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Reduced Dependencies

Author
Beyl Ahashion
Working Community 2
#1 - 2016-11-15 14:02:19 UTC
CCP recently changed clone to allow the new players to play at low levels for free, so that hopefully they can get to like Eve.

Similar to this, I think that it would be a great idea to reduce the dependency on level 5 skills. Eve should let all players be able to fly all ships without waiting for years of skills to accumulate. For instance, I have been playing for a year now, and still can't fly more one quarter of the types of ship, nevermind all the variations of those types. That is because players have to get to level 5 of one skill before you are allowed to even get to level 1 of the next skill. This should be reduced to level3, or at the most to level 4, of the previous skill before you are allowed to begin getting the next skill. This will enable people to experience much of Eve at a much earlier time.

Obviously if they fly an advanced ship, that costs over a billion isk, and they don't have much for skills, then they will probably lose that ship fairly soon. But that should be their choice. And if they lose a billion isk worth of ship, then they gain by having been able to fly it, CCP gains by getting the money from that ISK, and old-time veterans gain by getting more high value ships to attack. So it is a win-win proposition. Everyone benefits.

So to recap, I am not asking that any abilities of the skills be reduced, only that there be no dependency or requirement that anyone have any skill higher than a level 3, or at the most a level 4, in order to do something; such that they will be able to do stuff without waiting for years of skills to accumulate, how be it at the appropriately reduced ability levels.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2 - 2016-11-15 14:23:39 UTC
While support for new players is great, so is advantage for vets, to a degree.

CCP have already reduced the skill level required and removed a number of dependencies, but some things should take time. Eve used to involve a lot more time to reach "goals" (if that is really a thing in a video game) and it gave a real sense of achievement.

A lot of that sense of achievement has been eroded. Let's not continue to erode it. There are already skill injectors available if you don't want to wait for things.
Jerghul
Aliastra
Gallente Federation
#3 - 2016-11-15 14:46:52 UTC  |  Edited by: Jerghul
Point already mentioned. Deleted for redundancy.

Blocked list: Teckos, Sonya, Wander, Baltec1

Tabyll Altol
Viziam
Amarr Empire
#4 - 2016-11-15 15:12:48 UTC
Beyl Ahashion wrote:
CCP recently changed clone to allow the new players to play at low levels for free, so that hopefully they can get to like Eve.

Similar to this, I think that it would be a great idea to reduce the dependency on level 5 skills. Eve should let all players be able to fly all ships without waiting for years of skills to accumulate. For instance, I have been playing for a year now, and still can't fly more one quarter of the types of ship, nevermind all the variations of those types. That is because players have to get to level 5 of one skill before you are allowed to even get to level 1 of the next skill. This should be reduced to level3, or at the most to level 4, of the previous skill before you are allowed to begin getting the next skill. This will enable people to experience much of Eve at a much earlier time.

Obviously if they fly an advanced ship, that costs over a billion isk, and they don't have much for skills, then they will probably lose that ship fairly soon. But that should be their choice. And if they lose a billion isk worth of ship, then they gain by having been able to fly it, CCP gains by getting the money from that ISK, and old-time veterans gain by getting more high value ships to attack. So it is a win-win proposition. Everyone benefits.

So to recap, I am not asking that any abilities of the skills be reduced, only that there be no dependency or requirement that anyone have any skill higher than a level 3, or at the most a level 4, in order to do something; such that they will be able to do stuff without waiting for years of skills to accumulate, how be it at the appropriately reduced ability levels.


And in you mind you should be able to fly all ships after a year ? Can´t see a valid reason. Focus on that what you want and you will get it fast. To perfect it it will takes much time. To perfekt everything it will take massive time. That´s eve.

-1
Beyl Ahashion
Working Community 2
#5 - 2016-11-15 15:38:54 UTC  |  Edited by: Beyl Ahashion
Scipio Artelius, thank you for your reply. Although I do think that vets need a sense of accomplishment, that sense of accomplishment needs to be balanced with being able to keep new players interested in the game. My idea doesn't remove the accomplishment of the vets. They will still have better skills while flying those ships than new players. But a lot of players won't want to wait years before being able to fully play the game. This change would just allow the new players to fully play the game with less of a wait. Think of it this way, what good are all of CCP's great changes going to do if the new players can't play them?

The old players were playing with equal abilities of everyone else while growing in skills. The current new players are very mismatched to the old veterans. And yes, if someone wants to pay a huge amount of money to "buy" their abilities, then they can become equal. In the game industry, this is known as "pay to win" and once a game gets a reputation for that, they will find a hard time getting new players to even give them a try. Very few people will want to spend hundreds or thousands of dollars just to become equal to start playing any game, no matter how good it is.

