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Player Features and Ideas Discussion

 
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Categories of access to the game.

Author
Polyethylene Thellere
The Scope
Gallente Federation
#1 - 2016-11-16 10:05:47 UTC
Hello I have a proposal on the access to the game. As already introduced limited access, I think that my idea will be realized simply. The idea is to make access to the game according to various categories such as driving license. For example the same category A B C D E. A - the primary access, it is now the alpha clone. B - level of access to the ships battlecruiser, C - level access to the ships of Battleship and so on. Also, you can enter a separate access to the T2 and T3 modules and ships. Labeling this level of access can be for example a + sign. Ie if I bought a category C + I can manage ships Battleship level T2 modules. Accordingly, for each access category increased price of subscription payment. For example for each category 50 rubles. The meaning of such innovations in the increase of number of players, growth of profits and a more rational subscription fee when you pay accordingly for their abilities in the game, and not on a par with the top players, though, and you can not do anything.
Ralph King-Griffin
New Eden Tech Support
#2 - 2016-11-16 10:23:04 UTC
Rivr Luzade
Coreli Corporation
Pandemic Legion
#3 - 2016-11-16 11:57:46 UTC  |  Edited by: Rivr Luzade
Polyethylene Thellere wrote:
The meaning of such innovations in the increase of number of players, growth of profits and a more rational subscription fee when you pay accordingly for their abilities in the game, and not on a par with the top players, though, and you can not do anything.

Alpha clones will not result in an explosion of active player numbers even in the mid term scope.
That aside: Would you please be so nice to explain how a 2-Tier payment system (No pay == limited access, Pay == full access) is more convoluted, complicated or less intuitive than a system with 4, 5 or more tiers to unlock different ship classes, module classes and so on?
Furthermore, how could it possibly be cheaper if you had to pay to unlock every possible or impossible class individually. Considering the increased administrative efforts by CCP (staff to process the payments/functionalities on the website, more server power to process the payments, more server power to process the different tiers ingame, etc.), these tiers would inherently need to be more expensive than the current 1-time-lumpsum payment for full access, because CCP would else lose money.

I am genuinely looking forward to the answers to the questions. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Donnachadh
United Allegiance of Undesirables
#4 - 2016-11-16 13:30:44 UTC
-1

Rivr Luzade wrote:
I am genuinely looking forward to the answers to the questions. Roll

So am I.
Polyethylene Thellere
The Scope
Gallente Federation
#5 - 2016-11-16 23:21:50 UTC
Rivr Luzade wrote:
Considering the increased administrative efforts by CCP (staff to process the payments/functionalities on the website, more server power to process the payments, more server power to process the different tiers ingame, etc.), these tiers would inherently need to be more expensive than the current 1-time-lumpsum payment for full access, because CCP would else lose money. Roll

CCP already losing resources due to the increased load on the server free players. Also, I do not think it is not very big modification of the game and the payment system takes them a lot of time and resources. At the same time, cash flow still increase, those players who are still not sure whether to play on or from those who want to not play often, and small-medium-sized ships.

Rivr Luzade wrote:
Furthermore, how could it possibly be cheaper if you had to pay to unlock every possible or impossible class individually

For example, the complex cost is divided into 5 levels of access. For each level of access you need to pay the corresponding amount. For access to T2 - T3 modules and ships, too, need to pay an amount equal to 1 the level of access of ships (for example). With this approach, the CCP even win in the price, but for the user it will be still more convenient. Calculation of the total amount of payment will be when you pay a subscription to the site, where you can select the necessary items for the player access, and the system will calculate the cost and invoice.
the exact same, it seems to me that the access template system for the players will not take a lot of computing resources of the server, in the development of the system and should not have much difficulty because CCP has introduced separate players to access the system.
Quote:
how a 2-Tier payment system (No pay == limited access, Pay == full access) is more convoluted, complicated or less intuitive than a system with 4, 5 or more tiers to unlock different ship classes, module classes and so on?

What is difficult to select the desired item subscriptions?
CPuiu
EVE University
Ivy League
#6 - 2016-11-16 23:36:36 UTC

No CCP isn't losing money from more free players, that would be stupid. An influx of new players means a lot more potential subscribers which will offset any other other costs that come with having more f2p accounts.

