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The New Experiences of an Old Player

First post
Author
Agg'Ro Magnet
Doomheim
#1 - 2016-11-25 22:04:13 UTC  |  Edited by: Agg'Ro Magnet
Hello General Discussion. I am an old player who created a new alpha character and am going to share some of my experiences. I am going to crosspost this to the EVE subreddit as well. To be honest I haven't spent much time on the EVE forums, and therefore don't know what kind of content you enjoy, so hope you find this interesting, and if not I apologize for the post. It is going to be a huge wall of text, there will be a slightly smaller TL;DR at the bottom, if you just want to read that instead.

MY BACKSTORY

I started playing EVE in December 2007, days after the release of Trinity. I was almost instantly hooked, and played pretty regularly on-and-off for about 6 years, until mid 2013, at which point I let my subscription lapse. During that time I took part in many of the gameplay opportunities EVE offered. From high-sec mission running and mining, to solo or small-gang lowsec pvp, to nullsec duke-fests, I can truly say that ‘I was there’ for much of EVE’s storied history. By far my favorite gameplay feature was the addition of Wormholes in the Apocrypha patch. The mystery of it was intriguing, the staggering income was alluring, and the small-gang, tactical pvp was intoxicating.

Around the fall of 2009 was the first time I let my subscription lapse. I started playing much less. I was getting a bit burnt out on the game, and had other things going on. Needless to say, I decided a break was in order.

Like any true junkie I couldn’t stay away however. In 2011 I decided to start playing again, despite some of the controversy that happened a few months prior. I saw an EVE deal on steam, but it was only for new accounts. I was going to start a new character anyway -- there were a few things wrong with my old character. He had some baggage attached to him, like any character that sticks around New Eden long enough. His training was also a mess. He was created during a time when there was no training queue, and often times I was away from my computer for a week, so couldn’t keep up on his training. On top of that I was a noob, and would undock from a station, see a shiny ship, say “I want that”, then do the bare minimum training to get into it before starting the process over again. I could have trained up his core skills sure, but I wanted a fresh start -- so I decided to make a new account to take advantage of the Steam sale.

I played pretty regularly again for another year. At that time it was 2012, 4 years after I originally started playing the game. Still just a noob to the bittervets who had been playing since 2003. Anyway, from 2012-2013 I was barely playing at all. I found I was pretty much just logging in to update my skill queue, and decided it wasn’t worth my money. I decided to cancel my subscription and quit the game. I thought that Dust 514 would be a good game to transition to. It would be free-to-play and more casual, while still giving me my daily injection of the New Eden atmosphere. I actually did enjoy playing it for quite awhile, but this story is about EVE. I did end up purchasing a 3 month subscription for EVE once again in December of 2015 just to check in, but I didn’t renew it.

THE NOW

That brings us to the now. I saw a news story that EVE would be going free to play, and I was excited to get back into it, as well as try to persuade some friends who were never interested due to the subscription cost. I downloaded it the day it became available, and logged onto my old character.

I was disappointed to find that there was practically nothing I could train, and literally nothing to train in my field of interests. I heard there was supposed to be some fancy new-player-experience, and I knew I needed a refresher course anyway, so I once again created a new character, to relive the glory-days in wide-eyed-wonder.

Instead of the rumored fully-voice acted, story-driven tutorial, I got text based opportunities explaining the absolute basics of the game, which despite my hiatus were still like second nature to me. I then went on to do some of the career agents, a nice addition to the game. One of the first things I noticed was the large amount of inflation that has overcome the game - both in terms of ISK and SP. Back when I started my original character I started with only 5,000 ISK and probably less than 50,000 SP. On my new character, after doing the basic opportunities, I already had more than 500,000 ISK, and fresh-out of the creator, my character had 350,000 SP, able to do on day one things that would take at least a couple days of training during Trinity.

