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Exploration: the isk sink.

Author
Manato Yume
Living with Sensation
#1 - 2016-11-25 00:36:20 UTC  |  Edited by: Manato Yume
Im looking for advice on dealing level 2 lowsec gankers in exploration ships that are limited to alpha accounts. In addition, Im looking for an overview setting that has larger formatting, and help with d-scan settings that filters out drones and ships.

Every data/relic site in high sec I have found either empty or had low isk loot(700k isk for the site). The areas I did this in was around Domain and The Citadel. Both sessions were approx 1-2 hour. Near the end of 1-2 hours, I get tired of empty rewards for relic/data minigames and trying out low sec/wormholes, and so far I've gotten ganked every time I've tried.

I tried looking up the answer to how can I stop getting ganked in herons, so I followed the basics (setting up multiple "safe" warp points, and d-scan every 30s and orbit/constant movement to try and decrease lock). Seemed that doesnt help much, as both times I got ganked while doing the minigame, and having warp core stabilisers seemed to not do much vs drones and tier 2 ships.I tried messaging the person, and the advice usually is to get cloaking. As Alpha accounts dont have access to cloaking, Im out of luck.

As for fittings, I did what I could with the isk on hand. so far, ive lost a good amount of isk trying exploration and some pvp in null/lowsec. While I can afford the loss, its not a small amount for me as its 3% of my total isk right now. Its really dishearting every time you lose a ship, so ive been opting just to do trading/mining in highsec.

note: 1-2million is small for most omega accounts,but its like losing 5 dollars to a rich guy for me, and theres literally nothing I can do about it. So anyone got an overview/D-scan settings I can borrow? Seems mine cant find tier 2 cruisers with warp disruptors and big guns.
ShahFluffers
Ice Fire Warriors
#2 - 2016-11-25 00:53:11 UTC
Soooooooo... are you looking for actual advice or do you simply want to vent?

People can and will help you if you ask.
Manato Yume
Living with Sensation
#3 - 2016-11-25 00:57:27 UTC
ShahFluffers wrote:
Soooooooo... are you looking for actual advice or do you simply want to vent?

People can and will help you if you ask.

Probably both, Im looking for advice on dealing level 2 lowsec gankers in exploration ships that are limited to alpha accounts. In addition, Im looking for an overview setting that has larger formatting, and help with d-scan settings that filters out drones and ships.
Maekchu
Doomheim
#4 - 2016-11-25 02:07:38 UTC  |  Edited by: Maekchu
Not having a cloak is not that bad a restriction.

Hacking as a main ISK source on an Alpha can be very lucrative. The loot prices might drop, when Alphas will actually pick up on how easy it is to do, compared to the risk. So over time, this might return much less ISK. But basically, the idea is to go hack lowsec, nullsec or wormhole sites in a very cheap T1 frigate. If you lose the frigate, it's not a big deal, since one haul is enough to buy the next 10 expendable frigates.

When you scan, you go make a safespot in space. Having a safespot, means that they can only get to you by scanning you down with combat probes. This means, that you will just spam your d-scan for combat probes, while you do your scanning (hint hint: You use a shortcut key for your d-scan). If you see combat probes, you warp off.

When you have found a site and start hacking, this is when you are most vulnerable. It's best to orbit close when hacking. While hacking you need to keep an eye on your overview. If something appears, you can try to warp off, or try to MWD away from scram range (10km). Basically, if you get scrammed you are dead. You will lose ships, but with some practice and good reactions, you should be able to get away most of the time. But, just accept that sometimes you will lose ships + loot.

The more secure option, is just to try to find systems where the chance that people have scanned the signatures down is low, This means, you only need to keep an eye on your d-scan for probes when you are hacking. In the end, they cannot get to you without having scanned down the site or your ship.

With that being said... Welcome to EvE, don't whine/vent and HTFU.

Fly safe o7
ergherhdfgh
Imperial Academy
Amarr Empire
#5 - 2016-11-25 02:10:05 UTC
Manato Yume wrote:
and theres literally nothing I can do about it. So anyone got an overview/D-scan settings I can borrow? Seems mine cant find tier 2 cruisers with warp disruptors and big guns.

First off one of the Force Recons ( which is a tech 2 cruiser ) is immune to D scan

Second there is a lot you can do about it. Saying that there is ' literally nothing that you can do about it " is a flat out lie because in this situation you are pretty much in control. The hunters are counting on you either being lazy or ignorant.

The biggest obstacle to learning is knowledge or at the very least supposed knowledge. After all how can you learn how to hack in low sec without getting blown up if there is "literally nothing you can do about it"?

You want ships on your D scan results I would not remove those if I were you. There are plenty of guides out there for using D scan and setting up your overview.

