs reward in both what the corp gains and possibly what the player gains. After all any tax above 0% will discourage players from joining, 0% tax is a benefit yes but when players abandon the corp they are sacrificing that benefit.

Corp hangars are things the corp already pays for these are not automatic benefits.

Wallets yes but again that is a risk vs reward, if you allow someone to gain access to your wallet you risk losing it all.

Structures as I said before are already covered as risk vs reward.

There is no benefit in a player corp that is not all ready risk vs reward or that has little to do with the actual corp mechanism but to do with things players organise them selves.

If you gained faster training times or greater drop rates or things like that then Yes, corp would have a benefit without a risk but they don't. There is no automatic benefit to join a corp so there should not be one for leaving it.

If you want to argue the merits of 50% higher training times then yeah sure.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Gavascon
need more power inc.
#45 - 2016-11-28 03:33:50 UTC  |  Edited by: Gavascon
players begin their eve experience in a rookie corp.
the concept being: social interaction.

noobs move to player corps.
there they share their game experience with others who are like minded.

corporations may provide a wide variety of "benefits" to their members.
such as:
1) stock ownership - some corporations actually pay monthly dividends to their members
2) ship replacement policies - used from corp funds generated from the sale of goods, taxes or corporate made.
(a corp which has a 5% tax rate is far better than the 11% in an npc corp)
3) providing skill books, skill training priority, ship fitting advice, etc.

the corporation represents "family".

as a corp grows, it's ability to defend itself increases as well.
when war arrives and players leave, the corp's defensive capabilities are reduced.

i cannot fault any corp for trying to defend itself.
if they fail, that is respectable.
to bail on the corp is disrespectful to the founder, directors and other players who invested their time and energy to develop that pilot.

to return after a war ends only says, "i'm here for the good times". hmmm, isn't family supposed to be there for good and bad times?

a CEO has the ability to negotiate their way out of war. they can always surrender.
but to move everyone to a new corp to avoid war? that is unacceptable.
Neuntausend
Republic Military School
Minmatar Republic
#46 - 2016-11-28 03:34:43 UTC  |  Edited by: Neuntausend
@Mark Marconi:

I disagree that having a tax above 0 is a risk. If you merely "risk" not gaining a benefit you wouldn't normally get, that's not a risk. But I'm not arguing anyway that people should not be allowed to just abandon ship if they don't have any stationary assets. If they suddenly don't value their 0% tax in the face of a few dudes with guns, they can just go. But, I can make them do so, and that's fine. I said so before.

However, if they make a corp, they either gain something by doing so or they don't know why they made it in the first place. Attacking them in either case is not griefing, like some like to claim, but fair game. It's either taking advantage of their mistake, or challenging their claim - two things very common in every aspect of Eve.

The Eve community repeatedly tells people to not fly a battleship for example if they don't have the necessary skills and experience to effectively do so. If they do so anyway, lose it and then come to us crying, we don't blame the game or whatever caused the battleship to go pop, no, we laugh at them and then tell them where they went wrong. When the same thing happens with a corporation a player was not fit to lead or defend, quite a few people like to do the opposite: Blame the game or the attackers and demand changes to the mechanic, which CCP has been unusually willing to implement those last few years. What I am asking now is to merely offset them a bit, because I think while mostly sensible, they went a bit overboard in some areas.

And finally, if it really is as you claim, and some players do not reap any benefits from making a corp, they could simply, you know, not make one. But they do, and thereby they present themselves to all those bad guys who love to shoot at their spaceships in this game that ultimately is all about shooting at spaceships.
Caldari Citizen 866829080
State War Academy
Caldari State
#47 - 2016-11-28 04:01:52 UTC
Gavascon wrote:
players begin their eve experience in a rookie corp.
the concept being: social interaction.

noobs move to player corps.
there they share their game experience with others who are like minded.

...
to return after a war ends only says, "i'm here for the good times".
full circle.


