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Player Features and Ideas Discussion

 
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Better visibility for outlaws in high&low sec space

Author
Mikhem
Taxisk Unlimited
#1 - 2016-11-13 12:54:16 UTC  |  Edited by: Mikhem
I noticed way to improve security in high&low sec space. This idea involves only capsuleer activity.

There should be selection in overview settings and local chat channel that put all capsuleers with suspect/criminal flag and kill rights first of list. The rest of list is in usual order.

Comments are welcome for my idea!

edit:

There could also be possibility to put war dec targets and faction warfare targets to first of list.

Mikhem

Link library to EVE music songs.

Dark Lord Trump
Infinite Point
Pandemic Horde
#2 - 2016-11-13 13:03:40 UTC
Use the scrollbar.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Mikhem
Taxisk Unlimited
#3 - 2016-11-13 13:15:56 UTC
Dark Lord Trump wrote:
Use the scrollbar.


Scrollbar is slow way to find something. Try to find kill right targets in Jita...

Mikhem

Link library to EVE music songs.

Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2016-11-13 13:45:20 UTC
Please explain why local needs to be an even more powerful intel tool.
Donnachadh
United Allegiance of Undesirables
#5 - 2016-11-13 14:37:14 UTC
+1

Danika Princip wrote:
Please explain why local needs to be an even more powerful intel tool.

This idea would essentially change nothing in low sec because the systems have so few characters in them it is quick and easy to scan and you rarely even need to use the scroll bar to do so.

What this would change is the situation in heavily populated high sec systems. It would allow those I presume like the OP that want to hunt down characters with timers and kill them. You know as in create some of that player driven content and conflict that you and the rest of the PvP players are always talking about. But hey your answer is exactly what I have come to expect from you and the rest, make EvE a more dangerous place for everybody but me.
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2016-11-13 14:40:36 UTC
Donnachadh wrote:
+1

Danika Princip wrote:
Please explain why local needs to be an even more powerful intel tool.

This idea would essentially change nothing in low sec because the systems have so few characters in them it is quick and easy to scan and you rarely even need to use the scroll bar to do so.

What this would change is the situation in heavily populated high sec systems. It would allow those I presume like the OP that want to hunt down characters with timers and kill them. You know as in create some of that player driven content and conflict that you and the rest of the PvP players are always talking about. But hey your answer is exactly what I have come to expect from you and the rest, make EvE a more dangerous place for everybody but me.


I assume by 'make eve a more dangerous place', you mean 'make PVP more dangerous, and PVE a whole hell of a lot safer', right?

because putting flashy reds and yellows at the top of the list in a crowded system makes it incredibly easy for someone who wants to completely avoid player interaction to just run away and dock up the second anyone scary looking shows up in local.
Iain Cariaba
#7 - 2016-11-13 19:04:51 UTC
Donnachadh wrote:
+1

Danika Princip wrote:
Please explain why local needs to be an even more powerful intel tool.

This idea would essentially change nothing in low sec because the systems have so few characters in them it is quick and easy to scan and you rarely even need to use the scroll bar to do so.

What this would change is the situation in heavily populated high sec systems. It would allow those I presume like the OP that want to hunt down characters with timers and kill them. You know as in create some of that player driven content and conflict that you and the rest of the PvP players are always talking about. But hey your answer is exactly what I have come to expect from you and the rest, make EvE a more dangerous place for everybody but me.

Please explain how wanting to preserve what little difficulty is left in the game translates into "make EvE a more dangerous place for everybody but me."
Shae Tadaruwa
Science and Trade Institute
Caldari State
#8 - 2016-11-13 21:19:39 UTC  |  Edited by: Shae Tadaruwa
Donnachadh wrote:
+It would allow those I presume like the OP that want to hunt down characters with timers and kill them. You know as in create some of that player driven content and conflict that you and the rest of the PvP players are always talking about.

What, it would ''allow" hunting?