I remember back in the day grinding level one missions, earning only 20-50k a pop including bonuses, trying to earn 1 million isk so I could simply buy the skill-book for training destroyers. Some of that is definitely attributed to me being a noob, but money was definitely handed out slower back then. In these ‘new’ (I have no idea when they were actually added) career missions however, I was easily making 200k each, plus being handed skills, modules, implants, and ships left and right. After I finished the military and advanced military career missions, I had more than a couple million in the bank, and thought I was doing pretty well for myself as a new character - that is until I checked out the market. I may well be looking back through rose tinted glasses, but I seem to remember being able to buy a Rifter for less than 200k ISK, and getting a really decent fitting for another 500k-1mil on top of that. Now it seems to get the hull of a combat frigate is closer to 500-750k isk, and the ship plus T2 PVP loadout is at least 5mil.

[. . .] continued in next post
Agg'Ro Magnet
Doomheim
#2 - 2016-11-25 22:04:22 UTC  |  Edited by: Agg'Ro Magnet
[. . .]

After doing the career agents, I decided to check out the SoE epic arc. While I was playing when it was released, I wasn’t much of a mission runner before, so had never done them. I am probably a bit less than about half way through the arc at this point, and honestly it is not as good as I was expecting it to be. While it may be a bit of a premature judgement, from the name I was expecting it to be some bioware-level story-driven mission arc, where your choices truly impacted the outcome. However, at this point it just seems like any other level 1 mission albeit with better rewards. Maybe it will get better though, only time will tell.
At this point, a little longer than a week of play, I already have 15 million ISK in my wallet, but I also haven’t had a need to buy anything. I am still using the frigate I got from the career agent, and have been training up the support skills that were already injected, which takes twice as long as it does on an Omega clone. I did get a friend to download the game and do the opportunities, but he has been super busy the past week and our schedules haven’t overlapped, so we haven’t been able to play together. I am hoping to in the future.

THE FUTURE

I haven’t been cramming the game like I did back when I first started. I have only been playing for a few hours, trying to prevent the burnout, and savor my game time a bit more. In the immediate future I will probably finish off the rest of the SoE arc before deciding what I want to do next. I have never done incursions, and I know they are a great way to make ISK, but only being able to use cruisers, with T1 modules and limited support skills, I don’t know who would want me. I see there are T1 logistics ships now, but in the demanding environment of incursions I don’t know how useful they would be. I also love solo or small gang pvp, but once again I don’t think cruisers and smaller with only T1 modules would be much use in a situation where every DPS counts.

My other favorite aspect of the game, wormholes, is also an option. Once again, with only cruisers and below to work with, I will be limited to C1s, maybe C2s, and maybe even easier C3s with an appropriate support network. On top of that, I am not sure how ‘alive’ or interesting wormhole play is in the modern era. I would assume they are probably overpopulated, and everything has been figured out and micromanaged to the smallest of details, turning the intriguing and mysterious gameplay into yet another grind. This is just a wild assumption however, and wormholes could be just as fun as they were the day they were released. In the end though, despite CCP saying that an Alpha can take part in every form of high-end gameplay, to me it does seem like my options are pretty severely limited.

The game is much better now than it was the last time I played though. There have been many improvements, especially little quality-of-life tweaks that make a huge impact (for example: passive damage control, and not needing to upgrade clones). Besides the fact that my beloved Rifter isn’t the powerhouse it used to be, I honestly can’t think of anything that seems worse now than it was last time I played, and for constantly improving the game and adapting to the market, I commend CCP.

THE FUNDING MODEL

I truly am excited that EVE now has a free-to-play option. EVE’s gameplay has some secret ingredient that scratches an itch other games just can’t seem to do for me. I am happy to be back playing a game I have so many memories in.

Let us not pretend that CCP made the game free just out of goodwill though. The player-base was dwindling, and they needed a way to bring back players. At the moment, alpha-clones seem to be doing the trick, with prime-time player counts exceeding 50,000 players, the same amount that were active during, what I consider to be EVE’s heyday, the days of Apocrypha. Hopefully those numbers keep up, but they probably won’t. I am not trying to be cynical, but there are bound to be loads of players who are logging on and checking out EVE for the first time, who will decide that the game is not for them and will stop playing. Hopefully I will be proven wrong, and EVE will enjoy high player-counts for years to come.