What actually happens in EVE is this:

Naive new player falls for 'WE DO IT ALL' highsec noob trap corp
Corp doesn't actually provide any real benefits
Leadership tells new players that they're not ready for lowsec/nullsec/pvp until they have x SP/Isk so that they stick around and pay taxes and/or mine for the corp
Highsec ''''''''''PVP''''''''''' corp wardecs them
Corp leadership stops logging in or just plays on their out of corp alts and orders members to stay docked
People start leaving and some MAY end up in better corps
Mark Marconi
Ministry of War
Amarr Empire
#48 - 2016-11-28 04:05:28 UTC
Neuntausend wrote:
@Mark Marconi:

I disagree that having a tax above 0 is a risk. If you merely "risk" not gaining a benefit you wouldn't normally get, that's not a risk. But I'm not arguing anyway that people should not be allowed to just abandon ship if they don't have any stationary assets. If they suddenly don't value their 0% tax in the face of a few dudes with guns, they can just go. But, I can make them do so, and that's fine. I said so before.

However, if they make a corp, they either gain something by doing so or they don't know why they made it in the first place. Attacking them in either case is not griefing, like some like to claim, but fair game. It's either taking advantage of their mistake, or challenging their claim - two things very common in every aspect of Eve.

The Eve community repeatedly tells people to not fly a battleship for example if they don't have the necessary skills and experience to effectively do so. If they do so anyway, lose it and then come to us crying, we don't blame the game or whatever caused the battleship to go pop, no, we laugh at them and then tell them where they went wrong. When the same thing happens with a corporation a player was not fit to lead or defend, quite a few people like to do the opposite: Blame the game or the attackers and demand changes to the mechanic, which CCP has been unusually willing to implement those last few years. What I am asking now is to merely offset them a bit, because I think while mostly sensible, they went a bit overboard in some areas.

And finally, if it really is as you claim, and some players do not reap any benefits from making a corp, they could simply, you know, not make one. But they do, and thereby they present themselves to all those bad guys who love to shoot at their spaceships in this game that ultimately is all about shooting at spaceships.

I think you misunderstand the frame of the question I pondered, which is the pure mechanics of forming a corp, not what players add on to corps. Mineral by backs, free ships etc.. are not an automatic when you create a corp and if you chose to fold a corp due to a war dec you have fortified that isk.

When you are talking about putting mechanics in place you must look at the mechanics currently in place not things people add onto those mechanics. At the moment the benefits of making a corp are minor and so the effects of disbanding them or leaving must also be minor.

In Null (Sov Null) the effects of Corporations are major, disbanding them is also major but leaving them is nothing. Now in hi-sec Citadels give a benefit and a massive risk but it is not like in hi-sec I can gain sov because i am in a corp and build a super.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

sero Hita
Science and Trade Institute
Caldari State
#49 - 2016-11-28 04:07:54 UTC
Gavascon wrote:

with that said, why does CCP make it so easy for players to avoid it?


Actively denying you an encounter is also PVP, just look at the imperium and how they used weaponized boredom for years.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Ima Wreckyou
The Conference Elite
Safety.
#50 - 2016-11-28 08:24:08 UTC
Alea wrote:
Today both of my corps live in null and wormholes where wardeccers and CODE fear to tread, if you guys want real fights come out that way and we will oblige you with plenty of pew.

So you pretty much say you ran away from us because Highsec was too hard for you and now from the distance where you think we can't reach you you boast "Come at me bro!!" with an NPC alt to make sure we can't actually find you? Lol, carebears...
March rabbit
Aliastra
Gallente Federation
#51 - 2016-11-28 08:34:53 UTC
Iria Ahrens wrote:
Well, personally, my only problem with war right now is defenders dropping corp and making new corps. I don't think that should be allowed. Normally, if two countries go to war, the defending side can't just change their name and have the war go away.

"Sorry Germany, you can't attack us today because we are not France anymore. We are Freedomville"

Play on alts or learn to fight back, or hide. But closing corps and creating a new one should be no-go.

In RL you cannot sit in station hiding from enemies too. So your analogy does not work.

The Mittani: "the inappropriate drunked joke"

Remiel Pollard
Aliastra
Gallente Federation
#52 - 2016-11-28 09:00:39 UTC
The Devils Cousin wrote:
Remiel Pollard wrote:
I've already explained years ago what needs to happen. Right now, there's no reason to have a corp in high sec, and no reason to stay in one. That needs to change. Corporations need to become commitments that players have to make.


What so you can force people who PAY REAL MONEY to CCP to play as they please to play the game how you want?

1. High Sec PvP is not PVP, it is killing mission runners and miners 9/10 fights are ganks
2. You don't go to low/wh/null because you wouldn't last ten minutes
3. You're not a pvp pilot, you may get kills but you are a noob with boosts, end of story

No, the second CCP forces players to play as the griefer community wants them to, eve is done

High Sec doesn't need corps?

