These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

THE Minutes, New Player Experience...and Mining (Industry)

Author
Mars Theran
Foreign Interloper
#21 - 2012-01-18 23:43:33 UTC
Just move the requirements for Mackinaw and Hulk up a bit; no need to drop the skill requirements for Covetor.

Skiff Exhumers 2
Mackinaw Exhumers 3 + Refining Efficiency 4
Hulk Exhumers 5 + Refinery Efficiency 5

Simple. Now you need to train a heck of a long time.

Drop Covetor Requirement to 4 in the 3 rank skill. Still requires Mining Barge 5.

I'd call it done at that, and leave Tech 3 Industrials to Tech 3 Industrials. Completely seperate thing.
zubzubzubzubzubzubzubzub
Krixtal Icefluxor
INLAND EMPIRE Galactic
#22 - 2012-01-18 23:55:08 UTC  |  Edited by: Krixtal Icefluxor
Mars Theran wrote:
Just move the requirements for Mackinaw and Hulk up a bit; no need to drop the skill requirements for Covetor.

Skiff Exhumers 2
Mackinaw Exhumers 3 + Refining Efficiency 4
Hulk Exhumers 5 + Refinery Efficiency 5

Simple. Now you need to train a heck of a long time.

Drop Covetor Requirement to 4 in the 3 rank skill. Still requires Mining Barge 5.

I'd call it done at that, and leave Tech 3 Industrials to Tech 3 Industrials. Completely seperate thing.



No.


Point is to make that Covetor available to noobs who are THINKING about Industry.

Going for the Mack/Hulk should be AFTER the commitment and 'trial'.

Training all but 18 hours of the Hulk to get into a lesser ship is just plain not thinking on the part of SOMEone at CCP.

And it shows a bit of prejudicial treatment and DIS-respect on the part of CCP to the existing and POTENTIAL Industrial playerbase if you really think about it.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#23 - 2012-01-18 23:56:48 UTC
And to point out the part of my OP that has fallen through the cracks:




-------How many of you would have stuck around if you had to train 2 higher rank skills to Level 5 just to get into an Osprey ??

Name me ANY other ship in-game that the T2 skill requirement beyond T1 is mearly HOURS away .------------

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Elessa Enaka
Doomheim
#24 - 2012-01-19 01:19:00 UTC
Mars Theran wrote:

...snip...

I'd call it done at that, and leave Tech 3 Industrials to Tech 3 Industrials. Completely seperate thing.


I never mentioned Tech 3 (like Tengu w/subsystems) Industrials, I brought up the idea of Tier 3 (like the new BCs) Industrials

The idea of Tech 3 Industrials to me is just silly

Devour to survive, so it is, so it's always been Eve is a great game if you can get past all of the asshats....

Kaylyis
The Scope
Gallente Federation
#25 - 2012-01-19 04:12:06 UTC
Elessa Enaka wrote:


The idea of Tech 3 Industrials to me is just silly


Let's examine this statement closer

Elessa Enaka wrote:


Tech 3 Industrials to me is just silly


Hmmm, a little closer...

Elessa Enaka wrote:


Tech 3 Industrials is just silly


Yup. We have found truth on the internets!

Mark the bloody calendars.
Elessa Enaka
Doomheim
#26 - 2012-01-19 04:16:05 UTC
Kaylyis wrote:
Elessa Enaka wrote:


The idea of Tech 3 Industrials to me is just silly


Let's examine this statement closer

Elessa Enaka wrote:


Tech 3 Industrials to me is just silly


Hmmm, a little closer...

Elessa Enaka wrote:


Tech 3 Industrials are just silly


Yup. We have found truth on the internets!

Mark the bloody calendars.


fixed, though I do agree with you, however, I would like to see Tier 3 Barges/Industrials at some point

Devour to survive, so it is, so it's always been Eve is a great game if you can get past all of the asshats....

Kaylyis
The Scope
Gallente Federation
#27 - 2012-01-19 04:27:16 UTC
Elessa Enaka wrote:


fixed, though I do agree with you, however, I would like to see Tier 3 Barges/Industrials at some point



there's three tiers of barges in both tech 1 and tech 2. the problem of the barges is the absolute monofocus on one thing. I agree, there's gotta be something better to make mining more interesting to industrial players... But I think it needs to be a bit more involved than a ship that can simply MINE BETTAR!

