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Destructible Stations - A Thought

First post
Author
Jita Alt666
#1 - 2012-01-18 23:53:27 UTC  |  Edited by: Jita Alt666
I know this should be in ideas and discussion - hell, I have even commented on the number of stupid ideas posted here in GD, well here is my own regarding Destructible Stations:

After a station has been run through the reinforce cycles and structure has been completed the individual who has scored the most damage through all 3 cycles could be given cycle options:
Option A: Destroy all (another cycle to grind through maybee?)
Option B: Transfer ownership (as now)
Option C: Hanger cycles

Options A and B are pretty self explanatory. Option C: Individuals hangers are dropped in "cans" with a small/moderate amount of hit points, lets say 50000, once they are cycled through some of the "loot" randomly drops and the rest is destroyed.

I have not been flamed for a while - so hit me hard.
Doc Fury
Furious Enterprises
#2 - 2012-01-18 23:55:30 UTC
A great place to share your random thoughts:

There's a million angry citizens looking down their tubes..at me.

Jita Alt666
#3 - 2012-01-18 23:56:37 UTC
Doc Fury wrote:
A great place to share your random thoughts:



the best possible first reply.
Ioci
Bad Girl Posse
#4 - 2012-01-18 23:56:39 UTC
We should test it on Jita IV 4

R.I.P. Vile Rat

Cyprus Black
School of Applied Knowledge
Caldari State
#5 - 2012-01-19 00:27:47 UTC
If CCP ever implemented a change to outposts where my stuff contained inside could be destroyed or lost, I would leave null sec and never return. It's a horrible game mechanic that should NEVER see the light of day.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Colonial Burton
State War Academy
Caldari State
#6 - 2012-01-19 01:21:09 UTC
I'm all for this idea. I mean, look at 0.0 currently. A new station is deployed each week. Back in 2008 you could roam through Vale of the Silent and you'd only come accross a couple of stations, now there is a station in half of the systems in that region. Soon they're going to be completely filled with stations and there will be no further use for station construction.

Once a station is deployed, it is a permanent fixture. What if the new residents want a different station in that system? What if they want a Minmatar Refinery but there is a useless Caldari Research outpost? It cannot be changed. Unless they become destructable!
Elessa Enaka
Doomheim
#7 - 2012-01-19 01:25:48 UTC
Colonial Burton wrote:
I'm all for this idea. I mean, look at 0.0 currently. A new station is deployed each week. Back in 2008 you could roam through Vale of the Silent and you'd only come accross a couple of stations, now there is a station in half of the systems in that region. Soon they're going to be completely filled with stations and there will be no further use for station construction.

Once a station is deployed, it is a permanent fixture. What if the new residents want a different station in that system? What if they want a Minmatar Refinery but there is a useless Caldari Research outpost? It cannot be changed. Unless they become destructable!


Unless of course, the rules were altered to allow 1 Outpost per X planets....

Devour to survive, so it is, so it's always been Eve is a great game if you can get past all of the asshats....

Tikktokk Tokkzikk
V0LTA
OnlyFleets.
#8 - 2012-01-19 01:27:05 UTC
Cyprus Black wrote:
If CCP ever implemented a change to outposts where my stuff contained inside could be destroyed or lost, I would leave null sec and never return. It's a horrible game mechanic that should NEVER see the light of day.


someone suggested that the station could leave a permanent wreck where you could loot your own stuff.
Intar Medris
KarmaFleet University
#9 - 2012-01-19 01:29:37 UTC
Elessa Enaka wrote:
Colonial Burton wrote:
I'm all for this idea. I mean, look at 0.0 currently. A new station is deployed each week. Back in 2008 you could roam through Vale of the Silent and you'd only come accross a couple of stations, now there is a station in half of the systems in that region. Soon they're going to be completely filled with stations and there will be no further use for station construction.

