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Fleet design update

First post
Author
Conogan Blitzkreig
Induced Warfare
#21 - 2016-11-23 07:26:24 UTC
Bump, CCP! BUMP THIS GAME:S POPULATION UP!!!
Conogan Blitzkreig
Induced Warfare
#22 - 2016-11-24 08:57:01 UTC
Lol.
Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
#23 - 2016-11-24 16:51:56 UTC
Iain Cariaba wrote:
Cade Windstalker wrote:
Frostys Virpio wrote:
Conogan Blitzkreig wrote:
Squadron=7
Wing=7x7+1=50
Fleet=7x50+1=351
Armada=7x351+1=2458


Discuss.


Why isn't the squadron 7+1? It need a leader like other size no?


If you take a look at the current fleet interface the Squad is the only unit within a fleet that has its leader as a part of a squad, so a squad would technically be 9+1 but in UI terms it's just 10 slots to a squad and one slot for Wing and Fleet commanders.

But yeah, OP's idea is kinda silly and pointless. I suspect the max size for a fleet is dictated more by programming concerns than anything else. Anything that itterates over all members of a fleet or checks each fleet member against every other fleet member will by definition run faster the smaller fleets are, even if you have the same number of people on grid but split between fleets rather than all in one fleet.

5 wings of 5 squads of 10 makes for a nice round number, computer wise. 250 squad members, 5 wing commanders, 1 fleet commander is 256 pilots max in a fleet. Computers like multiples of 8.


Actually they like multiples of 2, 8 just happens to be a multiple of 2.
Frostys Virpio
State War Academy
Caldari State
#24 - 2016-11-24 20:27:15 UTC
Eye-Luv-Girls wDaddyIssues wrote:
Iain Cariaba wrote:
Cade Windstalker wrote:
Frostys Virpio wrote:
Conogan Blitzkreig wrote:
Squadron=7
Wing=7x7+1=50
Fleet=7x50+1=351
Armada=7x351+1=2458


Discuss.


Why isn't the squadron 7+1? It need a leader like other size no?


If you take a look at the current fleet interface the Squad is the only unit within a fleet that has its leader as a part of a squad, so a squad would technically be 9+1 but in UI terms it's just 10 slots to a squad and one slot for Wing and Fleet commanders.

But yeah, OP's idea is kinda silly and pointless. I suspect the max size for a fleet is dictated more by programming concerns than anything else. Anything that itterates over all members of a fleet or checks each fleet member against every other fleet member will by definition run faster the smaller fleets are, even if you have the same number of people on grid but split between fleets rather than all in one fleet.

5 wings of 5 squads of 10 makes for a nice round number, computer wise. 250 squad members, 5 wing commanders, 1 fleet commander is 256 pilots max in a fleet. Computers like multiples of 8.


Actually they like multiples of 2, 8 just happens to be a multiple of 2.


For a computer, it's all multiple of 10.

Lol
Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
#25 - 2016-11-24 20:28:51 UTC

Quote:


For a computer, it's all multiple of 10.

Lol


Wut? You are trolling or just really stupid?
Frostys Virpio
State War Academy
Caldari State
#26 - 2016-11-24 20:30:31 UTC
Eye-Luv-Girls wDaddyIssues wrote:

Quote:


For a computer, it's all multiple of 10.

Lol


Wut? You are trolling or just really stupid?


For computers, there are 10 types of people. Those who understand this joke and those who don't.
ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#27 - 2016-11-27 15:22:34 UTC
Off Topic post where removed.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

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