These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Flight usability

Author
Perkutor Jakuard
13 CALAVERAS
SONS of BANE
#1 - 2016-11-24 12:05:15 UTC  |  Edited by: Perkutor Jakuard
I think flight usability should be improved at least for pvpers like me.

1) It is imposible to flight "direct" in manual, as if you double click in your ship, you will open your cargo hold. This is a bit ridiculous for a space game. Please remove this feature. There is a button specifically for open the cargo.

2) The buttons to overload a module are difficlt or not reliable to use, very small in nowdays screens and if you miss the button you will stop your module, which can be critical in pvp or pve. Please make that buttons separeted or much bigger. ( yes I know shift + click also do it but has the same problem ).

3) If you aproach something that disappears ( warped, got destroyed ... ) you'll ship will stop, stopping a ship in pvp or pve it's a critical action. Could be possible to continue the last speed + direction even it dissapears, instead of getting stopped ?.

4) if you are almost to warp out and get disrupted or scrambled your ship will stop, combine this with the point 1, and you'll be died. it is really frustating dyng in this way. Disruptors do not allow you to warp, it should't stop your ship in any circunstance. Could be possible to get aligned to the warp out point at full speed or something ? This give your the posibility to fight a bit more or even scape burning your micro... etc.

Apologies in advance for my english level....
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2016-11-24 18:55:46 UTC
The alternative to everything you just posted is simply 'git gud'.

I mean, every point you just made is that you died in a fight because you weren't paying attention to something.
Perkutor Jakuard
13 CALAVERAS
SONS of BANE
#3 - 2016-11-26 12:27:27 UTC
And that means I'm wrong, insn't it ?

You can not flight direct ridicuolus because you open the cargo hold wow.
And modules that shouldn't stop your ship does it under some circunstances.

I dibn't know that this is a game for training your attention.

Thanks for your constructive ideas.

Danika Princip wrote:
The alternative to everything you just posted is simply 'git gud'.

I mean, every point you just made is that you died in a fight because you weren't paying attention to something.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#4 - 2016-11-26 16:46:41 UTC  |  Edited by: Rivr Luzade
If you mean a WASD like control of your ship when you say "direct flight", you need to use the corresponding buttons. Double clicking in space in the vast majority of the cases means that you click somewhere above, below or to the sides of your ship, not directly on your ship.

Approaching something can be done by manual clicking in the direction/vicinity of the target not by using the approach command. That's called manual piloting.

Overloading is being done with Shift click on the large and very hard to miss module icon, not clicking on the tiny green button above the module.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Perkutor Jakuard
13 CALAVERAS
SONS of BANE
#5 - 2016-11-27 14:34:09 UTC
Rivr Luzade wrote:
If you mean a WASD like control of your ship when you say "direct flight", you need to use the corresponding buttons. Double clicking in space in the vast majority of the cases means that you click somewhere above, below or to the sides of your ship, not directly on your ship.

Approaching something can be done by manual clicking in the direction/vicinity of the target not by using the approach command. That's called manual piloting.

Overloading is being done with Shift click on the large and very hard to miss module icon, not clicking on the tiny green button above the module.


This is my third year of eve, pleas do not misunderstand me, I solve this situations, but are they neccesary ?

Sorry with direct I meant, straight flight to something , suppouse you have somethig just after your ship. With manual flight you should double click in your ship, but it does't work it open your cargo, which already have a dedicated button. So you must change the position of your camera, find again the destination and the double click or hit approach button.

The buttons for overloading are quite unusable, why keep them like now ? Why not change them ?

Why in the "diruptor" "scram" modules do not say "it will stop ( 0 speed ) your ship if you warp drive is active but you are not working". Beacuse is a collateral effect of a implementetion not optimal. After loosing a few ships your realise what happent and take actions, but this shouldn't be happening.

I think is a poor player experience as it is now, and the solutions would not to be so difficult to do.