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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Jerghul
Aliastra
Gallente Federation
#7561 - 2016-11-14 19:34:22 UTC
Again. I have hunted more than 80% of everyone who has played Eve. Probably closer to 90% of everyone that has played Eve.

I have an impressive killboard compared to most EvE players.

There is no such thing as risk free PvE. This is EvE 101.

Ships are less safe in space than they are docked.

That is simply how EvE is.

Blocked list: Teckos, Sonya, Wander, Baltec1

Sonya Corvinus
Grant Village
#7562 - 2016-11-14 19:37:55 UTC
Jerghul wrote:
Again. I have hunted more than 80% of everyone who has played Eve. Probably closer to 90% of everyone that has played Eve.

I have an impressive killboard compared to most EvE players.

There is no such thing as risk free PvE. This is EvE 101.

Ships are less safe in space than they are docked.

That is simply how EvE is.


Roll

Give us the name of the character with the impressive KB then.

I've played for half the time you have and have more than double the kills, and I rarely PvP.
Jerghul
Aliastra
Gallente Federation
#7563 - 2016-11-14 19:55:49 UTC  |  Edited by: Jerghul
Congratz. You too are in the top quintile, if not the top decimal.

Granted, its not much of an achievement.

And afk cloaky camping plays are part in how little of EvE game play actually involves pvp.

Hence the need to nerf afk cloaky camping and buffing local (technically creating alternate ways for players to consistently access real time information independent of alliances).

Edit
You have actually only killed 24 manned ships including pods. I finally had to take a look :-).

God job on the POS array kills though. Very impressive housecleaning.

Blocked list: Teckos, Sonya, Wander, Baltec1

Sonya Corvinus
Grant Village
#7564 - 2016-11-14 20:47:05 UTC  |  Edited by: Sonya Corvinus
Jerghul wrote:
Congratz. You too are in the top quintile, if not the top decimal.

Granted, its not much of an achievement.

And afk cloaky camping plays are part in how little of EvE game play actually involves pvp.

Hence the need to nerf afk cloaky camping and buffing local (technically creating alternate ways for players to consistently access real time information independent of alliances).

Edit
You have actually only killed 24 manned ships including pods. I finally had to take a look :-).

God job on the POS array kills though. Very impressive housecleaning.


Thank you.

Given you're going based on arbitrary statistics from a website instead of KBs that show actual PvP skill, I thought I'd throw myself in the ring with you.

Now that we've established that neither you nor I have experience PvPing, let's not either of us use that as an excuse to recommend nerfs to cloaks, especially ones that will result in even easier risk free PvE-ing, as you've wanted all along.

I do appreciate that you threw in a buff to local to try and step your trolling up a notch though. You're up to a 3/10 on being a successful troll.
Jerghul
Aliastra
Gallente Federation
#7565 - 2016-11-14 20:59:00 UTC  |  Edited by: Jerghul
The board does not measure skill.

We simply have more experience than at least 80% of other EvE players. Which is not much to brag about given the absolutely horrendous levels of pvp in general.

Buffing local is not new. I have been talking about improving real time information availability for individual players independent of alliance filters for quite some time now.

Anything that increases the perception of safety makes null-sec less safe.

No such thing as risk free PvE. You are really going to have to try and wrap your head around this one at some point.

But thank you for validating the perception that nerfing afk cloaky camping and buffing local will make null-sec more safe.

If you think that is true, then doubtless many others will believe it too. Brilliant!

Its exactly that kind of perception that will encourage people to undock their ships more often and put them in harm's way.

Because nothing is safer than being docked up

And

Because content.

Blocked list: Teckos, Sonya, Wander, Baltec1

Sonya Corvinus
Grant Village
#7566 - 2016-11-14 21:10:03 UTC
Jerghul wrote:
The board does not measure skill.

We simply have more experience than at least 80% of other EvE players. Which is not much to brag about given the absolutely horrendous levels of pvp in general.

Buffing local is not new. I have been talking about improving real time information availability for individual players independent of alliance filters for quite some time now.

Anything that increases the perception of safety makes null-sec less safe.

No such thing as risk free PvE. You are really going to have to try and wrap your head around this one at some point.

But thank you for validating the perception that nerfing afk cloaky camping and buffing local will make null-sec more safe.