Does it need to be a combat barge?

Nah.

But there's a serious gap between the barges that mine and can't take a hit, and the industrials that can take a hit but cannot do any mining output.

Freighters, and pure haulers need to be considered separately from ORE barges and Industrial Commands. they don't do the same thing or perform the same role. They have their own set of problems. those problems just aren't as obvious.
Max Essen
Bison Industrial Inc
#28 - 2012-01-19 04:27:56 UTC
Tier 3 Mining Barge = Covetor

However, I do agree it would be nice to see some additional diversity although I doubt CCP will come out with any mining ship in the near future that would out-mine a Hulk.
Elessa Enaka
Doomheim
#29 - 2012-01-19 04:34:57 UTC
Max Essen wrote:
Tier 3 Mining Barge = Covetor

However, I do agree it would be nice to see some additional diversity although I doubt CCP will come out with any mining ship in the near future that would out-mine a Hulk.


Personally, I don't think any new mining ships should out-mine a Hulk, they should have a similar yield if you ask me, though I think that they should have much more fitting flexibility/tank

Devour to survive, so it is, so it's always been Eve is a great game if you can get past all of the asshats....

Kaylyis
The Scope
Gallente Federation
#30 - 2012-01-19 04:47:46 UTC
Elessa Enaka wrote:
Max Essen wrote:
Tier 3 Mining Barge = Covetor

However, I do agree it would be nice to see some additional diversity although I doubt CCP will come out with any mining ship in the near future that would out-mine a Hulk.


Personally, I don't think any new mining ships should out-mine a Hulk, they should have a similar yield if you ask me, though I think that they should have much more fitting flexibility/tank


Honestly I think the nerf to drone metal is a step in the right direction, for solving part of the problem. A large chunk of the problem is currently industrialists are seen as superfluous and unnecessary, hence the high volume of contempt and trolling. Last i checked, technetium doesn't refine into standard shipbuilding components. But if i'm wrong, please correct me.
Mars Theran
Foreign Interloper
#31 - 2012-01-19 04:49:00 UTC
Krixtal Icefluxor wrote:
Mars Theran wrote:
Just move the requirements for Mackinaw and Hulk up a bit; no need to drop the skill requirements for Covetor.

Skiff Exhumers 2
Mackinaw Exhumers 3 + Refining Efficiency 4
Hulk Exhumers 5 + Refinery Efficiency 5

Simple. Now you need to train a heck of a long time.

Drop Covetor Requirement to 4 in the 3 rank skill. Still requires Mining Barge 5.

I'd call it done at that, and leave Tech 3 Industrials to Tech 3 Industrials. Completely seperate thing.



No.


Point is to make that Covetor available to noobs who are THINKING about Industry.

Going for the Mack/Hulk should be AFTER the commitment and 'trial'.

Training all but 18 hours of the Hulk to get into a lesser ship is just plain not thinking on the part of SOMEone at CCP.

And it shows a bit of prejudicial treatment and DIS-respect on the part of CCP to the existing and POTENTIAL Industrial playerbase if you really think about it.



All you are going to achieve by lowering the requirements; is making it easier to train up a bot for RMT and Cheaters. Lowering the requirements marginally is fine; but completely reducing them is not. Training skills to level 4 is childs play.
zubzubzubzubzubzubzubzub
Kaylyis
The Scope
Gallente Federation
#32 - 2012-01-19 05:11:20 UTC  |  Edited by: Kaylyis
Mars Theran wrote:


All you are going to achieve by lowering the requirements; is making it easier to train up a bot for RMT and Cheaters. Lowering the requirements marginally is fine; but completely reducing them is not. Training skills to level 4 is childs play.


Sadly this point is valid. Bluntly botters and RMT hurts the industrialists who want to hands-on build things in the game. Lowering the standards makes it easier. IMHO fixing mining is more a matter of making mining dynamic enough that it hurts the botters when they try to use third-party programs. If that can be achieved, then making things easier to get into industry might be feasible.

