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Player Features and Ideas Discussion

 
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New Module - Graviton Anchor

Author
Deckel
Island Paradise
#1 - 2016-11-12 22:16:34 UTC
This will be a module that results in two effects. One effect is that it greatly increases the mass of the target ship causing a great decrease in their maneuverability and ability to alter speed. A secondary effect to this is that it drastically affects bumping collisions in favor of the target.

The activation of the module will require a large capacitor demand, have a long activation cool-down time (perhaps a minute), and an effect that lasts perhaps 15 seconds. It will likely require a High slot but no turret port. I would also be tempted to make this a non-aggressive module, but likely that would not be an option. Range will probably be around 20km.

One thought for this module is that it, together with webs, could help counter being bump locked, and yet could still have a pvp purpose of hindering speed tanked ships, or increasing the power of bumps that your fleetmates are performing.

note: because of the long cool-down it cannot consistently be used as a mechanism for bump locking, and would likely hinder this activity due to the lack of maneuverability that is part of it's effects.

Other names for this module could also be:
Inertial Lock
Inertial Shield Ray
Graviton Beam
Massamur
etc, (feel free to suggest others)

Thoughts? Suggestion?
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2016-11-12 22:53:03 UTC
...Why? You already have a higgs anchor if you want your ship to be fatter.
Wimzy Chent-Shi
Garoun Investment Bank
Gallente Federation
#3 - 2016-11-12 23:18:35 UTC  |  Edited by: Wimzy Chent-Shi
So you would no longer just web yourself to warp but also supersize yourself in order not get bumped by an alt? Such hassle.

The other application seems interesting though, just comes off as little bit OP against things that relly on high manueverability, would be rock solid against oversized AB types though. Just turn it on and watch them fly uncontrollably wherever they went muhehe...

Come get some cancer @ my blog !

"This clash of opinions is like cutting onions. We are creating something here, that's productive, ...and then there is also salt." -Wimzy 2016

Deckel
Island Paradise
#4 - 2016-11-13 00:37:45 UTC
Wimzy Chent-Shi wrote:
So you would no longer just web yourself to warp but also supersize yourself in order not get bumped by an alt? Such hassle.

The other application seems interesting though, just comes off as little bit OP against things that relly on high manueverability, would be rock solid against oversized AB types though. Just turn it on and watch them fly uncontrollably wherever they went muhehe...


I think the supersizing of yourself would be more an act to stop the cycle of being bump locked. If you are not already stuck then just the normal web assist would probably work.

Or you could supersize the other guy just after he makes a bump attempt to keep him from maneuvering around for another attempt.
Deckel
Island Paradise
#5 - 2016-11-13 00:44:55 UTC
Danika Princip wrote:
...Why? You already have a higgs anchor if you want your ship to be fatter.


You can't rig Freighters for one, as they are the ones that get bump locked.
Lugh Crow-Slave
#6 - 2016-11-13 04:59:24 UTC
Deckel wrote:
Danika Princip wrote:
...Why? You already have a higgs anchor if you want your ship to be fatter.


You can't rig Freighters for one, as they are the ones that get bump locked.


but webs already get you to insta warp
Nevyn Auscent
Broke Sauce
#7 - 2016-11-13 06:08:54 UTC
So... A free way for bumpers to be even more OP?
(Note, I don't think bumping as a mechanic is OP or bad, the way the deceleration works when you are above max speed however has some flawed maths, since it works by speed above top speed, not speed above 0, you should slow down to top speed very fast)
Black Pedro
Mine.
#8 - 2016-11-13 07:27:38 UTC  |  Edited by: Black Pedro
You really need to look at these ideas from the other guys's perspective before you propose them. If this module is non-aggressive, then you have given bumpers a "tackle module" who can just spam these at a freighter reducing its agility and preventing it from warping. If you make it a normal agressive action, fleetmates of the bumper can shoot the bumping ship just before applying the bump, increasing its mass and sending the target flying even further and for longer out of control.

The other reason it would cause problems is it would make rolling wormholes too easy. CCP already had to make a special rule for the Higgs rig and yachts so I doubt they are eager to give new ways for players to increase the mass of thier ships, especially an activatable module with no trade offs.

You are (probably) getting a 3-min hard cap to being bump-tackled at some point. Isn't that enough?
Deckel
Island Paradise
#9 - 2016-11-13 17:55:38 UTC
Black Pedro wrote:
You really need to look at these ideas from the other guys's perspective before you propose them. If this module is non-aggressive, then you have given bumpers a "tackle module" who can just spam these at a freighter reducing its agility and preventing it from warping. If you make it a normal agressive action, fleetmates of the bumper can shoot the bumping ship just before applying the bump, increasing its mass and sending the target flying even further and for longer out of control.

The other reason it would cause problems is it would make rolling wormholes too easy. CCP already had to make a special rule fir the Higgs rig and yachts so I doubt they are eager to give new ways for players to increase the mass of thier ships, especially an activatable module with no trade offs.

You are (probably) getting a 3-min hard cap to being bump-tackled at some point. Isn't that enough?


Yes the module can be used for both sides. Through cooldown and effect length I would like to make it so that it is difficult for small gang bumpers (2 or 3) to make use of it, but it is possible I got the values wrong. Large gangs would already have the advantage no matter what, so it wouldn't really make a difference.

It comes down to having a tactical and useful module for breaking a bump lock without suicide aggressing. I think this together with webs, if tactically used could make a difference.

-And it is true I hadn't thought about wormhole rolling as a related use.
Deckel
Island Paradise
#10 - 2016-11-13 18:37:15 UTC
Since I started talking about a module that increases your mass, the reverse is also something that could be talked about.

A module that greatly decreases a ship's mass, thus increasing their agility.

We can probably use the same activation principals on this module as the other, a large cap useage, limited effect length and a long cooldown.

Also I'd like to note that generally mass has an effect on afterburner and microwarpdive max speed boosts. If this will also be the case with these mass effects then it definitely becomes necessary to have a temporary effect and long cooldown.

As before the decreasing of the mass of a ship could be used strategically to help getting out of bump lock, help comrades in combat with extra agility and possible speed, and like mentioned, may affect wormhole use; in this case allowing more ships passage.

One problem I see with this module is that to get best use out of it in pvp would be to make it non-aggressive, however then, like the mass increasing one, it becomes harness-able by the bump locker (in much easier fashion than even the mass increasing one as the bumper himself can use it on the target and no gang is required), so something would have to be worked out with that.