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CCP, save EVE

Author
Dior Ambraelle
University of Caille
Gallente Federation
#61 - 2016-10-01 02:40:23 UTC
I was reading the abilities of the different subsystems and there are a few things that I would do differently. I'll may actually start to think about it when I'll have more time, but here are a few things I thought:
The offensive subsystem kind of seems like the primary function, so I would switch the cloaking ability from the offensive systems and the remote rep ability from the defensive:
- the cloak could be combined with a leveling sig-radius reduction so the ship will become more fragile without tank bonus, but also more slippery.
- the remote rep ability should be "offensive" so you have to decide if you want to be top DPS or top healer, this could have cap reduction instead of the the armor resistance bonus.
Also, I think the warfare links should either be offensive or electronic systems (mostly electronic) - if you want to be the fleet booster then you shouldn't be brawling in the front line. Yes, I know this mechanic will somewhat change soon.
Even if you want to combine abilities, you should decide your primary function first.
The Legion's neuter ability also seems more like an offensive system, rather than electronic. Poor Legion also missing the remote cap-recharge transfer and/or cycle time reduction bonus subsystem, which would be sweet if we could combine it with the energy vampire bonus.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Wachutu
Bohemian Veterans
Pandemic Horde
#62 - 2016-10-02 08:30:23 UTC
remove yourself and EVE will be better

such idiot ideas lol....
Dictateur Imperator
KarmaFleet
Goonswarm Federation
#63 - 2016-10-02 08:43:55 UTC
Teddy KGB wrote:

- remove local in null-sec / low-sec
- remove tactical destroyers at all (this is the dumbest ship in EVE ever)
- remove anomalies like haven, sanctum, etc. resp in sov space by military hub
- remove rapid launchers or nurf it
- change cyno mechanics
- replace NPC bounty with loot only except belts and mission rewards
- double up the mineral cost of capital ships
- boost Battleships
- rebalance T3 cruisers closer to T2 cruisers (their main distinction must be their flexibility but not overwhelming parameters)
- replace armor/shield repair bonus with ammount bonus for subcapital ships




Remove local , and only loot no bounty => go to wh.
Remove anomalie => Remove player who live in 0.0 and farm ... nice to save eve
i can continue but you're post is like " i can't kill people, and they make money, please CCP nerf all and you will save MY game".

Sorry for you if you done all this change you just kill eve.
Bumblefck
Kerensky Initiatives
#64 - 2016-10-02 09:58:10 UTC
Donnachadh wrote:
And for the record the T3 in all forms needs to be removed from the game, there is no way to balance them because the basic concept and/or the implementation is flawed.



If you can't definitively say one way or the other on this, then your idea is fundamentally flawed

Perfection is a dish best served like wasabi .

Bumble's Space Log

Teddy KGB
Red Warming
3200.
#65 - 2016-11-20 02:45:39 UTC
Hey! What about if Sansha incursions will jamm the local communication system? i know that CCP can't afford such a huge change (i mean remove entire local chat member list in eve), but can be fun to test it by incursions. what do you think guys?
Zan Shiro
Doomheim
#66 - 2016-11-20 06:40:32 UTC  |  Edited by: Zan Shiro
Teddy KGB wrote:

- replace NPC bounty with loot only except belts and mission rewards
- double up the mineral cost of capital ships
- boost Battleships.



You are aware item 1 brings back drone loot poop, right. CCP got rid of that for a reason.

And how does this help eve when it cuts down on the income of most players in the game. With markets going to crap with already abundant loot drops sales....there'd be no money here. Even I as a grrr care bear melt down a decent percentage of my stuff. Its not worth taking to a hub to sell.

Also CCP gimped loot drops to offset mineral intake from rat killing the miners were ranting about. You are negating a change ccp made for a reason.

Cap ship change....and with this on patch notes for 1-2 months out ....we'd see the biggest pre patch rush ever in eve. Whether for cheap fleet replacements post patch or...very nice resales. If this to fix being too space poor to fly caps...its not working. The people and crews who are rich would load up on these pre-patch. The space rich would get richer and the space poor would be get poorer to keep up cap fleets.


You have me confused with boost BS'....when in the same thread you have nerf or remove rapids. We have a weapons system for missiles that addresses a shortcomings of BS' versus smaller ships...and you want it gone. You see imba here, please do tell how there wont be imba when another solution is presented to make BS better in general.


