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why are people against "walking in stations"?

Author
Snyzer Erata
State War Academy
Caldari State
#1 - 2016-11-23 02:31:13 UTC  |  Edited by: Snyzer Erata
I'm new here. I have talked about "walking in stations" with some people in the game and the old players seem to be against it. Could someone explain to me exactly why this is such a bad idea? It seems simple to implement and would increase the immersion of the game.

Please excuse any grammatical errors and sorry for any misspellings. English is not my native language. I'm from brazil.

Jake Warbird
Republic Military School
Minmatar Republic
#2 - 2016-11-23 02:35:16 UTC
No one is against wan... oh, you meant walking. Sorry, need more coffee.
Mephiztopheleze
Laphroaig Inc.
#3 - 2016-11-23 02:48:34 UTC
Snyzer Erata wrote:
I'm new here. I talked about "walking in stations" with some people in the game and the old players seem to be against it. Could someone explain to me exactly why this is such a bad idea? It seems simple to implement and would increase the immersion of the game.


The main objection to WiS is that CCP spent an awful lot of time and development money on it and it never really got rolled out beyond the captains quarters.

Expanding WiS would require a non-trivial amount of developer time and effort. Meanwhile, there's a mountain of Little Things(tm) that need some attention (such as: the entire Planetary Interaction user interface for a start).

This all happened before I started playing.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

SurrenderMonkey
State Protectorate
Caldari State
#4 - 2016-11-23 03:00:14 UTC
Mephiztopheleze wrote:
Snyzer Erata wrote:
I'm new here. I talked about "walking in stations" with some people in the game and the old players seem to be against it. Could someone explain to me exactly why this is such a bad idea? It seems simple to implement and would increase the immersion of the game.


The main objection to WiS is that CCP spent an awful lot of time and development money on it and it never really got rolled out beyond the captains quarters.

Expanding WiS would require a non-trivial amount of developer time and effort. Meanwhile, there's a mountain of Little Things(tm) that need some attention (such as: the entire Planetary Interaction user interface for a start).

This all happened before I started playing.



That's pretty much it. Nobody is really against it in a vacuum, but in terms of gameplay return for dev time invested, I don't think the ROI is there for most players.

There's a difference between, "That would be cool," and, "That's so cool, I want to have it at any cost." WIS is definitely not the latter.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

ACESsiggy
Deaths Consortium
#5 - 2016-11-23 03:01:42 UTC  |  Edited by: ACESsiggy
I'm all for WIS or citadels. Maybe only limit it to player owned Keepstars Big smile

However, Is it a "must have" in the game currently, prb. not.

“The open-minded see the truth in different things: the narrow-minded see only the differences.”

Mesacc
New Big Dog Mining
#6 - 2016-11-23 03:15:32 UTC
If i recall, It's the way it was implemented that caused the uproar and rejection. WIS forced players into the Capt. Quarters and took away the ship hanger as well as some other major changes. Players rioted in-game and caused server nodes to crash. Tons of cancelled accounts. Enough to force CCP to change some of it back.
Valkin Mordirc
#7 - 2016-11-23 03:23:23 UTC  |  Edited by: Valkin Mordirc
WiS has a bad stain left on it because of the Jita Riots. Which you can read in detail yourself.

But in short. CCP spent a full six months on CQ and Avatar Cosmetic items during it's old six month expansion schedule and players where not happy. Largely because there still a metric ton of things that need to be rebalanced, such as T3's which is something that the community has been asking for as long as I've been playing the game. During that development cycle that released CQ. CPP had the molecule, a bit of meme for the ingame community now, that had a real world cost of 50 USD which most players thought the price of which was ridiculous, Also in part due to a leaked email title Greed is Good caused massive outrage in the community.

Players then rioted in Jita on the 4-4 station hub, which is the largest trade hub ingame, causing massive stress on the server and the Jita Node, in protest. They shot at a statue that you can see if you go 4-4 which can see broken and shattered in memory of the Jita Riots.


WiS is somewhat demanded but largely useless in how the game functions as well, and the majority of players want to have proper balanced game over a distraction.
#DeleteTheWeak
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#8 - 2016-11-23 03:23:40 UTC
for some including me, believes that it will cause some dudes to not undock and therefore reduce the pew pew.

