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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Sonya Corvinus
Grant Village
#7681 - 2016-11-25 22:38:48 UTC
Xcom wrote:
The most vocal majority of cloaking complaints come from null space and gives the illusion that AFK cloaking is the only problem with cloaking. It is so extremely ego centric thinking that cloaks don't impact the game in other areas of the game.


Yes, it is extremely ego centric to think you can live in sov null (dangerous space) and not be in fleet in PvP ships 100% of the time when at risk. That's entirely my point.

An honest question, why are you opposed to ratting in fleets at the same sites as your corp mates? Doing that makes hot drops irrelevant. Null isn't designed for solo play.
Xcom
US Space Force
Black Rose.
#7682 - 2016-11-25 22:44:44 UTC
Wander Prian wrote:
6 years living in w-space and roaming around New Eden and the only place I have heard this complaint is from sov-null.

Why even respond, waste your time posting and at the same time show your ignorance.

When they first implemented cloaking someone in the dev team forgot to ask themself if they even had a counter in play. Not one game I know of have cloaking ability's like in eve. Its a major major oversight.
Sonya Corvinus
Grant Village
#7683 - 2016-11-26 00:16:39 UTC  |  Edited by: Sonya Corvinus
Xcom wrote:
Why even respond, waste your time posting and at the same time show your ignorance.

When they first implemented cloaking someone in the dev team forgot to ask themself if they even had a counter in play. Not one game I know of have cloaking ability's like in eve. Its a major major oversight.


There is a counter. Cloaky camping is only an issue in sov null. Where you should be in fleet, on comms and ready to PvP 24/7. If you're ratting or mining in groups with a standing defense fleet in system, you won't be hot dropped, and if you are, you will get a nice juicy multi billion ISK kill from killing the hot droppers.

If you're in a nullsec corp and someone is ratting or mining solo while not in a standing fleet and on comms (the only people who actually die to blops), I suggest giving them a one time warning and then kicking them from corp, as they really shouldn't be in null.
Xcom
US Space Force
Black Rose.
#7684 - 2016-11-26 00:29:27 UTC
Sonya Corvinus wrote:
Xcom wrote:
Why even respond, waste your time posting and at the same time show your ignorance.

When they first implemented cloaking someone in the dev team forgot to ask themself if they even had a counter in play. Not one game I know of have cloaking ability's like in eve. Its a major major oversight.


There is a counter. Cloaky camping is only an issue in sov null. Where you should be in fleet, on comms and ready to PvP 24/7. If you're ratting or mining in groups with a standing defense fleet in system, you won't be hot dropped, and if you are, you will get a nice juicy multi billion ISK kill from killing the hot droppers.

If you're in a nullsec corp and someone is ratting or mining solo while not in a standing fleet and on comms (the only people who actually die to blops), I suggest giving them a one time warning and then kicking them from corp, as they really shouldn't be in null.

Dude why are you so thick. Cloaked ships are immune from attacks. That is unbalanced, not the whole null bullshit local hot-drop crap connected to the cloaking discussion.
Sonya Corvinus
Grant Village
#7685 - 2016-11-26 00:37:02 UTC  |  Edited by: Sonya Corvinus
Xcom wrote:
Dude why are you so thick. Cloaked ships are immune from attacks. That is unbalanced, not the whole null bullshit local hot-drop crap connected to the cloaking discussion.


How many ships have died to someone with an active cloak? Link me specific killmails please. Or, (and this is shocking) is the balance that a cloaked ship can't attack anyone or earn any isk while cloaked?

/gasp!

Literally the only people who whine about AFK cloaking are nullsec PvE-ers who hate to have to not min/max their ISK generation and *actually* defend their space. So again, rat and mine in groups in PvP fits while on comms. Problem solved.

Hell, I've been yelled at by leadership in nullsec for undocking in a PvP ship to bait a cloaked ship in system. Apparently we "didn't want to risk a hot drop, so change systems or stay docked". That was the day I left that corp. People with that attitude need to stay in high sec.
Xcom
US Space Force
Black Rose.
#7686 - 2016-11-26 00:45:15 UTC
Sonya Corvinus wrote:
Xcom wrote:
Dude why are you so thick. Cloaked ships are immune from attacks. That is unbalanced, not the whole null bullshit local hot-drop crap connected to the cloaking discussion.


