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EVE New Citizens Q&A

 
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im a new player and im wondering if a plan ithought of would work. PLZ

First post
Author
siyabonga ingane
Ministry of War
Amarr Empire
#1 - 2016-11-20 20:53:25 UTC
I'm a new player about 4 days old I have played eve before. I want to get 10 jump clones and have them all in different locations with different ships in there station. I would have one master training clone with maxed attributes and +5 implants. she will stay in a station in high sec and not come out. the next jump clone is mining in null sec probably with mining barge. next jump clone would be industry. she would be in station near my pos. and produce all industry things. next jump clone would be pi focused. staying in wormhole space and making t4 items and transporting to a station. next jump clone would be pve and pvp focused having +3 implants and being in low and null sec with some pve and pvp ships. next jump clone would be a hauling clone staying in jita and moving what my other clones produce to jita. next clone would be a trading clone staying all the time in jita finding the best stuff for my industry clone to make and buying low selling high also. next clone would be a mission running and exploration clone in a mission station and sometime in wormhole space. and the next clone would be a corporation owner and making a bunch of citadels and taxing for money. if you have been counting that is only 9 I have 10 jump clones available. I can not think of something for my 10th clone to do. THE REASON I POSTED THIS IS TO SEE IF THIS IDEA WILL WORK IF YOU HAVE ANY QUESTIONS OR IMFORMATION ON WHY THIS WILL NOT WORK PLZ TELL ME. -siyabonga ingane
ShahFluffers
Ice Fire Warriors
#2 - 2016-11-20 21:13:04 UTC  |  Edited by: ShahFluffers
First... paragraphs. Use them. It is hard to read a block of text like that.


Second... I think you misunderstand what jump clones are for.

Mechanically, Jump Clones are merely a means of switching bodies... resulting in a change of location and/or change in implants (which are clone specific).
Nothing more.

All of your Jump Clones will have access to the same skills and skill queue. You cannot divvy up your skills in the manner you describe (unless I am horribly misunderstanding you).


As for what you want to do... euhhhh... I think you are spreading yourself out too much.
You can totally do industry and/or station trading in the clone with the +5 implants.
And you can perform PvE and PvP in the clone with the lesser implants.
And you can be a CEO of a corporation regardless of the body you are in.**

**NOTE: I HIGHLY DISCOURAGE you from starting your own corporation as you seem to be WAY too inexperienced in the context of EVE.
When you create a corporation in EVE you are essentially "planting a flag" in the ground and declaring to the rest of the game that you are ready to "play with the big boys." This means that people can declare war on you. And in absence of any experience, you will find it VERY difficult to survive.
Instead, join up with an established corporation (see: one that have survived a few wars and knows how to defend itself) and learn from the people in it.


I also think you need to slow down a bit in terms of what space you want to operate in.
Null-sec and Wormhole space kinda requires some form of teamwork with other players to operate in... especially if you have limited experience with either.

And if you do join up with some people, they may not take kindly to you skipping around to whatever and wherever your fancy takes you. The reason for this is simple; organizations want some form of commitment. In absence of that, you may be viewed with some suspicion (or even be seen as a potential threat) and shot on sight.

Null-sec and wormhole organizations are especially prone to this behavior as they constantly deal with the threat of spies and hostile interlopers.


Also keep in mind that jump clones have a 20 to 24 hour "cooldown" timer between jumps. This is to prevent large organizations from projecting entire armies of players from one end of the map to the other.
Ego... if you clone jump from low-sec to a high-sec trading hub, you are effectively "stuck" in the high-sec trading hub until the next day (unless you want to fly all the way back in a ship).
siyabonga ingane
Ministry of War
Amarr Empire
#3 - 2016-11-20 21:32:27 UTC  |  Edited by: siyabonga ingane
I realize that they all share the same skill training that is why I have a training clone so I can train all the skills all the different clones require faster then normal without risk of loosing a billion worth of implants. to respond to your corp comment. all of this is in a end game reference. I am in a corp now the last thing I'm going to do is start a corp. and with the maxed out skill its a 19 hour timer and that is why I have my clones so generalized. yes my clones may interact but they don't have to on a daily basis. and this plan saves me time because I can mine instantly by jumping clones instead of being 20 jumps from null sec.

btw my first corp was a null sec corp
ShahFluffers
Ice Fire Warriors
#4 - 2016-11-20 21:44:26 UTC
siyabonga ingane wrote:
to respond to your corp comment. all of this is in a end game reference. I am in a corp now the last thing I'm going to do is start a corp.

Excellent. You are on course then. Smile

siyabonga ingane wrote:
I realize that they all share the same skill training that is why I have a training clone so I can train all the skills all the different clones require faster then normal without risk of loosing a billion worth of implants.

Do understand that implants (even the +5 implants) will only increase your training speed by a nominal amount.

To put it in practical terms: if you are sitting in a clone with +5 implants for about a year, you will shave off maybe about a month worth of training time. At best.

In light of this information, ask yourself which is more important; having skills trained up hours or days sooner than normal or having fun?


My personal take is that +3 implants are sufficient for most purposes and cheap enough that you do not worry too much about losing them every so often (especially if you only plug in 1 or 2 implants based on your current training focus).
"Having fun" and finding clever ways of utilizing what I have is more important than having skills train slightly faster.
siyabonga ingane
Ministry of War
Amarr Empire
#5 - 2016-11-20 21:55:48 UTC
I still do have fun by mining,industry,pvp,pve,exploration,pi,etc
ISD Lyrin Rands
ISD Community Communications Liaisons
ISD Alliance
#6 - 2016-11-20 22:01:50 UTC
I've moved this thread to the Eve New Citizens Q&A forum.