This game already has the total number of players dropping. That indicates that there are more older players stopping playing the game, than there are new players starting. That trend needs to be changed or else the older players will find themselves without a game to play. That is just common business sense, and something that I have already seen with games that I played before, that don't exist anymore. Some games achieve this by giving everyone the same abilities and having goals for them to accomplish. Some achieve this by starting new worlds every so often where everyone can play the old world with different abilities, and/or start over in the new world with more equal abilities. My idea is simply trying to accomplish this to some extent. within the framework of the current Eve architecture. If you don't like my idea, perhaps you can suggest a different idea that will help solve this problem. But quite frankly, for any idea to solve this problem, it will by necessity result in the vets losing some of their huge advantage over all new players. And until the number of players starts climbing continuously (surges with new releases don't count since they are only temporary), the problem is not yet solved, and thus the game is not yet properly balanced between older vets and new players.
Beyl Ahashion
Working Community 2
#6 - 2016-11-15 15:42:06 UTC
Tabyll Altol wrote:
And in you mind you should be able to fly all ships after a year ? Can´t see a valid reason. Focus on that what you want and you will get it fast. To perfect it it will takes much time. To perfekt everything it will take massive time. That´s eve.

-1


I didn't say that I wanted that, you did. I simply asked for the dependencies to be reduced, and used myself as an example of what can currently be accomplished. If my giving an example causes a problem, then ignore the example. The problem remains the same either way.
Kenrailae
Center for Advanced Studies
Gallente Federation
#7 - 2016-11-15 16:20:25 UTC
Remember when you had to have battleship 5 to fly a carrier? Pepperidge farms remembers.



Some of it, we all agree, was silly and much of that has been removed. But not all of it should be. As already stated, some things DO need to take time.

The Law is a point of View

The NPE IS a big deal

Zan Shiro
Doomheim
#8 - 2016-11-15 16:30:22 UTC  |  Edited by: Zan Shiro
Story time....

Came to this game with some other guild mates from another game. One seemed to be set up RL money wise, hated the eve grind so....

ETC to plex to isk to char buy. Good old days....plex got you 250-300 mil, not this 1 bil stuff.. Nice char, skipped the foreplay of a lot of trains. And....he commenced to diaf a lot like we all did being noobs to eve pvp. He didn't stay in eve very long. We were blowing up cheap t1 crap...his losses much more and burning funds up fast.

Moral to story, if you can't fly a t1 frigate or cruiser well, nothing magical fixes that in t2. Wallet drawing fast may be the only magic that happens lol.

And the rush to say BS'....we bitters are not saying slow down to be asshats (well maybe some are lol). Most I gather like me. We were noobs once, rushed to BS, said awww yeah...and commenced to diaf like a muppet in very short order. Goes back to actual flying skill. Get this flowing well...those uber ships of later on will actually run a hell of a lot better.
Zan Shiro
Doomheim
#9 - 2016-11-15 16:36:05 UTC
Kenrailae wrote:
Remember when you had to have battleship 5 to fly a carrier? Pepperidge farms remembers.



Some of it, we all agree, was silly and much of that has been removed. But not all of it should be. As already stated, some things DO need to take time.


IIRC the time didn't vanish, it was shifted to a jump skill needing to be 5'd that didn't need to before. the time sink shifted. May be wrong, someone please correct if so.

that and this really only hooked up cap alts. Mains were assumed 4 or 5 anyway. For the BS op time in their life. Or to tweak a rat smashing PVE BS to make isk faster.
Kenrailae
Center for Advanced Studies
Gallente Federation
#10 - 2016-11-15 16:55:45 UTC
Zan Shiro wrote:
Kenrailae wrote:
Remember when you had to have battleship 5 to fly a carrier? Pepperidge farms remembers.



Some of it, we all agree, was silly and much of that has been removed. But not all of it should be. As already stated, some things DO need to take time.


IIRC the time didn't vanish, it was shifted to a jump skill needing to be 5'd that didn't need to before. the time sink shifted. May be wrong, someone please correct if so.

that and this really only hooked up cap alts. Mains were assumed 4 or 5 anyway. For the BS op time in their life. Or to tweak a rat smashing PVE BS to make isk faster.



They shifted some of it around, yes, but flat out removed some of it as well, depending on your perspective. Yes, they shifted the initial train for that first cap mostly into the jump skills, but after the jump skills(and one or two others class dependent) are done, it takes very little real time to get into any cap after that. I'm also not talking about maxing out a capital, just get into one. So yes, and no. The train is now more about training a jump drive or support skill set for the ship, rather than training for the ship. Kinda hard to put words to.