How many ships have died to someone with an active cloak? Link me specific killmails please. Or, (and this is shocking) is the balance that a cloaked ship can't attack anyone or earn any isk while cloaked?

/gasp!

Literally the only people who whine about AFK cloaking are nullsec PvE-ers who hate to have to not min/max their ISK generation and *actually* defend their space. So again, rat and mine in groups in PvP fits while on comms. Problem solved.

Hell, I've been yelled at by leadership in nullsec for undocking in a PvP ship to bait a cloaked ship in system. Apparently we "didn't want to risk a hot drop, so change systems or stay docked". That was the day I left that corp. People with that attitude need to stay in high sec.

Your the carebare who think its ok to stay safe behind a cloak. Cloaked ships should not be safe, they should be able to die because someone or something should be able to hunt them.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#7687 - 2016-11-26 01:19:18 UTC
Sonya Corvinus wrote:

Literally the only people who whine about AFK cloaking are nullsec PvE-ers who hate to have to not min/max their ISK generation and *actually* defend their space.


That's not entirely true. PvE'ers have traditionally argued from an empire builder perspective; using words such as 'sovereign rights' to question why they aren't allowed to purge unwanted visitors from their space. Mission runners are generally immune to being cloaky camped, as they do their work in complexes which need to be scanned down anyway and which forbid cynos and warp-in spots. Miners on the other hand, find it impossible to operate with a cloaky camper in system. And rightly so: they work in predictable locations which you don't need to scan down, with none of the safeguards a mission runner enjoys. Since mining ships are only lightly armed, they do not even have the choice to defend themselves -- hence the complaints.

Now, PvP'ers are a wholly different bunch. They too get frustrated when there is a cloaky target in system they are powerless to engage; and get even more frustrated when an enemy keeps cloaky eyes on a gate guaranteeing no fun fights will be had in systems at either end of the gate.

It's not just the nullsec PvE'ers who think there is room for improvement. I've heard frustration from wormholers and die-hard PvP'ers as well -- they only voice different concerns.

The PvE'er may think he's entitled to good intel because they own the system. And such is a valid point: they DO in fact own the system after all, aye?

The PvP'er on the other hand won't demonstrate the same sense of entitlement, instead downplaying the #noSkill #noEffort gameplay of their cloaky counterparts, and move on. This does not mean, however, that everything is fine.

Perhaps it is time to acknowledge this. Not all points raised in this thread came from ratters; and it's not just sov null either, but also NPC null, lowsec. Wormholers obviously won't complain about AFK cloakers because there is no reason to do it AFK; although parking a scanner alt in a hole to evict the residents is also a thing you know? I happen to know more than a few ex-wormhole residents who weren't all too pleased with the inability to defend their hole by purging unwanted elements.

Downplaying it to merely a sov null ratter issue will not advance discussion -- It'll just keep the wheel turning for another 400 pages.
Xcom
US Space Force
Black Rose.
#7688 - 2016-11-26 21:29:18 UTC
Cloaks don't need a super fancy high tech mechanic to get hunted. The whole AFK part about cloaking is the product not the reason why cloaks needs nerfed. They are to safe and easily abused because of that very simple reason.

Clearly its a balancing act making the cloaking aspect not just plain useless but its quite easily accomplished for a company with 10+ years of experience. I trust it won't take the dev team a ton of time to choose a feature and implement it. Its just confusing and really disappointing to see this massive flaw get neglected for this long. I guess other features and fixes take priority but its quite embarrassing when you see this page sit on the sticky with 400 pages.
Wander Prian
Nosferatu Security Foundation
#7689 - 2016-11-26 22:06:42 UTC
Xcom wrote:
Cloaks don't need a super fancy high tech mechanic to get hunted. The whole AFK part about cloaking is the product not the reason why cloaks needs nerfed. They are to safe and easily abused because of that very simple reason.

Clearly its a balancing act making the cloaking aspect not just plain useless but its quite easily accomplished for a company with 10+ years of experience. I trust it won't take the dev team a ton of time to choose a feature and implement it. Its just confusing and really disappointing to see this massive flaw get neglected for this long. I guess other features and fixes take priority but its quite embarrassing when you see this page sit on the sticky with 400 pages.


AFK-cloaking is the product of sovnull-alliances using local as their primary source of intel. It is the direct counter to the 100% accurate intel given by local. Nobody else sees cloaks as being overpowered. Stop whining.