Just Add Water

SurrenderMonkey
State Protectorate
Caldari State
#9 - 2016-11-23 03:25:21 UTC
Mesacc wrote:
If i recall, It's the way it was implemented that caused the uproar and rejection. WIS forced players into the Capt. Quarters and took away the ship hanger as well as some other major changes. Players rioted in-game and caused server nodes to crash. Tons of cancelled accounts. Enough to force CCP to change some of it back.


The uproar over the initial Incarna release was a little more nuanced than that, and there were a number of exacerbating factors, and doing it justice would probably take more effort than I care to expend. It wasn't just, "Grr, we're mad about ship spinning." A combination of disappointment about a lack flying-in-space development, the lackluster Incarna release itself, cash shop pricing ("monoclegate"), the leaked internal newsletter, CCP's initial unwillingness to just say no to "Gold ammo", overheating GPUs, etc. There was something to upset virtually everyone. Lol

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Jotunspor
Caldari Provisions
Caldari State
#10 - 2016-11-23 03:25:34 UTC
Snyzer Erata wrote:
I'm new here. I talked about "walking in stations" with some people in the game and the old players seem to be against it. Could someone explain to me exactly why this is such a bad idea? It seems simple to implement and would increase the immersion of the game.



Very simple. Fanboyism. The fanboys will believe anything and everything CCP do is right. Just like with any community and its "fans". With the exception of EVE, especially. Since its community is absolutely cancerous. Immersion is an essential component to a game, and one of the components EVE is totally lacking. And one of the reasons why the game is overall stagnant with gamers. A lot of people simply don't want to even try the game because of this. No content, no immersion. A game based purely on player-to-player interactions. The day they implement these essential components is the day the userbase skyrockets. And so does the game's success.

Yeah, I was unbelievably excited when they announced Incarna. And.... they throw walking in stations out the window. They even have footage of atmospheric flight on planets. Which was also scrapped. Yeah... not sure what goes on at CCP, but I have a feeling a lot of it has to do with complacency. Self-destructive complacency.
Remiel Pollard
Aliastra
Gallente Federation
#11 - 2016-11-23 03:33:56 UTC  |  Edited by: Remiel Pollard
Jotunspor wrote:
Snyzer Erata wrote:
I'm new here. I talked about "walking in stations" with some people in the game and the old players seem to be against it. Could someone explain to me exactly why this is such a bad idea? It seems simple to implement and would increase the immersion of the game.



Very simple. Fanboyism. The fanboys will believe anything and everything CCP do is right.


Um, no, so very much the reverse. People were all for the idea, until CCP screwed it up at the expense of spaceship gameplay. Everything you just wrote is your own personal problems getting in the way of the reality of the situation. The PVP, player interaction, and social dynamics are what makes EVE EVE. The things you want added? They make EVE not EVE.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Galaxy Duck
Galaxy Farm Carebear Repurposing
#12 - 2016-11-23 03:39:06 UTC
Same reason we all hate panda bears.
Solonius Rex
Federal Navy Academy
Gallente Federation
#13 - 2016-11-23 03:54:24 UTC
Snyzer Erata wrote:
I'm new here. I have talked about "walking in stations" with some people in the game and the old players seem to be against it. Could someone explain to me exactly why this is such a bad idea? It seems simple to implement and would increase the immersion of the game.


Years ago, someone from EA posted a facebook picture of a practical joke of filling someones office up with confetti, with a comment of "It also took a large team of employees to clean it all up... (We think it was totally worth it though)".

The reply to that comment, of course, was "Maybe you should get around to fixing Simcity instead of f*cking around".

When I was talking about Walking in Stations a couple years ago with some of my corp mates, we were talking about how interesting it would be if Dust 514 could somehow be connected, and if you could possibly raid other peoples hangars and steal stuff.

