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New Dev Blog: CSM December summit – meeting minutes are out

First post First post First post
Author
Liang Nuren
No Salvation
Divine Damnation
#341 - 2012-01-18 19:45:12 UTC
Raid'En wrote:
Liang Nuren wrote:

They DO have to "occupy" the moons they mine.

they only need to be here when they are attacked. after they can leave. it's the same with the sov guys and his sov structures.
i don't consider that "occupy".


They occupy those moons as much as anyone occupies any moon. I don't see whats different between a NPC nullsec raider, a Torrinos highsec corp, and a Sov 0.0 alliance bloc holding any particular moon.

Quote:
however, the npc station must be occupied 24h/24 for the other party to have issue, not just a few hours and done.


Its a different kind of space, and thats how you attack it. So sorry that its not just like the absentee sov 0.0 you're used to. Roll

-Liang

I'm an idiot, don't mind me.

Manji Lee
The Scope
Gallente Federation
#342 - 2012-01-18 20:15:11 UTC
As for someone who's been playing this game for over five years now. Just wow at some of the stuff... This really reinforce the idea that majority of CSM 6 has very little working knowledge of eve or any creativity insights and inputs. Some of the things that really got me off was the structure grind for outpost. I mean really? As it currently stands in the state of the game. It requires some 70 dudes plus cap's support along with time, in order to knock out a service or put a station into rf timer. This sort of **** discourages small gangs or lesser alliances to do nul' sec adventures. Do we really want the game to have mega corps and big alliances to be the only cater towards a certain group players for nul' sec???

More less, the new moms possibles changes are also pretty messy. Infinite point for supercaps? Might as well keep everyone stay out of a subcap. Dock able moms? Why the need to make them less at a risk!? Supercapital siege mod? Is that a joke? And to all the people complaining about moms. They aren't too hard to kill. Ya'll just haven't figure it out how to nap them.

Also, what about low sec and wormholes space in general??? This whole thing feels that its aim towards sov' space rather then the other portion of the sandbox. Not every one just make sand castle you know... People do have their preferences in play style. Not everyone is the same.
Two step
Aperture Harmonics
#343 - 2012-01-18 20:17:12 UTC
I wrote a blog post about the wormhole session http://twostep4csm.blogspot.com/2012/01/my-take-on-december-csm-summit.html

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Ma'kal
State War Academy
Caldari State
#344 - 2012-01-18 20:20:56 UTC  |  Edited by: Ma'kal
I do agree that some balancing has to go in form Incursions they do seems just a touch too good. For the record I run Incursions time to time. I just hope they don't go too far the other direction.

As far as the mother ship nerf goes I think if you trained a bunch of sp in drones that is your own fault. In my years in Eve there have been many different flavor of the month (or longer) builds that have been nerfed. That is just the way MMO's roll. I don't think cap pilots should be treated as any other FoTM flyer just because their ship was a lot more expensive.

Also, being a WH person myself I understand you might want to give a little boost to the people assaulting a WH, but IMO you have already done so by allowing people to instantly erect towers. In order to get dug into our respective WH we have taken days upon days (if not months) of moving materials, mining and building.

I think most WH assaults go about things the wrong way. They want to go strait for the towers and kill them off. What someone would need to do is get in defend their tower and do an all out assult. You would have to choke them off from fuel and ruin their fun in order to get them to move. You don't beat an entrenched enemy in days you have to assault them for months and starve them out. You would just be forced to do similar work that took us to get set up in there so well.
Lyrrashae
Hellstar Towing and Recovery
#345 - 2012-01-18 20:28:28 UTC
The Drake.

Does not.
Need.
Nerfing.


It's arguably the best-balanced ship in the game. It's also easy to get into as a PvE ship, and will grow with a pilot into many different roles as a PvP ship, and this versatility, combined with its' forgiving, easy-to-fit and fly nature (especially for beginners) is why it's so popular, and why it should be.

Hello, pants-on-head stupid-holios?