We all believe botting is endemic, we have solid reason to believe it. but it would help to know real numbers, and whether we're just being paranoid with a buncha mining barges with players who are so stoned out of their minds they can't concentrate on more than "shoot rocks." Botting's bad the other is not so bad.

We've all SEEN what we believe to be botters. hell I've seen synchronized mackinaw fleets move in and out in tandem. Can it be done manually? Yeah. it's a pain in the ass but it can. I personally don't think it's worth the effort unless I'm looking at imminent ganker attack though. [Edit: I have seen up to four in synch. more would stretch credibility to the breaking point when docking and undocking]

But i think what the problem here is peace of mind. No one wants to drop the requirements if it means we're going to see a massive botter ramp-up the instant the change hits. If the problem is as endemic as we all believe it is, that's exactly what we will get, and consequently mining and industry will start sucking even more. I'd prefer CCP fixed mining so it's interesting for the miners, and so that the bot programs have a hard (if not impossible) time keeping up with a manually controlled mining barge before they try to drop the requirements for barges, or beef the tank on the barges.

My two cents, sorry for the ramble.
Jafit McJafitson
Viziam
Amarr Empire
#33 - 2012-01-19 11:29:13 UTC  |  Edited by: Jafit McJafitson
Krixtal Icefluxor wrote:

Do you realize that you entire post is OPINION and NOT facts or ANYTHING a business can even take into serious consideration ?????

O P I N I O N.

YOU are a part of the problem IMHO.

Besides, you are part of TEST, so THERE is the real problem.................Roll

Take your Alliance name to heart and IGNORE yourSELF, please.


Aww so cute...

What part of my post is opinion? You said in the original post that the ice market is being flooded by bots. By the very nature of a bot they can only be programmed to perform a mindless repetitive task, and they happen to exceed at mining thus mining is a mindless and repetitive task. Mindless repetitive tasks are considered to be boring by humans.

It's also not an opinion, just an unfortunate fact, that you can do literally any other activity in this game and make more money and be safer while doing it than you can mining. Yes I'm in TEST, we've got a nullsec region full of ABC ores, why don't we mine there? Because it's easier to import minerals from empire. You can make more instant money by killing rats in the belts, why bother mining? You have to kill the rats anyway to mine in peace.

Don't take it too personally when I say that mining is boring and not worth a player's time and is easier to accompish with automated mindless robots, it is, but that goes for most other activities in this game. I've seen so many botting Tengus running sanctums out here in Vale and Geminate it's kinda depressing... Mainly because I can't catch them as easily as I can catch botting ravens due to them being interdiction nullified, and I can't just leave a bubble in a belt for them to get stuck in.

So yeah, just because the tutorial to the game gives you an ibis with a mining laser doesn't mean that mining is a legitimate career in Eve. CCP should just accept what the botters have shown them, that it should be passive and automated like moon mining and PI. Make an anchorable structure you can leave in belts and grav sites to gather ore for you.
Jowen Datloran
Science and Trade Institute
Caldari State
#34 - 2012-01-19 11:35:06 UTC
The skill requirements for the Covetor made the ship pointless the moment exhumers were released.

Why it has not been looked at earlier is a case of obvious neglect.

Mr. Science & Trade Institute, EVE Online Lorebook 

Benilopax
Federal Navy Academy
Gallente Federation
#35 - 2012-01-19 11:45:11 UTC
+1 to make the covetor easier to get.

...

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#36 - 2012-01-19 11:53:21 UTC  |  Edited by: Rel'k Bloodlor
Well you guys are forgetting your profession is the ezest to macro, making the time a bot farmer has to lose once he gets caught go down will only hurt your bottom line. Not saying industry doesn't need some love,but you guys have got Orca's and PI and most other profesions have got squat (hacking&scanning still have 0 ships) in the last few years. Isn't the mining noob safer in a BC or BS hull with reg lasers for a wile? Not getting ganked or suicided?

I wanted to paint my space ship red, but I couldn't find enough goats. 

Drew Solaert
Aliastra
Gallente Federation
#37 - 2012-01-19 12:57:07 UTC
Right first of all, OP your a **** and your attitude is worse than most of the trolls here. Manner Up.