Wormholer for life.

Xcom
US Space Force
Black Rose.
#7690 - 2016-11-27 00:59:22 UTC  |  Edited by: Xcom
Wander Prian wrote:
\AFK-cloaking is the product of sovnull-alliances using local as their primary source of intel. It is the direct counter to the 100% accurate intel given by local. Nobody else sees cloaks as being overpowered. Stop whining.

I know your not that bright but let me lay it out on you cause you don't seam to get it. The only instance where a player can see the clear evidence of overpowered behavior of cloaks is in nullsec when its used in AFK-cloaking. Any other instance its not as clear to players as they don't have that level of access to notice the cloakys overpowered safety. Its not like anyone can complain when they cant see that AFK cloaky in WH space or that war target that might be docked in one of the restricted citadels in empire or AFK in a cloaky.

Just because you like to carebare behind a cloak doesn't make it unbalanced. And why are you even here? if you find it balanced and working then you shouldn't even be in a thread like this. Afraid all the complaints might remove your favorite carebare module? If there was a module that could make you invulnerable and visible in all types of space people would be outraged. The only difference here is that you can't see the cloaky except it really is invulnerable which only is worse.
Xcom
US Space Force
Black Rose.
#7691 - 2016-11-27 01:48:37 UTC
I propose we get a new module. I call it the Invulnerability hardener. You can activate it as long as no one have locked you. You can stay invulnerable as long as you want and it costs nothing to activate. Some specialized ships should also be able to warp around invulnerable in the same system. The only drawback is that you can't use any other module when its active and some other random side effect on your ship when its fitted, not that relevant.

If you ever find yourself in a sticky situation you just have to click that button and go invulnerable. If you happen to be hunted by pirates or hostile enemy's or even if you have managed to somehow wind up in the heart of your enemy's main staging system. Just click that button, bam, invulnerable!

It should put you invulnerable for as long as you like to so as to make you be in full control of your ship without anyone being able to harm you. Full safety and security. Only when it fits you and not one moment earlier can you come out of invulnerability and go about your business what ever that being mining, pvping or whatever that may be. No restrictions and completely safety meaning, if you happen to be camped it all turns into a waiting game to see who has the most patience.

But wait there is more. If you ever happen to feel like it and having access to one of the invulnerability warping capable ships can you quickly warp to safe spot and log out without giving enough time for anyone to probe you down and harm you.

Invulnerability hardener, the best idea EvE forums have ever seen.
Wander Prian
Nosferatu Security Foundation
#7692 - 2016-11-27 08:24:19 UTC
Xcom wrote:
Wander Prian wrote:
\AFK-cloaking is the product of sovnull-alliances using local as their primary source of intel. It is the direct counter to the 100% accurate intel given by local. Nobody else sees cloaks as being overpowered. Stop whining.

I know your not that bright but let me lay it out on you cause you don't seam to get it. The only instance where a player can see the clear evidence of overpowered behavior of cloaks is in nullsec when its used in AFK-cloaking. Any other instance its not as clear to players as they don't have that level of access to notice the cloakys overpowered safety. Its not like anyone can complain when they cant see that AFK cloaky in WH space or that war target that might be docked in one of the restricted citadels in empire or AFK in a cloaky.

Just because you like to carebare behind a cloak doesn't make it unbalanced. And why are you even here? if you find it balanced and working then you shouldn't even be in a thread like this. Afraid all the complaints might remove your favorite carebare module? If there was a module that could make you invulnerable and visible in all types of space people would be outraged. The only difference here is that you can't see the cloaky except it really is invulnerable which only is worse.


I'm here to keep idiots like you from breaking a module just so they can keep making isk in perfect safety.

Wormholer for life.

Dracvlad
Taishi Combine
Astral Alliance
#7693 - 2016-11-27 11:00:07 UTC
Wander Prian wrote:
Xcom wrote:
Wander Prian wrote:
\AFK-cloaking is the product of sovnull-alliances using local as their primary source of intel. It is the direct counter to the 100% accurate intel given by local. Nobody else sees cloaks as being overpowered. Stop whining.

I know your not that bright but let me lay it out on you cause you don't seam to get it. The only instance where a player can see the clear evidence of overpowered behavior of cloaks is in nullsec when its used in AFK-cloaking. Any other instance its not as clear to players as they don't have that level of access to notice the cloakys overpowered safety. Its not like anyone can complain when they cant see that AFK cloaky in WH space or that war target that might be docked in one of the restricted citadels in empire or AFK in a cloaky.