Since you have not said what is wrong with them to being with. As they are more than fine at their roles as BS and cap shooting, decent for structure bash in numbers.....leaves the usual rant rabble rabble I blind jumped into a gate camp with 20 cruisers and frigs and they killed me. Why you blind jumped the gate...that's what I'd be wondering about. Fly BS' with support...many of their "problems" go away.

Other issue would be fix the warp times I have seen. As beat to death in tother threads...but le met go poof you have it. Now BC and below get their warp times fixed too. CCP had a vision here....small ships go zoom zoom, Mid sized ships go zoom, large ships go...well I will get there when I get there, hold your horses y'all.

So voila...cruiser/frig/dessie roams still are favored for even faster speed meta. With the fun side effect of we now have hacs warping like frigging inty's now (no mods or rigs fit even to do this).
Teckos Pech
Hogyoku
Goonswarm Federation
#67 - 2016-11-21 01:18:24 UTC
Zan Shiro wrote:
Teddy KGB wrote:

- replace NPC bounty with loot only except belts and mission rewards
- double up the mineral cost of capital ships
- boost Battleships.



You are aware item 1 brings back drone loot poop, right. CCP got rid of that for a reason.

And how does this help eve when it cuts down on the income of most players in the game. With markets going to crap with already abundant loot drops sales....there'd be no money here. Even I as a grrr care bear melt down a decent percentage of my stuff. Its not worth taking to a hub to sell.

Also CCP gimped loot drops to offset mineral intake from rat killing the miners were ranting about. You are negating a change ccp made for a reason.

Cap ship change....and with this on patch notes for 1-2 months out ....we'd see the biggest pre patch rush ever in eve. Whether for cheap fleet replacements post patch or...very nice resales. If this to fix being too space poor to fly caps...its not working. The people and crews who are rich would load up on these pre-patch. The space rich would get richer and the space poor would be get poorer to keep up cap fleets.


You have me confused with boost BS'....when in the same thread you have nerf or remove rapids. We have a weapons system for missiles that addresses a shortcomings of BS' versus smaller ships...and you want it gone. You see imba here, please do tell how there wont be imba when another solution is presented to make BS better in general.


Since you have not said what is wrong with them to being with. As they are more than fine at their roles as BS and cap shooting, decent for structure bash in numbers.....leaves the usual rant rabble rabble I blind jumped into a gate camp with 20 cruisers and frigs and they killed me. Why you blind jumped the gate...that's what I'd be wondering about. Fly BS' with support...many of their "problems" go away.

Other issue would be fix the warp times I have seen. As beat to death in tother threads...but le met go poof you have it. Now BC and below get their warp times fixed too. CCP had a vision here....small ships go zoom zoom, Mid sized ships go zoom, large ships go...well I will get there when I get there, hold your horses y'all.

So voila...cruiser/frig/dessie roams still are favored for even faster speed meta. With the fun side effect of we now have hacs warping like frigging inty's now (no mods or rigs fit even to do this).


Not only that but with the games extremely stunted banking industry having new money enter the economy is probably a good thing. Keep in mind that any ISK sitting in your wallet is not circulating. Any ISK in a player's wallet who is inactive is not circulating. The higher orders of money one would find in a RL economy do not exist in game. Hell the most narrow definition of money M1 is not even really applicable IMO. It is not applicable because if I have 10 billion in my wallet it cannot be lent out. It is essentially not in circulation and not really a factor in terms of inflation.

Thus, zeroing out rat bounties could very well result in deflation, maybe substantial deflation. An economy can withstand some deflation, but large deflation...it can be devastating. If I can earn 10% doing literally nothing...why bother doing something? This is what happened during the Great Depression, the deflation rate was so high consumer spending completely collapsed. Fun anecdote my family a few generations back had a business preparing and selling meat. My grandmother talked about eat top of the line meat because nobody was buying it, so the family would eat it. Everyone was trying to spend as little as possible so they were going for the cheapest cuts of meat.