But thats kinda the point. Unless walking in stations actually adds content to the game that is actually meaningful, Dev time is better spent elsewhere.
mkint
#14 - 2016-11-23 03:59:25 UTC
It's one of those things that sounds cool, but turns out was a dumb idea from the beginning and nobody really noticed. Even after dumping a ton of cash into, taking on a ton of debt, and subsequently firing 1/3 of their employees, CCP never really had a good reason why it should ever even exist. The "why bother" question was passed to the players in a limited way on the forums, and it turns out, literally nobody had a good answer. The best anyone can come up with is vague "because I want to see what it'll look like." This same idea falls into a classification of bad ideas that you see a lot of on the F&I section of the forums that are invariably posted by rookies who know just enough about the game to come up with bad ideas but not enough to recognize bad ideas.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

mkint
#15 - 2016-11-23 04:10:56 UTC
Valkin Mordirc wrote:
WiS has a bad stain left on it because of the Jita Riots. Which you can read in detail yourself.

But in short. CCP spent a full six months on CQ and Avatar Cosmetic items during it's old six month expansion schedule and players where not happy. Largely because there still a metric ton of things that need to be rebalanced, such as T3's which is something that the community has been asking for as long as I've been playing the game. During that development cycle that released CQ. CPP had the molecule, a bit of meme for the ingame community now, that had a real world cost of 50 USD which most players thought the price of which was ridiculous, Also in part due to a leaked email title Greed is Good caused massive outrage in the community.

Players then rioted in Jita on the 4-4 station hub, which is the largest trade hub ingame, causing massive stress on the server and the Jita Node, in protest. They shot at a statue that you can see if you go 4-4 which can see broken and shattered in memory of the Jita Riots.


WiS is somewhat demanded but largely useless in how the game functions as well, and the majority of players want to have proper balanced game over a distraction.

18 months. The CSM minutes from the time was one meeting after another with CCP saying "yeah, we're not listening to you. We've already decided what we're going to do for the next 18 months, and we couldn't care less what you think, you'll drink the koolaid and you'll like it." So EVE itself had no development done on it for about 2 years. For a MMO. All because, "some people out there spend $2,000 on jeans." While internally, promotions were passed around based on who could tell the best **** jokes. CCP deserved to go under completely because of their attitudes surrounding Incarna. The CEO/owner basically quit because of it and took a backseat role ever since. It's a miracle and a mercy that they survived at all.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Iria Ahrens
Space Perverts and Forum Pirates
#16 - 2016-11-23 04:26:46 UTC  |  Edited by: Iria Ahrens
The thing I want from WIS is a way to bring the EVE Meta back into eve. One thing I thought was extremely cool in UO was people would own houses, and the houses would be full of books. And you could go to those houses and look up important information all within the game, without having to use google.

If Eve uni tutorials could be brought into station environments. Video Games. Eve central, or Eve Mogul, or all the many other sites could somehow have their information available in-game that would be awesome. If players could sell out of their homes, so that if someone wanted something on the market, they could trigger a barter exchange and do business personally instead of via the market. Simulations where players could go into a betting room and watch eve unfold from the perspective of another player. Or instructional simulations where an instructor could control and share her perspective, and give temporary control to students so they could demonstrate their technique, then the instructor could re-assume control to show the student what they did wrong.

It's all about creating new content, or integrating old content in a more personal way. In fact, the name "Walking in Stations" is the problem. Who wants to just walk around in a station? "Content In Stations!" That's what I want. Strategy rooms where leaders can plot out their intended attack patterns on an interactive 3d display. Using markers to represent fleets and outposts. Complete with notes and record able to chips that can be passed around. Libraries of tutorials like the current NPE. Where instead of watching a video. The a player made tutorial leads the player through the steps in an interactive simulation so the player actually gets a "feel" for it without leaving the safety of a station. Or just libraries of books. Why can't we make our own books and notes to pass around in-game? If a corp has a guide for newbies, they should be able to physically hand that to other players for them to read in-game. Binding arbitration, where leaders can meet face-to-face to form treaties with automatically enforced clauses, such as automatic penalties for attacking or killing own members, or penalties for not coming to mutual aid. Maybe benefits like preferred trading partners, etc.

