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Harbinger 7th Turret....

Author
Aamrr
#21 - 2012-01-19 02:30:47 UTC
Palladias wrote:
Aamrr wrote:

Actually, I was speaking more to the fact that the Hurricane has more effective hardpoints, easier fittings, better mobility, better neutralization, superior tracking, capless guns, and the ability to select damage type. But we can throw on the ability to choose fights to that, sure.


Your entire premise was based on the latter point, but feel free to mewl on about tertiary points, which coincidentally don't hold water in a harb on cane engagement where the cane can't simply duck out.


Yes...tertiary. Funny, I thought those sort of stats were generally relevant when deciding whether a ship was fit for purpose or not.
Palladias
Doomheim
#22 - 2012-01-19 02:42:59 UTC  |  Edited by: Palladias
Aamrr wrote:
Palladias wrote:
Aamrr wrote:

Actually, I was speaking more to the fact that the Hurricane has more effective hardpoints, easier fittings, better mobility, better neutralization, superior tracking, capless guns, and the ability to select damage type. But we can throw on the ability to choose fights to that, sure.


Your entire premise was based on the latter point, but feel free to mewl on about tertiary points, which coincidentally don't hold water in a harb on cane engagement where the cane can't simply duck out.


Yes...tertiary. Funny, I thought those sort of stats were generally relevant when deciding whether a ship was fit for purpose or not.


Fit for what purpose, exactly? Beating a standard shield/neut cane? A standard armor harb can do that, easily. Provided it gets the engagement, and I already provided you that caveat. Fit a cap booster, neut problem solved. Head to head, the cane does more dps, hits the cane's em hole, and has much more ehp.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#23 - 2012-01-19 02:47:44 UTC
Aamrr wrote:
Quite frankly, I'm not sure why it was removed. The Drake and Hurricane both outclass the Harbinger by a fair margin. Even with an 8th hardpoint, the Harbinger would still only have 10 turrets -- which is precisely what the Hurricane has.


Harb can make up some/most of the lost DPS by fielding medium damage drones.
Rixiu
PonyTek
#24 - 2012-01-19 12:11:58 UTC
I have 14 turrets on my harbinger... you're all doing it wrong...
Rel'k Bloodlor
Guldan Age Stories
Federation Front Line
#25 - 2012-01-19 12:41:44 UTC
They should just take the one off the back and give it two jowl gunzLol

I wanted to paint my space ship red, but I couldn't find enough goats. 

Drew Solaert
Aliastra
Gallente Federation
#26 - 2012-01-19 14:18:52 UTC
Megathron is the same, if you have the guns in the first 7 slots it looks stupid

Now if you have 4 guns, utility, 3 guns in the gun layout looks pure win.

I lied :o

Cathy Drall
Royal Amarr Institute
Amarr Empire
#27 - 2012-01-19 16:06:14 UTC
Sithus wrote:
Please position that last turret that is on the back top side to the empty left side underneath the face of the harbinger. It looks stupid when there are seven guns.

I have something like that on my turret fitted Malediction, the guns don't spread out symmetrically!

It look horrible! Cry
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#28 - 2012-01-19 20:20:46 UTC
Palladias wrote:
Aamrr wrote:
Palladias wrote:
Aamrr wrote:

Actually, I was speaking more to the fact that the Hurricane has more effective hardpoints, easier fittings, better mobility, better neutralization, superior tracking, capless guns, and the ability to select damage type. But we can throw on the ability to choose fights to that, sure.


Your entire premise was based on the latter point, but feel free to mewl on about tertiary points, which coincidentally don't hold water in a harb on cane engagement where the cane can't simply duck out.


Yes...tertiary. Funny, I thought those sort of stats were generally relevant when deciding whether a ship was fit for purpose or not.


Fit for what purpose, exactly? Beating a standard shield/neut cane? A standard armor harb can do that, easily. Provided it gets the engagement, and I already provided you that caveat. Fit a cap booster, neut problem solved. Head to head, the cane does more dps, hits the cane's em hole, and has much more ehp.

The Harbinger's matchup partner here isn't the shield/nano 'Cane (if he's not derp, he simply won't engage you anyway). It's the armor/brawl AC 'Cane that you are up against here, and that's a much stiffer opponent (resists, neuting, and the fact he can either put a TD, painter, or 2nd web on you because you had to use a med slot to cap inject, all of the 3 generate a tracking/angular differential between you and the Hurricane that hurts you further).
Comy 1
Imperial Shipment
Amarr Empire
#29 - 2012-01-20 08:52:52 UTC
"The Harbinger is fine, it works great if it has other ships to do the important work for it."
Rel'k Bloodlor
Guldan Age Stories
Federation Front Line
#30 - 2012-01-20 09:25:48 UTC
JOWL GUNZZ!!!!

the iguana trogdor agrees!!

I wanted to paint my space ship red, but I couldn't find enough goats. 

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