Increasing the player-counts is not CCPs only goal though. In the end they are a business, and they need a steady revenue stream to continue operating. They hope that many of the alphas will be hooked, and will decide to pay for a subscription. I am just one person, but in my opinion I don’t think this will work out on the large scale, and I am sad to say that I will not be buying a subscription. It’s not because I don’t love the game, I am legitimately addicted again, and could see myself playing it with the same vigor I did when I first discovered it. It is also not because the cost is prohibitive. I and many others could afford to throw $10-$15 a month on the game, it is not an excessive amount, nor any more than we spend on other games or other forms of entertainment. It is simply because of the principle and philosophy behind the subscription model, and how CCP chose to offer it.

[. . .] continued in my next post.
Kojee
Safety Set To Red
Train Wreck.
#3 - 2016-11-25 22:06:38 UTC  |  Edited by: Kojee
First?

This appears to be another one of those
Quote:
ahhhhh ****, free gameplay but it isn't as much as I wanted for free so I'm going to complain about it and explain what I think they should have done
posts, after having read the addenda.

I'm a BitterVet©. Like you, I fired up a brand new char on an existing unsubscribed account to get the new player experience to relive the glory days of being an EVE virgin and was disappointed to only get the robot-text-to-speech version of the opportunities. After running through those and also being surprised by the amount of money and ships thrown at me, I thought it might just be because my account wasn't flagged as "new". So, I made a brand new account and then another new character... and voila, new player experience with the cool voice acting and stuff.

I think you're coming at the free-to-play(F2P) from the wrong angle. You're looking to get what you want without paying for the goods...which is fair, but only to a certain extent. You seem to want "the good stuff" that's kept in the back while basically asking "hey can I bum one?" That's not going to happen. The whole point of this F2P business is to drive subscription growth. You're at the point where you can't do what you want because it's beyond the scope of the Alpha limit.

So ******* pay the $15.
u3pog
Ministerstvo na otbranata
Ore No More
#4 - 2016-11-25 22:11:01 UTC
You should write a book.
Agg'Ro Magnet
Doomheim
#5 - 2016-11-25 22:16:30 UTC  |  Edited by: Agg'Ro Magnet
[. . .]

To be completely honest, I feel extremely entitled whining about being allowed to play a game I love for free, but I do it in hopes that CCP will see this, and give me - and others I know who don’t like subscribing to games - options to pay for the game, that fit our lifestyles, so we can support further development and keep the servers running.

My sole problem with the current funding model, is that you don’t get to ‘keep’ anything you pay for. For example, let's say I decide to spend $30 on a 3 month subscription. I train up a bunch of new support skills, and manage to even get into battlecruisers in that time. After my 3 months is up, I am back in the same limited alpha clone I was before I spent anything. Yes, I got improved gameplay for 3 months, but after that 3 months is up, for all intents and purposes it feels like my money didn’t get me anything. I am right back to where I was before I spent a dime.

Subscription-based games were the order of the day for most of EVE’s life, but the market has changed, and I feel that while alpha-clones are a great first step for EVE, more needs to be done to truly and sustainably increase the paying customers of EVE.
I know this is a tricky situation for CCP. The dedicated player-base have been the ones funding the game, and they need to be kept happy. As well as being kept happy, they have shown they are willing to pay the subscription fee, and CCP would be foolish to throw that ‘guaranteed’ income away. So, finding a funding model that works for everyone will truly be a challenge.

I also accept that I may just be a single whiny, entitled voice, and that nobody else minds paying the subscription fee. If that is the case, kudos to CCP, you did a good job. However, I believe that there are many people like me who are opposed to paying a ‘mandatory’ subscription, simply for the fact that it is a subscription.

WHAT I RECOMMEND

Once again a disclaimer: I am one person, who shares an opinion of a few people. I completely understand I am probably in the miniority with this, but as this is the internet it is almost required that I share my stinky opinion.

If CCP could make some changes to the funding model, I would instantly drop $100 on the game, and would even subscribe to get some benefits. The most important change, is that you get something permanent and tangible for your money.

I think alphas being limited to flying cruisers and smaller of their race is fine. However, I think they should be allowed to train whatever skills they want. They should be allowed to train into battleships, even if they can’t fly them. Instead of battleships being unlocked via Omega subscription, instead they are unlocked by a one-time payment.

