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Already Uninstalled, I hope you dont read this

Author
Puss 1n Boots
Republic Military School
Minmatar Republic
#41 - 2016-11-24 19:16:54 UTC  |  Edited by: Puss 1n Boots
Esrevid Nekkeg wrote:
Then why post this at all?


Dramatic attention like: NOOOOOOOO OP DO NOT LEAAAAAAAAVE US PLEASE!

Jenn aSide wrote:
They called us elitist when we told them we were glad EVE was an exclusive game that turned off most gamers because most gamers are morons.. "It will be great" they (the "more new players now" crowd) said.

Get used to more posts like this. Welcome to "free" EVE.


Atleast posts like this are more interesting than "eve is dead".
Jonas Kanjus
Caldari Provisions
Caldari State
#42 - 2016-11-24 19:33:51 UTC  |  Edited by: Jonas Kanjus
You new players have it good compared to 10 years ago. When I started playing, there wasn't any sort of tutorial. The game through me into the fray with nothing more than the rookie ship (now called corvettes). There was no direction, no hints as to what to do. I got all of my help from joining player corps; albeit they were mostly mining corps.

Eve Online has been the only mmo I've been able to stick with long term and I thank CCP for that. Sure, I've had my breaks, but this game always calls me back. IMO, CCP should encourage new players to join a player corp from the beginning. Being taught by a human is better than a guided tutorial.

As others have mentioned, EO is not for everyone; but, I believe everyone should give the game a fair chance. Eve won't hold your hand; it requires critical thinking, patience and aptitude. I encourage all new pilots to find and join a new player Corp ASAP!

o7

My start date to EVE Online: 6/25/2005 8:24:57 AM UTC

Yakito Cuper
The Scope
Gallente Federation
#43 - 2016-11-24 22:50:14 UTC
Why do you keep writing "Hanger"?
Mara Pahrdi
The Order of Anoyia
#44 - 2016-11-24 23:14:45 UTC
I always wonder how I managed back then in the tutorials. But all I really remember is, that I had a blast with all these loads of exciting new stuff and information.

What CCP fails to communicate in the beginning is, that players are required to commit themselves from the start to get into EVE. This is not a game that you play leisurely when you start out.

There's such a huge amount of details to memorize and game mechanics to learn right from the start, the only effective way to do this is read, read, read... I tried looking videos but stopped doing it unless there was no other comparable source of information available. It's just too time consuming.


Remove standings and insurance.

Mara Pahrdi
The Order of Anoyia
#45 - 2016-11-24 23:23:58 UTC
Gallente Citizen 1034965745 wrote:
What? You go through high sec glued to the screen, in a frigate or other high sec ship? No way that is useful or necessary.

Not until the day you say aaaarrgg

Remove standings and insurance.

mkint
#46 - 2016-11-25 00:37:07 UTC
I fully expect this kind of stuff to be what'll finally kill EVE when the time comes. The UI is terrible (default settings seeming to deliberately obfuscate the *necessary* information to function in any way.) The tutorials have always been pretty terrible (if the UI wasn't so terrible, the tutorials could be way less intensive.) The devs like to brag about the "learning cliff" except they really really shouldn't. They should be embarrassed, mortified by it. It means they failed at the basic concept of "relating to human beings."

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Remiel Pollard
Aliastra
Gallente Federation
#47 - 2016-11-25 00:51:01 UTC  |  Edited by: Remiel Pollard
mkint wrote:
I fully expect this kind of stuff to be what'll finally kill EVE when the time comes. The UI is terrible (default settings seeming to deliberately obfuscate the *necessary* information to function in any way.) The tutorials have always been pretty terrible (if the UI wasn't so terrible, the tutorials could be way less intensive.) The devs like to brag about the "learning cliff" except they really really shouldn't. They should be embarrassed, mortified by it. It means they failed at the basic concept of "relating to human beings."


Nope. Wrong. The 'learning cliff' is there for a reason. It filters out people who can't handle it, and therefore, won't be able to handle the game beyond it. Many of us got through it just fine, and many won't. The game is not for the latter group. This is fine, and won't kill the game at all. The proof is in the fact that numbers continued to climb for this game way back when the 'cliff' was much steeper than it is now.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Kojee
Safety Set To Red
Train Wreck.
#48 - 2016-11-25 02:15:58 UTC  |  Edited by: Kojee
OP wrote:
Waaaaah this game doesn't hold my hand and I'm forced to figure stuff out or ask for help


I'm glad EVE weeds out the scrubs like this. I'm glad the OP uninstalled. EVE is less saturated with losers as a result.