If you think that is true, then doubtless many others will believe it too. Brilliant!

Its exactly that kind of perception that will encourage people to undock their ships more often and put them in harm's way.

Because nothing is safer than being docked up

And

Because content.


I PvE in hostile nullsec space all the time, and it's entirely too easy for me to get away. Read, I can get away 100% of the time currently. That's without alliance wide intel channels. Get rid of local, and there is suddenly actual risk.

You're back down to a 2/10 here. Keep pushing for your personal ratting to be even more risk free. Yes, I know you're been talking about buffing 0.0 ratting safety for a long time. That's fairly apparent.
Jerghul
Aliastra
Gallente Federation
#7567 - 2016-11-14 22:34:20 UTC  |  Edited by: Jerghul
You are being irrational.

If you can get away 100% of the time now, then what would a nerf of afk cloaky camping and buff of local achieve?

Bingo

You can still only get away 100% of the time.

100% being the maximum % you can get away with.

Your argument fails on its lack of internal logic.

=========

Things going wrong is a function of ships undocked.

More ships undocked equals more ships killed.

More ships undocked equals less safe null-sec.

For nothing is as safe as remaining docked.

Because content.

=============

Nerfing afk cloaky camping and buffing local

Gives more ships undocked

Which equals more ships killed

More ships undocked equals less safe null-sec

For nothing is as safe as remaining docked

Because content

============

Its not exactly rocket science.

Blocked list: Teckos, Sonya, Wander, Baltec1

Sonya Corvinus
Grant Village
#7568 - 2016-11-14 23:14:53 UTC
Jerghul wrote:
You are being irrational.

If you can get away 100% of the time now, then what would a nerf of afk cloaky camping and buff of local achieve?

Bingo

You can still only get away 100% of the time.

100% being the maximum % you can get away with.

Your argument fails on its lack of internal logic.

=========

Things going wrong is a function of ships undocked.

More ships undocked equals more ships killed.

More ships undocked equals less safe null-sec.

For nothing is as safe as remaining docked.

Because content.

=============

Nerfing afk cloaky camping and buffing local

Gives more ships undocked

Which equals more ships killed

More ships undocked equals less safe null-sec

For nothing is as safe as remaining docked

Because content

============

Its not exactly rocket science.


Please

try

again

with

less

paragraph

breaks.

Spending

dev

time

on

something

that

achieves

nothing

is

pointless.

Stop

trying

to

make

null

safer.

because

content.
Jerghul
Aliastra
Gallente Federation
#7569 - 2016-11-14 23:49:51 UTC  |  Edited by: Jerghul
Anyways,

I understand that it is gratifying to assume malice and self-interest.

But the fact of the matter is that pvp is very uncommon. To the point where even lethargic efforts place players like me and Sonya in the top quintile of pvp players.

This is a disaster.

A balance between end product production and kills would have to see kills treble from today's numbers (1 trillion destroyed, 3 trillion produced).

The only way to achieve a better balance is to enact measures that see players undock more often.

CCP can do some things: Replacing outside lotteries with very clever mining rats is one variant. Rats are obviously going to be killing more ships come tomorrow.

Players can joins some of the NPC mining corps already, so we will see if that spills over to null-sec. Meaning of course that you can mine with your very own rat escort. Or you have a procedural small gang you can mine with, and a procedural back up fleet in case you are attacked.

That is what the doctors in this thread ordered, right? Of course you can pve for as long as you have back up.

The perception of safety, without being more safe.

It gives more pvp.

Safer pve is not my goal.

More ships undocked and vulnerable to pvp is my goal.

Because content, silly

I can incidentally claim independent discovery on the mining rat change that is coming in tomorrow. I raised that as an option a while back before my hiatus in this thread. Yay, me.

Procedural rats are incidentally also the way to lower bounty payouts. A wave of rats losing a battle could always warp off, then re-enter the chain of rooms the normal way like any decent human would. Destroying MTUs and rejoining their mates still fighting by entering through the accelerators.

For example. What fun.

Or why not let players blue to rats hang out at sites and wait for whatever comes? No need for rats to do blue on blue until they are attacked, right?

The opportunities are endless...But first we need players to undock a lot more often. To achieve that we need:

1. Nerfed afk cloaky camping (5 hour timer)
2. Buffed Local (alliance independent real time information).

Because content, silly.