The Law is a point of View

The NPE IS a big deal

Zhilia Mann
Tide Way Out Productions
#11 - 2016-11-15 17:05:20 UTC
Beyl Ahashion wrote:
For instance, I have been playing for a year now, and still can't fly more one quarter of the types of ship, nevermind all the variations of those types. That is because players have to get to level 5 of one skill before you are allowed to even get to level 1 of the next skill. This should be reduced to level3, or at the most to level 4, of the previous skill before you are allowed to begin getting the next skill.


So what exactly are these "previous" and "next" skills?

To move from frigate --> destroyer --> cruiser --> battlecruiser --> battleship --> capital you only need level 3 of the previous skill. That's the clear progression and it already exists.

To move from a frigate to a specialized frigate, for instance, requires level 5 for a few skills (not the frigate skill itself). I wouldn't want to change that. The dependencies make sense, and just throwing open all the advanced classes at once is silly. They all do very different (and sometimes very narrow) things. They represent a choice to specialize and I really don't mind requiring a commitment in the form of SP along with that choice.
Gadget Helmsdottir
Gadget's Workshop
#12 - 2016-11-15 17:15:29 UTC  |  Edited by: Gadget Helmsdottir
At what point do "new players" stop being new players?

In this new EvE of skill injectors, Ironbanks, and lowered dependencies, there needs to be some sort of goal.

The joy* of a sandbox is that you can pursue any goal that you desire. At the same time, eve is a classless and levelless game system. There is no real way to measure "progress". Modern EvE has watered down, or even removed, older marks of character progress first with the selling and buying of characters, then SP drugs and skill dependency rebalances.

T2 Ship skills is the last divide of the apprentice and the journeyman player. If done naturally, by the time that the new player has shipped into a T2 whatever, then that pilot should have gleaned enough about EvE from trial and error, or from the advice and example of others, to have shed the new player moniker**.

Some skills I am happy with the lower requirements, Advanced Weapon Upgrades being a prime example. These skills are very useful to the new player and should be available sooner rather than later in a pilot's career.

For those players that want T2 NAO! three hours out of character creation, and then spend all the ISK for SP injections^... how many of these fly-by-night gimmie-gimmie players will actually be here next month? Are these the pilots you want to recruit?


--Gadget



*Yes, for some, setting your own goals is less of a joy, and more of a chore... or terror. Some players work best when being told what to do just as some professionals do better when given an objective, vision statement, or even a research topic, rather then creating their own. These people shine when given a goal, but waste precious time floundering when told to "pick whatever". EvE needs all playstyles. Everyone can't be the lead CEO...

**Let's be honest... there's always THAT player... The actual multi-year vet who is an eternal noob.

^Please don't share needles. That's how Jovian Degradation Syndrome spreads. This is a PSA from GadgetCorp, Inc.

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Danika Princip
GoonWaffe
Goonswarm Federation
#13 - 2016-11-15 19:12:08 UTC
This is my main. She's a 2009 character with 130+ million skillpoints.

I cannot fly every ship. I cannot even fly every subcap. hell, I only trained my last frigate V a few months ago.

I do not think this is a bad thing. Can you explain to me why it is?
Gadget Helmsdottir
Gadget's Workshop
#14 - 2016-11-15 19:22:20 UTC
Zhilia Mann wrote:
Beyl Ahashion wrote:
For instance, I have been playing for a year now, and still can't fly more one quarter of the types of ship, nevermind all the variations of those types. That is because players have to get to level 5 of one skill before you are allowed to even get to level 1 of the next skill. This should be reduced to level3, or at the most to level 4, of the previous skill before you are allowed to begin getting the next skill.


So what exactly are these "previous" and "next" skills?

To move from frigate --> destroyer --> cruiser --> battlecruiser --> battleship --> capital you only need level 3 of the previous skill. That's the clear progression and it already exists.

To move from a frigate to a specialized frigate, for instance, requires level 5 for a few skills (not the frigate skill itself). I wouldn't want to change that. The dependencies make sense, and just throwing open all the advanced classes at once is silly. They all do very different (and sometimes very narrow) things. They represent a choice to specialize and I really don't mind requiring a commitment in the form of SP along with that choice.


Just a point of clarification:
While I can train the assault frigates skill, I can't actually sit in one until I train that racial frigate to V.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Gadget Helmsdottir
Gadget's Workshop
#15 - 2016-11-15 19:32:26 UTC
Kenrailae wrote:
Remember when you had to have battleship 5 to fly a carrier? Pepperidge farms remembers.



Some of it, we all agree, was silly and much of that has been removed. But not all of it should be. As already stated, some things DO need to take time.


Now training Advanced Spaceship Command to V to use ANY cap or freighter... this is an enforced time-sink that doesn't need to be. Honestly, this skill needs to be reset to allow different levels to "unlock" different classes of cap. Adv. Spacom. 1 for freighters, 2 for dreads/ carriers/FAXes, 3 for jump freighters and Industrial caps, 4 for super carriers (and whatever the super dread that they were talking of introducing) and 5 for titans.