Now thats out of the way, the serious stuff

Procurer
Mining Barges do have issues, its true the Procurer is pretty much entirely pointless, and as suggested freeing up the Scythe and Osprey would help somewhat in boosting its use, but that has to be balanced, as there are miners out there who are like day trippers and still mine in those boats every so often, by changing that Amarr and Gallente will still have great options to mine with, but Caldari and Minmatar Pilots will feel a bit short changed

I feel the biggest gain would be by dropping the industry skill requirement from 5 to 4, make it accessible that much faster and removed the problem of racial imbalance, noted above. a procurer would take only a few days to get with skills a budding industrialist would use. A little extra HP or slot would not hurt this ship either.

Covetor
This is a dangerous issue. Yes it is a ***** to skill up to, and is pretty much pointless as you can get a Hulk a few days later. BUT lower the skill requirements and suddenly you have people who only trained up to a retriever to help out on ops, or occasionally mine being able to ship up to a much larger yield, and if there is one thing the market needs right now, is more ore/minerals, Until the issue of the Drone regions is sorted and changed to bounties, I don't believe it should be touched. However once it has been, making this ship more accessible can only be a good thing.

Barges Survivability
Again another issue, they are paper thin but I don't think they should be buffed too much, the tech 1 barges can be insured nicely and only take a minimal isk hit making them perfect for use in riskier areas. Eve should not be risk free, and I feel this stretches out to mining. If you want to mine in the middle or around a hub so be it, take the risk, or go further out and avoid the masses if it means a lil more hauling.

Lowsec mining should never be a solo affair and with a good group, scouts and reactions lowsec mining is not only profitable it becomes more of a social activity. For those who are bitching you can't get out in time, co-ordination, fit each barge with a web in a midslot, and have your ships pointing to a safespot. Once hostile is spotted, hit align, and then web each other, hit warp boom, instant warp. Very easy to pull off.

Industry in general
It needs to receive more love, and I'm constantly surprised that the t1 manufacturing industry is never mentioned. It is the premier way for a new player to start industry but right now its entirely pointless. Rat drops have all but killed it, and Meta 1 and 2 are pretty much pointless. These drops need to stop and allow an opening for newer players to produce modules. Personally I'd be more than happy if NPC wrecks were empty and only salvageable and to make Meta items produced from reversed engineering and using PI and Salvage drops to produce.

I lied :o

Krixtal Icefluxor
INLAND EMPIRE Galactic
#38 - 2012-01-19 14:42:04 UTC
Kaylyis wrote:
Elessa Enaka wrote:


The idea of Tech 3 Industrials to me is just silly


Let's examine this statement closer

[.....................
Yup. We have found truth on the internets!

Mark the bloody calendars.



Lol.

Like "T3 frigates are the answer to a question nobody is asking".

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Valei Khurelem
#39 - 2012-01-19 14:42:16 UTC
I used to rant like you, then I took an arrow to the knee.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Cryten Jones
Advantage Inc
#40 - 2012-01-19 14:48:59 UTC
Drew Solaert wrote:

Industry in general
It needs to receive more love, and I'm constantly surprised that the t1 manufacturing industry is never mentioned. It is the premier way for a new player to start industry but right now its entirely pointless. Rat drops have all but killed it, and Meta 1 and 2 are pretty much pointless. These drops need to stop and allow an opening for newer players to produce modules. Personally I'd be more than happy if NPC wrecks were empty and only salvageable and to make Meta items produced from reversed engineering and using PI and Salvage drops to produce.



Agree, the overall 'free' items that can be built by players needs to be heavily reduced. How about making the meta items ONLY available via player building via an easier level of invention.

Eg

Module I - loot and NPC
Module I Meta1 - Module I + BP + few extra minerals in normal factory
Module I Meta2 - Module I + BP + few extra minerals + 2 or 3 units of PI suff + normal factory
Module I Meta3 - research BPc in normal lab then + items
Module I Meta4 - research BPc in normal lab with datacore + items


So basically it's a slow build up skill wise for new players greeting on the path towards T2 production and also allows us older players to take of the 'free loot' slack from day 1.

-CJ
Previous page123Next page