Like, is it so hard to scroll down a list now that it's not possible at all to hunt characters on timers at the moment?

Bullshit. It almost amazes me how you continuously prove your lack of understanding of mechanics, but then I remember who it is that posts that rubbish.

This wouldn't allow hunting at all. Hunting is already possible.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Donnachadh
United Allegiance of Undesirables
#9 - 2016-11-14 14:57:33 UTC
Danika Princip wrote:
I assume by 'make eve a more dangerous place', you mean 'make PVP more dangerous, and PVE a whole hell of a lot safer', right?

Iain Cariaba wrote:
Please explain how wanting to preserve what little difficulty is left in the game translates into "make EvE a more dangerous place for everybody but me."

Any idea that makes it easier for the white knights to locate the flashy characters will also make it easier for the carebears, this is one of those trade off things this game is known for. I think it is a balanced trade off you obviously you do not.

Shae Tadaruwa wrote:
Like, is it so hard to scroll down a list now that it's not possible at all to hunt characters on timers at the moment?

If it is so quick and easy to scan local then what affect would this change really have and why are you against it?
Cade Windstalker
#10 - 2016-11-14 15:07:03 UTC
OP: CCP have already addressed ideas like this by noting that the Local list was never intended as the intel tool it has become and while they would like to change that they certainly don't wish to buff it at the moment.

You already have plenty of tools available to you to make targets in the local list or in space stand out more, and you can set up an overview tab that only shows things you can shoot at already.
Piugattuk
Litla Sundlaugin
#11 - 2016-11-14 16:33:34 UTC
Easiest way to keep track of baddies is using your contact list, ANYBODY with a minus sec status and yes even a -0.1 should be marked terrible, anybody flashing yellow or red should be marked red, and the easiest way is to mark any known pirate or griefer Corp like code as red, this way all it's members show up as red in local, works even better if you mark whole alliances.

Then in local you will easily see many of the baddies around you.
Serendipity Lost
Repo Industries
#12 - 2016-11-14 17:29:24 UTC
This would also make botting macros better. Just look for the non blue in the local list. Currently a non blue could be down the list in a crowded system (say 30 mining bots) and wouldn't be picked up by the macro. Being able to sort by 'blues on bottom' would ensure that non blues would be spotted by the macro and the little bots could warp to safety.

This idea of sorting the local list by something a macro could pick up comes up every few months. The wording and angle of presentation change here and there, but the result of any sorting function applied to the local list is the same - botting macros get a leg up. This idea would not make the game better.
Ralph King-Griffin
New Eden Tech Support
#13 - 2016-11-14 17:30:18 UTC
Donnachadh wrote:
Danika Princip wrote:
I assume by 'make eve a more dangerous place', you mean 'make PVP more dangerous, and PVE a whole hell of a lot safer', right?

Iain Cariaba wrote:
Please explain how wanting to preserve what little difficulty is left in the game translates into "make EvE a more dangerous place for everybody but me."

Any idea that makes it easier for the white knights to locate the flashy characters will also make it easier for the carebears, this is one of those trade off things this game is known for. I think it is a balanced trade off you obviously you do not.

Shae Tadaruwa wrote:
Like, is it so hard to scroll down a list now that it's not possible at all to hunt characters on timers at the moment?

If it is so quick and easy to scan local then what affect would this change really have and why are you against it?

finding one specific guy in a system is child's play, we do this every time we login.
infact this is literally all we do.

this is the last and easiest step in hunting someone for christ sake,
if you have issues finding one dude in local you wouldn't last two hours in an active hunting group.
if you think you have it too hard then you have no business whatsoever criticizing us for our requests because by the time you have someone this far, the vast majority of the work is done.
Donnachadh wrote:

God forbid that you should actually have to "work" to find your targets, when you can simply ask CCP to hand them to you on a platter. Your right I do not care about how much time and effort it takes, you choose to be a hunter and that means you choose everything that goes along with the game play style.

you sir are a hypocrite
Iain Cariaba
#14 - 2016-11-14 19:09:14 UTC
Donnachadh wrote:
Danika Princip wrote:
I assume by 'make eve a more dangerous place', you mean 'make PVP more dangerous, and PVE a whole hell of a lot safer', right?

