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EVE New Citizens Q&A

 
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Going Straight to 0.0?

Author
DNA Mutation
Native Freshfood
Minmatar Republic
#1 - 2012-01-18 00:23:06 UTC
Howdy everyone,

So I have been playing on this my trial and have decided after doing a ton of reading that I would like to join a 0.0 Alliance. I know that I am a newbie who cant fly much more than a rifter or thrasher, but I have a lot of enthusiasm for the game and want to go straight into 0.0 warfare. Empire space just seems to constraining for me, I want to get out to the wild west.

I have been looking around on the Recruitment forum but havent really seen any alliances that are recruiting newbies in 0.0. I heard that TEST and Goons both are really newbie friendly but I am not a member of SA or Reddit so I guess those arent options. Anyone have any suggestions on what I can do or where I could go?

Thanks In Advance!
Luba Cibre
Global Song Setup
#2 - 2012-01-18 00:57:16 UTC  |  Edited by: Luba Cibre
Join some other member corp in goons or test instead of goonwaffe / dreddit.
And going straight to 0.0 works really well, i did it myself,
i was just the first few days in highsec and since then i've never visited (like living there) it again

"Nothing essential happens in the absence of noise." 

J'Poll
School of Applied Knowledge
Caldari State
#3 - 2012-01-18 01:04:15 UTC
2 reasons why not many null-sec want to recruit new players:

1.) almost all null-sec alliances are paranoid and see every new player as a spy.
2.) most new pilots need to much attention (learn how to play EVE) and also can't really defend themself yet against the harsh world of EVE (null-sec rats are harder then high-sec rats etc. etc.)

That's why you won't see many null-sec corps willing to take you in. I do love your attitude, but I do suggest to start in high-sec to learn the basics of the game, grind some ISK to back you up to start your null-sec live and mostly skill up skills you need to live in null-sec.

J'poll

Personal channel: Crazy Dutch Guy

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Kahega Amielden
Rifterlings
#4 - 2012-01-18 01:07:20 UTC  |  Edited by: Kahega Amielden
I know plenty of people who started out in nullsec and none of them regretted it.

Paging Petrus Blackshell....


Quote:
1.) almost all null-sec alliances are paranoid and see every new player as a spy.


This is bullshit.

Quote:
2.) most new pilots need to much attention (learn how to play EVE) and also can't really defend themself yet against the harsh world of EVE (null-sec rats are harder then high-sec rats etc. etc.)


and this is more bullshit. Null sec rats are not really a problem; in systems with military upgrades, the same anomalies that are in hisec (e.g. the ones that are easily doable by new players) spawn.
Fredfredbug4
The Scope
Gallente Federation
#5 - 2012-01-18 01:23:30 UTC
I really wouldn't step into nullsec yet. The lack of proper combat skills at an early level will spell doom. It's not that corps won't want you, believe me they do (so they can shape you into the person they need) it's just that for a few months will be very ineffective and you simply won't be ready for what lies ahead.

I would suggest getting your skills up to the point you can fly a decent tackle ship. This way you will have a decent set of skills and you will actually be useful in combat.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Kahega Amielden
Rifterlings
#6 - 2012-01-18 01:27:42 UTC
Quote:
I really wouldn't step into nullsec yet. The lack of proper combat skills at an early level will spell doom. It's not that corps won't want you, believe me they do (so they can shape you into the person they need) it's just that for a few months will be very ineffective and you simply won't be ready for what lies ahead.


The hell are you talking about? The only skills needed to fight in 0.0 are *racial frigate* and propulsion jamming.


Quote:
I would suggest getting your skills up to the point you can fly a decent tackle ship. This way you will have a decent set of skills and you will actually be useful in combat.


He already can.
Petrus Blackshell
Rifterlings
#7 - 2012-01-18 01:38:51 UTC
Kahega Amielden wrote:
I know plenty of people who started out in nullsec and none of them regretted it.

Paging Petrus Blackshell....

Get outta my pager, *******.

*Ahem*. Hi. Apparently Kahega paged me because I went to 0.0 before my trial period was even up. The story goes as follows:


I join Eve, run tutorials, start doing lvl 1 missions, decide they're horrible, go to FW, decide they're horrible (being part of the TLF; it's an utter mess of organization in there), then join Ushra'Khan and move to Catch with them.

By that point, I could fly a rudimentary ratting Hurricane with a T1 fit that hardly worked. In PvP, I was advised to stick to T1 frigates and maybe T1 cruisers... you know, the whole "don't fly what you can't afford to lose". Well, it turns out that T1-fit Rifters are really cheap and really versatile, so over the next year or so I flew and lost maybe 200 of them. Sometimes I got solo kills, sometimes I flew with gangs as their tackle, and other times I just died in a fire.

Most importantly though, I had fun. Flying Rifters over and over is a blast, and I kept doing it even after I could fly bigger and "better" ships. For some time I even had a bit of fame/infamy in Providence as being the a "crazy Rifter dude".