Let me educate you, given that I actually play the game. In PvP situations, even!

No matter how you fit a Drake, it's design will always be at least slightly biased towards tanking over ganking, so that balances its' DPS. (The Hurricane is the gank-boat of the four, and it loses out elsewhere to balance that well, imho.) Oh, and switch to any damage-type other than kinetic, and wave buh-bye to 30% of your raw DPS, which for kinetic is shooting into the second-strongest native resist of most shield-tanks, and usually at least somewhat shored up in armour-tanks--that's notwithstanding T II resists, either (IE, Gallente and Amarr being practically immune to Kinetics with a bit of fiddling.).

It's small(-ish)-city sized signature radius will ensure, that no matter how "bricked" it is, it will usually/always have to tank most, if not all the damage anyway. No sig-tanking in this boat! So that balances out its' tanking abilities.

Dual nano/HM/web (or two webs, which many people use--I prefer two invulns/one web, but that's just personal preference): Yes, it's got tremendous range, but it sacrifices a lot of DPS for that range, and isn't super-fast to maintain that range--it's just fast enough in this configuration imho, and much more manoeuverable than a similar Hurricane, but:

Those dual nanofibres mean you sacrifice at least 1 BCU and your Damage Control, which chops like 40% off your EHP right there, and that much less DPS. Drop a second invuln for second web/ewar, and hey...Tank? What tank? Break through it's peak-recharge--something an Oracle, among others, can do quite well, thanks to the aforementioned city-size sig and its' own huge optimal range, and as-good or better speed--and it's going down, fast, unless it can range its' enemy.

HAM/Gank Drake: Not that fast, and the aforesaid city-size sig, plus the fact that HAMs really aren't all that great against sub-BC sized targets. Plus your effective "steel-on-target" range is, at most 15km (with my maxed missile-support skills, but no implants, anyway), which means you're probably going to get webbed, neut'ed, and maybe scrammed--and thus needing to make full use of that tank, and hope that neut doesn't shut off your shield-hardeners.

The Drake, and Tier 2 BCs in general, are among the best-balanced ships in the game especially with respect to each other...The fact that cruisers suck, and half the 1337-PvO'ers don't know how to fit or fly their ships is no reason to nerf them--if anything, the Myrmidon could use a buff--mainly application of DPS and speed.

Oh, and one other thing:

By what logic do reach the conclusion that if you want to improve the Nighthawk, you should nerf the Drake? I got a radical idea--to improve the Nighthawk, you should maybe, like...Improve the motherfucking Nighthawk. Just a thoughtUgh

Oh, and a missile-velocity bonus? Are you people totally clueless? The thing can already shoot HMs as far as it can target, and its' realistic HAM range puts it almost right into scram/web/medium energy-neutraliser brawling range, which is as it should be. And again, load any of the other three damage types, lose ca. 30% of your raw DPS.

No:

The Drake, and Tier 2 battlecruisers are as they are, and as poular as they are, because they are actually one of the few examples of good game-design in EVE. Maybe you fools should stop fellating these nulltards and fix the ships/features that suck? Like, first?

Ni.

Sizeof Void
Ninja Suicide Squadron
#346 - 2012-01-18 20:30:14 UTC
Trebor Daehdoow wrote:

It is actually a significant concern for CCP with regards to inactive accounts. There is always the chance that someone will decide to reactivate, and at the time they stopped playing, while their stuff in a nullsec station might be hard to get at, it was at least safe. So the idea was to have a system that let people blow stuff up and get rewarded, but didn't totally screw over the people who had their stuff trapped.

Are you serious? This has got to be a new low, when someone decides that they actually need to consider supporting inactive - ie. non-paying - accounts and balks at features which may screw over people who no longer play the game. What's next? Electing an inactive player to the CSM to represent their concerns?

Inactive accounts should be deleted, along with all game assets, after a short grace period (to allow for resub mistakes).