Blocked list: Teckos, Sonya, Wander, Baltec1

Teckos Pech
Hogyoku
Goonswarm Federation
#7570 - 2016-11-15 01:12:03 UTC
Jerghul wrote:


Well, I am still ranked 11540th most active pvp last 7 days (52kth/90 days, 162kth/alltime).


In other words you got some content...and no changes to the cloaking mechanic. Jinkies how'd that happen.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#7571 - 2016-11-15 01:22:21 UTC  |  Edited by: Jerghul
1. Peak time epic PvP (it does not get more epic that blowing up two citadels).

2. Found a pve player in a system that was not cloaky camped. The player screwed up and died.

When I said that player kills are 1/3 of what they should be for a better balance between production and losses, I did not say player kills = 0.

I meant that afk cloaky camping keeps players safe by keeping then snugly docked up. Nerf afk cloaky campers (with a 5 hour timer) and see more ships undocked in systems not cloaky camped to give more burning wrecks (or whatever wrecks will do tomorrow after the update).

Its all about creating the perception of safety. Null sec is never actually safe.

So:

Nerf afk cloaky camping (with a 5 hour timer)
Buff local (with an alliance independent real time intelligence system)
....
Profit (because content)

Blocked list: Teckos, Sonya, Wander, Baltec1

Sonya Corvinus
Grant Village
#7572 - 2016-11-15 01:31:19 UTC  |  Edited by: Sonya Corvinus
Jerghul wrote:
Anyways,

I understand that it is gratifying to assume malice and self-interest.

But the fact of the matter is that pvp is very uncommon. To the point where even lethargic efforts place players like me and Sonya in the top quintile of pvp players.

This is a disaster.

A balance between end product production and kills would have to see kills treble from today's numbers (1 trillion destroyed, 3 trillion produced).

The only way to achieve a better balance is to enact measures that see players undock more often.

CCP can do some things: Replacing outside lotteries with very clever mining rats is one variant. Rats are obviously going to be killing more ships come tomorrow.

Players can joins some of the NPC mining corps already, so we will see if that spills over to null-sec. Meaning of course that you can mine with your very own rat escort. Or you have a procedural small gang you can mine with, and a procedural back up fleet in case you are attacked.

That is what the doctors in this thread ordered, right? Of course you can pve for as long as you have back up.

The perception of safety, without being more safe.

It gives more pvp.

Safer pve is not my goal.

More ships undocked and vulnerable to pvp is my goal.

Because content, silly

I can incidentally claim independent discovery on the mining rat change that is coming in tomorrow. I raised that as an option a while back before my hiatus in this thread. Yay, me.

Procedural rats are incidentally also the way to lower bounty payouts. A wave of rats losing a battle could always warp off, then re-enter the chain of rooms the normal way like any decent human would. Destroying MTUs and rejoining their mates still fighting by entering through the accelerators.

For example. What fun.

Or why not let players blue to rats hang out at sites and wait for whatever comes? No need for rats to do blue on blue until they are attacked, right?

The opportunities are endless...But first we need players to undock a lot more often. To achieve that we need:

1. Nerfed afk cloaky camping (5 hour timer)
2. Buffed Local (alliance independent real time information).

Because content, silly.


If safer PvE is not your goal you wouldn't be pushing for an environment where it's safer to do PvE. You'd be pushing for more of a WH or LS type environment. Where, you know, small gang PvP happens all the time.

Stop trolling please and tell us you're just a PvE-er who wants things to be easy. There are parts of the game that would give you what you want. sov null isn't it. Shoot me a message in game, I'd be more than welcome to train you into living in the parts of space that will give you the experience you want. I'm charitable like that.

Or you know, undock and start shooting people. Like you do maybe once/month.
Jerghul
Aliastra
Gallente Federation
#7573 - 2016-11-15 02:38:34 UTC  |  Edited by: Jerghul
I am glad you think you are good at something. Because written words are certainly not your friends.

Let me explain my position to you yet again. For I am charitable like that:

My goal is for more ships to undock in null sec because more undocked ships give more chances to kill ships in null sec.

Nerfed afk cloaky camping (5hr timer) and buffed local (independent real time information) achieve that goal.

