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Problem with eve is...

Author
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#1 - 2016-11-19 00:53:55 UTC
It's become dull and predictable with many PVP mechanics geared towards fight instead of flight. This itself has created risk aversion because once a player has been locked down there isn't much they can to do to survive. With players who want to provide engagement in Eve, they are sadly losing interest because "where is the engagement in not being able to survive".

I don't know what the solution is but the solution has to be for players to be able to survive if the situation changes. Back before they introduced Scramblers and webs, an MWD used to help people flight, in today's game you are forced to commit and this is causing a lot of risk averse game play.
Remiel Pollard
Aliastra
Gallente Federation
#2 - 2016-11-19 00:58:07 UTC  |  Edited by: Remiel Pollard
Hilti Enaka wrote:
It's become dull and predictable with many PVP mechanics geared towards fight instead of flight. This itself has created risk aversion because once a player has been locked down there isn't much they can to do to survive. With players who want to provide engagement in Eve, they are sadly losing interest because "where is the engagement in not being able to survive".

I don't know what the solution is but the solution has to be for players to be able to survive if the situation changes. Back before they introduced Scramblers and webs, an MWD used to help people flight, in today's game you are forced to commit and this is causing a lot of risk averse game play.


The solution is quite obvious, actually, and alluded to in your post. For there to be prey, there must be predators. They had to have come from somewhere. The solution is for the prey to become the predator, and learn how to PVP. If you know how to attack, then you'll understand how to defend against it, and/or evade it. The solution is with the players to take control of their own risk mitigation. If you're suggesting that mechanics need to be changed and the prey's hands be held by the game itself, then you're playing the wrong game.

PVP is not a problem with EVE, PVP IS EVE. There are more mechanics that drive direct conflict rather than the avoidance of conflict by intent. This is how it's meant to be.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Rovinia
Exotic Dancers Union
#3 - 2016-11-19 01:00:43 UTC
I don't know where you fly arround, but i get humiliated by good Kiters more often than i like to admit...
Lulu Lunette
Savage Moon Society
#4 - 2016-11-19 01:02:30 UTC
That's why I kind of like flying Frigates, so cheap so who cares if you lose them. (couple weeks ago I lost like 3 Kestrels in an hour)

And maybe it's where you're looking for a fight? I think the best content is out in nullsec. Catch those stragglers.

Can't be afraid to cruise around or maybe rattle the cages a bit, I just discovered those ESS things out in nullsec and it tells all local chat you're looting it so they better come stop you or you'll get all their bounties.

@lunettelulu7

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#5 - 2016-11-19 01:04:13 UTC
Youre talking about a double edged sword here. People will still not commit unless they have a good chance of losing. The more educated you are and the more you understand the odds of a fight, the more your "fun" and "joy" of playing the game amounts to "winning" and not playing it well, the more you will understand what fights you should take to always "win" and run away from those you will not. This is the basis for risk aversion in humanity even out of game.

Ironically the people that stay in eve and evolve and HTFU and learn, have learned just these lessons. In this case the more you know....Blink

The idea of jumping blindly into trouble, the gate camp, was the first way to ensure "surprise buttsecs!!" as we have come to call it. The advent of knowledge through websites, intel, etc gave us the ability to scout out routes and things before hand and led to less and less "surprises." Then CCP added cynos and blops to create surprise encounters. Then baiting, flipping and orca/bowhead hot swaps or reshipping with timers running.

In Eve the unknown sells tickets, gets the blood running and floods your poor brain with endorphins and adrenaline until your high as a kite. And no matter how long or how much you hate it youre coming back for this high. You are hooked, a junkie. There is no rehab.Twisted




























Want a fix?



















Amamake..... top belt. Ill be there. Twisted

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Lulu Lunette
Savage Moon Society
#6 - 2016-11-19 01:05:03 UTC
I've also learned to PVE in PVP fits. People way underestimate us carebears as they come into my last room and I'm laying there at my optimal and they get trucked. BearTwisted

@lunettelulu7

Loutro Fift
Hoplite Brigade
Ushra'Khan
#7 - 2016-11-19 01:08:26 UTC
Hilti Enaka wrote:
It's become dull and predictable with many PVP mechanics geared towards fight instead of flight. This itself has created risk aversion because once a player has been locked down there isn't much they can to do to survive. With players who want to provide engagement in Eve, they are sadly losing interest because "where is the engagement in not being able to survive".