Once a station is deployed, it is a permanent fixture. What if the new residents want a different station in that system? What if they want a Minmatar Refinery but there is a useless Caldari Research outpost? It cannot be changed. Unless they become destructable!


Unless of course, the rules were altered to allow 1 Outpost per X planets....


Perhaps the best Idea int this thread. If empire can have a station at every moon why not null.

I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen.

Caladan Rake
Science and Trade Institute
Caldari State
#10 - 2012-01-19 01:35:26 UTC
Cyprus Black wrote:
If CCP ever implemented a change to outposts where my stuff contained inside could be destroyed or lost, I would leave null sec and never return. It's a horrible game mechanic that should NEVER see the light of day.


Tears.



Okay but seriously, am I the only one who thinks that blowing up a station, and having all the **** inside lost (or at least some loot dropped as per current mechanics) is a great idea and wish it would be done? (I know it never will be because too many people would whine about 'ZOMG THIS GAME IS TOO REALISTIC STUFF CAN BE BLOWN UP IM NOT SAFE' etc etc.

I dunno, maybe it's too realistic for most, and they're scared of actually losing their ****. Personally I think it would be awesome an add a touch more realism to EVE, which is something we've always liked. Who would prefer EVE without scams and non-consensual pvp?
T' Elk
Strategically Bad
Goonswarm Federation
#11 - 2012-01-19 02:33:30 UTC
NOPE.

~Badposter since FOOOOREEEEEVAAAAAR~ I come back after 2 years to THIS? ~Now 4 years apparently

Tanya Powers
Doomheim
#12 - 2012-01-19 02:35:10 UTC
Doc Fury wrote:
A great place to share your random thoughts:




Not empty quoting
Progray
The Initiative.
#13 - 2012-01-19 03:19:24 UTC  |  Edited by: Progray
I dont think that station destruction should ever be given into players hands, i havent given it much thought but implementing this idea will badly harm the whole balance of null sec and the game itself, not to mention that it would be virtually impossible to buy anything in there and the prices will skyrocket (in nullsec that is), overcrowded high sec, huge chunk of players will move into low sec and NPC space and conquerable null sec will be more or less deserted. Imagine a strong alliance with a nutjob leader who will have an agenda to "purify" 0.0, you cant rule this kind of things out, ever, and so to conclude, leaving this for players to deside would be rather wrong and fatal.
Krios Ahzek
Royal Amarr Institute
Amarr Empire
#14 - 2012-01-19 03:48:44 UTC
All docked ships wrecked, all loot wrecked or dropped (same chance as when a ship dies)

TADAM! Now war pays.

Let the galaxy burn

 Though All Men Do Despise Us

Atticus Lowa
Lowa Corp Industries and Security
#15 - 2012-01-19 03:53:45 UTC
Intar Medris wrote:
Elessa Enaka wrote:
Colonial Burton wrote:
I'm all for this idea. I mean, look at 0.0 currently. A new station is deployed each week. Back in 2008 you could roam through Vale of the Silent and you'd only come accross a couple of stations, now there is a station in half of the systems in that region. Soon they're going to be completely filled with stations and there will be no further use for station construction.

Once a station is deployed, it is a permanent fixture. What if the new residents want a different station in that system? What if they want a Minmatar Refinery but there is a useless Caldari Research outpost? It cannot be changed. Unless they become destructable!


Unless of course, the rules were altered to allow 1 Outpost per X planets....


Perhaps the best Idea int this thread. If empire can have a station at every moon why not null.


cool idea, maybe you need strategic upgrades to allow for more outposts... but yeh maybe an option to recycle outposts at least?
there its the corp/alliance's decision, and anyone who owns stuff there is liable to the rulership of the owner anyways...
Zleon Leigh
#16 - 2012-01-19 03:54:43 UTC
Progray wrote:

Imagine a strong alliance with a nutjob leader


Krios Ahzek wrote:
All docked ships wrecked, all loot wrecked or dropped (same chance as when a ship dies)

TADAM! Now war pays.

