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Highsec Wardec Mechanics

Author
James Zimmer
Republic University
Minmatar Republic
#1 - 2016-11-20 19:04:21 UTC
TL/DR: Make the aggressors in highsec wars go suspect when they shoot the defenders to allow people to third-party wars on behalf of the defenders.

Right now, highsec wardec mechanics are bad. The vast majority of highsec "wars" consist of one powerful group of players repeatedly thrashing a weaker (often new) group of players. As a new player, it's a miserable experience, and as an older player, even if you want to help, there is literally nothing you can do. Avoiding the term "griefing" is difficult to do, but since there's a mechanic designed specifically to allow players to do this, it's hard to say it's a violation of the EULA.

On the other hand, highsec wardecs are necessary. First, this is EVE, and restricting away part of the risk vs. reward gameplay is generally not good. Also, structures in highsec would be absolutely secure, and moons would get locked down forever even if the player no longer plays the game.

A way to deal with the former problem, while not creating the later would be to increase the risk of highsec wars. An easy way to do this would be to give the aggressors in a war a suspect timer every time they shoot the defenders, but not vice versa. CONCORD doesn't get involved, and their sec status does not go down, but if a random person, corp or alliance wants to help the defenders, they can do so without merging into the same alliance. It would add content, and give new players a fighting chance against a wardec, especially if they participate in the best aspect of EVE, the social aspect, and ask for help.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2016-11-20 19:13:11 UTC
aren't there already ally mechanics to let people help defenders?
Nevyn Auscent
Broke Sauce
#3 - 2016-11-20 19:22:15 UTC
War mechanics are just fine.

The problem with wars lies in two places.
1. Too many high sec stations. You could remove 9 out of 10 stations in highsec and every 3rd or so system would still have a station on average. Most systems have several. This means there is no point forming a group in order to maintain a citadel or the like. Therefore nothing to cause the creation of significant highsec only groups other than the wardec agencies.

2. The pre-nerfed state of highsec structures. Which come with both weaker defences & weaker stats than the identical structure in null. Which again means there is a lot less draw to create a significant sized group in highsec.

Solve those two issues, and you will see the creation of more significant corps in highsec that can actually effectively fight back.

P.S. The Ally mechanics are more used by the attackers to exploit isk out of the defenders either way via alt corps. So no, the ally mechanics are in the usual EVE way, poor due to how easy it is to scam with them.
James Zimmer
Republic University
Minmatar Republic
#4 - 2016-11-20 19:35:29 UTC
Danika Princip wrote:
aren't there already ally mechanics to let people help defenders?


The issue with the current system is that it's difficult to use and unintuitive. If I'm warping from system to system in some PvP cruiser that I just fit up in Jita, I'm not going to dig through menus to help some random person getting attacked on a gate. If I see a couple people on a gate who are flashy yellow, I might think that is the perfect time to try out my new ship, and a boring, certain gank suddenly turns into a interesting fight with an uncertain outcome.
ShahFluffers
Ice Fire Warriors
#5 - 2016-11-20 19:49:27 UTC  |  Edited by: ShahFluffers
James Zimmer wrote:
Danika Princip wrote:
aren't there already ally mechanics to let people help defenders?


The issue with the current system is that it's difficult to use and unintuitive. If I'm warping from system to system in some PvP cruiser that I just fit up in Jita, I'm not going to dig through menus to help some random person getting attacked on a gate. If I see a couple people on a gate who are flashy yellow, I might think that is the perfect time to try out my new ship, and a boring, certain gank suddenly turns into a interesting fight with an uncertain outcome.

So basically, you want instant allies (or to be an instant ally) on an as-needed basis with no commitment?

Yeah... no. If you want an ally (or be an ally), commit to the overall conflict.

Defenders have more than a few advantages... both in the war system (ally mechanic) and in the overall ship mechanics (a few cheapo Griffins can turn the tide in a battle... even against "advanced ships"... it simply requires organization).