This thread made me lol.
Antheria
VVV Enterprises
#49 - 2016-11-25 03:14:55 UTC
Assuming that the OP has disappeared into the ether I am sure there are other people new to EvE who may read this.

To those I suggest that you look at EvE as a medium to long term project. If you are looking for instant gratification or success you will most likely disappointed.

Eve is a "social" game & most of what you learn will be best learnt from other players that you interact with. There is no comprehensive guide or manual to all of EvE.

Use the help channels, talk in local & (best of all) join a corporation where you are welcomed & treated as a valuable commodity, because after all that is what you are - the future of EvE.

Not all new players will stick with the game, but those that find it fun & do will be on an never-ending learning experience.

TL:DR - Eve is like sex. More fun with someone else.
mkint
#50 - 2016-11-25 04:47:38 UTC
Remiel Pollard wrote:
mkint wrote:
I fully expect this kind of stuff to be what'll finally kill EVE when the time comes. The UI is terrible (default settings seeming to deliberately obfuscate the *necessary* information to function in any way.) The tutorials have always been pretty terrible (if the UI wasn't so terrible, the tutorials could be way less intensive.) The devs like to brag about the "learning cliff" except they really really shouldn't. They should be embarrassed, mortified by it. It means they failed at the basic concept of "relating to human beings."


Nope. Wrong. The 'learning cliff' is there for a reason. It filters out people who can't handle it, and therefore, won't be able to handle the game beyond it. Many of us got through it just fine, and many won't. The game is not for the latter group. This is fine, and won't kill the game at all. The proof is in the fact that numbers continued to climb for this game way back when the 'cliff' was much steeper than it is now.

That is one of the stupidest things I've ever heard. Any kind of game, movie, show, book, song, etc, that actively resents its audience is destined to fail, period. You. You are what's wrong with EVE. You are why people say the community in EVE is toxic. You're not some elite badass because you play a f*kin video game. You are not some special snowflake.

What made EVE special, what made EVE grow, is that it's a place where you can feel like the hero of your own story. It's a place where you can have an authentic experience, while more and more in life is cheap and plastic. The devs never really understood that. Your TCU count doesn't drop because people are having rewarding experiences. Meaningful reward is a balance of the fun:suck ratio. Yes, there has to be some sucky difficulty, some challenge to overcome, but when that challenge is "this game actively hates you," and the fun is a cheap plastic fun, the users will not stick around. The challenge in EVE should never be "the software sucks." The challenge should be pitting yourself against other players and occasionally coming out victorious.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Remiel Pollard
Aliastra
Gallente Federation
#51 - 2016-11-25 05:38:20 UTC  |  Edited by: Remiel Pollard
mkint wrote:
Remiel Pollard wrote:
mkint wrote:
I fully expect this kind of stuff to be what'll finally kill EVE when the time comes. The UI is terrible (default settings seeming to deliberately obfuscate the *necessary* information to function in any way.) The tutorials have always been pretty terrible (if the UI wasn't so terrible, the tutorials could be way less intensive.) The devs like to brag about the "learning cliff" except they really really shouldn't. They should be embarrassed, mortified by it. It means they failed at the basic concept of "relating to human beings."


Nope. Wrong. The 'learning cliff' is there for a reason. It filters out people who can't handle it, and therefore, won't be able to handle the game beyond it. Many of us got through it just fine, and many won't. The game is not for the latter group. This is fine, and won't kill the game at all. The proof is in the fact that numbers continued to climb for this game way back when the 'cliff' was much steeper than it is now.

That is one of the stupidest things I've ever heard. Any kind of game, movie, show, book, song, etc, that actively resents its audience is destined to fail, period.


That's exactly my point, one you seem to have missed. See, the people that fail, they aren't this game's audience to begin with. That's why it loses nothing when the weak fail. The only stupid here is you missing this point so thoroughly even after making it

EVE is not for everyone. Never has been, never will be. There is no game, movie, show, book, song, etc, that tries to please everyone, and as well they shouldn't try, because you know people are different, right, and like different things? And if you try to please everyone, all you do is **** everyone off.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#52 - 2016-11-25 05:42:09 UTC
mkint wrote:
What made EVE special, what made EVE grow, is that it's a place where you can feel like the hero of your own story.


Not even close. This game quite specifically avoids trying to make you feel like a hero of anything. What makes it grow is the social and sociopolitical dynamics to it, and the uniqueness of the game as a whole.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Strider Alpha
TV Master Race
#53 - 2016-11-25 05:50:33 UTC
Ohhhh boy do not even bother reading those terrible blocks of text!