PVP mechanics SHOULD be geared towards fighting by its nature.

You can be as risk averse as you want, but you'll still get popped by those who want to engage. And there are plenty who are engaging.

In any engagement, someone usually does not survive...which is precisely why there is such a rush involved. Will I survive? How can that be boring.

Granted...you gotta undock to experience it.
Remiel Pollard
Aliastra
Gallente Federation
#8 - 2016-11-19 01:10:21 UTC
Lulu Lunette wrote:
I've also learned to PVE in PVP fits. People way underestimate us carebears as they come into my last room and I'm laying there at my optimal and they get trucked. BearTwisted


I've been doing this for years. Always fun to see the shock in chat when you get done dusting off the pod of someone who thought you'd be an easy bait target.Twisted

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#9 - 2016-11-19 01:18:01 UTC
Lots of good points that are anti climax.
Vigirr
#10 - 2016-11-19 01:21:34 UTC  |  Edited by: Vigirr
Aha, so you want kiting to return so that... "people" (and not specifically you, at all) can run better from fights, because that is somehow a good thing. This sounds suspiciously like one of those "it would be better for the game if" where one actually means "this would be better for me" kind of deals.

So tell us how personally see this.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#11 - 2016-11-19 01:38:38 UTC  |  Edited by: Hilti Enaka
Vigirr wrote:
Aha, so you want kiting to return so that... "people" (and not specifically you, at all) can run better from fights, because that is somehow a good thing. This sounds suspiciously like one of those "it would be better for the game if" where one actually means "this would be better for me" kind of deals.

So tell us how personally see this.


For a start I would remove warp disrupters and scramblers and webs from the game and give more ways for people to set up their ships. The intention would be to be able to protect the systems that lets some one warp rather than some crap ass outdated mechanic tying someone to a grid.

At the same token I would give more ways for people to combat said defenses rather than chewing through someones shields, then armour then hull..... The challenge shouldn't be this, it should be stopping the target from getting away, and I don't mean fitting warp core stablizers.

It basically comes down to giving people more ways to play and engage in the game because for me the game has become very dull and keeps going in totally different directions to what the research tells you they want from an MMORPG. And the result of that is now a game going down the route of F2P which itself sends the message that if it's F2P there is no value/engagment in the game.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#12 - 2016-11-19 01:48:21 UTC
Lulu Lunette wrote:
I've also learned to PVE in PVP fits. People way underestimate us carebears as they come into my last room and I'm laying there at my optimal and they get trucked. BearTwisted

I have also learned to PvP from PvE. When ET was young I was in EXA alliance, this was 2008. I was a mission runner and was running a plain jane Raven in L4s. I had learned that the missile mechanics meant that a frigate could be instapopped with a cruise missile salvo from my raven, 6 cruise launchers. All I had to do was time the missile flight with their MWD cycles. I would literally count in my head, watch them speed boost and time my missile salvo to hit them when it was active at whatever range and pick off the web/scram frigates first doing this with cruise missiles.

Later on EXA got a chance to be in the Alliance Tourny. I was in a manticore and had 3 cruise missile launchers, yes back then they had cruise not torps. All Im hearing on comms is "Im jammed!!" "Im jammed" by the Churchs 3 griffins on field. We werent doing **** all for dps against them so I said **** this to myself and two shotted them and then got alphaed for my troubles as they realized what I was doing.

Game mechanics can be useful BOTH ways if you learn and understand them.Blink

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Remiel Pollard
Aliastra
Gallente Federation
#13 - 2016-11-19 01:53:03 UTC
Eternus8lux8lucis wrote:
Game mechanics can be useful BOTH ways if you learn and understand them.Blink