Now that I have checked for June 2016 (its the month I found wh data for):

wh space
23000 ships destroyed
6000 pods destroyed

null sec
264000 ships destroyed
152000 pods destroyed

Yah, there is not much to be gained from hyping wormholes. Even doubling the kills there per month would not amount to anything other than a slight statistical anomaly (and if fights happen there all the time...then perhaps stop arming your ships with fireworks launchers...because very little is dying per day in wh space).

I do want it to be psychologically easier to undock and I certainly want it to be easier to catch ships.

Nerfing afk cloaky camping and buffing local are just tools to that end.

You should lay of the cool aid.

My suggestions are not worth the high drama and hyperbole.

Blocked list: Teckos, Sonya, Wander, Baltec1

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#7574 - 2016-11-15 18:52:39 UTC  |  Edited by: Bronson Hughes
Jerghul wrote:
My goal is for more ships to undock in null sec because more undocked ships give more chances to kill ships in null sec.

Nerfed afk cloaky camping (5hr timer) and buffed local (independent real time information) achieve that goal.

...

I do want it to be psychologically easier to undock and I certainly want it to be easier to catch ships.

Nerfing afk cloaky camping and buffing local are just tools to that end.

Let me start by saying (in case I hadn't pointed it out already) that you and I are generally in agreement that nullsec can get kind of dead and that having more ships undocked would generally be a good thing. Where we disagree rather mightily is what should be changed to accomplish that.

With that out of the way, ask yourself this: what kinds of nullsec pilots/ships dock up when there is a cloaked non-friendly in local? Certainly not defense fleets, roaming fleets, or generally most PvP-ers. It's the miners, the PvE-ers, the haulers, etc. who stay docked up. Why do they stay docked up? Because they're either not flying PvP fits, or they're flying alone, so they are vulnerable to being attacked, or possibly being hot-dropped, by said non-friendly.

Whether you realize it or not, your solution to the "too many docked ships in nullsec" problem, along with any form of nerf to AFK cloaking, overwhelmingly favors non-combat pilots. Your end goal, intentional or not, is to make nullsec safer for so-called "carebears."

If you want pilots to undock in the face of possible danger, they need to learn to deal with that danger instead of hiding from it.

If pilots will only undock in the total safety that an all-friendly local provides, they belong in Empire, not nullsec.

The problem is not with AFK cloaking, it's with pilots' reaction to it. This has never been untrue. If you want it to be psychologically easier for nullsec pilots to undock, teach them how to do it without being sitting ducks instead of teaching them to hide every time a non-friendly enters local and cloaks up.

AFK cloaking isn't broken. It never has been. Nullsec PvE pilots who want to maximize their ISK earning potential with none of the associated risk is though.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Jerghul
Aliastra
Gallente Federation
#7575 - 2016-11-15 20:11:30 UTC
The chance of an undocked pve ship getting killed per hour will not change in any significant way.

afk cloaky campers are hideously inefficient hunters. Its inherent to afk.

The player is not around, or can't be arsed, or his back-up can't be arsed every time a ship undocks to pve in a cloaky camped system.

What increases is the number of hours a ship is undocked. So yah, if the isk/hr earning stays the same, then pve pilots will net more isk every month.

I am in favour of lower isk/hr revenue. Though preferrably in a targetted way that lowers the extreme earning outliers.

Its a philosophical choice. If you want more ships undocked in space, then you will also have more ships undocked in space doing pve.

You caught the point of local needing a buff (alliance independent real time information)?

For example that any system jump within x gates gives a toggable newsfeed flash "6 neuts in xx-x (3 jumps)". Something like that (its just a conceptual outline of what I am thinking of).

Blocked list: Teckos, Sonya, Wander, Baltec1

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#7576 - 2016-11-15 21:16:16 UTC
Jerghul wrote:
The chance of an undocked pve ship getting killed per hour will not change in any significant way.

afk cloaky campers are hideously inefficient hunters. Its inherent to afk.

That depends on how you define efficiency. You're correct that they are lousy at killing ships, but they're quite effective at killing income.

Income denial is a valid form of gameplay. Never forget that.

Jerghul wrote:
Its a philosophical choice. If you want more ships undocked in space, then you will also have more ships undocked in space doing pve.

I'm all in favor of more ships being undocked and doing PvE, but there must still be some risk associated with it to balance the potential rewards. It's the lack of absolute safety that things like AFK cloaking provides that keep the high incomes balanced.