I am sure you would have gotten more and better help from this post if you had not started out complaining and essentially told people not to waste their time teaching you because you can't be taught.

In my opinion you need to take a couple deep breaths and come to terms with being new to this game and become excited about learning. Keeping in mind that experience is basically screwing up and learning how not to do something. Every time that you make a mistake it is a learning opportunity.

If you can make peace with that then you will become an excellent Eve player. If you are looking for an MMO that walks you through every aspect of the game then Eve is not what you are looking for. This game is made for people that enjoy learning by playing around with stuff to figure out for themselves how it works.

Want to talk? Join Cara's channel in game: House Forelli

Mara Rinn
Cosmic Goo Convertor
#6 - 2016-11-25 02:11:38 UTC
This overview pack may be of some assistance: https://forums.eveonline.com/default.aspx?g=posts&m=6660879#post6660879

"Get cloaking" is bogus advice since you can not cloak while hacking. You just need to be ultra paranoid about other pilots in local, using D-scan to check for scanner probes, etc. I have hacked in non-cloaky ships before but it is far too stressful for this old fart :D

Try other empire space, Derelik, Devoid, even Heimatar are often empty.
ShahFluffers
Ice Fire Warriors
#7 - 2016-11-25 02:34:21 UTC  |  Edited by: ShahFluffers
Manato Yume wrote:
ShahFluffers wrote:
Soooooooo... are you looking for actual advice or do you simply want to vent?

People can and will help you if you ask.

Probably both, Im looking for advice on dealing level 2 lowsec gankers in exploration ships that are limited to alpha accounts. In addition, Im looking for an overview setting that has larger formatting, and help with d-scan settings that filters out drones and ships.

Okay... I can help a bit with this.

Believe it or not, even as an Alpha clone you have most of what you need to survive in hostile areas of space.
It will be a bit more difficult as you will not be able to use more "advanced" equipment that will give you a greater edge (unless you pay a subscription of course)... but it can be done.


First... you will need to set up your overview properly.

Here are some things you may want to do when configuring it:
- make multiple overview tabs, each one specializing in something.
--------- One for seeing all station and/or celestials in a system
--------- One for all ships on grid with you
--------- One specifically for hostile ships (friendly ships, stations, etc are all removed from this tab).
--------- One for jetcans, asteroids, and other stuff you may want to loot (no ships except hostiles).

Basically... having everything on one overview tab will confuse you (it is simply too much information). Chunk it down so you can pull up the right information, view "at a glance," and alternate back and forth.

"Fyed Bumfinger's Overview Pack" had an overview guide that newbies could look at. You may want to google that.


Second... always stay in motion. Even if you are looting a can or hacking/analyzing something, never sit still. You want to be able to quickly jink away and run if something warps or decloaks on top of you.
This will take some practice, so I suggest doing it in high-sec.


Third... fit a Microwarpdrive. Yes, it is a pain to fit other modules with one on, but the speed boost it grants is massive and can help you run from unfriendly encounters.
If you already do this... excellent.


Fourth... warp core stabilizers may save you today, but they won't tomorrow and they may never do so again.
You do not want to rely on WCSs for defense. They gimp your ship and give you a false sense of security (see: "I can run away whenever I want to-........... wait... ")

Instead, fit your ship to the maximum of its potential. If it is small and fast, make it smaller and faster (hint: Nanofiber Structures make your ship align and move faster). If it is sturdy and hits hard... add to its durability and punching power.


Fifth... this may seem a little counter-intuitive... but sometimes the best way to learn how to defend yourself is to become the hunter!
Every person that escapes your grasp is a lesson to be learned.
"How did they get away?"
"How did they know I was coming?"
"How did they break my target lock?"

This is why I personally recommend that all newbies, regardless of what path they want to take, try their hand at PvP and learn from PvPers.
People who hunt other people have to earn an income somehow. And because of their extensive experience blowing up others they know how to keep their own assets and activities safe.
Maekchu
Doomheim
#8 - 2016-11-25 02:35:01 UTC
Forgot to write, that you are also vulnerable while entering or leaving lowsec/nullsec with your loot. Chokepoints can be camped and you might be unlucky enough to land into one of those.

Bubbles, smartbombs or instalocking camps, might be enough to kill you when you try to get back with your fat stack of loot.

Solution: Is to use wormholes to navigate yourself past dangerous chokepoints. Embrace Bob.
ShahFluffers
Ice Fire Warriors
#9 - 2016-11-25 02:38:09 UTC
Maekchu wrote:
Is to use wormholes to navigate yourself past dangerous chokepoints. Embrace Bob.