For the 0.00000001% of inactive players who actually decide to resub, then, yes, they can have the fun of starting from scratch again. Give them a cerebral accelerator, 60 days of free game time, and 5,000 AUR as a resub bonus, if some sort of incentive is needed.

CCP needs to be practical, business-wise. I know of many people who tried the game years ago, didn't like it, quit and never plan to return... ever. None of them remember their account names or passwords - and most have changed their email addresses several times since then (ie. they don't receive resub notices from CCP). Yet, their player data and inventories of junk are still cluttering up the database - this is simply a waste of resources (aka a waste of money).
Sizeof Void
Ninja Suicide Squadron
#347 - 2012-01-18 20:47:28 UTC
Sparkus Volundar wrote:

To reward vets, I'd suggest closing the Character Bazaar and a corresponding tightening up on the systems to prevent buying of a character on E-Bay etc. The idea being that it would hopefully reward older players that are playing by making them a rarer thing. That should reduce power creep whilst at the same time, making older players with high skills have greater relative power.

I think the current system curtails a natural process of well-skilled pilots leaving Eve that could otherwise contribute positively.

This is a very good point.

The greatest advantage of the older players/accounts is the ownership of high SP toons, most of which were painstakingly trained up and not bought off market. Allowing new accounts to simply purchase their way to high SP toons is pretty much P2W - which I seem to recall that many players were virulently against this past summer.

As a compromise, however, I might suggest that toons can only be purchased by accounts which are old enough to have actually trained such a toon. In other words, a 3 month old account cannot purchase a toon which would have required a year to train up, but a 1 year old (or older) account can. This can be easily implemented by comparing the birth date of the toon to the buyer's account creation date.
Cash Stalker
School of Applied Knowledge
Caldari State
#348 - 2012-01-18 20:54:13 UTC  |  Edited by: Cash Stalker
well i see my game is going down even more now.
im a builder and i cant do a thing with all the pirates as is.
i dont pvp.
i may kill a few npc but thats all.
thats why i wish there was a home ver of the game i dont need real people to play the game.
lucky for me i help with the testing on the test server or i would not have a thing to do.
its the only place i can build.
witch comes in handy for bug checking.
witch i do see from time to time.
but as for the live server.... please O.o
pvp only there.
i gave up trying to do anything on that server.
if it was not for the test server i gave up my 6 accounts long ago.
im already down to 3 now.
was down to one but things was looking up for me but yall talking about makeing it even harder on the live now?...lol
hopeless...
i feel sorry for the builders trying to make it there.
they just as well give up from what i read.
good for pvp bad for the builders like me.
glad i dont have to try there anymore.
oh and while im at it. im an old goat.
i like to have fun now not just before i die.
i quit playing wow for the same thing.
i hate playing noobs
once was enough.
Lyrrashae
Hellstar Towing and Recovery
#349 - 2012-01-18 21:09:09 UTC
Sizeof Void wrote:


[...]

Inactive accounts should be deleted, along with all game assets, after a short grace period (to allow for resub mistakes).

[...]



^^This.

60 days from the account going dark should be enough, and 90 days would be plenty, by any reasonable definition. If after that, the person decides not to re-sub, then it's not un-reasonable to assume that they almost certainly never will.

Ni.

Lyrrashae
Hellstar Towing and Recovery
#350 - 2012-01-18 21:11:47 UTC
Cash Stalker wrote:
well i see my game is going down even more now.
im a builder and i cant do a thing with all the pirates as is.
i dont pvp.
i may kill a few npc but thats all.
thats why i wish there was a home ver of the game i dont need real people to play the game.
lucky for me i help with the testing on the test server or i would not have a thing to do.
its the only place i can build.
witch comes in handy for bug checking.
witch i do see from time to time.
but as for the live server.... please O.o
pvp only there.
i gave up trying to do anything on that server.
if it was not for the test server i gave up my 6 accounts long ago.
im already down to 3 now.
was down to one but things was looking up for me but yall talking about makeing it even harder on the live now?...lol
hopeless...
i feel sorry for the builders trying to make it there.
they just as well give up from what i read.
good for pvp bad for the builders like me.
glad i dont have to try there anymore.


