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SOLO career in industry

Author
Dimkin
Algo Industries
#1 - 2016-11-17 19:18:17 UTC
Hey all,
It's been asked maybe a thousand times already, and yet I'd like to ask the question one more time.
For different reasons I'm a solo player. I know EVE is much more fun with other players around, I've been there and I know that, and yet this is a fact now.

My main char is mostly skilled in industry (about 20M SP) and so the main Interest is invention/building/PL. Also I got an alt who is mainly skilled in exploration (I run null sec data/arch sites with him). I have my own corp and a small POS in the system I'm based in. I also do station trading from time to time, but that's not my main business.

The question is about profit and location. Right now I'm based on an edge of the high/low sec about 7 jumps from Jita. All of my PL is on high sec. But this means paying taxes to launch minerals from planets and the yield from the planets is much lower than anywhere else.

This made me thinking, can I practically take myself and move to low sec/null/wh?
I'm active maybe 2-3 times a week for a hour or two so I'm not sure it is even possible.

I'd be also glad for any other suggestions you may have (maybe except "dont have time, dont play eve") Smile
Thanks for the help,
Dimkin
Francis Raven
GeoCorp.
The Initiative.
#2 - 2016-11-17 19:34:44 UTC
Planetary Interaction should most definitely be done in lowsec or nullsec. The taxes from Player Owned Custom Offices (POCO) are often too high to make highsec worthwhile.

I would suggest moving to a lowsec or nullsec location. The time you spend online is limited, thus you should maximize your production capabilities where you can. Increase your yields.

My corporation runs almost exclusively in nullsec, and the volumes of PI mats you can draw from a planet are much higher compared to the m3 you draw from Highsec planets. I have tried both and can safely say that it's much better in nullsec.

ExDominion | Nullsec Corporation | Website | Forums | Established Nov. 2015 |

Do Little
Bluenose Trading
#3 - 2016-11-17 21:42:08 UTC
POCO taxes in highsec are divided into 2 components. The NPC tax is 10% export and 5% import. the POCO owner adds what ever they want on top of that. You can cut the NPC component in half with the customs code expertise skill.

Nullsec planets are much better but high risk unless you are part of an alliance with good intel and reasonably priced jump freighter service!

Industry scales well - with 3 characters, one account can have 18 planets PI, 33 production and 33 research slots.
Forum Toon
Doomheim
#4 - 2016-11-18 01:06:13 UTC
if you pilot around highsec you'll find niche planets with cheap\low taxes and the trick is to do p0 (raw) to p2 on single planet then you pay taxes once.

iirc last time I checked it I could do around 50-100 m a week in lazy mode using that. if I put more effort I could do much more.

problem is it's mostly passive so not that fun :X
Tipa Riot
Federal Navy Academy
Gallente Federation
#5 - 2016-11-18 21:07:55 UTC
PI is a good baseline income, which would fit to your schedule, if you are not over-micromanage 50 planets with dozen alts. My 5-planet farm is in NPC nullsec, I'm getting in/out with an travel interceptor and the P2 out via wormholes. Though I have a 2-day P0->P2 cycle, I have to empty the storage only about every week, rest can be done remotely. Expect ~200m per week from such a setup.

I'm also in production, invention, research ... however my profit target (>50%) consumes also time for market PvP, means babysitting orders to get the stuff sold, but you may find some more easy to manage goods with lower profits, where you can just wait for the market to come to your order. Of course this also blocks ISK longer than the babysitting approach.

I'm my own NPC alt.

Raker Plaude
Federal Defense Union
Gallente Federation
#6 - 2016-11-24 02:55:12 UTC
Forum Toon wrote:
the trick is to do p0 (raw) to p2 on single planet then you pay taxes once.


I believe that this is incorrect. Each commodity has a tax factor associated with it so by exporting then re-importing on to a new planet you may still be paying about the same in tax.
I don't have numbers but I remember there being a decent difference between the P0 and P2 tax factors.
Andrew Indy
Cleaning Crew
#7 - 2016-11-24 07:09:06 UTC  |  Edited by: Andrew Indy
Raker Plaude wrote:
Forum Toon wrote:
the trick is to do p0 (raw) to p2 on single planet then you pay taxes once.


I believe that this is incorrect. Each commodity has a tax factor associated with it so by exporting then re-importing on to a new planet you may still be paying about the same in tax.
I don't have numbers but I remember there being a decent difference between the P0 and P2 tax factors.


I think your logic is broken, either way you have to export P2 so any importing or exporting beyond that is extra. That is assuming you wanted to make P2.

Also
I thought the tax rate was just based on some standard pricing CCP setup when they first brought it out.

Just checked and Eve Uni seems to confirm.
Eve Uni PI

Using those Number Export/import of P2 is 18X that of P1 (If you are export P0 you are doing it wrong)

Using something like Bacteria and Nanites (both are fairly cheap)

Bacteria = ~400isk
Nanites = ~8000isk

Nanites are worth 20X Bacteria which just about lines up with the 18X import/export cost. So clearly Import costs are not factored into the Export costs of higher level PI.

Quote:
I'd be also glad for any other suggestions you may have (maybe except "dont have time, dont play eve")


Personally, I would do PI in Low/Null but leave the other indy stuff in HS unless its very low volumes. PI is worth the extra isk as its sooo much better outside of HS. other indy stuff the rewards is a lot smaller and Importing a huge volume of minerals ect to Low/Null is a pain