People could make a living in eve making these tutorials. People could make a living in eve in popular tournaments that are not special CCP events, but happen daily or weekly to huge audiences that buy "tickets" to witness the event from their favorite players pov. The problem seems to be with CCP's attitude. CCP said that they aren't going to bring WiS until they can think of some way to make the content relevant. They don't want WiS to be purely decorational like the CQ is now. This is good, but, CCP doesn't need to make the content. CCP just has to give us the tools to make our own content, and we will. I think in a way, when it comes to WiS, CCP forgot that we are the content creations, they just need to concentrate on making the tools.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Vortexo VonBrenner
Doomheim
#17 - 2016-11-23 04:31:00 UTC
Snyzer Erata wrote:
I'm new here. I have talked about "walking in stations" with some people in the game and the old players seem to be against it. Could someone explain to me exactly why this is such a bad idea? It seems simple to implement and would increase the immersion of the game.


CCP failed really hard with walking in stations, so EvE players are still very wary of them doing more on it. At first, most everybody thought WiS was a good idea. CCP at the time quickly showed they were not capable of developing WiS and maintaining EvE as was and solving problems at the same time. So players got very angry and demanded CCP stop messing around with their bad efforts on WiS and concentrate on the core game needs if they could only do one of those things.

Personally I think WiS will happen sooner or later...hopefully CCP has learned and won't (literally) kill the game.


Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#18 - 2016-11-23 04:34:14 UTC
Snyzer Erata wrote:
seems simple to implement


Would all backseat programmers please X up? Big smile
Iria Ahrens
Space Perverts and Forum Pirates
#19 - 2016-11-23 04:36:48 UTC
Brokk Witgenstein wrote:
Snyzer Erata wrote:
seems simple to implement


Would all backseat programmers please X up? Big smile


Holy crap. I've gotten tired of every great Idea I have for a new skyrim mod, that is simple in concept, but either extremely difficult, or impossible to implement due to engine limitations.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

mkint
#20 - 2016-11-23 04:44:10 UTC
Iria Ahrens wrote:
The thing I want from WIS is a way to bring the EVE Meta back into eve. One thing I thought was extremely cool in UO was people would own houses, and the houses would be full of books. And you could go to those houses and look up important information all within the game, without having to use google.

If Eve uni tutorials could be brought into station environments. Video Games. Eve central, or Eve Mogul, or all the many other sites could somehow have their information available in-game that would be awesome. If players could sell out of their homes, so that if someone wanted something on the market, they could trigger a barter exchange and do business personally instead of via the market. Simulations where players could go into a betting room and watch eve unfold from the perspective of another player. Or instructional simulations where an instructor could control and share her perspective, and give temporary control to students so they could demonstrate their technique, then the instructor could re-assume control to show the student what they did wrong.

It's all about creating new content, or integrating old content in a more personal way. In fact, the name "Walking in Stations" is the problem. Who wants to just walk around in a station? "Content In Stations!" That's what I want. Strategy rooms where leaders can plot out their intended attack patterns on an interactive 3d display. Using markers to represent fleets and outposts. Complete with notes and record able to chips that can be passed around. Libraries of tutorials like the current NPE. Where instead of watching a video. The a player made tutorial leads the player through the steps in an interactive simulation so the player actually gets a "feel" for it without leaving the safety of a station. Binding arbitration, where leaders can meet face-to-face to form treaties with automatically enforced clauses, such as automatic penalties for attacking or killing own members, or penalties for not coming to mutual aid. Maybe benefits like preferred trading partners, etc.

People could make a living in eve making these tutorials. People could make a living in eve in popular tournaments that are not special CCP events, but happen daily or weekly to huge audiences that buy "tickets" to witness the event from their favorite players pov. The problem seems to be with CCP's attitude. CCP said that they aren't going to bring WiS until they can think of some way to make the content relevant. They don't want WiS to be purely decorational like the CQ is now. This is good, but, CCP doesn't need to make the content. CCP just has to give us the tools to make our own content, and we will. I think in a way, when it comes to WiS, CCP forgot that we are the content creations, they just need to concentrate on making the tools.

And here's the problem. The ideas there that are worth consideration would work better *without* having to do the walking in stations part. Combining any of them with WIS takes them from "could possibly be a useful thing to at least a small handful of players" to "a big hassle not worth messing with." That's exactly what the devs were confronted with in the burning wreckage of Incarna.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

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