I can haz ur stuffs?

Ni.

Sizeof Void
Ninja Suicide Squadron
#351 - 2012-01-18 21:14:16 UTC
Snape Dieboldmotor wrote:
However, what about all the new and intermediate PVE players that use the drake to tank Level IV missions. This ship plays a critical role in player advancement. These players need a cheap tanky ship that can draw aggro. Perhaps a new BC with drake like tank and 10% reduced DPS would be a good replacement for newer players.

FYI - you just voted to support the "nerf the Drake" cause.

A BC isn't supposed to be able to tank a L4 mission. Esp. when flown by a new or intermediate player.

Player advancement says that you use BCs for L3 missions and move up to a BS (ex. Raven) for solo'ing a L4.
Cash Stalker
School of Applied Knowledge
Caldari State
#352 - 2012-01-18 21:14:52 UTC  |  Edited by: Cash Stalker
to late i heard this one before.
so bite me! Evil

and you wonder why i hate people. Roll
Liang Nuren
No Salvation
Divine Damnation
#353 - 2012-01-18 21:22:16 UTC
Lyrrashae wrote:
Sizeof Void wrote:


[...]

Inactive accounts should be deleted, along with all game assets, after a short grace period (to allow for resub mistakes).

[...]



^^This.

60 days from the account going dark should be enough, and 90 days would be plenty, by any reasonable definition. If after that, the person decides not to re-sub, then it's not un-reasonable to assume that they almost certainly never will.


Wat. This is provably wrong and is extremely short sighted.

-Liang

I'm an idiot, don't mind me.

Lyrrashae
Hellstar Towing and Recovery
#354 - 2012-01-18 21:29:32 UTC
Liang Nuren wrote:
Lyrrashae wrote:
Sizeof Void wrote:


[...]

Inactive accounts should be deleted, along with all game assets, after a short grace period (to allow for resub mistakes).

[...]



^^This.

60 days from the account going dark should be enough, and 90 days would be plenty, by any reasonable definition. If after that, the person decides not to re-sub, then it's not un-reasonable to assume that they almost certainly never will.


Wat. This is provably wrong and is extremely short sighted.

-Liang


How so? Hard numbers, please.

Ni.

Liang Nuren
No Salvation
Divine Damnation
#355 - 2012-01-18 21:31:30 UTC  |  Edited by: Liang Nuren
Lyrrashae wrote:

How so? Hard numbers, please.


Do you actually know anyone that has not been unsubbed for more than 3-6 months over the course of a few years playing Eve? I don't think I do.

-Liang

Ed: Also, I don't have the "hard numbers" - but CCP does. I only have the numbers for me and my friends - of which all of them have been unsubbed at various points for significant time periods. And I assure you that saying such silly things does nothing but marginalize every opinion you espouse.

I'm an idiot, don't mind me.

Two step
Aperture Harmonics
#356 - 2012-01-18 21:35:09 UTC
Sizeof Void wrote:
Trebor Daehdoow wrote:

It is actually a significant concern for CCP with regards to inactive accounts. There is always the chance that someone will decide to reactivate, and at the time they stopped playing, while their stuff in a nullsec station might be hard to get at, it was at least safe. So the idea was to have a system that let people blow stuff up and get rewarded, but didn't totally screw over the people who had their stuff trapped.

Are you serious? This has got to be a new low, when someone decides that they actually need to consider supporting inactive - ie. non-paying - accounts and balks at features which may screw over people who no longer play the game. What's next? Electing an inactive player to the CSM to represent their concerns?

Inactive accounts should be deleted, along with all game assets, after a short grace period (to allow for resub mistakes).