I would be willing to pay a one time cost (of around $20 or less) for the ability to:

  • Use all of the races ships, including faction.
  • Use ships up to battleship size (for all races if you bought the above option, for only your race if you didn’t).
  • Use T2 items and ships (for all races up to battleship if you bought the above two options, only for your race up to cruisers if you didn’t).


I would also be willing to pay a monthly subscription if it included this:

  • Double training rate, and you keep the skills after your subscription expires.
  • The ability to train two characters at once (one at Omega speeds, other at Alpha speeds).
  • Ability to use capital ships, PoS’s, and other ‘end game’ items that aren’t available for one-time purchase above.


Obviously this is simplified, and CCP would need to find a way not to anger the long-time subscribers, and give them a reason to keep subscribing, while also still getting new alphas to fork over money, while at the same time keeping it in the spirit of EVE and avoiding pay-to-win. In the end, I am just a keyboard economist, and it is all in CCP’s hands.

[. . .] continued in my next post.
Salvos Rhoska
#6 - 2016-11-25 22:16:46 UTC
Cybrupt YouTube
Republic University
Minmatar Republic
#7 - 2016-11-25 22:17:25 UTC
needs more letters
Agg'Ro Magnet
Doomheim
#8 - 2016-11-25 22:22:51 UTC  |  Edited by: Agg'Ro Magnet
[. . .]

SUMMARY / TL;DR

I have had a blast playing EVE as an alpha for the past week. It is bringing back lots of the wonder and enjoyment I had when I first started playing in 2007, and is an experience I wasn’t expecting to have again. EVE going free to play is something that would have been laughed (or rioted at) only a few short years ago, but I think it is definitely one of the best things that could have happened to EVE.

Overall, I am very happy with my time in game. However, I am not going to be spending any money on a subscription, and fear that not many other Alphas will either, and EVE being free-to-play will be seen as a failure because of it. It is not because we are cheap, but because we don’t like spending money on a subscription, only to lose all of our benefits when that subscription ends. If we could pay for a subscription, and get to keep something permanent after the subscription ends, we would be much more willing to fork over our money.

I want to emphasize that even though I have my complaints, EVE is a much better game today than it was when I quit, CCP has done an excellent job maintaining it, and I am having a blast playing it, and am glad I might be able to get some of my subscription-adverse friends to join in on the fun. EVE going free allowed me to reconnect with one of my favorite hobbies, that started almost 10 years ago. I plan to keep playing for as long as it stays fun, and doing with my alpha as much as is possible!

P.S. The letter limitations and time limit on subsequent posts sure made this a pita to post! Smile

Edit - tl;dr of the tl;dr: I was away from EVE for awhile. I came back for f2p, created an alpha character, and have played for a week. My first impressions are the game is much improved since I last played. I am having a blast playing it, and am glad I can do so for free. I have moved on from subscription-funded games personally, and am therefore not gonna pay for being an omega. If EVE ever has any buy-to-play type options, microtransactions, permanent unlocks or something along those lines, I would be happy to spend my money on it.
Jonah Gravenstein
Machiavellian Space Bastards
#9 - 2016-11-25 23:13:36 UTC
With reference to the tutorials, the new NPE is only available to new accounts, fresh characters on existing accounts can't access it yet; some kind of tech problem with rolling it out IIRC.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Agg'Ro Magnet
Doomheim
#10 - 2016-11-25 23:39:45 UTC
Jonah Gravenstein wrote:
With reference to the tutorials, the new NPE is only available to new accounts, fresh characters on existing accounts can't access it yet; some kind of tech problem with rolling it out IIRC.


I figured something similar was the case, thanks for the info.
Valkyrie Harkonnen
Doomheim
#11 - 2016-11-25 23:41:18 UTC  |  Edited by: Valkyrie Harkonnen
I agree with you and thought of that as well. The current model will bring lots of alphas and a good number of permanent alphas will stay alpha which will keep the game alive for subscription players. But i really doubt the amount of subscriptions will rise significantly because of the nature of the game. What CCP should have done would be 3 models of accounts:

1) Alpha - F2P limited as it is

2) Beta/whatevername you like - F2P with microtransactions to open all sort of game options (they would make MUCH more money through this than any subscription they imagine they would think was great)

3) Omega - Subscription mode with everything unlocked and 3x training speed compared to Alpha and the ability to train a second chacarter in the same account.