Yeh go ahead, do away with all high sec corps and watch the market crash hard

You sir are dumb as ****


I'm not forcing anyone to do anything, but I am going to correct you on a few misconceptions.

1. ALL PVP is PVP. EVE Online is one big PVP arena. Everything you do is PVP to some degree or another, including mining (you didn't think those other miners in that belt were only getting resources specifically instanced for them, did you?) That being said, there is plenty of PVP combat going on in highsec as well, and one need look no further than RvB to see it.

2. I live in low, buddy.

3. My killboard begs to differ.

I was talking about giving corporations real meaning, not forcing people to join them. Leave the NPC corps in place, that's fine, but once you join or create a corporation, that needs to be much more meaningful. It needs to be more of a commitment. If I were to guess, I would say 90+% of high sec corps exist for the sole purpose of escaping NPC corp taxes, and nothing more. There is no point to these corps except min/maxing income.

But these corporations exist because right now, there is no other reason for them to exist in high sec. In low and nul, you have real assets, real territory. Yes, even in empire space, you can control your space, making it your territory. And let's not forget all the lowsec R64s. I've been playing since 2012, and seen more often than not corporations in high sec serving absolutely no purpose that can't be served in literally any other corporation.

You call me all the childish names you want, kiddo, but at the end of the day, your understanding of this game is too poor to form any kind of accurate, observation-based assessment of its problems. So I'll take your insult for what it is, a petty childish tantrum, and we'll move on from this unfortunate bit of business. Try to be constructive with your criticism of ideas, please, because if you continue to insult the people instead of addressing their ideas, someone's gonna report you, and you'll find yourself unable to post at all.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#53 - 2016-11-28 09:05:51 UTC
Iria Ahrens wrote:
Well, personally, my only problem with war right now is defenders dropping corp and making new corps. I don't think that should be allowed. Normally, if two countries go to war, the defending side can't just change their name and have the war go away.

"Sorry Germany, you can't attack us today because we are not France anymore. We are Freedomville"

Play on alts or learn to fight back, or hide. But closing corps and creating a new one should be no-go.


Usually in said RL wars the participants are not immortal, and if it's absolutely do-or-die you can always nuke their capital city and generally turn their country into a radioactive wasteland.

But this is EVE... If you do manage to kill the aggressors they simply undock in new ships... and you can't nuke their capital because at least so far as highsec mercs go they don't have such a thing. The nearest RL equivalent would be stateless terrorist groups.

...

My solution?

Want to wardec in highsec?

Sure, but you should have to drop "War HQ" citadel, equivalent to a large, and for every active wardec you have, its vulnerability window gets larger and larger... oh, and you'd have to upgrade it at significant cost every time you want to increase the number of simultaneous wardecs you can have.

Then, if people band together and kill it, it drops CONCORD LP tokens worth (for example) up to 50% of every CONCORD wardec fee since it was erected, and the owning corp/alliance gets locked out of wars for between 2 and 4 weeks.

Suddenly wars would look a whole lot different when Merc, Inc. had something on the line, and they had to consider a battleship fleet showing up on their doorstep looking for blood and ISK by making their War HQ explode.
Remiel Pollard
Aliastra
Gallente Federation
#54 - 2016-11-28 09:15:42 UTC
Mark Marconi wrote:
Remiel Pollard wrote:
Corporations need to become commitments that players have to make.

Why?

Besides as a bonus to attackers in wardecs, WHY?


In a game where virtually every mechanic is designed around driving PVP in one form or another, why not?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Ralph King-Griffin
New Eden Tech Support
#55 - 2016-11-28 09:17:44 UTC
Sentient Blade wrote:
and you can't nuke their capital because at least so far as highsec mercs go they don't have such a thing

[citation needed]
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#56 - 2016-11-28 09:31:17 UTC
Ralph King-Griffin wrote:
Sentient Blade wrote:
and you can't nuke their capital because at least so far as highsec mercs go they don't have such a thing

[citation needed]


Can you show me an example of at least one highsec merc group with any significant static assets in space?
Mark Marconi
Ministry of War
Amarr Empire
#57 - 2016-11-28 09:35:16 UTC
Remiel Pollard wrote:
Mark Marconi wrote:
Remiel Pollard wrote:
Corporations need to become commitments that players have to make.