ISD Lyrin Rands

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

siyabonga ingane
Ministry of War
Amarr Empire
#7 - 2016-11-20 22:02:12 UTC
Questiondo u have any ideas on what my 10th clone should be used for and if my plan will work.
Elena Thiesant
The Scope
Gallente Federation
#8 - 2016-11-20 22:18:09 UTC
You may have missed the cooldown on jump clones. You can only jump between clones once every ~20 hours at best.

So, if you intend 10 clones for 10 things, it means you'll be training with the +5 clone for one day out of 10, doing industry for one day out of 10, doing PI for one day, etc, over the course of a week and a half.
Almost not worth the +5 implants at that rate.

One other thing, if you want a bunch of citadels and to set tax in them and have other players use them, how do you plan on defending them? If you've just jumpcloned to null to mine and one of your citadels comes under attack, how are you going to get back (and rally a defense fleet) in time?
siyabonga ingane
Ministry of War
Amarr Empire
#9 - 2016-11-20 22:22:38 UTC
I'm not going to build citadels until I have adequate amount of players to defend them. the jump clone timer is 24 hours the skill that reduces the time by 1 hour per skill level. is has 5 skill levels
Elena Thiesant
The Scope
Gallente Federation
#10 - 2016-11-20 23:01:05 UTC  |  Edited by: Elena Thiesant
19 hours, 20 hours, big difference.

Still means that if you want the advantage of those +5 implants without leaving the station, then any day you're in that clone you 'can't' play, and if you're using the other clones, then you're not getting the advantage of those expensive implants

Spreading the purpose so thin means that if you decide to go mining and an hour later want to PVP, or trade, you 'can't', you're either stuck mining or playing some other game than EvE that day.

By specialising the jump clones so much you're throwing away a lot of flexibility. You don't need the absolute perfect implants for each purpose. You don't need to be spread so many places across the cluster to have fun.
Fatima Foont
#11 - 2016-11-20 23:53:44 UTC
Do you understand that the only time the implants work is when you are in that particular clone? And can only switch once a day?
DeMichael Crimson
Republic University
Minmatar Republic
#12 - 2016-11-21 00:32:33 UTC
I have one main character who can basically do everything you listed. Course my character has been training skills for over 8 years.

Pretty much everything you listed can be done by 2 characters, 3 at the max. Most players have a 2nd alt account doing Trade, Industry, Hauling, Scouting, etc. which actively supports their 1st main account that's used for PvP, PvE, CEO, Exploration, Mining, etc. Also you can easily set up each character with 2 jump clones located in different areas.

Since your account has 3 character slots available, you could utilize those 3 characters to do various things if you don't want to pay for a second / alt account. Just remember, only one character per account can be actively logged into the game. Also the skill training queue can only be active on one character in that account unless you buy Multiple Character Training from CCP https://secure.eveonline.com/MultipleCharacterTraining/

Personally I don't think 3 characters is actually even needed but I went through your list and delegated the tasks to each character slot, then broke it down into Jump Clones which in my opinion are only good for quickly changing locations if needed.

1st Character slot = main character with +5 Implants located in High Sec (CEO, Industry, Trade)
Jump Clone (Industry)
Jump Clone (Trade)

2nd Character slot = alt character with +3 Implants located in Low / Null Sec (PvP, PvE, Hauling)
Jump Clone (PvE)
Jump Clone (Hauling)

3rd Character slot = alt character with no Implants located in W-space (PI, Exploration, Mining)
Jump Clone (Exploration)
Jump Clone (Mining)

Anyway, I suggest you reconsider the jump clone idea and delegate the various tasks to 2 characters, with each character active on a separate account. That way they can be logged into the game and work together at the same time.



DMC
siyabonga ingane
Ministry of War
Amarr Empire
#13 - 2016-11-21 03:43:38 UTC
so what should I use my ten jump clones for
Ralph King-Griffin
New Eden Tech Support
#14 - 2016-11-21 03:48:08 UTC
i use mine for sets of implants.
High grade slaves, crystals, askiplans, halos aand a clean one for doing dumb **** in
Keno Skir
#15 - 2016-11-21 03:54:55 UTC
siyabonga ingane wrote:
so what should I use my ten jump clones for


Ignore them until you get to a stage in game where you NEED one and know why. You don't need that many seperate characters anyway.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#16 - 2016-11-21 06:27:03 UTC
siyabonga ingane wrote:
so what should I use my ten jump clones for


you are not required to have ten jump clones in the first place.

put it in friendly citadels around new eden and use it for fast travels.

Just Add Water

ShahFluffers
Ice Fire Warriors
#17 - 2016-11-21 07:10:53 UTC
Nat Silverguard wrote:
siyabonga ingane wrote:
so what should I use my ten jump clones for

you are not required to have ten jump clones in the first place.

This.

I typically use only 2 of my jump clones. I do not really have a need or reason to use more than that.
Cara Forelli
State War Academy
Caldari State
#18 - 2016-11-21 15:40:13 UTC
siyabonga ingane wrote:
so what should I use my ten jump clones for

This is starting to feel like a troll. You do not need a specialized clone to do any of the things you listed. And if you keep them general there's no point. Can you not burn the 10 jumps or whatever in less than 19 hours?

Many people in null have a high sec clone for businessy things. Low sec piIots tend to have several pirate faction sets to swap between based on what they're flying. I cannot think of a single reason to train for ten clones.

As a general rule in eve, if you don't know why you need it then you don't need it yet.

Want to talk? Join my channel in game: House Forelli

Titan's Lament