Fly safe, into a different game o7
Mark Marconi
Ministry of War
Amarr Empire
#54 - 2016-11-25 05:51:53 UTC
mkint wrote:
Remiel Pollard wrote:
mkint wrote:
I fully expect this kind of stuff to be what'll finally kill EVE when the time comes. The UI is terrible (default settings seeming to deliberately obfuscate the *necessary* information to function in any way.) The tutorials have always been pretty terrible (if the UI wasn't so terrible, the tutorials could be way less intensive.) The devs like to brag about the "learning cliff" except they really really shouldn't. They should be embarrassed, mortified by it. It means they failed at the basic concept of "relating to human beings."


Nope. Wrong. The 'learning cliff' is there for a reason. It filters out people who can't handle it, and therefore, won't be able to handle the game beyond it. Many of us got through it just fine, and many won't. The game is not for the latter group. This is fine, and won't kill the game at all. The proof is in the fact that numbers continued to climb for this game way back when the 'cliff' was much steeper than it is now.

That is one of the stupidest things I've ever heard. Any kind of game, movie, show, book, song, etc, that actively resents its audience is destined to fail, period. You. You are what's wrong with EVE. You are why people say the community in EVE is toxic. You're not some elite badass because you play a f*kin video game. You are not some special snowflake.

What made EVE special, what made EVE grow, is that it's a place where you can feel like the hero of your own story. It's a place where you can have an authentic experience, while more and more in life is cheap and plastic. The devs never really understood that. Your TCU count doesn't drop because people are having rewarding experiences. Meaningful reward is a balance of the fun:suck ratio. Yes, there has to be some sucky difficulty, some challenge to overcome, but when that challenge is "this game actively hates you," and the fun is a cheap plastic fun, the users will not stick around. The challenge in EVE should never be "the software sucks." The challenge should be pitting yourself against other players and occasionally coming out victorious.

Actually one of the biggest problems in this game were CCPs greed and the CSM

CCP Got very greedy in 2010 and after that they listened to the CSM, by which time the CSM 6 had become the play thing of the Null sec alliances and so even though 85% of the game played in High sec, CCP were taking the perspective mostly of Null players.

While the CSM has had some shining spots. The mining changes put through by Issler and the wonderful post by Two Step where he came out condemning CCP.

Seriously the CSM was designed as an internal affairs body when CCP did not have one. Instead they used it as a rubber stamp for the game so they could ignore the player base an it has cost them.

The CSM gets in the way of CCP communicating properly with the players of this game.

After all we are not just players, we are customers.

Time for the CSM to be disbanded.

mkint
#55 - 2016-11-25 06:01:26 UTC
Remiel Pollard wrote:
I'll only be happy with EVE when the TCU count finally hits zero.

ftfy

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#56 - 2016-11-25 06:37:04 UTC
Ugh. Walls and walls of text.

All I can say, is that I find it peculiar for someone with such a know-it-all attitude to know so little.

You're going through the motions of the tutorial without actually absorbing any of the information therein. You get multiple free ships but rather than being grateful and eagerly figuring out how to assemble them, you whine.

Nope. Your attitude stinks; and quite frankly, you don't deserve the tutorial nor the ships. We are here to answer any questions you may have, but you're not asking any. You just complain pages on end. Not even the courtesy of properly formatting or condensing your wordvomit.

We all know the tutorial has shortcomings; but the community as a whole has been going out of its way to be helpful to all the alphas out there. Ask a decent question if you want a decent answer. And drop the attitude kid. It is unbecoming.

EvE is a long playing game, many layers deep, with an extensive list of things to figure out, things you have to know, and things you'll get wrong the first time. So go figure them out! Start getting things wrong. Learn. And if Bob smiles on you, you might just make it and #gitgud one day. But that day, is obviously not today.

Have a nice day.
Ocean Ormand
Bagel and Lox
#57 - 2016-11-25 06:52:27 UTC  |  Edited by: Ocean Ormand
mkint wrote:
Remiel Pollard wrote:
mkint wrote:
I fully expect this kind of stuff to be what'll finally kill EVE when the time comes. The UI is terrible (default settings seeming to deliberately obfuscate the *necessary* information to function in any way.) The tutorials have always been pretty terrible (if the UI wasn't so terrible, the tutorials could be way less intensive.) The devs like to brag about the "learning cliff" except they really really shouldn't. They should be embarrassed, mortified by it. It means they failed at the basic concept of "relating to human beings."