For the 0.00000001% of inactive players who actually decide to resub, then, yes, they can have the fun of starting from scratch again. Give them a cerebral accelerator, 60 days of free game time, and 5,000 AUR as a resub bonus, if some sort of incentive is needed.

CCP needs to be practical, business-wise. I know of many people who tried the game years ago, didn't like it, quit and never plan to return... ever. None of them remember their account names or passwords - and most have changed their email addresses several times since then (ie. they don't receive resub notices from CCP). Yet, their player data and inventories of junk are still cluttering up the database - this is simply a waste of resources (aka a waste of money).


This is well past wrong, and way into pants-on-head ********. Inactive players come back to EVE all the time. I was unsubbed for 6 months a few years ago.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Cash Stalker
School of Applied Knowledge
Caldari State
#357 - 2012-01-18 21:35:32 UTC  |  Edited by: Cash Stalker
Liang Nuren wrote:
Lyrrashae wrote:
Sizeof Void wrote:


[...]

Inactive accounts should be deleted, along with all game assets, after a short grace period (to allow for resub mistakes).

[...]



^^This.

60 days from the account going dark should be enough, and 90 days would be plenty, by any reasonable definition. If after that, the person decides not to re-sub, then it's not un-reasonable to assume that they almost certainly never will.


Wat. This is provably wrong and is extremely short sighted.

-Liang


please...lol
if that was the case i would not be here now.
if they need a limit then at least make it a year.
i left for a year once.
did not like how the game was going for me.
was playing wow at same time at that time and when i seen they love to keep you as a noob i quit and came back to eve.
and as i said if it was not for the test server i would of quit eve again.
i cant play on the live.
so as i said good thing i get to stay on the test server as long as i keep an account going.
they need to at leat have a 2ed live server for builders and no pvpon that server like on test server.
they just open an account for that server or something like that.
myself i love just to have a home ver of the game with no net.
but i know thats not going to happen.
Cash Stalker
School of Applied Knowledge
Caldari State
#358 - 2012-01-18 21:39:59 UTC  |  Edited by: Cash Stalker
you tellem Two step... Big smile

whoops sorry Liang Nuren i must of missed you as i was typeing...lol
good to see more like you. Big smile
Lyrrashae
Hellstar Towing and Recovery
#359 - 2012-01-18 21:42:33 UTC
Liang Nuren wrote:
Lyrrashae wrote:

How so? Hard numbers, please.


Do you actually know anyone that has not been unsubbed for more than 3-6 months over the course of a few years playing Eve? I don't think I do.

-Liang

Ed: Also, I don't have the "hard numbers" - but CCP does. I only have the numbers for me and my friends - of which all of them have been unsubbed at various points for significant time periods. And I assure you that saying such silly things does nothing but marginalize every opinion you espouse.


Actually I don't, but anecdotal evidence =/= representative evidence.

For every "on-hiatus" player, how many inactive accounts are there that have been dark that have no intention of coming back? I suspect many, many more.

We need numbers on this, CCP, plx, kthxbai.

Ni.

Mara Villoso
Long Jump.
#360 - 2012-01-18 21:42:44 UTC
Liang Nuren wrote:
resub stuff

I think 12 to 24 months would be a good measure. I don't know how much "space" all those characters and their belongings takes up, but it can't be that much. So, there doesn't appear to be any reason related to server space to wipe them off the server; however, there are a large number of character names, corp names, tickers, etc that are unavailable because the characters haven't logged on in years. It seems reasonable to approach the issue from that angle. Perhaps, if you haven't logged on in 18 months or more (roughly the length of a tour of duty plus a few months; many eve players are in the military), your character gets "consolidated." All your items are auto sold on the market for whatever the current highest Jita buy price is, the ISK is dropped into your wallet, then your character is transferred to an npc corp (perhaps one that exists solely for this reason), your pod/clone is moved to hisec (perhaps your starter corp system), and your character name becomes one of those [race name] Citizen 101 type names. If the player eventually returns, he's got a nest egg and is given the opportunity to change the name.