Or something like that...

If a pilot wanted the full agility bonus on her freighter she could train it to max if she chose.

There's no choice about this skill as it is now other than Do You Have This At Five (YES/NO).

No other skill works like this in EvE.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Zhilia Mann
Tide Way Out Productions
#16 - 2016-11-15 19:47:09 UTC
There's periodic talk about allowing T2 ship access without base ship to level 5, I suppose. I'm pretty deeply ambivalent about it. For the most part, you'd just be shooting yourself in the foot if you wanted to, say, take out a Curse with Amarr Cruiser 4 (or at least you would be if you wanted to put TDs on it or have effective drones). On the other hand, it seems like a reasonable gate. I suppose we could at least have an in-depth discussion of pros and cons on that part of the proposal.

(Point of interest: you used to be able to fly command ships with battlecruiser at 4 before the skill was split. It wasn't a great idea but it was possible.)
Zan Shiro
Doomheim
#17 - 2016-11-16 03:38:38 UTC
Zhilia Mann wrote:
There's periodic talk about allowing T2 ship access without base ship to level 5, I suppose. I'm pretty deeply ambivalent about it. For the most part, you'd just be shooting yourself in the foot if you wanted to, say, take out a Curse with Amarr Cruiser 4 (or at least you would be if you wanted to put TDs on it or have effective drones). On the other hand, it seems like a reasonable gate. I suppose we could at least have an in-depth discussion of pros and cons on that part of the proposal.

(Point of interest: you used to be able to fly command ships with battlecruiser at 4 before the skill was split. It wasn't a great idea but it was possible.)



Thing is there has always been the navy/pirate option here. Some navies imo are a fair mock up of their closest t2 relative. Long ago when lower sp I had the combat char in navy caracals . At the time a decent representation of what cerb would be. And something better than a (then) lacklustre vanilla caracal.

Combat shooty ships this works for anyway. Specialized support not an option here but my take on support is you want that pilot with some seasoning in them anyway. Would also make the case with the force multipliers some support can be...its best their numbers limited by train. Shake and bake logi spam...would not help the back and forth we have on logi arguments safe to say as an example.
elitatwo
Zansha Expansion
#18 - 2016-11-16 08:59:25 UTC
Beyl Ahashion wrote:
...vets need a sense of accomplishment, that sense of accomplishment needs to be balanced with being able to keep new players interested in the game. My idea doesn't remove the accomplishment of the vets. They will still have better skills while flying those ships than new players. But a lot of players won't want to wait years before being able to fully play the game. This change would just allow the new players to fully play the game with less of a wait. Think of it this way, what good are all of CCP's great changes going to do if the new players can't play them?.


Let me misquote you right here, since your premise is flawed.

Imagine this,

A long time ago in a galaxy far away, the World of Nabooh- errm a young woman made here ultimate sacrifice and became a capsuleer.
You may not believe this but just 10 years ago, we were thinking the very same thing you are right now.

The difference in my case was, that I knew that the world of Warc- errm New Eden would keep be busy for many years to come with no ending and one day I would do the same things the veteran players from back then were able to do.

If you decide to stay, you will tell noobs the same things we do now.

The amount of books in your shelf only account for so much in your story. You are writing your story as you go along.

EVE is all about stories, yours, mine, everyone else's.


Yes we can do stuff you cannot do right now but everyone will be able to one day. Do you think we started as veterans?

We most certainly did not. We did have to figure out most of EVE by ourselves at our time, sometimes with others, sometimes in isolation but the discovery was the drive that kept us going.

EVE has so much to offer and discover. Why would you want to spoil that after such a short time when EVE is set to take Earth years to master?

You think one years is a long time, when you can keep filling your bookshelf for 2 decades?


Please do yourself a favor and read the patchnotes for Crucible, Retribution to Odyssey and read into the immersion. As the ships you cannot fly yet have a tech 1 boat to show you a way of what may interest you in the future or never.

No make an educated guess that you are not supposed to fly a town like Long Island on day one in New Eden.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

CPuiu
EVE University
Ivy League
#19 - 2016-11-18 01:39:39 UTC
There is no need to do that.

CCP already made it easier to fly certain ships or use certain fits and with skill injectors there is absolutely no need to continue making things easier for low SP players. This would also make alts way too powerful and useful without actually putting any time/isk into growing them.
Sitting Bull Lakota
Poppins and Company
#20 - 2016-11-18 09:57:14 UTC
Well, you're ahead of me. I've been at this for somewhere between 3 to 4 years, and I'm just now getting my racial battleship to V.
I still don't know how to fit a decent shield tank!
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