Why?

Besides as a bonus to attackers in wardecs, WHY?


In a game where virtually every mechanic is designed around driving PVP in one form or another, why not?

If that were true, there would be no mining, industry, science, stations. Hell nothing really other than a dock to refit ships and a large arena.

EvE is a lot more than just PvP, on the 2003 box while it mentions pirates it actually does not mention PvP (it does imply it), hell it starts by talking about space exploration.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Remiel Pollard
Aliastra
Gallente Federation
#58 - 2016-11-28 09:39:40 UTC
Mark Marconi wrote:
Remiel Pollard wrote:
Mark Marconi wrote:
Remiel Pollard wrote:
Corporations need to become commitments that players have to make.

Why?

Besides as a bonus to attackers in wardecs, WHY?


In a game where virtually every mechanic is designed around driving PVP in one form or another, why not?

If that were true, there would be no mining, industry, science, stations. Hell nothing really other than a dock to refit ships and a large arena.

EvE is a lot more than just PvP, on the 2003 box while it mentions pirates it actually does not mention PvP (it does imply it), hell it starts by talking about space exploration.


Buddy, mining, industry, and science, are PVP. You are COMPETING WITH OTHER PLAYERS! That DED that drops the Moa BPC you need? Someone else can come in there and ninja it off you. But even if you grab it, you have to compete with other players on the market to sell it or its product. It's all PVP, mate. All of it. And do you know what all that mining, industry, and science produces? MORE SHIPS TO BLOW UP!! That's right. And if ships weren't getting blown up, no one would be replacing them. DING DING DING!!! We getting it yet? Even an industrial corp is a perfectly valid target, whether they can defend themselves or not, because they produce stuff that other players can use against you. Or, maybe, you just want to run a protection racket on 'em and make them build stuff for you and you alone. Capiche?

Don't know why you think there'd be no stations. Everyone needs a place to dock, repair, and manage their various other bits and pieces.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mark Marconi
Ministry of War
Amarr Empire
#59 - 2016-11-28 09:45:21 UTC
Remiel Pollard wrote:
Mark Marconi wrote:
Remiel Pollard wrote:
Mark Marconi wrote:
Remiel Pollard wrote:
Corporations need to become commitments that players have to make.

Why?

Besides as a bonus to attackers in wardecs, WHY?


In a game where virtually every mechanic is designed around driving PVP in one form or another, why not?

If that were true, there would be no mining, industry, science, stations. Hell nothing really other than a dock to refit ships and a large arena.

EvE is a lot more than just PvP, on the 2003 box while it mentions pirates it actually does not mention PvP (it does imply it), hell it starts by talking about space exploration.


Buddy, mining, industry, and science, are PVP. You are COMPETING WITH OTHER PLAYERS! That DED that drops the Moa BPC you need? Someone else can come in there and ninja it off you. But even if you grab it, you have to compete with other players on the market to sell it or its product. It's all PVP, mate. All of it. And do you know what all that mining, industry, and science produces? MORE SHIPS TO BLOW UP!! That's right. And if ships weren't getting blown up, no one would be replacing them. DING DING DING!!! We getting it yet? Even an industrial corp is a perfectly valid target, whether they can defend themselves or not, because they produce stuff that other players can use against you. Or, maybe, you just want to run a protection racket on 'em and make them build stuff for you and you alone. Capiche?

Don't know why you think there'd be no stations. Everyone needs a place to dock, repair, and manage their various other bits and pieces.

And there you go, you just answered your own question as to why not because other forms of PvP exist and are just as valid as shooting someone. There for denying someone combat is a valid form of PvP. After all it cost the wardecer isk and they get no reward.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

Ashiri Hareka
Paper Cats
#60 - 2016-11-28 09:50:09 UTC
Neuntausend wrote:


The next thing is the pricing. And yes - a smaller entity declaring war on a bigger one should be cheaper than vice versa. I suggested that years ago when they changed the wardec system. What I was told then was, that it would make it way too easy to harass big entities. So what? If you can harass a 500 strong alliance with 3 dudes, this alliance deserves to be harassed, because they are just terrible at the game.



It seems bizarre that the idea of a small corp wardeccing a large corp should be considered harrasement.
I would have thought that making it cheaper for small corps to declare war would lead to more PVP.
(Sort of like paying CONCORD to negate the sec status loss of one's ganks, so to speak)