And multiple subscription tiers are more difficult than you would expect. People don't want to spend 30 minutes to research what each subscription tier does.
Zan Shiro
Doomheim
#7 - 2016-11-17 03:39:27 UTC
I am reminded of a classic scene from Im gonna git you sucka.....Chris Rock asking the rib shop owner for an order.


I want one rib.

One order of ribs coming up

No no....just 1 rib.

How much for a soda?

X dollars

How about for 50 cent you let me put my head under the machine and pour it in my mouth a few seconds.




A full sub is $15.00 ish (variance due to exchange rates as always...).



If this is a hardship, one should be more focused on how to resolve that in some way more than a game. Or play a nice single player (non sub based) game they have. Its payed for...assuming electric bill paid but not the internet...you can still even play it lol.

My usual bit. I stopped going to starbucks for a start. You skip 3 $5 cups of coffee...there ya go. I go months without the stuff.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#8 - 2016-11-17 11:12:56 UTC  |  Edited by: Rivr Luzade
Polyethylene Thellere wrote:
What is difficult to select the desired item subscriptions?

Because you would need to do that on the fly when you first need those things, ie. usually in a rush before a fleet, from an external webbrowser or the hideous NES interface.
You also have to know what you need at a given moment. And have to relog in order to activate these options. And all that just before a fleet starts which causes more trouble and delays for the rest of the people waiting just for your incompetence.
You also have to remember or check mails or account management whether you have an option activated on auto-renewal, which you have to turn off if you don't want it for a month, or not and then are stuck in a ship or with ships that you have laboriously activate again.
These are all things that add unnecessary roadblocks to your activities and discourage you from doing things -- and are in the end a lot less convenient and more difficult to use than either pay or no pay. And inevitably more expensive as it is the case with every thing you buy individually instead of as full package.

Also, considering that the server already has problems keeping up with just certain skill attributes, adding even more limitations that need to be checked regularly only make matters worse.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Polyethylene Thellere
The Scope
Gallente Federation
#9 - 2016-11-18 10:02:57 UTC
Rivr Luzade wrote:

You also have to know what you need at a given moment. And have to relog in order to activate these options. And all that just before a fleet starts which causes more trouble and delays for the rest of the people waiting just for your incompetence.
You also have to remember or check mails or account management whether you have an option activated on auto-renewal, which you have to turn off if you don't want it for a month, or not and then are stuck in a ship or with ships that you have laboriously activate again.


You talk with skill position player who can already use most of the ships and units in the game. I speak from the perspective of the players who are not as skill, and that much of the game is not necessary. it may be "choice points" before the flight, if you can not use a corny one or another ship or module?

Quote:
These are all things that add unnecessary roadblocks to your activities and discourage you from doing things -- and are in the end a lot less convenient and more difficult to use than either pay or no pay.

2016. Eve. One of the most difficult games. Problems with the selection of items subscription. * Face puzzled Jackie Chan *
Rivr Luzade
Coreli Corporation
Pandemic Legion
#10 - 2016-11-18 10:54:21 UTC
I talk from the perspective of the convenience-driven, effort-shunning and difficulty-avoiding generation of gamers and people, not people with lots of skill points.

Yes, EVE is difficult and you want to add even more unnecessary difficulty to it and that people pay for this added unnecessary difficulty on top of it.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Gadget Helmsdottir
Gadget's Workshop
#11 - 2016-11-18 15:13:31 UTC
How much XP do I need to earn to go from B to C?

And does getting podded lose me XP? I would really hate to go from E all the way back to A because I really wanna get past that gate...

--Gadget wants to know

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Frostys Virpio
State War Academy
Caldari State
#12 - 2016-11-18 15:27:58 UTC
Polyethylene Thellere wrote:
Rivr Luzade wrote:

You also have to know what you need at a given moment. And have to relog in order to activate these options. And all that just before a fleet starts which causes more trouble and delays for the rest of the people waiting just for your incompetence.
You also have to remember or check mails or account management whether you have an option activated on auto-renewal, which you have to turn off if you don't want it for a month, or not and then are stuck in a ship or with ships that you have laboriously activate again.