This, a thousand times this. All the PVP'ers I know are well-enough versed in many aspects of PVE in order to get the upper hand on PVE'ers, not to mention making money for PVP as well. People who only PVE at the expense of learning any aspects of PVP are only restricting themselves, though. By lacking an understanding, they make themselves easy prey. The easiest, actually.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

ll Kuray ll
Space Wolves ind.
Solyaris Chtonium
#14 - 2016-11-19 01:56:05 UTC
If I had the chance to take out someones weapons or their propulsion or their ability to warp through more player related choice mechanisms I would be more engaged in the game. There is too much "Ships must have a point on it" mentality and the OP is right, it causes people to weigh things up and say "if I get locked down i'm dying so meh I'm not bothering".
TackyTachy1
Doomheim
#15 - 2016-11-19 03:14:29 UTC
Yeah, you get ganged banged once or twice (Lost a Dominix, Brutix, Armageddon, and some other rather high end stuff along the way but there are defensive tactics against all that (complex, not going into them here) and sooner or later you tweak the flight/fight instinct to the point where you know when to hold them or when to fold them, and most of the time it's fold and run. I'm not a PvP drama queen, I get as much or more satisfaction out of operating in null or low sec and getting out alive with my mission accomplished as I do making kills. My corps have made relatively few kills compared to the fighters, and some of those have been accidental. In one unfortunate encounter where I got reamed I'd apparently killed a Vexor, but didn't know about it until a week or so later when I was going through my combat logs.

So no, let's not change all that. Besides, with their ever more massive releases what ever you don't like will, in time, change, along with what you do like.

Forum Rep for a bunch of characters, couple corps and one seriously Lost In Space multiboxer.

Remiel Pollard
Aliastra
Gallente Federation
#16 - 2016-11-19 03:35:10 UTC  |  Edited by: Remiel Pollard
ll Kuray ll wrote:
If I had the chance to take out someones weapons or their propulsion or their ability to warp through more player related choice mechanisms I would be more engaged in the game. There is too much "Ships must have a point on it" mentality and the OP is right, it causes people to weigh things up and say "if I get locked down i'm dying so meh I'm not bothering".


No, OP is wrong, because the mentality you just outlined is a choice players make. The correct mentality to have is, "now that I've undocked, I'm probably going to lose this ship, so I might as well go out in a blaze of glory and be prepared for a fight. To do that, I should be fit for said fight and understand at least some basics of PVP". If people are playing this game with the mentality that their experience should be risk-free, then they probably shouldn't be playing. Especially if the mentality is, "I might lose a ship so I'm not bothering". This game is not designed for that mentality, so the fact that people who have it quit is neither a surprise nor a problem. They were always going to quit.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mara Pahrdi
The Order of Anoyia
#17 - 2016-11-19 03:57:44 UTC
A healthy risk aversion is a good thing. As long as it doesn't keep you from playing the game. If it does, then maybe EVE is not your game.

The art and the fun in EVE is to fly close along that line between success and disaster and not cross it. In RL it can have harsh consequences if you do, in EVE it's just isk.

Remove standings and insurance.

Remiel Pollard
Aliastra
Gallente Federation
#18 - 2016-11-19 04:03:28 UTC  |  Edited by: Remiel Pollard
Mara Pahrdi wrote:
A healthy risk aversion is a good thing. As long as it doesn't keep you from playing the game. If it does, then maybe EVE is not your game.

The art and the fun in EVE is to fly close along that line between success and disaster and not cross it. In RL it can have harsh consequences if you do, in EVE it's just isk.



Risk aversion =/= risk mitigation. The distinction is important, and understanding it demonstrates why there's no such thing as 'healthy risk aversion' in a game like EVE online. Let me explain it, simply, with a real life analogy. Risk aversion would be not taking your car out of the garage because you're afraid it will get stolen or taken out in an accident. Risk mitigation would be knowing you can lock the doors, install an alarm or other anti-theft measures such as immobilisers, making sure the car is safe to drive with good tyres and air pressure etc, and drive anyway with an appropriate understanding of the risks and how to mitigate them. Understanding the risks also helps you understand that even in your garage, your car is not entirely safe from theft. In either case, bad stuff could happen to your car. In the latter case, you get to enjoy driving it and the perks and privileges that having and driving one brings.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#19 - 2016-11-19 04:32:11 UTC
Remiel and Mara.... stahp saying intelligent things!!Lol

Not gonna quote them both but yes this, what he/she said.Twisted

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Remiel Pollard
Aliastra
Gallente Federation
#20 - 2016-11-19 06:54:06 UTC
Eternus8lux8lucis wrote:
Remiel and Mara.... stahp saying intelligent things!!Lol



But how am I gonna maintain my smug up-front exterior if I do that?

I mean.... there's my killboard, I suppose...

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

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