Iain Cariaba wrote:
Please explain how wanting to preserve what little difficulty is left in the game translates into "make EvE a more dangerous place for everybody but me."

Any idea that makes it easier for the white knights to locate the flashy characters will also make it easier for the carebears, this is one of those trade off things this game is known for. I think it is a balanced trade off you obviously you do not.

I'm not the one advocating to make an already almost perfectly safe highsec even safer, I'm advocating for no change here at all. So how does my advocating for things to remain as they are factor into my wanting to make the game harder for everybody but me?

There's no logic here that makes this fit.
Ralph King-Griffin
New Eden Tech Support
#15 - 2016-11-14 19:19:29 UTC  |  Edited by: Ralph King-Griffin
Iain Cariaba wrote:
Donnachadh wrote:
Danika Princip wrote:
I assume by 'make eve a more dangerous place', you mean 'make PVP more dangerous, and PVE a whole hell of a lot safer', right?

Iain Cariaba wrote:
Please explain how wanting to preserve what little difficulty is left in the game translates into "make EvE a more dangerous place for everybody but me."

Any idea that makes it easier for the white knights to locate the flashy characters will also make it easier for the carebears, this is one of those trade off things this game is known for. I think it is a balanced trade off you obviously you do not.

I'm not the one advocating to make an already almost perfectly safe highsec even safer, I'm advocating for no change here at all. So how does my advocating for things to remain as they are factor into my wanting to make the game harder for everybody but me?

There's no logic here that makes this fit.

It's those double standards he's so fond of,
we get told to HTFU but obviously it's unfair to tell him the same when lobbying for further nerfs because reasons .
PopeUrban
El Expedicion
Flames of Exile
#16 - 2016-11-14 22:05:36 UTC
Danika Princip wrote:
Donnachadh wrote:
+1

Danika Princip wrote:
Please explain why local needs to be an even more powerful intel tool.

This idea would essentially change nothing in low sec because the systems have so few characters in them it is quick and easy to scan and you rarely even need to use the scroll bar to do so.

What this would change is the situation in heavily populated high sec systems. It would allow those I presume like the OP that want to hunt down characters with timers and kill them. You know as in create some of that player driven content and conflict that you and the rest of the PvP players are always talking about. But hey your answer is exactly what I have come to expect from you and the rest, make EvE a more dangerous place for everybody but me.


I assume by 'make eve a more dangerous place', you mean 'make PVP more dangerous, and PVE a whole hell of a lot safer', right?

because putting flashy reds and yellows at the top of the list in a crowded system makes it incredibly easy for someone who wants to completely avoid player interaction to just run away and dock up the second anyone scary looking shows up in local.


I mean yeah, but you could also argue that being... creative with your name shouldn't determine how likely it is people notice you came in to the system.
Count Szadek
Center for Advanced Studies
Gallente Federation
#17 - 2016-11-15 04:26:04 UTC  |  Edited by: Count Szadek
Mikhem wrote:
I noticed way to improve security in high&low sec space. This idea involves only capsuleer activity.

There should be selection in overview settings and local chat channel that put all capsuleers with suspect/criminal flag and kill rights first of list. The rest of list is in usual order.

Comments are welcome for my idea!

edit:

There could also be possibility to put war dec targets and faction warfare targets to first of list.


Have a "Hunter Killer" tab on Overview that filters out non desired statuses (I have it so I know it works)

It ONLY shows the following:
- Suspect / Criminal
- -5 Sec Status or Below
- Limited Engagement
- War Target
- Kill Right Available

so if one of the above statuses don't apply the player is filtered out