Taking less direct routes through Low-sec also helps. Cool
Maekchu
Doomheim
#10 - 2016-11-25 02:40:14 UTC
ShahFluffers wrote:
Maekchu wrote:
Is to use wormholes to navigate yourself past dangerous chokepoints. Embrace Bob.

Taking less direct routes through Low-sec also helps. Cool

I know, but Bob is love. Bob is life :D
Aaeriele
Nobody in Local
Deepwater Hooligans
#11 - 2016-11-25 05:51:07 UTC
If you're interested in trying wormhole exploration as an alternative to lowsec, take a look here:
https://www.thealphasguide.com/reference/wormholes/
Shallanna Yassavi
qwertz corp
#12 - 2016-11-25 07:44:35 UTC
The cloak is for you to scan without letting the locals find exactly where you are. Normally what I do is warp to 100 on a planet, launch probes, cloak, and start moving, dscanning while probing for anything that isn't mine.

Dscanning every 30 seconds isn't enough to catch someone probing you or your site. If they're good, they'll approximate range and direction with directional scanners, then take one pass with probes to find you. If they're local and have everything bookmarked, you have probably 2 seconds of warning before they drop on you with something cloaky.
If you see any probes at all which aren't yours, the safe bet is to leave, and not take a straight line to the exit.

If they've got a stealth bomber and a bookmark of your site, you literally can't do anything except be able to shoot back or jam them out: They have no targeting delay and can warp while cloaked. If they've got the bookmark of your site, they just drop in and not decloak until they're on top of you. I've never been hit by one, but I don't wormhole much any more.

Microwarpdrives are very fast, but take a little micromanaging to avoid overshooting cans with and can be turned off by a hostile warp scrambler. Afterburners don't have either problem: you orbit at 500, and they won't overshoot hilariously and you can turn on your analyzer on the first pass. If you can fit both, you are that much harder to tackle. You might also consider some ECM drones: they won't always work, but they might jam out your attacker so you have an opportunity to flee.

Against that flycatcher, they have to set up right in line with your warp path, they have to already be cloaked in the site waiting for a target, or you have to get caught unaware as it warps in.

And there's experience. Learning from deaths is part of it, and knowing how to go through the minigame at crazy speed is another. The hisec cans aren't worth it for ISK, but the basics of how to hack are the same: don't poke the defense nodes if you don't have to, remember which defense nodes had range-to-contact of 1 at their edges, and don't poke them until you have to (especially with a t1 analyzer!). And unknowns are usually bad, leave them unless you desperately need that very last tool to do anything else in the hack, and there's nowhere unprotected the core node could possibly be.

A signature :o

Taurean Eltanin
Viziam
Amarr Empire
#13 - 2016-11-25 08:32:30 UTC  |  Edited by: Taurean Eltanin
I'm going to approach this from the other direction. I'm one of the guys hunting you, and I'm going to tell you how this works.

If I'm camping a system, I've already got everything scanned down. Since I know where you are going, I just have to wait for you to get there. You're not going to see my probes, because their job is long since done.

You have three vulnerability points: entering/exiting the system, scanning the system down, and actually hacking the sites.

Entering/exiting the system is not my bag, but it is for some people. They camp/bubble the gate, and use specialized ships to instantly lock down, and subsequently destroy, anyone coming through the gate before they can escape. Because this usually takes several pilots to set up effectively, it's only normally worth it on relatively high traffic gates. Simply avoid these. Experience will tell you where they are, but until then, check your galaxy map or Dotlan for kill numbers, and look at zKill for recent killmails. If you have a regular 'patch' you patrol, you'll get to know the area, and the locals, well.

As an alpha clone, you cannot cloak, so you are slightly more vulnerable while scanning. This not a particularly big deal if you are smart; just create a safe spot somewhere and scan from there. Keep an eye on your D-scan for combat probes, but you are unlikely to see any. Why would I give myself away when I know where you are going next? That said, you wouldn't believe the number of idiots that get caught scanning uncloaked from a celestial. In that case I can find you just using D-scan, and if you are too lazy to create a safe spot, I have no sympathy for you.

Actually hacking the cans is the most dangerous part of this for you, and you've got a few different options, depending on what you think you will face. The most common approach is Warp Core Stabilizers. You'll need at least two in order to defeat a scram, but double scrams are common when hunting explorers, so you need four if you want to be certain, and only the Magnate has four low slots.

This is not foolproof, though, as there are a variety of ships that will either alpha you off the grid (all those stabs mean you have no tank), or use stab-proof methods of locking you down. So another approach is to try and get your align time low enough that you can usually warp away before they can lock you or activate their modules after dropping their cloak. Alternatively, you could bring a combat ship to run the sites. While this makes hacking the cans more difficult in many cases, a lot of hunters are simply not set up to take on actual combat ships - we give up a great deal to fit that cloaking device. An even better approach is to bring a friend in a combat ship.