Jerghul wrote:
You caught the point of local needing a buff (alliance independent real time information)?

For example that any system jump within x gates gives a toggable newsfeed flash "6 neuts in xx-x (3 jumps)". Something like that (its just a conceptual outline of what I am thinking of).

I did, and I actually agree with you that local in nullsec should probably change. I rather like your implementation as well for that matter. I just don't see the need to link that change with anything to do with cloaking mechanics. I see them as two separate mechanics.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Jerghul
Aliastra
Gallente Federation
#7577 - 2016-11-15 21:44:00 UTC  |  Edited by: Jerghul
Income denial is indeed a valid form gameplay. But not 0 effort, 0 risk income denial. I am not using hyperbole here. Afk cloaky camping is 0 effort, 0 risk.

Maintaing the viability of income denial is the main reason why I think afk cloaky camping should be tempered, and not terminated (so a 5 hour timer. Not a device that can scan down cloaked ships).

I maintain that the risk per hour remains the same. Its the overall income that would increase as the result of pve ships being undocked more often and for longer periods of time. I am not adverse to adjusting bounties (through weighted towards targeting high revenue generating outlier ratting strategies).

Yah, I tried arguing for quite some time that changes to local is a distinct and separate discussion from afk cloak camping. Deserving perhaps its own thread. Posters here did not agree, so I went with the flow. In a contrarian way.

I kind of liked the standing aware element of it. Just the kind of newsflash you get in combat anyway (damage 658), but with real time information in nearby systems. So unavailable if you are docked up (to add another element to why undocking is good).

You may have missed the part of the discussion, but the pvp portion of EvE is disasterously low. Very little effort is required to become a top quintile pvp'er (measured by activity). I see the need to treble ships killed in the game (for better balance between production and destruction is the reason I chose that threshold).

Its quite upsetting frankly. EvE data sort of like sausages. The less you know about whats in them, the better.

Blocked list: Teckos, Sonya, Wander, Baltec1

Sonya Corvinus
Grant Village
#7578 - 2016-11-15 23:35:13 UTC
Jerghul wrote:
I am glad you think you are good at something. Because written words are certainly not your friends.

Let me explain my position to you yet again. For I am charitable like that:

My goal is for more ships to undock in null sec because more undocked ships give more chances to kill ships in null sec.

Nerfed afk cloaky camping (5hr timer) and buffed local (independent real time information) achieve that goal.

Now that I have checked for June 2016 (its the month I found wh data for):

wh space
23000 ships destroyed
6000 pods destroyed

null sec
264000 ships destroyed
152000 pods destroyed

Yah, there is not much to be gained from hyping wormholes. Even doubling the kills there per month would not amount to anything other than a slight statistical anomaly (and if fights happen there all the time...then perhaps stop arming your ships with fireworks launchers...because very little is dying per day in wh space).

I do want it to be psychologically easier to undock and I certainly want it to be easier to catch ships.

Nerfing afk cloaky camping and buffing local are just tools to that end.

You should lay of the cool aid.

My suggestions are not worth the high drama and hyperbole.


Today I learned no local chat is the only reason people use wormholes.

Thank you, person who has admitted to never have been inside one.

because content.
Teckos Pech
Hogyoku
Goonswarm Federation
#7579 - 2016-11-16 00:38:06 UTC
Jerghul wrote:
The chance of an undocked pve ship getting killed per hour will not change in any significant way.


Ahhh how wonderful assumptions are.... Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#7580 - 2016-11-16 03:05:16 UTC  |  Edited by: Jerghul
Don't be silly, little gander.

I regularly use wormholes to occator to high-sec. Its the safest thing since sliced toast. Always empty you see.

Technically, its the constant whaming the d-scan button to compensate for lack of local that causes people to leave wh space.

Cheer up, little miss discontent.

I am not suggesting the end of the world.

"Ahhh....."

You are still failing@sarcasm, friend.

Protip; if you have to use emoticons to denote "look at me, I am doing sarcasm", then you are doing it wrong.

My 5 hour timer suggestion only tempers afk cloaky camping somewhat, so the impact is pretty marginal to start off with. Include afk cloaky camping's hideous inefficiency in generating kills per hour, and presto...

My statement becomes a probable outcome.

Blocked list: Teckos, Sonya, Wander, Baltec1