Let the galaxy burn


And he steps up....

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Krios Ahzek
Royal Amarr Institute
Amarr Empire
#17 - 2012-01-19 03:56:03 UTC
Zleon Leigh wrote:
Progray wrote:

Imagine a strong alliance with a nutjob leader


Krios Ahzek wrote:
All docked ships wrecked, all loot wrecked or dropped (same chance as when a ship dies)

TADAM! Now war pays.

Let the galaxy burn


And he steps up....



I am indeed the leader of the space alliance known as ''Amarr Empire''

 Though All Men Do Despise Us

Atticus Lowa
Lowa Corp Industries and Security
#18 - 2012-01-19 03:59:32 UTC
Krios Ahzek wrote:
Zleon Leigh wrote:
Progray wrote:

Imagine a strong alliance with a nutjob leader


Krios Ahzek wrote:
All docked ships wrecked, all loot wrecked or dropped (same chance as when a ship dies)

TADAM! Now war pays.

Let the galaxy burn


And he steps up....



I am indeed the leader of the space alliance known as ''Amarr Empire''


in other news the emperrawress jamyl sues krios for copyright infringement Smile
Elessa Enaka
Doomheim
#19 - 2012-01-19 04:12:04 UTC
Atticus Lowa wrote:
Intar Medris wrote:
Elessa Enaka wrote:
Colonial Burton wrote:
I'm all for this idea. I mean, look at 0.0 currently. A new station is deployed each week. Back in 2008 you could roam through Vale of the Silent and you'd only come accross a couple of stations, now there is a station in half of the systems in that region. Soon they're going to be completely filled with stations and there will be no further use for station construction.

Once a station is deployed, it is a permanent fixture. What if the new residents want a different station in that system? What if they want a Minmatar Refinery but there is a useless Caldari Research outpost? It cannot be changed. Unless they become destructable!


Unless of course, the rules were altered to allow 1 Outpost per X planets....


Perhaps the best Idea int this thread. If empire can have a station at every moon why not null.


cool idea, maybe you need strategic upgrades to allow for more outposts... but yeh maybe an option to recycle outposts at least?
there its the corp/alliance's decision, and anyone who owns stuff there is liable to the rulership of the owner anyways...


Why would strategic upgrades dictate how many industrial outposts I could plop down in a system? I think it would be better if it was just 1 outpost per 4 planets or whatever number CCP decided worked best.

Devour to survive, so it is, so it's always been Eve is a great game if you can get past all of the asshats....

Hired Assasin
State Protectorate
Caldari State
#20 - 2012-01-19 04:12:59 UTC
Atticus Lowa wrote:
Intar Medris wrote:
Elessa Enaka wrote:
Colonial Burton wrote:
I'm all for this idea. I mean, look at 0.0 currently. A new station is deployed each week. Back in 2008 you could roam through Vale of the Silent and you'd only come accross a couple of stations, now there is a station in half of the systems in that region. Soon they're going to be completely filled with stations and there will be no further use for station construction.

Once a station is deployed, it is a permanent fixture. What if the new residents want a different station in that system? What if they want a Minmatar Refinery but there is a useless Caldari Research outpost? It cannot be changed. Unless they become destructable!


Unless of course, the rules were altered to allow 1 Outpost per X planets....


Perhaps the best Idea int this thread. If empire can have a station at every moon why not null.


cool idea, maybe you need strategic upgrades to allow for more outposts... but yeh maybe an option to recycle outposts at least?
there its the corp/alliance's decision, and anyone who owns stuff there is liable to the rulership of the owner anyways...


and then 1 director gets pissed of and recycles their main home system station losing trillions of worth assests

Teamspeak 3 with API and Web Interface Hosting with Member Rewards!! : http://alturl.com/asde8 Catch me on EVE Gate, im allmost always on it!

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