My point is, have a plan for when I engage you. It may not work in all cases, but it will save you more often than not having a plan. And don't think that just because you've hacked the first few cans that you are safe. I may well be letting you load up on loot before destroying you.

If you like reading about low sec piracy or wormhole pvp, you might enjoy my blog.

Venkhar Krard
Republic Military School
Minmatar Republic
#14 - 2016-11-25 11:44:40 UTC  |  Edited by: Venkhar Krard
The only tool you need is the map. You can set it to show systems that don't have player deaths and have no or almost no ppl docked/active/jumping through the system.

You don't need D-scan. If there is someone in local chat in low/null sec - don't do exploration there. Wait for them to leave or look for another system.

You can also use the map for exploration in high-sec. Search for systems outside of the busy zones.

World Map Control Panel > Stars > Statistics

You can see how the window looks and where to find it in this video:

https://www.youtube.com/watch?v=PFRSaxc24dk&t=200s

Fly safe :D
Keno Skir
#15 - 2016-11-25 12:13:10 UTC
Manato Yume wrote:
Im looking for advice on dealing level 2 lowsec gankers.


What's a LvL2 Ganker?
Roenok Baalnorn
Baalnorn Heavy Industries
#16 - 2016-11-25 14:32:34 UTC
Taurean Eltanin wrote:
I
Actually hacking the cans is the most dangerous part of this for you, and you've got a few different options, depending on what you think you will face. The most common approach is Warp Core Stabilizers. You'll need at least two in order to defeat a scram, but double scrams are common when hunting explorers, so you need four if you want to be certain, and only the Magnate has four low slots.

This is not foolproof, though, as there are a variety of ships that will either alpha you off the grid (all those stabs mean you have no tank), or use stab-proof methods of locking you down. So another approach is to try and get your align time low enough that you can usually warp away before they can lock you or activate their modules after dropping their cloak. Alternatively, you could bring a combat ship to run the sites. While this makes hacking the cans more difficult in many cases, a lot of hunters are simply not set up to take on actual combat ships - we give up a great deal to fit that cloaking device. An even better approach is to bring a friend in a combat ship.



I always recommend against warp stabs. They significantly increase lock time and lock range. And while this may not seem important, it means you spend more time being exposed for a little security. I also hunt with typically between 3 and infinite points making them useless most of the time.


I actually make it easy for players to avoid being ganked by me. Most of the ones i kill, dont get killed because i go to great lengths to kill them, but die because they didnt do a few simple things. Ive warped in killed someone and they didnt even realize i was there until after they were dead. despite them having several warning signs i was in system and likely a threat prior to even warping to the site.

Then their is fittings. Tank is probably not going to help them. My ships are setup so they cant get away and they cant kill me, so tank only delays the inevitable. I always recommend inert stabs in the lows so they have a better chance of entering warp before i get a lock. But lack of situational awareness is the number one reason why people get killed.


Most pvp can be avoided. Their are some pvpers that go to great lengths to catch their prey. Bookmark all the sites, fast locks, plenty of points, cloak or cloaky scout. These people are very hard to avoid, but not impossible. However, a majority of kills can be prevented with simple precautions on the part of the victim.
Solonius Rex
Federal Navy Academy
Gallente Federation
#17 - 2016-11-25 14:43:17 UTC
Keno Skir wrote:
Manato Yume wrote:
Im looking for advice on dealing level 2 lowsec gankers.


What's a LvL2 Ganker?


Higher than level 1.

Theyve figured out how to use warp disruptors, but they still dont understand how to chase people that burn out of range.
Sonya Corvinus
Grant Village
#18 - 2016-11-25 15:54:29 UTC
d-scanning ever 30 seconds is useless. I have mine bound to the spacebar and hit it every 3-4 seconds I'm undocked. It's infinitely better than before we could actually keybind it.

30 seconds is more than enough time to scan someone down with combat probes
Iria Ahrens
Space Perverts and Forum Pirates
#19 - 2016-11-25 17:01:44 UTC
binding it to a mouse button is better if you have the buttons for it.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Manato Yume
Living with Sensation
#20 - 2016-11-25 20:00:01 UTC
Solonius Rex wrote:
Keno Skir wrote:
Manato Yume wrote:
Im looking for advice on dealing level 2 lowsec gankers.


What's a LvL2 Ganker?


Higher than level 1.

Theyve figured out how to use warp disruptors, but they still dont understand how to chase people that burn out of range.


What I mean by that is level 2+ ships.
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