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Please add "cap level" to the watch list....

First post
Author
Zimmy Zeta
Perkone
Caldari State
#21 - 2012-01-18 22:19:12 UTC  |  Edited by: Zimmy Zeta
Is my internet just too slow or did Punkturis (copypasted the name from above, thank you very much) just post two times in this thread without bumping it? Is this a new forum feature, something like a SAGE?

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Il Feytid
State War Academy
Caldari State
#22 - 2012-01-18 22:19:16 UTC
Can you add a percentage of current health for the focused target? Example:

I have 5 targets locked. I have the third target selected. The selected target information is 20% larger (customizable) and the current health bar I'm shooting at, say armor, has an additional bubble or whatever that displays the percentage of that armor left. Once I start into the structure, the percentage shows the amount of structure left.

That make sense?
CCP Punkturis
C C P
C C P Alliance
#23 - 2012-01-18 22:28:56 UTC  |  Edited by: CCP Punkturis
Zimmy Zeta wrote:
Is my internet just too slow or did Punkturis (copypasted the name from above, thank you very much) just post two times in this thread without bumping it? Is this a new forum feature, something like a SAGE?



I can post without dev badge, I guess that doesn't update either

I was going to do that for all my posts in here since i'm not really replying to the topic but then I forgot to What?

edit: I could also be a ninja!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Akaria Cicero
Kainan Mai Appreciation Corporation
#24 - 2012-01-18 22:30:55 UTC
Spies would be cheered up by this.
Petrus Blackshell
Rifterlings
#25 - 2012-01-18 22:33:13 UTC
Akaria Cicero wrote:
Spies would be cheered up by this.

Shhh.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Famble
Three's a Crowd
#26 - 2012-01-18 22:44:25 UTC
Does it blow anyone else's mind that such a trivial change can't be accomplished in a couple of hours of coding? The vast majority of that time spent checking for bugs. Has the code base gotten so bad that this is something that has to go through 15 committees.

Not to mention, this is but another of the gazillions of things that an addon api could free CCP of having to think about.

Whatever, I know we'll never get the api, I just got so spoiled by wow back in the day. (wow is actually <---- btw. Sick of seeing trolls give bad directions)

If anyone ever looks at you and says,_ "Hold my beer, watch this,"_  you're probably going to want to pay attention.

Zimmy Zeta
Perkone
Caldari State
#27 - 2012-01-18 22:44:43 UTC
CCP Punkturis wrote:
Zimmy Zeta wrote:
Is my internet just too slow or did Punkturis (copypasted the name from above, thank you very much) just post two times in this thread without bumping it? Is this a new forum feature, something like a SAGE?



I can post without dev badge, I guess that doesn't update either

I was going to do that for all my posts in here since i'm not really replying to the topic but then I forgot to What?

edit: I could also be a ninja!


Maybe you are the wrong person to ask again, but would ist be possible to make that feature (post without bump, not ninjitsu Big smile) available to all forum users?
So we could, for example, reply to some of the 10 "DON'T NERF DRAEKS" threads and enrich them with our insight and wisdom without bumping them over and over again to the top and thus send the decent threads into nirvana (past page 5)?

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Grey Azorria
Federation Industries
#28 - 2012-01-18 22:46:49 UTC
CCP Punkturis wrote:
edit: I could also be a ninja!

By far the most likely option.

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

CCP Punkturis
C C P
C C P Alliance
#29 - 2012-01-18 23:28:30 UTC
Famble wrote:
Does it blow anyone else's mind that such a trivial change can't be accomplished in a couple of hours of coding?


you don't know what you're talking about

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Ampoliros
Aperture Harmonics
#30 - 2012-01-18 23:29:25 UTC
CCP Punkturis wrote:
I'm pretty sure I can make it nicer looking than the screenshot Cool

CHALLENGE ACCEPTED


Cool

post screenies ASAP plox~
Famble
Three's a Crowd
#31 - 2012-01-18 23:39:59 UTC
CCP Punkturis wrote:
Famble wrote:
Does it blow anyone else's mind that such a trivial change can't be accomplished in a couple of hours of coding?


you don't know what you're talking about


No, you don't. Did I win? Roll

These people aren't asking for a new UI here (at least not in this thread). They're asking for one more widdle bar showing their watched target's cap. That is not exactly a monstrous, revolutionary, release-all-new-manuals type of change. Instead they're met with maybe I can make the bar you currently have a few pixels taller or whatever.