Ship prices have already risen quite a bit and mineral prices are already above what they were back in 2008/2009, well above those prices.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#68 - 2016-11-21 01:20:24 UTC
BTW, people should just throw this notion of "if we make it 2x as expensive people will work 2x as hard to get it" right in the rubbish bin. People do not do that, they will often end up making do with what they can afford vs. what they might have bought if prices were lower. If the price of steak goes up I don't worker longer or harder, I switch to chicken, pork or fish.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Piugattuk
Litla Sundlaugin
#69 - 2016-11-21 06:48:12 UTC  |  Edited by: Piugattuk
Remove everything, all ships will be Ibis, then nerf Ibis so that fitting more then 1 gun is impossible, remove the drone from the Ibis, make is so that only on Tuesday only characters who's name starts with a "C" can fly between the hours of 06:00 hours and 12 noon, but only if the pithi arrogato comes out to the belt on Friday, then you would have a fizzbin, but only at night.
Tabyll Altol
Viziam
Amarr Empire
#70 - 2016-11-21 12:35:36 UTC
Teddy KGB wrote:
EVE is dying and no use to argue. Those who doubt - just follow the link and spend couple minutes http://eve-offline.net/?server=tranquility
Well i think that CCP realize it. So befor my post turn into TLDR i write my suggestions to prevent death and make this game attractive again. Most of my suggestions had individual post allready and i want to bring it all in one. Here they are:

- remove local in null-sec / low-sec
- remove tactical destroyers at all (this is the dumbest ship in EVE ever)
- remove anomalies like haven, sanctum, etc. resp in sov space by military hub
- remove rapid launchers or nurf it
- change cyno mechanics
- replace NPC bounty with loot only except belts and mission rewards
- double up the mineral cost of capital ships
- boost Battleships
- rebalance T3 cruisers closer to T2 cruisers (their main distinction must be their flexibility but not overwhelming parameters)
- replace armor/shield repair bonus with ammount bonus for subcapital ships

also i'd say some more about sov space. i dont like current hub system. i mean i don't like that its too dumb. i think it should work for constelation, but not for one system. for example military hub could rise the chance of officer spawn in belts, plus the ammount of DEDs in it. also DEDs and mining anomalies should be explored as it was before. it will make people to move in region instead of sitting in one system. so let the hubs just rise the density of DEDs and mining signatures up to x2-x4 among regular null-sec and also this will attract pilots to come in this sov space to run DEDs. more fights more player versus player content.

thanks for your attention, and lets discuss it and bring up your suggestions here.


Cyno should be changed yes.
Why remove the local in low/null-sec ?
Why removing the anomalies /how should the income in 0.0 be generated ?
Why are rapid launchers brocken ?
Why is the T3D the dumbest ship in EVE ever ?
Which loot should the NPC´s drop in change for the bounty ?
Why double the cost of the Capital ships ?

Your ideas raise more questions than it answers.

-1
Zan Shiro
Doomheim
#71 - 2016-11-21 22:01:43 UTC
Piugattuk wrote:
Remove everything, all ships will be Ibis, then nerf Ibis so that fitting more then 1 gun is impossible, remove the drone from the Ibis, make is so that only on Tuesday only characters who's name starts with a "C" can fly between the hours of 06:00 hours and 12 noon, but only if the pithi arrogato comes out to the belt on Friday, then you would have a fizzbin, but only at night.



Basically.

I have taken this idea even further in the past. Here is the most balanced, honest and fair pvp game ever made.

Pong.....

2 bars of equal size, 1 ball. Bounce it back and forth till someone misses the block.


there ya go. I got blobbed by caps (guessing basis for cap cost to make change)....solved. I got covert cyno ninjya gang hot dropped by recons and bombers....solved. Player x has more money than I do....solved.

fact that its boring as hell I will not argue. I will argue this is the most balanced pvp that has ever existed. Assuming good hardware its all on the player's skill.




Teckos Pech
Hogyoku
Goonswarm Federation
#72 - 2016-11-21 22:21:08 UTC
Zan Shiro wrote:
Piugattuk wrote:
Remove everything, all ships will be Ibis, then nerf Ibis so that fitting more then 1 gun is impossible, remove the drone from the Ibis, make is so that only on Tuesday only characters who's name starts with a "C" can fly between the hours of 06:00 hours and 12 noon, but only if the pithi arrogato comes out to the belt on Friday, then you would have a fizzbin, but only at night.



Basically.

I have taken this idea even further in the past. Here is the most balanced, honest and fair pvp game ever made.

Pong.....

2 bars of equal size, 1 ball. Bounce it back and forth till someone misses the block.


there ya go. I got blobbed by caps (guessing basis for cap cost to make change)....solved. I got covert cyno ninjya gang hot dropped by recons and bombers....solved. Player x has more money than I do....solved.

fact that its boring as hell I will not argue. I will argue this is the most balanced pvp that has ever existed. Assuming good hardware its all on the player's skill.


I actually played pong when it first came out....and you are right, all these problems solved and boring as Hell. That is why I argue those things some players complain about actually make the game interesting...but hey some people like watching grass grow. But we should not listen to people who like watching grass grow...no matter how loud and obnoxious they are.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online