Making the aggressors go "Suspect Status" every time they engage their opponent strikes me as be unnecessarily punitive.
Ralph King-Griffin
New Eden Tech Support
#6 - 2016-11-20 19:53:29 UTC  |  Edited by: Ralph King-Griffin
This is ridiculous.
Why do you think you should be allowed to interfere with a legitimate war that has had all parties informed 24h's prior?
Explain to me why a small group , defending it's resources from their competitors should be agressable by anyone.
Tell me why you have any business whatsoever interfering in a grudge between two Corps without one of them soliciting for your help.
Ralph King-Griffin
New Eden Tech Support
#7 - 2016-11-20 20:03:12 UTC
On a side note, I'm getting pretty tired of null boyos telling me how my gameplay should be.

Had I told you how cynos and cap mechanics should be to suit my inclinations I'd be told to **** off .
Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2016-11-20 21:24:22 UTC
Confirming this is ridiculous.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Onkel Fysen
Annoying Monkeys
#9 - 2016-11-20 22:00:29 UTC
I tend to agree a bit with James here. Many corps start hundreds of wars to to make trade stations their ganking space, so it seems like the original intent of the game mechanic is kind of exploited by some. Maybe there could be a limit to how many wardec's an alliance/corp could start or ally with at the same time?
Daichi Yamato
Jabbersnarks and Wonderglass
#10 - 2016-11-20 23:06:33 UTC
Onkel Fysen wrote:
I tend to agree a bit with James here. Many corps start hundreds of wars to to make trade stations their ganking space, so it seems like the original intent of the game mechanic is kind of exploited by some. Maybe there could be a limit to how many wardec's an alliance/corp could start or ally with at the same time?


Exploited?

Turning high sec into 'gank space' is in fact the original intent of wardecs. In the same way you consent to pvp when you undock, you consent to wardecs when you join a corp.

Your proposal is easily worked around I'm afraid. Limit the number of decs i can run? I'll just make several corps and swap between them depending on who im hunting that day.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Ralph King-Griffin
New Eden Tech Support
#11 - 2016-11-20 23:15:10 UTC
Onkel Fysen wrote:
I tend to agree a bit with James here. Many corps start hundreds of wars to to make trade stations their ganking space, so it seems like the original intent of the game mechanic is kind of exploited by some. Maybe there could be a limit to how many wardec's an alliance/corp could start or ally with at the same time?

mass wars are a symptom of a problem
here are some of the extensive conversations we have had on the topic recently
http://crossingzebras.com/war-what-is-it-good-for/
https://forums.eveonline.com/default.aspx?g=posts&t=479121&find=unread
https://forums.eveonline.com/default.aspx?g=posts&m=6630762
https://forums.eveonline.com/default.aspx?g=posts&t=498635&find=unread
James Zimmer
Republic University
Minmatar Republic
#12 - 2016-11-20 23:44:06 UTC
Daichi Yamato wrote:
Confirming this is ridiculous.


How so?
James Zimmer
Republic University
Minmatar Republic
#13 - 2016-11-21 00:30:05 UTC  |  Edited by: James Zimmer


Thanks for the links. It does give me some more perspective on highsec wardecs. However, I don't think it invalidates my proposal in any way

The CZ suggestion is complicated and still incentivizes attacking any newbie corp that decides to put up a small reprocessing tower somewhere, because they're a valid target and still can't retaliate and bash the war room citadel (or whatever it ends up being), because they just don't have the firepower. Players will just organize differently to exploit the mechanics, like dividing into a lot of smaller corps that all individually attack the defender.

The stuff on locator agents and the like are valid. I've been a part of intel-gathering, and I know from experience that it's a fairly obnoxious chore. I would like to see better intel tools made available, preferably with some risk and counterplay attached. Like maybe a structure that you drop in space that gives you more specific statistics on a wardeced target over a region, constellation or system. Giving people suspect timers and giving mercs better intel tools to work with are not mutually exclusive, in fact, I think the two would work well together.
Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2016-11-21 01:01:04 UTC
James Zimmer wrote:
Daichi Yamato wrote:
Confirming this is ridiculous.


How so?


How do you see small time players and noobs using a wardec when they go suspect everytime they want to act on it?