Look I love what you did with the font and have every faith in your ability to pretty up what we already have. It just seems strange to me that such a small change (at least from an end-user's perspective) would require such effort.

Put differently, I stand by my earlier post.

Meh.

If anyone ever looks at you and says,_ "Hold my beer, watch this,"_  you're probably going to want to pay attention.

CCP Punkturis
C C P
C C P Alliance
#32 - 2012-01-18 23:45:35 UTC
Famble wrote:
CCP Punkturis wrote:
Famble wrote:
Does it blow anyone else's mind that such a trivial change can't be accomplished in a couple of hours of coding?


you don't know what you're talking about


No, you don't. Did I win? Roll

These people aren't asking for a new UI here (at least not in this thread). They're asking for one more widdle bar showing their watched target's cap. That is not exactly a monstrous, revolutionary, release-all-new-manuals type of change. Instead they're met with maybe I can make the bar you currently have a few pixels taller or whatever.

Look I love what you did with the font and have every faith in your ability to pretty up what we already have. It just seems strange to me that such a small change (at least from an end-user's perspective) would require such effort.

Put differently, I stand by my earlier post.

Meh.



well it's a small UI change if you have the information.

Getting the information and meanwhile also be nice to the server is not a "trivial change" that can be done in "couple of hours of coding".

It's not like they're asking to show their own cap status in a bar.

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

VinroC
HotelCalifornia
#33 - 2012-01-18 23:55:23 UTC
i bet 5 bil he cant make a code
Famble
Three's a Crowd
#34 - 2012-01-18 23:59:58 UTC
CCP Punkturis wrote:
Famble wrote:
CCP Punkturis wrote:
Famble wrote:
Does it blow anyone else's mind that such a trivial change can't be accomplished in a couple of hours of coding?


you don't know what you're talking about


No, you don't. Did I win? Roll

These people aren't asking for a new UI here (at least not in this thread). They're asking for one more widdle bar showing their watched target's cap. That is not exactly a monstrous, revolutionary, release-all-new-manuals type of change. Instead they're met with maybe I can make the bar you currently have a few pixels taller or whatever.

Look I love what you did with the font and have every faith in your ability to pretty up what we already have. It just seems strange to me that such a small change (at least from an end-user's perspective) would require such effort.

Put differently, I stand by my earlier post.

Meh.



well it's a small UI change if you have the information.

Getting the information and meanwhile also be nice to the server is not a "trivial change" that can be done in "couple of hours of coding".

It's not like they're asking to show their own cap status in a bar.


Fair enough and exactly what I suspected would be the difficulty. I guess I assumed that whatever object was retrieved in code that showed the guys shield would also contain more properties like, well cap and other things. Forgive me I don't know python I just assume object oriented is part of the deal.

More independant calls to the db are bad news for fleet fights so... actually ill stop since I don't know your code and i don't want to put you in a no win position. Keep up the good work, I mean that. My eyes like what you do.


If anyone ever looks at you and says,_ "Hold my beer, watch this,"_  you're probably going to want to pay attention.

Aamrr
#35 - 2012-01-19 01:04:12 UTC
Famble wrote:
Fair enough and exactly what I suspected would be the difficulty. I guess I assumed that whatever object was retrieved in code that showed the guys shield would also contain more properties like, well cap and other things. Forgive me I don't know python I just assume object oriented is part of the deal.


Actually, it probably explicitly excludes this kind of information. If it's not visible on the client, it shouldn't be delivered to the user. People can read packets, after all. Doing so only invites unpleasant client-side modifications that give cheaters an advantage over players using an unmodified client.
Katherine Starlight
Loc'Mir Transport
#36 - 2012-01-19 01:24:01 UTC
Instead of bigger bars
Give us bars that update realtime isntead of 4-5 seconds after, blinking red then Pow half the bar is red after 4-5 seconds.
Yeah.