Just because you like to carebare behind a cloak doesn't make it unbalanced. And why are you even here? if you find it balanced and working then you shouldn't even be in a thread like this. Afraid all the complaints might remove your favorite carebare module? If there was a module that could make you invulnerable and visible in all types of space people would be outraged. The only difference here is that you can't see the cloaky except it really is invulnerable which only is worse.


I'm here to keep idiots like you from breaking a module just so they can keep making isk in perfect safety.


You are here to troll anyone calling for an end to sad AFK game play.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Wander Prian
Nosferatu Security Foundation
#7694 - 2016-11-27 11:48:08 UTC
Dracvlad wrote:
Wander Prian wrote:
Xcom wrote:
Wander Prian wrote:
\AFK-cloaking is the product of sovnull-alliances using local as their primary source of intel.
is the direct counter to the 100% accurate intel given by local. Nobody else sees cloaks as being overpowered. Stop whining.

I know your not that bright but let me lay it out on you cause you don't seam to get it. The only instance where a player can see the clear evidence of overpowered behavior of cloaks is in nullsec when its used in AFK-cloaking. Any other instance its not as clear to players as they don't have that level of access to notice the cloakys overpowered safety. Its not like anyone can complain when they cant see that AFK cloaky in WH space or that war target that might be docked in one of the restricted citadels in empire or AFK in a cloaky.

Just because you like to carebare behind a cloak doesn't make it unbalanced. And why are you even here? if you find it balanced and working then you shouldn't even be in a thread like this. Afraid all the complaints might remove your favorite carebare module? If there was a module that could make you invulnerable and visible in all types of space people would be outraged. The only difference here is that you can't see the cloaky except it really is invulnerable which only is worse.


I'm here to keep idiots like you from breaking a module just so they can keep making isk in perfect safety.


You are here to troll anyone calling for an end to sad AFK game play.

And you are the village idiot, what's your point?

Wormholer for life.

Dracvlad
Taishi Combine
Astral Alliance
#7695 - 2016-11-27 13:23:06 UTC  |  Edited by: Dracvlad
Wander Prian wrote:
Dracvlad wrote:
Wander Prian wrote:
Xcom wrote:
Wander Prian wrote:
\AFK-cloaking is the product of sovnull-alliances using local as their primary source of intel.
is the direct counter to the 100% accurate intel given by local. Nobody else sees cloaks as being overpowered. Stop whining.

I know your not that bright but let me lay it out on you cause you don't seam to get it. The only instance where a player can see the clear evidence of overpowered behavior of cloaks is in nullsec when its used in AFK-cloaking. Any other instance its not as clear to players as they don't have that level of access to notice the cloakys overpowered safety. Its not like anyone can complain when they cant see that AFK cloaky in WH space or that war target that might be docked in one of the restricted citadels in empire or AFK in a cloaky.

Just because you like to carebare behind a cloak doesn't make it unbalanced. And why are you even here? if you find it balanced and working then you shouldn't even be in a thread like this. Afraid all the complaints might remove your favorite carebare module? If there was a module that could make you invulnerable and visible in all types of space people would be outraged. The only difference here is that you can't see the cloaky except it really is invulnerable which only is worse.


I'm here to keep idiots like you from breaking a module just so they can keep making isk in perfect safety.


You are here to troll anyone calling for an end to sad AFK game play.

And you are the village idiot, what's your point?


My point is what I said, you are defending AFK play, you are a typical sappy Eve player pretending to be tough when all you want to do is jump on null sec players that you can kill easily, and then run away, and you hate local because they can warp away before you can get on them, pathetic, get away with you weak troll...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Wander Prian
Nosferatu Security Foundation
#7696 - 2016-11-27 13:45:29 UTC
There are valid ways to deal with the "issue" of a cloaker in your system. It's not my fault you don't want to use them. With the current game mechanics, there is no reason to nerf cloaking.

Wormholer for life.

Dracvlad
Taishi Combine
Astral Alliance
#7697 - 2016-11-27 13:49:27 UTC
Wander Prian wrote:
There are valid ways to deal with the "issue" of a cloaker in your system. It's not my fault you don't want to use them. With the current game mechanics, there is no reason to nerf cloaking.



