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EVE New Citizens Q&A

 
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Industry

Author
Arnold Judas
Doomheim
#1 - 2016-11-16 15:27:58 UTC
Hi all, new to this.
I'd like to take the industrial path on my journey, will this be possible in Alpha mode?
Also, I'm assuming I need to mine for resources to make industrial items.
:)
Keno Skir
#2 - 2016-11-16 15:32:49 UTC
Pretty sure you can mine and build some stuff as an Alpha, but for higher tier mining / building bits later down the road you'll need to sub.
Iria Ahrens
Space Perverts and Forum Pirates
#3 - 2016-11-16 15:35:16 UTC
Sure you can do industry, but you will be limited to the venture IIRC. There is generally not a lot of profitability on tech one modules etc, so industry will not be very profitable either.

Don't make the mistake many newbie industry players make by thinking of mined resources as "free".

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Arnold Judas
Doomheim
#4 - 2016-11-16 15:58:48 UTC
Thanks for the replies, I did think I could only go so far as Alpha but as long as I can get a feel of it.
Hopefully I'll like the game and sub, no problem there, make my journey more fruitful :D
And Keno, thanks for the Buddy trial, I used it.
Much appreciated.
Do Little
Bluenose Trading
#5 - 2016-11-16 16:25:01 UTC
As an Alpha character you will be limited to 4 production jobs (mass production level 3) and 1 research job at a time. With trade level 3 you get a reasonable number of market orders.You can purchase and improve blueprints (1 at a time). You can manufacture T1 ships and modules using minerals you mine yourself or purchase from the market. With rare exceptions, this is not profitable if you assess the minerals at market value. The main reason is that meta modules, which are superior to T1, drop as mission loot. T1 is only useful as input to the T2 manufacturing process which is not open to Alphas.

You can also manufacture rigs. These have 2 advantages - first, there are no meta variations and second, they can't be reused. Demand for small T1 rigs is steady and some of them are quite profitable. The salvage you need to build them is tiny - the exploration frigate you get free in the career missions is all you need to haul it and you can usually buy salvage in small quantities at low cost in backwater systems. Aggregators in trade hubs will want a premium. This is an excellent way to get started in industry if you don't have a lot of skill or capital. Eve is a player driven commodity market - which means it is cyclical. Competition will drive prices down until no one is making money, people will stop listing new product, the cheap stuff will sell and the price will snap back - often aggressively. Position yourself in the top half of the cycle and don't chase the market down. Stuff will take longer to sell but you will make money.

A third option is to run missions and use the loyalty points to purchase faction blueprints in the loyalty store. You don't need a high level of combat skill - the basic T1 hauler can be used to run level 3 and 4 distribution missions - it will take time and effort to build the standing you need for this and it isn't the most engaging game play. Career missions plus SOE Epic Arc are a good place to start.
voetius
Grundrisse
#6 - 2016-11-16 18:27:51 UTC

Ignoring the mining part of your question, Industry could still work out for you. As Do Little says, T1 rigs don't need much effort or materials to build and some have reasonable margins. Margins tend to vary a lot week by week as they can be produced by someone like me in very large quantities in a short space of time. But they can be ok as most serious indy people won't bother with T1 small rigs as there are so many better items to produce.

Ships : steer clear of these. There are T1 individual ships that may be profitable at some particular time but generally margins are slim or non-existent.

T1 ammo : is usually recommended to people new to industry. It's ok but would be best to sell it away from the large trade hubs where people build in bulk and sell with slim margins. It's best to sell it farther away from hubs where it is required and people aren't going to travel to save pennies, e.g. mission stations and places close to faction war zones.

T1 drones : be very wary of these as they drop as mission loot and are usually a loss maker in trade hubs.

T1 modules used in the T2 production chain : these are probably your best bet IMO. Build during the week and sell at the weekend. They will have their ups and downs as people over-produce them but as long as you stay flexible and don't just focus or one or two items you spread your risks.

That's all I can think of for now :)