Better and more bars, in all possible ways.
Renan Ruivo
Forcas armadas
Brave Collective
#37 - 2012-01-19 01:28:52 UTC
CCP Punkturis wrote:
Famble wrote:
CCP Punkturis wrote:
Famble wrote:
Does it blow anyone else's mind that such a trivial change can't be accomplished in a couple of hours of coding?


you don't know what you're talking about


No, you don't. Did I win? Roll

These people aren't asking for a new UI here (at least not in this thread). They're asking for one more widdle bar showing their watched target's cap. That is not exactly a monstrous, revolutionary, release-all-new-manuals type of change. Instead they're met with maybe I can make the bar you currently have a few pixels taller or whatever.

Look I love what you did with the font and have every faith in your ability to pretty up what we already have. It just seems strange to me that such a small change (at least from an end-user's perspective) would require such effort.

Put differently, I stand by my earlier post.

Meh.



well it's a small UI change if you have the information.

Getting the information and meanwhile also be nice to the server is not a "trivial change" that can be done in "couple of hours of coding".

It's not like they're asking to show their own cap status in a bar.



Hey Punkturis, hope you read this:

Is it possible, then, to add another broadcast button that says "cap full"? This is how it goes in fleets.. the pilot asks for cap using the broadcast window but he needs to type "cap full" in fleet chat when hes full.

Its not what these people want.. but surely THIS only takes a couple hours worth of coding, amirite?


Big smile

The world is a community of idiots doing a series of things until it explodes and we all die.

Bienator II
madmen of the skies
#38 - 2012-01-19 01:33:13 UTC
CCP Punkturis wrote:
Famble wrote:
CCP Punkturis wrote:
Famble wrote:
Does it blow anyone else's mind that such a trivial change can't be accomplished in a couple of hours of coding?


you don't know what you're talking about


No, you don't. Did I win? Roll

These people aren't asking for a new UI here (at least not in this thread). They're asking for one more widdle bar showing their watched target's cap. That is not exactly a monstrous, revolutionary, release-all-new-manuals type of change. Instead they're met with maybe I can make the bar you currently have a few pixels taller or whatever.

Look I love what you did with the font and have every faith in your ability to pretty up what we already have. It just seems strange to me that such a small change (at least from an end-user's perspective) would require such effort.

Put differently, I stand by my earlier post.

Meh.



well it's a small UI change if you have the information.

Getting the information and meanwhile also be nice to the server is not a "trivial change" that can be done in "couple of hours of coding".

It's not like they're asking to show their own cap status in a bar.


to be fair, for someone knowing the code it IS probably only a couple of h of coding since it is only a additional server-side attribute more which has to go the same route as the health attributes. Its a add-on rather than a new feature :P

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

BeanBagKing
The Order of Atlas
#39 - 2012-01-19 01:33:30 UTC
Aamrr wrote:

(And could you maybe mention something about the capacitor gauges to someone that can do something? It seems like a rather popular proposal.)


^^ This, if you can't do it, we forgive you, but mentioning this to the appropriate people would be wonderful because this idea is wonderful.
JamesCLK
#40 - 2012-01-19 01:37:24 UTC
As a suggestion to not only (our eternal UI mistress) CCP Punkturis, but also the rest of the UI team; since you're presumably working on UI related stuff (the code behind the new neocom, right?), I'm going to assume that code structure and modularity (lots of useful internal development APIs that can save development time, etc...) are a high priority.

Moar devblogs for the blogthrone on inter-team synergy might be apreciated as I'm certain many people (including myself) are unaware of just how much work is required on the developers part to create the fixes and features we love (think CCP Guard's office tours, just with less hand held explosives and more gun fights).

@ Renan above;
Broadcasts aren't just UI. The button you press certainly is a UI element, but the actual actions that this button performs require work outside the UI team if I'm not mistaken. Team UI is all about user-freindly, eye-gasmic, functional interfaces, and less about how the actions you order through the interface are executed (beyond opening other UI elements perhaps).

And if we were to choose between a capacitor bar and a broadcast for the same dev time, I'd pick the capacitor bar.

-- -.-- / -.-. .-.. --- -. . / .. ... / - --- --- / . -..- .--. . -. ... .. ...- . / - --- / ..- -. -.. --- -.-. -.- / ... - --- .--. / .--. .-.. . .- ... . / ... . -. -.. / .... . .-.. .--. / ... - --- .--.

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