You whine about local because you cannot get a point on people, oh dear I am reported, doh!!!!. That is what your game is hit and run and emphasis on the run part, stay in your wormhole and leave null sec to real men who can deal with local when getting kills, not people who whine at the sight of their name in local.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Wander Prian
Nosferatu Security Foundation
#7698 - 2016-11-27 16:34:22 UTC
Dracvlad wrote:
Wander Prian wrote:
There are valid ways to deal with the "issue" of a cloaker in your system. It's not my fault you don't want to use them. With the current game mechanics, there is no reason to nerf cloaking.



You whine about local because you cannot get a point on people, oh dear I am reported, doh!!!!. That is what your game is hit and run and emphasis on the run part, stay in your wormhole and leave null sec to real men who can deal with local when getting kills, not people who whine at the sight of their name in local.


It seems I hit a nerve. A few points though.

1) With your non-existing PVP-experience, I wouldn't use pvp as a example or reason in here. Go do some PVP first so we can maybe start listening to you.

2) I live in wormhole-space due to the ability to have your content change whenever you want it to. It opens great possibilities to roaming in nullsec and getting nice kills.

So unless you have something else, I'll keep referring to you as the carebear/village idiot you are.

Wormholer for life.

Xcom
US Space Force
Black Rose.
#7699 - 2016-11-27 16:59:44 UTC  |  Edited by: Xcom
Wander Prian wrote:
Xcom wrote:
Wander Prian wrote:
\AFK-cloaking is the product of sovnull-alliances using local as their primary source of intel. It is the direct counter to the 100% accurate intel given by local. Nobody else sees cloaks as being overpowered. Stop whining.

I know your not that bright but let me lay it out on you cause you don't seam to get it. The only instance where a player can see the clear evidence of overpowered behavior of cloaks is in nullsec when its used in AFK-cloaking. Any other instance its not as clear to players as they don't have that level of access to notice the cloakys overpowered safety. Its not like anyone can complain when they cant see that AFK cloaky in WH space or that war target that might be docked in one of the restricted citadels in empire or AFK in a cloaky.

Just because you like to carebare behind a cloak doesn't make it unbalanced. And why are you even here? if you find it balanced and working then you shouldn't even be in a thread like this. Afraid all the complaints might remove your favorite carebare module? If there was a module that could make you invulnerable and visible in all types of space people would be outraged. The only difference here is that you can't see the cloaky except it really is invulnerable which only is worse.


I'm here to keep idiots like you from breaking a module just so they can keep making isk in perfect safety.

You ignored the post right above this comment. What do you think about the invulnerability module? Or did you run out of words cause you for once see the error in your logic?

Idiots like you forget that the cloaking module also helps people make isk in perfect safety. Cuts both ways.
Dracvlad
Taishi Combine
Astral Alliance
#7700 - 2016-11-27 17:01:44 UTC  |  Edited by: Dracvlad
Wander Prian wrote:
Dracvlad wrote:
Wander Prian wrote:
There are valid ways to deal with the "issue" of a cloaker in your system. It's not my fault you don't want to use them. With the current game mechanics, there is no reason to nerf cloaking.



You whine about local because you cannot get a point on people, oh dear I am reported, doh!!!!. That is what your game is hit and run and emphasis on the run part, stay in your wormhole and leave null sec to real men who can deal with local when getting kills, not people who whine at the sight of their name in local.


It seems I hit a nerve. A few points though.

1) With your non-existing PVP-experience, I wouldn't use pvp as a example or reason in here. Go do some PVP first so we can maybe start listening to you.

2) I live in wormhole-space due to the ability to have your content change whenever you want it to. It opens great possibilities to roaming in nullsec and getting nice kills.

So unless you have something else, I'll keep referring to you as the carebear/village idiot you are.


LOL not at all, you hit no nerve, I just think it was time to call you out on what you are, I have killed more than you have, this may be my main but I have five times the kills you have on one of my older other accounts which I gave to a friend and ten times the losses you have you raving carebear. Look at that 102 losses, you obviously don't take any risks mate, simple as that!

You live in WH space because you are too fail to hack it in 0.0 space and you whine about local because it is too hard, pathetic

You can call me what you want, I think you are a whiny carebear WH easy kill loser who moans about local because its too hard for you...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp