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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Omnathious Deninard
University of Caille
Gallente Federation
#7501 - 2016-11-11 20:22:03 UTC
Jerghul wrote:
You just described someone cloaked atk. Which can have an imaginable degree of risk like I have repeatedly posted.

Functional literacy. Such an important thing.

Since we are making suggestions on what we should be admitting to:

Perhaps you should admit you don't read too good.

So you don't have a problem with people at the keyboard who can hunt you.
You have a problem with people away from the keyboard who can do absolutely nothing.

If you don't follow the rules, neither will I.

Sonya Corvinus
Grant Village
#7502 - 2016-11-11 20:23:49 UTC
Jerghul wrote:
You just described someone cloaked atk. Which can have an imaginable degree of risk like I have repeatedly posted.

Functional literacy. Such an important thing.

Since you are making suggestions on what I should admit to:

Perhaps you should admit you don't read too good.


Please respond to what I actually said. Stay on topic kitten. Or you know, keep making things up as you are proven wrong.

CCP said cloaks are viable to be safe in game, and no one cloaked has ever harmed anyone. You, as a non PvP-er living in null want cloaks nerfed. It follows that you, as that non-PvPer want to reduce the perceived threat that cloaks bring. It then follows that you are so risk averse that you're afraid to undock when you don't have 100% certainty that you're safe.

This is your problem, not the games.
Teckos Pech
Hogyoku
Goonswarm Federation
#7503 - 2016-11-11 20:24:00 UTC
And yes, I know Jerghul will say, "I deal with players the way they are not the way they should be."

Fine, but that is not how CCP operates. They gave us a sandbox...now go make of it what you will. They do not change the sand box to suit the needs of any sub-group of players (or at least they really, really shouldn't because when they have it is often backfired--e.g. watchlist removal).

If players are utilizing a strategy they don't really like...well it is up to them find a new one. CCP intervening on the behalf of various player groups is very problematic as it basically removes the sandbox nature of the game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#7504 - 2016-11-11 20:27:55 UTC  |  Edited by: Jerghul
Because they are in the middle of a blue doughnut, with superblop backup and do ratting at an industrial scale (10s of thousands of npc kills/hr). Get your goonlore right.

Yah, too bad the funding for roams like that is gone now that CCP took the lottery isk. You did know that, right?

You know perfectly well I am not advocating a huge nerf to afk cloaky camping. The 5 hour timer simply tempers it slightly to allow for individual and very small gang stuff in off peak times to become viable (this is pretty important for alphas in null sec too. They need to be able to undock in their crap ships if we want the rejuvinating effect CCP is hoping for).

Which in turn gives more ships in space. Which makes small gang roams more viable.

Not everything has to be on an epic scale all the time.

Edit
CCP will be changing afk cloaky camping. One way or another. And changes mechanics fundamentally all the time. I would really have run with my suggestion if I were you. Its a small thing that might belay more intrusive changes.

Blocked list: Teckos, Sonya, Wander, Baltec1

Sonya Corvinus
Grant Village
#7505 - 2016-11-11 20:36:08 UTC
Jerghul wrote:
Because they are in the middle of a blue doughnut, with superblop backup and do ratting at an industrial scale (10s of thousands of npc kills/hr). Get your goonlore right.

Yah, too bad the funding for roams like that is gone now that CCP took the lottery isk. You did know that, right?

You know perfectly well I am not advocating a huge nerf to afk cloaky camping. The 5 hour timer simply tempers it slightly to allow for individual and very small gang stuff in off peak times to become viable (this is pretty important for alphas in null sec too. They need to be able to undock in their crap ships if we want the rejuvinating effect CCP is hoping for).

Which in turn gives more ships in space. Which makes small gang roams more viable.

Not everything has to be on an epic scale all the time.

Edit
CCP will be changing afk cloaky camping. One way or another. And changes mechanics fundamentally all the time. I would really have run with my suggestion if I were you. Its a small thing that might belay more intrusive changes.


no, everything doesn't have to be on an epic scale all the time. which is why you were given faction warfare, and wormholes. NS is designed around empire building. Pretending you actually PvP for a second, why would you pick the part of space that's designed around massive alliances to PvP, instead of the parts of space designed around small gang warfare?

You're trying to waterski using a skateboard. Don't blame the skateboard.
Jerghul
Aliastra
Gallente Federation
#7506 - 2016-11-11 21:04:29 UTC
nul-sec activity is divided between peak and off-peak times.

Peak times are used for epic pvp
Off-peak times are used by individual players or very small groups to generate income to fund epic pvp.

The relationship between the two is the main reason I only want a afk cloaky camping tempered somewhat. It should remain a tool in the sov war kit that can harrass pvp revenue generation, but with some minimum level of effort at somewhat higher levels than today.

That was the reason for why any afk cloaky camping.

This is the reason for why less of it:

It kills content.

Blocked list: Teckos, Sonya, Wander, Baltec1

Sonya Corvinus
Grant Village
#7507 - 2016-11-11 21:27:01 UTC  |  Edited by: Sonya Corvinus
Jerghul wrote:
nul-sec activity is divided between peak and off-peak times.

Peak times are used for epic pvp
Off-peak times are used by individual players or very small groups to generate income to fund epic pvp.

The relationship between the two is the main reason I only want a afk cloaky camping tempered somewhat. It should remain a tool in the sov war kit that can harrass pvp revenue generation, but with some minimum level of effort at somewhat higher levels than today.

That was the reason for why any afk cloaky camping.

This is the reason for why less of it:

It kills content.


So to summarize, you want 100% risk free PvE during "off peak" times. Yes, we know you're trying to make your nullbear lifestyle even less risky than it is already. That's exactly why your idea is terrible.

But still, why do you keep talking about PvP when you personally don't have experience PvP-ing? I would think a PvP player should be the one to talk about that.
Jerghul
Aliastra
Gallente Federation
#7508 - 2016-11-11 21:43:24 UTC
Try not to hurt yourself thinking up those summaries of yours.

Nothing in space save afk cloaky camping is 100% risk free.

Nothing is safer than remaining docked up.

I want to see more ships getting killed. For that to happen, they must undock.

Afk cloaky camping contributes to less ships undocking and getting killed. The practice makes null-sec safer.


There is absolutely no way you are going to be able to understand this. In fact, don't even try.

Blocked list: Teckos, Sonya, Wander, Baltec1

Sonya Corvinus
Grant Village
#7509 - 2016-11-11 21:48:57 UTC
Jerghul wrote:
Try not to hurt yourself thinking up those summaries of yours.

Nothing in space save afk cloaky camping is 100% risk free.

Nothing is safer than remaining docked up.

I want to see more ships getting killed. For that to happen, they must undock.

Afk cloaky camping contributes to less ships undocking and getting killed. The practice makes null-sec safer.


There is absolutely no way you are going to be able to understand this. In fact, don't even try.


If you want to see more ships get killed you should try undocking and shooting them. History has shown you shoot at less than three ships per month.

If you want to see more ships killed, show us with actions, not words. I look forward to checking your KB on monday and seeing a dozen or so fresh kills.

Until then,
Sonya
Jerghul
Aliastra
Gallente Federation
#7510 - 2016-11-11 22:08:20 UTC
Thank you! I was afraid you might hurt yourself trying.

What? Go on fleets? And leave this fun discussion behind?

I think not.

Blocked list: Teckos, Sonya, Wander, Baltec1

Sonya Corvinus
Grant Village
#7511 - 2016-11-12 02:53:34 UTC  |  Edited by: Sonya Corvinus
Jerghul wrote:
Thank you! I was afraid you might hurt yourself trying.

What? Go on fleets? And leave this fun discussion behind?

I think not.


Just like you could hurt yourself by *actually* PvPing in the way you claim you do in this thread?

Keep on doing your thing, forum troll
Wander Prian
Nosferatu Security Foundation
#7512 - 2016-11-12 04:32:54 UTC
Jerghul wrote:
Try not to hurt yourself thinking up those summaries of yours.

Nothing in space save afk cloaky camping is 100% risk free.

Nothing is safer than remaining docked up.

I want to see more ships getting killed. For that to happen, they must undock.

Afk cloaky camping contributes to less ships undocking and getting killed. The practice makes null-sec safer.


There is absolutely no way you are going to be able to understand this. In fact, don't even try.




We get what your idea is and what you say it will lead to and we disagree with them both. You can do whatever mental gymnastics you want to do to believe in your own idea and to back it up for the rest of us, but that doesn't mean that we will think it's the right way.

Those of us that have been flying around looking for fights a bit more often have a different view of the issue. We think that the ratters currently have too little risk and too much reward. We see this AFK-cloaking issue as being a symptom of too much safety for too long and wish to change that.

Personally, I think that your idea would only increase the safety and lead to less fights. Cloaks are fine and do not need another nerf. CCP pre-nerfed the ships that can use it anyway.

BTW: If you know a player is AFK, then you know you can do whatever you want since, they aren't at their keyboard to actually respond. It's quite difficult to gather intel or do a hotdrop if you aren't even at your computer...

Wormholer for life.

Jerghul
Aliastra
Gallente Federation
#7513 - 2016-11-12 04:36:55 UTC
"Disagree"

Well, duh.

Luckily for me, all opinions are not created equal.

A 5 hour timer is not a cloak nerf. Its an afk nerf.

Which is required.

Because content.

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#7514 - 2016-11-12 04:45:09 UTC  |  Edited by: Wander Prian
Jerghul wrote:
"Disagree"

Well, duh.

Luckily for me, all opinions are not created equal.

A 5 hour timer is not a cloak nerf. Its an afk nerf.

Which is required.

Because content.



Yes, all opinions are not equal, but I think again that this is where we disagree on whose idea is good and whose isn't.

Yes it's a cloaking neft, at least for my use.

No, it is not required.

Because there are better ways to increase content than to nerf the one thing that works against the 100% accurate intel from local.

Wormholer for life.

Jerghul
Aliastra
Gallente Federation
#7515 - 2016-11-12 04:58:21 UTC
No.

It is required

Because content.

You will see. And I will laugh and laugh and laugh and laugh.

It will be quite distasteful frankly. Which I suppose may be one slight argument against introducing a 5 hour timer.

You do have that argument.

Blocked list: Teckos, Sonya, Wander, Baltec1

Sonya Corvinus
Grant Village
#7516 - 2016-11-12 05:29:01 UTC  |  Edited by: Sonya Corvinus
Jerghul wrote:
No.

It is required

Because content.

You will see. And I will laugh and laugh and laugh and laugh.

It will be quite distasteful frankly. Which I suppose may be one slight argument against introducing a 5 hour timer.

You do have that argument.


what else could you do?

stop posting and try to shoot people.

Because content.

Yes, you will laugh and laugh and laugh. As long as you keep trolling like this. At least be subtle enough to hide what you're really doing here....

Because content (apparently that is the thing to say, because content)
Jerghul
Aliastra
Gallente Federation
#7517 - 2016-11-12 05:57:48 UTC  |  Edited by: Jerghul
Nah, its off-peak time. So nothing to do in null-sec that I have not already taken care of. Besides cloaky camp. But I could post her and do that at the same time (which coincides with a nice selection bias in this thread. You can say what you want about afk cloaky campers, but they do have enough time on their hands to whine on and on and on about how their lifestyle deserves special protection).

My ranking is actually pretty decent. Which illustrates quite firmly how disasterously afk cloaky camping kills content.

The level of your being wrong is laughable. So of course I will laugh when the afk cloaky camping nerf comes to pass. It may not be my 5 hour timer tweak. It will probably be something far more intrusive.

afk cloaky camping kills content

So will be fixed.

Deal with it and HTFU.

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#7518 - 2016-11-12 08:59:35 UTC
Jerghul wrote:
Nah, its off-peak time. So nothing to do in null-sec that I have not already taken care of. Besides cloaky camp. But I could post her and do that at the same time (which coincides with a nice selection bias in this thread. You can say what you want about afk cloaky campers, but they do have enough time on their hands to whine on and on and on about how their lifestyle deserves special protection).

My ranking is actually pretty decent. Which illustrates quite firmly how disasterously afk cloaky camping kills content.

The level of your being wrong is laughable. So of course I will laugh when the afk cloaky camping nerf comes to pass. It may not be my 5 hour timer tweak. It will probably be something far more intrusive.

afk cloaky camping kills content

So will be fixed.

Deal with it and HTFU.


Last I checked, increasing safety is less HTFU, not more.

Wormholer for life.

Teckos Pech
Hogyoku
Goonswarm Federation
#7519 - 2016-11-12 09:27:05 UTC
Does anyone else get the feeling that this thread has degenerated into, "I know you are but what am I?"

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#7520 - 2016-11-12 10:42:23 UTC
"Last I checked..."
Anything that increases undock frequencies makes null-sec less safe.

Nothing is as safe as being docked save afk cloaky camping.

Anyone who thinks docked ships in afk cloaky camped systems is good needs to HTFU.

"Does anyone..."

The thread has a cyclic pattern.

Blocked list: Teckos, Sonya, Wander, Baltec1