Do you even fully understand suspect mechanics? For example a fleet of ten goes suspect attacking a wartarget. Another fleet of ten, who just happen to be near, target the aggressors. This second fleet attacks ONE of the aggressors at a time (you know, calling primary) that ONE guy is the only one who can shoot back at the new fleet without being concorded. The rest have to either shoot the war target or wait their turn to shoot the interrupting fleet.

This is wholly unacceptable. Suspect is entirely unsuitable for wardecs, massively discourages newer players from getting involved and further encourages wardeccers to fly around in a blob with a big **** off logi wing.

Not a snowballs hope in hell have you got.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

James Zimmer
Republic University
Minmatar Republic
#15 - 2016-11-21 01:57:55 UTC
Daichi Yamato wrote:
James Zimmer wrote:
Daichi Yamato wrote:
Confirming this is ridiculous.


How so?


How do you see small time players and noobs using a wardec when they go suspect everytime they want to act on it?

Do you even fully understand suspect mechanics? For example a fleet of ten goes suspect attacking a wartarget. Another fleet of ten, who just happen to be near, target the aggressors. This second fleet attacks ONE of the aggressors at a time (you know, calling primary) that ONE guy is the only one who can shoot back at the new fleet without being concorded. The rest have to either shoot the war target or wait their turn to shoot the interrupting fleet.

This is wholly unacceptable. Suspect is entirely unsuitable for wardecs, massively discourages newer players from getting involved and further encourages wardeccers to fly around in a blob with a big **** off logi wing.

Not a snowballs hope in hell have you got.


Good point. That is not at all what I had in mind, but it is what would happen. The idea needs refinement. How about this: A wardec suspect timer is a special kind of suspect timer. It flashes a different color, and if you shoot the person, you get a limited engagement timer with the person's corp and alliance. If someone provides remote assistance to you, they also get a limited engagement timer too. Would that solve the problem?
Nevyn Auscent
Broke Sauce
#16 - 2016-11-21 02:09:19 UTC
James Zimmer wrote:


Good point. That is not at all what I had in mind, but it is what would happen. The idea needs refinement. How about this: A wardec suspect timer is a special kind of suspect timer. It flashes a different color, and if you shoot the person, you get a limited engagement timer with the person's corp and alliance. If someone provides remote assistance to you, they also get a limited engagement timer too. Would that solve the problem?

So you want to fix a non existent problem by bringing back the old convoluted web of aggression timers.
See my post above, the War mechanics are not the issue, the issue is the lack of viable drivers (& rewards) for making a highsec corp other than to wardec others with.
Daichi Yamato
Jabbersnarks and Wonderglass
#17 - 2016-11-21 02:39:31 UTC
If this was implemented (i doubt it) the only way to make it work is if shooting someone who is suspect because of a wardec also makes you suspect.

This would also allow allies to be joined on both sides (provided the defenders initiate allies first).




Oooor we could just use the ally system and then wars can occur with due notice and don't have complicated mechanics.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#18 - 2016-11-21 04:49:00 UTC
Ralph King-Griffin wrote:
On a side note, I'm getting pretty tired of null boyos telling me how my gameplay should be.

Had I told you how cynos and cap mechanics should be to suit my inclinations I'd be told to **** off .

Cool yo jets Ralph- I think even the nullboys agree with you on this one ;-)
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#19 - 2016-11-21 05:17:14 UTC
Brokk Witgenstein wrote:
Ralph King-Griffin wrote:
On a side note, I'm getting pretty tired of null boyos telling me how my gameplay should be.

Had I told you how cynos and cap mechanics should be to suit my inclinations I'd be told to **** off .

Cool yo jets Ralph- I think even the nullboys agree with you on this one ;-)

Confirming I agree.

I have no real good ideas for how to change the mechanics because I don't have huge experience using them, but the last thing we need is to make a style of play less viable because we don't like it.
Skittles Turisas
Hellsing Arms Weapon Industrials
#20 - 2016-11-21 14:06:45 UTC
This is the most ridiculous thing I've read all day, a war is between 2 parties + the possible allies either side.

Not between 1 party and the entire of EVE.
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