You talk with skill position player who can already use most of the ships and units in the game. I speak from the perspective of the players who are not as skill, and that much of the game is not necessary. it may be "choice points" before the flight, if you can not use a corny one or another ship or module?

Quote:
These are all things that add unnecessary roadblocks to your activities and discourage you from doing things -- and are in the end a lot less convenient and more difficult to use than either pay or no pay.

2016. Eve. One of the most difficult games. Problems with the selection of items subscription. * Face puzzled Jackie Chan *

Can't wait to have to change my sub withing the same week because I'm training different hull class.

Also, since alpha is limited to one faction, do we have special permit for other faction? Caldari A level licence but Gallente C class? What about pirate?
Danika Princip
GoonWaffe
Goonswarm Federation
#13 - 2016-11-18 16:35:20 UTC
Sub price is £10 if you pay one month at a time.

You have seven hull sizes, and with T2 versions, you'd have what, twelve levels?

How the hell are you going to fit twelve levels in to ten pounds, and what would even be the point? Am I paying £5 for ships up to cruiser, for t3ds, for interceptors or what?
Frostys Virpio
State War Academy
Caldari State
#14 - 2016-11-18 17:55:58 UTC
Danika Princip wrote:
Sub price is £10 if you pay one month at a time.

You have seven hull sizes, and with T2 versions, you'd have what, twelve levels?

How the hell are you going to fit twelve levels in to ten pounds, and what would even be the point? Am I paying £5 for ships up to cruiser, for t3ds, for interceptors or what?


T3D should be top level licence only because why not.
Cade Windstalker
#15 - 2016-11-18 18:18:24 UTC
Polyethylene Thellere wrote:
CCP already losing resources due to the increased load on the server free players. Also, I do not think it is not very big modification of the game and the payment system takes them a lot of time and resources. At the same time, cash flow still increase, those players who are still not sure whether to play on or from those who want to not play often, and small-medium-sized ships.


The servers haven't been running at anywhere near capacity in literally 2 years. Also server resources are comparatively cheap even if CCP does need to add new hardware to keep up with expansion of the playerbase. A new server costs somewhere in the range of 10,000 USD up to like $100,000. In comparison a single experienced programmer costs around $100,000 a year in salary, benefits, and other costs.

In short anything that means CCP needs to hire more people costs more than server time does, pretty much period.

Polyethylene Thellere wrote:
For example, the complex cost is divided into 5 levels of access. For each level of access you need to pay the corresponding amount. For access to T2 - T3 modules and ships, too, need to pay an amount equal to 1 the level of access of ships (for example). With this approach, the CCP even win in the price, but for the user it will be still more convenient. Calculation of the total amount of payment will be when you pay a subscription to the site, where you can select the necessary items for the player access, and the system will calculate the cost and invoice.
the exact same, it seems to me that the access template system for the players will not take a lot of computing resources of the server, in the development of the system and should not have much difficulty because CCP has introduced separate players to access the system.


While this is correct you've failed to factor in the cost inherent in players who currently pay for a full sub but only use some ship classes. For example there are a lot of people who only really enjoy small ship PvP. Those players can now cut down their sub, which they've been quite happily paying, and continue to play as they always have. Same goes for people paying for character training slots, they can now just pay for a ship class until it's fully trained, swap to another, and save money because that SP sticks they just can't use it.

On top of that there are fixed costs per sub like credit card charges that get taken off of each sale often regardless of how large it is, so a $2 sub loses 0.50 which is a much larger cost than it is off of a $10 sub.

Polyethylene Thellere wrote:
What is difficult to select the desired item subscriptions?


This is deflecting and doesn't actually address his question. What you're suggesting is, purely by basic definition, more complicated than a binary two-tier system.

Beyond that you're failing to account for things like failing to understand what comes with each "chunk" of the sub, potential backend technical issues like things not locking or unlocking correctly, or players finding ways to exploit a system like what you're proposing. Exploitation especially becomes more likely the more complex a system becomes as edge cases get harder to predict ahead of time.

In short this idea is pretty poorly thought out and unnecessary.