I have since left Ushra'Khan (the small gang PvP in their region of nullsec mostly dried up) and joined the Minmatar militia again with my own corp, Rifterlings, which focuses on frigate and cruiser PvP, and accepts people of all skill levels who fly those ships.

--
Storytime aside, the most important part in the whole thing is the fact that the corp I joined in Ushra'Khan, Minmatar Ship Construction Services, had a few members who were dedicated to showing me (and other newbies) the ropes. Eve is not a "solo" game, and it's not something you can just learn by reading the whole internet, nor something you can really holistically comprehend immediately after you start playing. You need to focus on something and become good at that, while collaborating with others around you. In newbies' case, this means a master-apprentice sort of relationship.

The region of space you play in determines your "style" of play, and various nuances to what you will be doing. In hisec, PvP is likely to be minimal, while you will be more exposed to industry and markets ("carebearing"). In lowsec, you will keep being exposed to hisec markets and such, but will also have to deal with lowsec piracy, counterpiracy, and in the case of facion warfare, a much more lively war scene. In nullsec, it really depends which group you join and where in nullsec you are. You may find dead PvE boredom, exciting roaming small gangs, giant blobby fleets, epic-sized war/siege fleets, or any combination thereof.

Provided the alliance you join is willing to teach you how to play and show you around, you really need no more than the skills you already have. Be able to use a warp scrambler, a stasis web, a microwarpdrive/web and some form of T1 frigate with its guns and tank, and you're good. As you're a Rifter pilot, I can also point you to my favorite fit (blog entry).

--
I don't know what the situation in Ushra'Khan is, but you could try joining Minmatar Ship Construction Services. Join the "MSCSPUB" channel. I can introduce you to people.

Anyway, if you need more info, you can privmsg me. Welcome to Eve!

P.S. don't listen to horrible people who try to tell you that you shouldn't play Eve the way you want to.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

DNA Mutation
Native Freshfood
Minmatar Republic
#8 - 2012-01-18 03:05:48 UTC
Hey everyone thanks for the input so far. I can definitely fly a basic T1 Rifter fit for tackling people and holding them down. Currently I am training towards using the T2 guns so that I can pack a little more punch. I haven't really tried much pvp yet, I have only been dueling with other people in the starter systems.

Hopefully I can find myself a good home over the next few days. I really want to find somewhere I can fit in and be appreciated as part of the team even if all I can do is tackle someone for the next few months.
L'ouris
Have Naught Subsidiaries
#9 - 2012-01-18 06:24:39 UTC
If you want to shoot folk, you'll find a home in 0.0 sooner rather than later.

Check recruitment forums and the like, wander out into their space pew and strike up conversation.

The first corp you land in might not fit just right, but it won't take long to find a group who will work with you if you keep x'ing up and trying to pew on your own.

best of luck in your search.
Baneken
Arctic Light Inc.
Arctic Light
#10 - 2012-01-18 20:12:56 UTC
J'Poll wrote:

2.) most new pilots need to much attention (learn how to play EVE) and also can't really defend themself yet against the harsh world of EVE (null-sec rats are harder then high-sec rats etc. etc.)


It's not rats it's the fact that you can't see from a glance which newbie takes a hint and who doesn't, I've trained several newbies to live in null and 6/10 just doesn't seem to get it that there are rules follow in order to survive in 0.0 and they die and then they get angry for dying too much and I have to send them back to high sec with well wishes and then they quit the game anyway.

But truth is in null it's impossible to baby sit someone all the time, I have a life after all.
Petrus Blackshell
Rifterlings
#11 - 2012-01-18 20:19:53 UTC  |  Edited by: Petrus Blackshell
Baneken wrote:

It's not rats it's the fact that you can't see from a glance which newbie takes a hint and who doesn't, I've trained several newbies to live in null and 6/10 just doesn't seem to get it that there are rules follow in order to survive in 0.0 and they die and then they get angry for dying too much and I have to send them back to high sec with well wishes and then they quit the game anyway.

But truth is in null it's impossible to baby sit someone all the time, I have a life after all.


The most important 0.0 lesson is that if you died it was most likely because you ****** up. After every death, everyone needs to ask themselves "what went wrong?" or "what could I have done to prevent that?" If self-questioning doesn't yield a satisfactory answer (e.g. "I shouldn't have engaged those two Dramiels in my Rifter.") ask corpmates and others until you do get a satisfactory answer.

Using this as the only way of learning can be expensive and painful, though, so having someone who is willing to answer miscellaneous questions, to give "tutorials", and to lead training ops is very useful.

24/7 babysitting is not the answer. Initiative from both sides (pupil and teacher) to do something about it is.

(Edit: True story about the Dramiels and the Rifter, by the way. I wanted to see if I could put even one of them into armor. I couldn't.)

Accidentally The Whole Frigate - For-newbies blog (currently on pause)