Beta/whateveryoulike players would be the ones really funding the game, not only due to the fact that some people rather drop 100-1000 dollars/monthly in an account and still have it F2P rather than subscription (the majority doesn't like the idea of commitment to any game even if its 1$), but the whole microtransaction mode would allow CCP to make much more money (though not going into P2W).

IMHO the worst thing that CCP could have done what introducing Skill extractors/injectors. This will be the core of gameplay in the future and will shorten the life of the game by a lot. Combined with a rigid subscription mode that is a dead concept nowadays for MMORPGs (only WoW, FFXI and FFXIV have subscriptions and WoW makes much more money nowadays through various optional services) this will probably the true end of EVE Online.

I hope i'm wrong on this.
Agg'Ro Magnet
Doomheim
#12 - 2016-11-26 00:23:02 UTC
Valkyrie Harkonnen wrote:

some people rather drop 100-1000 dollars/monthly in an account and still have it F2P rather than subscription (the majority doesn't like the idea of commitment to any game even if its 1$), but the whole microtransaction mode would allow CCP to make much more money (though not going into P2W).


That is me tbh. I know it doesn't make sense, but I would rather 'freely' give CCP $50 a month, rather than be 'forced' to pay for a subscription. The subscription model would obviously be better economically for me, but for some reason I just don't like it.

The only problem with microtransactions is if they would be able to make them feel worthwhile, not gamey, and not P2W.
Soel Reit
The Scope
Gallente Federation
#13 - 2016-11-26 00:35:41 UTC
sorry i didn't understand.... can you repeat all from the start but with more and simpler words?
thank you much appreciated Blink
Mara Pahrdi
The Order of Anoyia
#14 - 2016-11-26 00:41:10 UTC
Some good input. I could get behind it, if CCP can get multilboxing under control.

Remove standings and insurance.

Vigirr
#15 - 2016-11-26 05:00:07 UTC
Agg'Ro Magnet wrote:
in hopes that CCP will see this, and give me - and others I know who don’t like subscribing to games - options to pay for the game, that fit our lifestyles, so we can support further development and keep the servers running.


Ah, it's the old "It would just be better for me... err THE GAME if this change would happen".

Apart from that you type a lot but you actually say a whole lot of nothing.
Vigirr
#16 - 2016-11-26 05:01:30 UTC
Agg'Ro Magnet wrote:
I would rather 'freely' give CCP $50 a month, rather than be 'forced' to pay for a subscription.


Stop lying
Lucy Lollipops
State War Academy
Caldari State
#17 - 2016-11-26 06:00:04 UTC
what I think regarding Alphas...


CCP wanted more players paying for a subscription so they have the bright idea to advertise for free to play.

It's not a free to play.

It's a free to try with the hope ( for ccp staff ) persons will love the game so much they will pay for a subscription in the future.

Problem is most of "free" players have no intention to pay every month 10 to 15 bucks.

They want the same game experience totally for free.

It will not happen because ccp intention was another one.
Josef Djugashvilis
#18 - 2016-11-26 13:22:53 UTC
u3pog wrote:
You should write a book.


His post was not a book? Smile

This is not a signature.

Kitsa
UnHoly C0nF3SSi0ns
#19 - 2016-11-26 13:28:46 UTC
Agg'Ro Magnet wrote:
[. . .]

SUMMARY / TL;DR


Thank you!

I do hope however that you, and many alphas will like their time in eve so much that they will subscribe.
Agg'Ro Magnet
Doomheim
#20 - 2016-11-26 14:56:11 UTC
Vigirr wrote:
Agg'Ro Magnet wrote:
I would rather 'freely' give CCP $50 a month, rather than be 'forced' to pay for a subscription.


Stop lying


Okay, you caught me. What I meant to say was "I would rather give CCP $50 a month on my own, rather than pay $15 a month for a subscription. Apart from saying nothing besides that, sorry you only picked up on that single detail, and missed out on everything else I typed, I know it must've been a lot to consume all at once :).
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