Nope. Wrong. The 'learning cliff' is there for a reason. It filters out people who can't handle it, and therefore, won't be able to handle the game beyond it. Many of us got through it just fine, and many won't. The game is not for the latter group. This is fine, and won't kill the game at all. The proof is in the fact that numbers continued to climb for this game way back when the 'cliff' was much steeper than it is now.

That is one of the stupidest things I've ever heard. Any kind of game, movie, show, book, song, etc, that actively resents its audience is destined to fail, period. You. You are what's wrong with EVE. You are why people say the community in EVE is toxic. You're not some elite badass because you play a f*kin video game. You are not some special snowflake.

What made EVE special, what made EVE grow, is that it's a place where you can feel like the hero of your own story. It's a place where you can have an authentic experience, while more and more in life is cheap and plastic. The devs never really understood that. Your TCU count doesn't drop because people are having rewarding experiences. Meaningful reward is a balance of the fun:suck ratio. Yes, there has to be some sucky difficulty, some challenge to overcome, but when that challenge is "this game actively hates you," and the fun is a cheap plastic fun, the users will not stick around. The challenge in EVE should never be "the software sucks." The challenge should be pitting yourself against other players and occasionally coming out victorious.


I dont necessarily disagree with everything you say. However, eve only started losing players when they tried to make the game more accessible. IMO the game was more interesting when ccp didn't hold your hand as much. Sure that acted as a hazing. But the players who stayed with it were fans for life or at least till ccp started messing with core game play. Now we have whiny entitled alphas who feel the need to shitpost when the game doesn't meet their expectations. I doubt many of these casuals will last long.
Remiel Pollard
Aliastra
Gallente Federation
#58 - 2016-11-25 06:54:43 UTC  |  Edited by: Remiel Pollard
mkint wrote:
Remiel Pollard wrote:
I'll only be happy with EVE when the TCU count finally hits zero.

ftfy


Strawmanning me doesn't fix anything, actually. But your intellectual dishonesty has been noted.

I have already encouraged more people to sub just this week than you probably have in your entire time playing this game. So tell me again how I'm causing harm to the game, please. I love a good chuckle.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

mkint
#59 - 2016-11-25 07:05:07 UTC  |  Edited by: mkint
Mark Marconi wrote:
Actually one of the biggest problems in this game were CCPs greed and the CSM

CCP Got very greedy in 2010 and after that they listened to the CSM, by which time the CSM 6 had become the play thing of the Null sec alliances and so even though 85% of the game played in High sec, CCP were taking the perspective mostly of Null players.

While the CSM has had some shining spots. The mining changes put through by Issler and the wonderful post by Two Step where he came out condemning CCP.

Seriously the CSM was designed as an internal affairs body when CCP did not have one. Instead they used it as a rubber stamp for the game so they could ignore the player base an it has cost them.

I'm saying the same kinds of things but from a different perspective. CSM, being the nullbear lobby wing, has strong incentives to keep the game's rewards in their own hands. Incentives to keep EVE an exclusionary game, to maintain themselves as the gatekeepers for EVE. When people feel like they can't win (and yeah, in many ways the CSM, and some nullpuppet devs have been why so many people genuinely can't win in EVE) they quit. The big blue donut is one way that fun:suck ratio gets wrecked for everyone involved, even for members of the donut. So while EVE is bleeding out the sov end of the game, it is also bleeding out of the tutorials and UI for the same fundamental reasons. The difference is, new player retention seems to be much worse than retention in other areas of the game.
Ocean Ormand wrote:

I dont necessarily disagree with everything you say. However, eve only started losing players when they tried to make the game more accessible. IMO the game was more interesting when ccp didn't hold your hand as much. Sure that acted as a hazing. But the players who stayed with it were fans for life or at least till ccp started messing with core game play. Now we have whiny entitled alphas who feel the need to shitpost when the game doesn't meet their expectations. I doubt many of these casuals will last long.

The problem isn't the hand holding. The problem is that CCP sucks at teaching people how to play their own game. That story can be seen in their own numbers, how the best chance of retaining a new player is by someone else teaching them how to play, i.e., they join a corp early.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Ima Wreckyou
The Conference Elite
Safety.
#60 - 2016-11-25 07:18:47 UTC
See, this happens if people don't get ganked!

To those people who send 5mil ISK to new players: better invest them in a Catalyst and shoot them out of the sky to make the game more interesting.